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SPACE QUEST IV

ROGER WILCO AND THE TIME RIPPERS

WALKTHROUGH (CD)

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This walkthrough was written by Frodo

for Janitor In Space

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SPACE QUEST XII - VOHAUL’S REVENGE II

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You begin your adventures your home planet of Xenon.  But it’s Xenon

in the future.  And it’s so run-down now.  VERY different from the

cheerful place you remember.  In fact, it’s a dump!   What on earth has

happened to your beloved planet?  

 

THIS Xenon has many dangers you must watch out for.  The Sequel

Police are after you.  If the zombie cyborg sees you, he’ll alert the Droid-

O-Death… who will zap any life form into oblivion.  So if you see any of

them… hide!  

 

Okay, from your starting position, walk right.  There’s a piece of ROPE

at rubble at bottom edge of the screen, so take the ROPE.  Now if the

zombie cyborg shows up, hide behind a pillar.  Now, have you noticed

that PINK BUNNY marching around?  Isn’t it cute?  Well, you want it!  

And this is a good place to catch it.  Hide behind a pillar, and use ROPE

on the ground, and wait.  When the BUNNY steps onto the ROPE, use Hand icon on the ROPE to snatch it back up again.  If you timed it

right, you’re now the proud owner of a PINK BUNNY.   In your

Inventory, look at the BUNNY to turn it round, then remove the

BATTERY.  

 

Walk left twice, and look at the wrecked skimmer.  Search the car (Hand

Icon) to get a close-up of the glove box.  Open the glove box and take

POCKETPAL PORTABLE TERMINAL (laptop).  In your Inventory, look at

the POCKETPAL to see the connector, and insert BATTERY.  Now all

you need, is a place to use it!  

 

Go up one screen and SAVE YOUR GAME HERE.  Look at the tank, look

into the hole, and take UNSTABLE ORDINANCE.  On second thoughts,

if it’s unstable, it’s probably dangerous.  Put UNSTABLE ORDINANCE

back into the tank.  

 

Head right twice.  Look at grate in the ground - you can see through it,

but you can’t make anything out.  Open grate and climb in.  Now SAVE

YOUR GAME HERE.  You’re in an underground room now, so have a

look around.  Walk over to the desk and take JAR from the desk.  Now

lift up the desk blotter.  You automatically press the button hidden

underneath.  Watch the hologram message from Professor Lloyd,

explaining what has happened, and why Xenon of the future is so

desolate.  When message is over, look at sewer hatch on the left.  Open

sewer hatch and enter in the sewers.  

 

SAVE YOUR GAME HERE.  Walk down one screen.  Notice that green

slime creeping through the vent.  It’s following you.  Use your JAR on it

to get a JAR OF GREEN ACID.  Quickly walk all the way down, and all

the way left.  Now walk up one screen to the ladder, and climb up the

ladder.  

 

Watch a cutscene with the Sequel Police ship landing.  When cutscene

is over, climb out the sewers, and walk right to the Sequel Police ship.  

Climb into the gear compartment.  The ship will take off again, taking

you with it, and return to it’s docking port at their Headquarters.  You

automatically climb out the ship again.  

 

Walk left to next screen, and SAVE YOUR GAME HERE.  Wait for a

Time Pod to arrive.  As soon as the pilot jumps out and goes to chat to

his friend, you jump in.  

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IMPORTANT
 

You now see a view of the cockpit of the Time Pod.  The dashboard

keypad displays a 6 digit code.  It’s very important you take note of

this code, so you can get back to this time period later on.  The

display changes for each game, so take careful note.  


Now click on any 6 digits, and press Enter on the dashboard keypad.

If  you don’t get anywhere, try pressing another 6 digits.  You should

now (hopefully) fly the ship to Estros.  

 

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SPACE QUEST X - LATEX BABES OF ESTROS

 

Phew, you got away from the Sequel Police in Xenon.  Now you find

yourself in Estros.  

 


IMPORTANT
 

Take note of the 6 digits displayed on the dashboard keypad, which

is the 6 digits you used to get here.  You need them to return here

later.  

 


Now push red button on left to exit the Time Pod.  It looks much nicer

than Xenon.  SAVE YOUR GAME HERE.  Walk left to the next screen,

and walk over to the shadow.  Wait… something just flew over you.  

 

Walk right again, and climb down the stairs.  YIKES!  A giant pterodactyl

just grabbed you!  It drops you in it’s nest, then flies away again.  You’re

soon joined by a Sequel Policeman, who unfortunately landed on the

spikes and got skewered.  Search him to find an old GUM WRAPPER.  

In your Inventory, uncrumple the GUM WRAPPER.  It has part of a code

written inside.  Escape the nest through hole at the bottom right.  

 

It’s a long way down from the nest.  Luckily, you land in a deep pool.  

Unluckily, you are captured by the Latex Babes Of Estros.  How do they

know your name?  Apparently, one of them (Zondra) thinks you seduced

her then dumped her.  But how can that be?  You’ve never been to

Estros before, and you’ve certainly never met any of these women

before!  But they have you surrounded, and they have guns, so you have

no choice but to enter their submarine.  

 

The submarine takes you to ‘Checkpoint 6’.  Then you are tied to a

torture chair, with the women taking great delight in tormenting you.  

