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SPACE QUEST VI: THE SPINAL FRONTIER

REVIEW (FULL GAME)

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YEAR:  1995                

 

SIZE:  513 MB

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PLATFORMS:  SCUMM 

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Lovely SVGA Graphics

+  Wacky humour

+  Hilarious narration and dialect

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-  Horrible Data order \ Homing Beacon puzzle

-  History with Beatrice seems to have been forgotten

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STORY

 

After having realised his dream of becoming a ship’s Captain in the

previous game, Roger Wilco once again finds himself demoted to the

lowly rank of Janitor.  Poor Roger.  

 

All his heroic deeds from SQ V - saving the universe (again!) from the

Pukoid mutants, saving StarCon’s flagship SCS Goliath, rescuing

Ambassador Beatrice Wankmeister, and putting a stop to the

corrupted Captain Quirk - are thrown out the window.  Instead, StarCon

now haul our hapless hero up on a long (and bizarre) list of violations

against rules and regulations.  Hence, they strip him (literally) of his

Captain’s rank, and he must once again sweep floors and clean

windows.  Poor, poor Roger.  

 

We join Roger in his new post, aboard the SCS Deep Ship 86.  When the

entire ship’s crew is granted shore leave on the planet Polysorbate LX,

Roger’s bad luck pops up again, when the transporter malfunctions,

and Roger ends up waist-deep in the pavement!  Things only get worse

from here.  It seems, someone has been watching Roger from afar.  

And when that someone arranges for Roger to be kidnapped, he’s

determined to find out just WHO is after him, and WHY.  

 

But when tragedy strikes, Roger finds himself in a race against time, to

save a dear friend, and put a stop to a diabolical master plan.  

 

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GAMEPLAY

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Space Quest VI:  A Spinal Frontier is quite a mixed bag.  There is

definitely a lot to love about the game.  But a move from Sierra

Headquarters to Dynamix Headquarters, as well as a change in the

production and development team part-way through the game’s

completion, resulted in a major shift in the way the game looks and

plays.  

 

The drop-down menu featured in the last 2 games has gone.  Instead,

you control Roger using a ’verb bar’ at bottom of the screen.  The verbs

are:  FEET (Walk), EYES (Look), HANDS (Pick Up), MOUTH (Talk),

POCKETS (Inventory), HELP (Self explanatory), CONTROL (Game Menu).

Your Score is displayed to the right of the Verb Bar, so you can see how

well you are doing.  

 

When your POCKETS \ Inventory window is open, you can look at an

item using the ‘EYES’ verb to get more information, or manipulate that

item (open, close, combine with another item etc) using the ‘HANDS’

verb.  You can also ‘CHOOSE’ any item to use it in the game.  The

‘CONTROL’ verb takes you to the Game Menu, and from here, you are

able to Save, Load, or Quit your game.  You can also adjust various

settings to your own preference.  You can choose to have Speech or

Text in the game, or both.  You can also adjust Speed, level of Detail,

Sound volume, and Music volume.  

 

Space Quest VI has a new ‘Try Again’ feature, which is a handy addition. None of the previous games had this.  The Space Quest games are

known for their hilarious Death Scenes.  So now, when Roger dies (and

he can die a lot, hehe), the ‘Try Again’ feature takes you back to just

before he dies, and let‘s you… try again.  

 

The humour in this game is just wonderful., and I love the banter

between Roger and the narrator.  One of my favourite parts, is the

whole Information Super Highway concept, and having the Main Office

look like Windows 3.1 - that really made me chuckle.  I really

recommend looking at, and talking to everything possible.  Gary Owens

(the narrator) just nails it!  However, there is a running gag about Roger

not losing his fish, which I don’t really understand.  

 

Space Quest VI has one of the toughest puzzles from the entire SQ

series - the Datacorder \ Homing Beacon puzzle.  The puzzle wasn’t

originally intended to be so hard.  But some mis-communication when

the development team changed, resulted in a comic book, which gave

vital clues to the puzzle, not being included.  Some hints were hurriedly

added to the game manual, but the confusion led to the tough puzzle

you see today.  

