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SPACE QUEST I: THE SARIEN ENCOUNTER

VGA REVIEW

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YEAR:  1991                

 

SIZE:  5.43 MB

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PLATFORMS:  SCUMM, DOSBox

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The very first Space Quest game - a legend is borne

+  Hilarious exploits

+  Some puzzles have multiple ways to solve them

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-  Easy to miss vital items

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STORY

 

You waken from your nap - or rather, you’re woken from your nap by an

alarm blaring loudly - right in the middle of a glorious dream.   How

inconsiderate of the alarm to disturb you like that!  As you step out of

your hiding place in the closet, a voice blares through the intercom that

your starship, the Arcada, has been boarded by invaders.  

 

INVADERS???  Bu… But… Who?  What?  Why?  How?  What do they

want?  

 

You are a janitor!  Your job is to… mop the floors… empty bins… keep

supplies topped up, etc.  You didn’t sign up to deal with INVADERS!  

 

To make matters worse, the AutoDesctruct has been activated.  The

entire ship is going to blow up in 15 minutes!  

 

As you try to make sense of it all, you see the bodies of you crewmates

scattered throughout the corridors you know so well - after all, you’ve

mopped those corridors enough times.  And you can’t help wondering…

how on earth are you gonna clean all this up?  

 

You come across a scientist, severely wounded from the attack, who

informs you that the invaders are a race called the Sariens, and they

plan to steal the Star Generator from the Arcada.  The Star Generator is

an advanced piece of technology that turn a dying planet into a blazing

sun, thus reviving the neighbouring planets and creating life again.

However, in the wrong hands (like the Sariens), it can become a deadly

weapon.  Then he takes his last breath, leaving you as the sole survivor

aboard the Arcada.  


You’re the only one that knows what’s happened here.  You’re the only

one that can save the Star Generator technology.  You’re the only one

that can stop the Sariens causing mayhem and destruction, thus saving

the entire Xenon race.  You can do this!  You can be… A HERO!

 

But first thing’s first… you just need to get off this starship alive… 

 

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GAMEPLAY

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Space Quest I: The Sarien Encounter is the very first Space Quest game.

This is where a legend is borne!  

 

In this VGA version, a Point & Click interface is used to interact with

Roger’s world, giving us icons to control Roger‘s actions.  What’s more,

those icons are safely tucked away at the top of the screen, so it

doesn’t get in the way of what’s happening with Roger. To access

them, just move your mouse cursor up there.  

 

Some Copy Protection has been added in this version, for the library,

and also the Navigation Droid.  I have provided the necessary

documents for you, so you can relax and enjoy the game.   

 

The icons are: Walk, Look, Pick Up, Talk, Smell, and Taste. And some of

those Commands can get you into a whole heap of trouble, hehe.  Your

Inventory is kept in handy bag.  The Scroll Bar takes you to the main

Game Menu, and from there, you can Save, Restore, Restart or Quit

your game.  You can also adjust Detail, Volume, and Speed to suit yourself.  

 

While on the Arcada, most of the bodies of your crewmates have now

been named (they weren’t in the EGA version), which I thought was a

nice touch, as it makes the crew seem more ‘real‘.  Another good

addition in this version, is that the Arcade Skimmer section is now

skippable.  

 

It should be noted, as with all early Sierra games, there are some dead

ends.  Meaning that if you don’t pick up Item X, you won’t release you

need it until ages later, and by then, it may be too late to go back and

get it.  So Save early, and Save often.  

 

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GRAPHICS

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Graphics in this VGA version are much improved over the EGA version!

As the game starts, we are treated to an extended intro, showing the

Sariens invade the Arcada Starship.  And boy, do those Sariens look

mean!  Even their Battle Ship looks like a giant bug now (in the EGA

version, it was just a generic ship).  A countdown clock has been added,

showing how much time you have left to escape, before the ship goes

KABOOM!  Hehe.  

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Throughout the whole game, there is so much more detail, everywhere

you look.  Floors and walls in the Arcada have an impressive shine to

them (thanks to your janitorial skills).  Inventory items are shown as

pictures, and they are very artistically illustrated.  The Inventory Box

itself expands, as you acquire more items.  The Orat beast and the Grell

on Kerona are very impressive.  You can even see all the wee cracks on

the shattered windshield in the escape pod, as well as smoke rising

from the wreckage.  There is also some lovely touches, like seeing

Roger change into the space suit, or seeing the Nav-Droid scratch his

head.  The spider-droid on Kerona look more mechanical in this version

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I really loved the bar at Ulence Flats - there is a live band on stage,

which is brilliant to see.  If you leave the bar and come back, you could

often see a different band.  And the Salesman in Druids B Us is a giant

bug, which made me laugh.  

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There is so much to explore and love about Space Quest!  

 

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SOUND AND MUSIC

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Sound and music is another area that has been greatly improved in this

version.  

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Music in the intro scene has a lot more depth to it - it’s not just some

beeps anymore.  You’ll be humming that theme tune long after the

game is finished!  

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AutoDestruct in the Arcada now has a voice reminding you how much

time you have left, every 5 minutes, which adds a sense of urgency.

 The sound of electronic doors opening & closing is a nice touch.  And a

‘Ding Dong Dang’ is heard when Roger picks up an item.  Acid drips in

the underground cave in Kerona sound threatening, and I love Roger’s

‘I’m Melllltttttiiiiinnngggggg’ if the acid hits him.  The Star Generator

pulsates with energy, and screams ‘Don’t Touch’.  But my favourite is

definitely the bands in the Ulence Flats bar!  

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Give the game a try - you won’t be disappointed!  

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