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SPACE QUEST III: THE PIRATES FROM PESTULON

REVIEW

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YEAR:  1989                

 

SIZE:  25 MB

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PLATFORMS:  SCUMM, DOSBox

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Exciting story

+  Hilarious exploits

+  Some puzzles have multiple ways to solve them

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-  Tricky arcade mini-game

-  Frustrating action sequence

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STORY

 

After escaping from Vohaul’s asteroid, and putting himself in a deep

cryo-sleep in Space Quest II, Roger’s escape pod has been drifting

aimlessly through space.  

 

After an unknown amount of time, the escape pod is found by a scrap

metal freighter manned by robots.  The freighter takes the escape pod

aboard, thinking it to be scrap metal, and not even releasing Roger is

inside.  

 

The experience de-activates the cryo-sleep chamber, waking Roger up.  

And his first thought is… ‘Where Am I?’.  

 

Thus begins Roger’s new adventure.  

 

He has to find a way off this god-forsaken freighter.  Which is no easy

task!  His escape pod is now useless.  He has to contend with robots,

conveyer belts, rats, and more.  Not to mention, if he DOES find a ship…

how is he gonna get it off this scrap metal freighter?  

 

Despite all the odds, Roger succeeds in his escape!  But now what?  

Perhaps a tasty meal at the local Monolith Burger will calm his frayed

nerves and give him a chance to think.  But a chance encounter with the

arcade machine sets him on a NEW path.  He discovers that Two Guys

From Andromeda have been kidnapped, and held against their will by

the employees of ScumSoft.  And only Roger can save them.  

 

Will Roger find the Two Guys?  Will he be able to rescue them?  Or will

he, too, end up as a captive of the evil ScumSoft Corporation?  

 
 

 

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GAMEPLAY

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Space Quest III:  The Pirates Of Pestulon is the third game in the

hilarious Space Quest series.  The same good humour and witty

dialogue that you’ve come to know and expect, is still present here.  

Surprisingly, this is the first game where Roger Wilco is actually named.  

In the previous 2 games, he was just an un-named hero (with his name

only mentioned in the documentation).  But here, his name is actually

used in the game itself.  

 

The game uses a combination of the traditional text parser (meaning

you type in commands through your keyboard), and a menu-based

system (click your mouse at top of the screen) to interact with the

game world.  

 

The text parser controls your actions, and you have the freedom to try

anything you want.  And the text parser here has been greatly improved

over the previous game, allowing you to try out a much greater variety

of commands.  So if you want to ‘Dance On Warp Motivator’, or ‘Throw

Ladder Into Hole’, or ‘Sing To Arnoid‘, you can try that.  If you want to

‘Eat Detonator’, you can try that, as well.  You can try anything you

want, although you may not always like the result.  Press the Tab key

on your keyboard, or use the ’Inventory’ Menu, to see a list of items you

are carrying, while ‘Examine [Inventory Item]’ gives more of a

description of it.  Pressing F3 on your keyboard repeats the last thing

you typed, which is very handy if you weren’t quite in the correct

position.  

 

Movement is controlled by using the Cursor keys, or by clicking your

mouse where you want to move.  

 

The menu-based system (click your mouse at top of the screen to see

it) allows you to Save, Restore, Restart, or Quit your game.  I

recommend you Save your game often, using different Save slots,

because you can die in this game.  A lot.  Personally, I find looking for

the various ways to die is half the fun - there are so many hilarious

Death messages!  You can also access your Inventory from the Menus

here.  The Speed mechanism has been much improved in SQIII.  Gone

are the preset Normal, Slow, Fast, Fastest.  Instead, you can use ‘+’ or ‘-’

on your keyboard to increase or decrease speed, exactly as you like.  

 

I really love how The Two Guys In Trouble, which Roger has to rescue,

are really Mark Crowe and Scott Murphy, who are the brains behind the

Space Quest games.  

 

On the down-side, I did find SQIII a bit more ‘arcadey’ (is that really a

word?) than the previous 2 games.  There is an arcade machine in

Monolith Burger - Astro Chicken - which is insanely hard to complete

successfully.  And you have to play it (successfully or not) 10 times for

something special to happen.  I think 3 or 4 times would have been

better.  And while playing this arcade game is not necessary for

completing Space Quest III, doing so furthers the plot by explaining why

you have to do certain things.  Also, near end of the game is a tedious

Tie Fighter style ‘Shoot-The-Enemy-Spaceships sequence.  In this, you

have to try and target the enemy spaceships and shoot them, while

frequently keeping an eye on your radar, and moving shields from Front

to Back, and vice versa.  
 

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GRAPHICS

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Space Quest III has some lovely graphics, especially in the Intro and the

Outro.  Animation throughout the game is nice and smooth.  I love the

cinematic intro, with Roger’s tiny pod getting taking aboard the huge

freighter, and then Roger waking up.  Fester’s World O’ Wonders is an

amazing place, with some really unusual merchandise.  Where else

could you buy ‘Orat-On-A-Stick’?  And Arnoid The Terminator is a

wonderful nod to the Terminator films.  The animation of Roger eating

his meal at Monolith Burger is lovely to see, especially when a lump of

food appears in his throat as he gulps it down.  And each planet Roger

visits is so different!  The whole game has so many references to other

TV programmes and films - just take your time to ‘LOOK’ at everything.  

You can see anything from the ACME rocket in Road Runner, to giant

Transformer heads, to references to HAL in Space Oddity, to Star Trek,

and so much more.  You even see Ken Williams (head of Sierra) offer a

job to The Two Guys From Andromeda (Mark Crowe and Scott Murphy,

brains behind Space Quest) at end of the game, and it was just amazing

to see the whole outro cutscene play out.  

 

Text is displayed at bottom of the screen as you type, while

conversations are shown in a text box in middle of the screen.  

Inventory items can be examined for clues when you EXAMINE an item.  

There is so much to explore and love about Space Quest III!  

 

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SOUND AND MUSIC

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Space Quest III:  The Pirates Of Pestulon is the first SQ game to support

proper sound cards.  The game took advantage of showing off sound

card capabilities by including Roger’s voice saying ‘Where Am I?’ in the

intro, as well as giving more depth to background music.  There is still

not that much music in the game, but what music there is, is lovely to

listen to.  And the music changes sometimes, depending on what scene

you’re at.  

 

Sound effects are also used sparingly, but effectively.  Things like the

beep of the Grabber machine, the hum of the force field generator, and

the bangs as the generator are all fun to listen to.  The theme song

from the Astro Chicken arcade machine, is also a catchy little ditty that

you’ll be humming for hours.  

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Give the game a try - you won’t be disappointed!  

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