 

The game ends on a slight cliff-hanger, with Stellar teasing Roger

about having to wait for his next assignment.  Unfortunately, Space

Quest VII was never made, so we’ll never know what could have

happened between Roger and Stellar.  

 

Personally, I’m quite disappointed that Beatrice seems to have been

abandoned.  Sierra spent time building her up in Space Quest 4,

revealing that she is the future mother of Roger’s son… then

developing the budding relationship with Roger and Beatrice in Space

Quest 5.  So I don’t really understand why they scrapped it here.  

 

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GRAPHICS

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While the SVGA graphics in Space Quest VI are lovely to look at, the

move to Dynamix Headquarters gave the game an entirely different feel

from the previous SQ games.  It’s a strange mix of cartoony graphics

and 3D graphics.  The characters tend to look quite cartoony, and Roger

has developed a somewhat goofy walk-style.  But some of the

backgrounds are 3D, and they look stunning.  It’s a strange mixture, but

it works.  

 

The game begins with a hilarious intro (skippable), showing Roger in

the spotlight, getting stripped (literally) of his Captain’s rank, as

StarCon gives him a thorough telling-off for violating rules and

regulations.  But instead of firing him, they make him a janitor again,

because he is the best janitor around.  

 

Conversations and narration is shown in a box at bottom of the screen.

Inventory items are shown as pictures, so you can easily see what

you’re carrying.  The ‘EYES’ verb gives you more details about an

Inventory item, while the ’HANDS’ very allows you manipulate it.  When

the Inventory window is full, simply scroll up & down to see more of

your items.  

 

NPCs are beautifully animated, and get on with their own lives

regardless of whether Roger is there or not.  For example, Commander

Keilbasa and the Bridge crew will carry out their duties quite happily,

without Roger watching over them.  And who could fail to love the

Endodroid Hunter, with his endless search for the Endodroid?  The

whole game is lip-synced, so character’s mouth’s move as they talk -

this was a fantastic achievement back in 1995!  Roger’s ship - the SCS

Deep Ship 86, is in the shape of underpants!  I love the mobile photo

booth, and the way it eats people, licks it’s lips, then gets up on it’s

spider-legs and moves on to lure it’s next victim (heehee).  And if you’re

observant, you’ll notice that the film titles for the cinema in Polysorbate

LX keep changing.  I love the view of the cockpit when Roger sits down

in the shuttle, and we see all the different buttons to play with.  But my

favourite has to be when Roger dances on the rug!  Simply hilarious!  

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There is so much to explore and love about Space Quest VI!  

 

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SOUND AND MUSIC

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Space Quest VI:  The Spinal Frontier is fully voiced, and it’s fantastic to

hear everyone’s voices.  Roger, the Narrator, and the Endodroid Hunter

are my favourites, but Commander Keilbasa and Sis Inny are fantastic

as well.  

 

The soundtrack is pleasant enough, but not very memorable.  Having

said that, if you leave Roger standing for a while and don’t interact with

him, he’ll start whistling the theme tune, which is a lovely touch.  

 

The game has some lovely sound effects.  Roger being pulled free from

the pavement at start of the game sounded like a rubber cork being

pulled out of a bottle, while the metal robot that freed him landed with

a loud clang.  When you touch ET’s finger, you hear a lovely tinkle.  

Street cameras in Polysorbate LX whirr busily, and the arcade dings

with the sound of arcade games.  Medical equipment in the Sick Bay

beep & boop continuously.  Panels in the shuttle open with a nice

‘clang’.  Lights cackling on and off in the File Manager room was really

effective.  And when Roger is miniaturised and injected into Stellar’s

body, you can hear him squelching around.  

 

Give the game a try.  It’s different from the previous Space Quest

games, but it’s still very enjoyable.  

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