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SPACE QUEST II: VOHAUL'S REVENGE

REVIEW

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YEAR:  1988                

 

SIZE:  27 MB

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PLATFORMS:  SCUMM, DOSBox

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Exciting story

+  Clever puzzles

+  Lots of humour

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-  Tricky maze in the Pinkunz Canyon

-  Easy to miss vital items

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STORY

 

After a promotion to Head Janitor, Roger Wilco moves from his home

planet Xenon, to the Orbital Space Station 4.  His new boss is… less

than friendly.  You’d think, after saving the universe from the evil

Sariens in the last adventure, his boss would show a little respect.  But

somehow, his boss doesn’t see it that way.  And poor Roger is still

tasked with the most menial of jobs, such as sweeping the floor!  Oh,

how quickly heroes are forgotten!  

 

After being ordered to clean up the mess in a recently docked shuttle,

things quickly take a turn for the worse, when he is beaten up and

knocked unconscious.  When he comes to, he is greeted by none other

than Sludge Vohaul himself.  Vohaul seems to have a grudge against

Roger, for interfering with his plans previously.  

 

Ahh, but Vohaul has a NEW plan now.  Even more diabolical than

before.  He is making clones of door-to-door life insurance salesmen,

and he is going to use these clones to take over the universe:

Bwahahahahaha.  And to stop Roger from interfering THIS time, he is

sending Roger to the planet Labion, to do hard time in the mines.  

 

But when the hover shuttle that is taking Roger to the mines crash

lands… Roger uses the opportunity to escape, put an end to Vohaul’s

new evil scheme, and save the universe once again.  

 

He just needs a little help from you…  

 

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GAMEPLAY

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Space Quest II:  Vohaul’s Revenge is a fantastic sequel, full of good

humour and witty dialogue.  As with the first game, you get to type in

your own name at the beginning of the game.  

 

The game uses a combination of the traditional text parser (meaning

you type in commands through your keyboard), and a menu-based

system (click your mouse at top of the screen) to interact with the

game world.  

 

The text parser controls your actions, and you have the freedom to try

anything you want.  For example, if you want to ‘Kick Guard’, go ahead.  

Or how about ‘Eat Gem‘, or ‘Tickle Beast’, or ‘Kiss Vohaul’.  You can try

anything you want, although you may not always like the result.  Press

the Tab key on your keyboard to see a list of items you are carrying,

while ‘Examine [Inventory Item]’ gives more of a description of it.  

Pressing F3 on your keyboard repeats the last thing you typed, which is

very handy if you weren’t quite in the correct position.  

 

Movement is controlled by using the Cursor keys, or by clicking your

mouse where you want to move.  

 

The menu-based system (click your mouse at top of the screen to see

it) allows you to Save, Restore, Restart, or Quit your game.  I

recommend you Save your game often, using different Save slots,

because you can die in this game.  A lot.  Personally, I find looking for

the various ways to die is half the fun - there are so many hilarious

Death messages!  The Speed Menu has 4 different pre-set options -

Normal, Slow, Fast, Fastest.  You can change Speed at any time, to suit

your preference, although certain situations are easier to get through

on the Slow Speed.  

 

It should be noted that there is a tricky maze, after you leave the

Pinkunz Canyon.  Although you cannot die in this section, it’s still a pain

to navigate through.  

 

There are also some dead ends, in that if you don’t pick up Item X, you

won’t release you need it until ages later, and by then, it may be too

late to go back and get it.  
 

 

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GRAPHICS

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Graphics are fairly blocky by today’s standards, but still very pleasant to

look at, and the animation is nice and smooth.  I love the cinematic

intro, with Roger sweeping the floor outside Orbital Station 4, and then

talking to his boss through his wristwatch.  And seeing the hover

shuttle that’s supposed to take Roger to the mines, run out of fuel and

then crash, really appealed to me.  The little Pinkunz creatures are just

so adorable, and the giant ape reaching out to grab you is also very

impressive!  But the Labion Terror Beast is my favourite - he’s just like

the Tasmanian Devil!  

 

Text is displayed at bottom of the screen, while conversations are

shown in a text box in middle of the screen.  Inventory items can be

examined for clues when you EXAMINE an item.  

 

There is so much to explore and love about Space Quest II!  

 

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SOUND AND MUSIC

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The game intro begins by playing a very catchy theme tune while

opening credits show on screen, and you‘ll be humming that theme

tune long after the game is finished.  And as the game starts proper,

we can hear a disgruntled Roger sweeping the floor, before his watch

starts beeping away.  

 

There is not really much sound in the game though, which is to be

expected, since it came out in 1988.  Mechanical doors open & close on

Orbital Station 4.  The hover shuttle has a loud homing beacon after it

crashes.  You can hear the ’TOOT’ of your whistle blowing.  The Labion

Terror Beast whizzing around  And various other beeps throughout the

game.  Nothing much by today’s standards, but back in 1988, it was

brilliant!  

 

Give the game a try - you won’t be disappointed

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