But just when things are about to get REALLY nasty, a giant sea slug

crawls up from the sea, and scares the women away.  Unfortunately,

you are still tied to the chair.  You MUST escape, before the sea slug

eats you.  Quickly press red button on the chair to release your

restraints.  Now quickly take one of the OXYGEN TANKs beside you,

and throw it into the sea slug’s mouth.  Hooray, the sea slug is dead!  

The women now treat you as a hero, and take you shopping to

celebrate.  

 

Watch the cutscene as one of Roger’s rescuers from SQXII is brought

before Vohaul.  Wait… did Vohaul say ‘SON’?  Roger has a SON?  Wow!!!  

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SPACE QUEST X - GALAXY GALLERIA MALL

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The women take Roger to the Galaxy Galleria Mall.  Then they abandon

him to go shopping in the sales.  SAVE YOUR GAME HERE.  Pick up

ATM CARD from the floor.  In your Inventory, look at ATM CARD, to

see that it belongs to a blonde woman.  So there’s a good chance that

only a blonde woman will be able to use it again.  Now let’s explore the

mall.  Walk left, and let the conveyor belt take you round.  

 

The first shop is Socks, a very trendy, very expensive clothes shop.  

Cross over the conveyor belt and enter the shop.  Look at the robotic

mannequins.   Talk to the sales clerk if you want.  But there’s nothing

you can do here, so leave the shop.  

 

Cross over the conveyor belt, and let it take you up to the arcade.  Enter

the arcade, and look around.  Ahhhh, this brings back some memories.  

There’s a Mrs Astro Chicken game on the left - have a go on it if you like,

but you won’t last long.  When you’re ready, leave the arcade.  

 

Cross over the conveyor belt, and let it take you up to Big And Tall,

another clothes shop.  Enter shop and talk to the sales clerk.  He takes

your measurements, and gives you a new set of clothes.  Give him 20

BUCKAZOIDS from your Inventory to pay for them.  Now leave the

shop.  

 

Cross over the conveyor belt, and let it take you up to Monolith Burger.  

Enter the fast food restaurant and SAVE YOUR GAME HERE.  Talk to

the manager.  Talk to him again, and when he asks if you’re here to

apply for a job, tell him ‘Yes!  I’m Hard Up For Cash!’  Now follows an

arcade mini-game, which you can choose to play or skip.  If you choose

to play it, you have to assemble burgers, using ingredients in the correct

order.  But the food conveyor belt moves rather quickly, so it’s really

hard to get all the ingredients done in time.  Sooner or later, he fires you

(or if you skipped the mini-game, he fires you immediately, but you still

get the money), and throws you out of his restaurant.  But at least

you’ve earned some more BUCKAZOIDS.  Notice also, that he tossed

his CIGAR BUTT at  you.  

 

Cross over the conveyor belt, and let it take you along to Software

Excess.  Ignore the shop for now - notice the ATM Machine here.  Walk

over to it, and use ATM CARD in the ATM Machine.  Unsurprisingly,

you fail the Identification test, since, well, you’re not a blonde woman,

as shown on the ATM CARD.  You need a disguise.  

 

Step onto the conveyor belt, and let it take you to Socks, the trendy

clothes shop.  Enter shop and talk to the sales clerk.  She gives you a

black dress and a blonde wig.  Now you look just like the picture on the

ATM CARD you found.  Give her 60 BUCKAZOIDS from your Inventory

to pay for it.  Now leave the shop.  

 

Step onto the conveyor belt, and return to entrance to the mall.  The

CIGAR BUTT that the Monolith Burger manager tossed at you is here,

so pick up CIGAR BUTT, then SAVE YOUR GAME HERE.  

 

Walk right, and let the conveyor belt take you back to Software Excess.  

Again, ignore the shop for now.  Walk up to the ATM Machine, and use

ATM CARD in ATM Machine.  This time, thanks to your disguise, you

pass the Identification Test.  Select ‘Withdraw Funds', and then 'Clean

It Out', to take all funds from the account.  

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Now enter Software Excess.  If there’s a crowd blocking the entrance,

simply leave the screen, and then return.  Now inside Software Excess,

look at Bargain Bin on the left, and rummage through it to find SPACE

QUEST IV HINT BOOK.  Look at the HINT BOOK, and select ‘Price’, then

Keep’, and then ‘Done‘ to exit the Bargain Bin.  Now give some

BUCKAZOIDS to the sales clerk to pay for it.  In your Inventory, open

the HINT BOOK and read through all the questions\clues.  Some of

the comments here are hilarious.  Make sure you read the question &

answers on Page 4, about the stupid time pod.  The answers show only

half a code - but as per the answers, it’s half a code for Ulence Flats, so

take note of it.  If you check your Inventory, you should still have the old

GUM WRAPPER, which also has half a code on it.  So take note of

this, also.  Now leave the shop.  

 


IMPORTANT
 

Make sure you took note of the 3 digit code from the SQIV HINT

BOOK you bought, and the 3 digit code from the GUM WRAPPER, so

you have a full 6 digit code.  Make sure you use the HINT BOOK

section first.  This is the code for Ulence Flats.  

 


Step onto the conveyor belt, and let it take you back to Socks clothes

shop again.  Enter shop, and walk up into the Changing Room to change

back into your normal clothes.  When you’re ready, leave the shop.  

 

Cross over the conveyor belt, and let it take you up to the arcade.  Enter

arcade again, and SAVE YOUR GAME HERE.  Inside the arcade, walk

to the top right of the arcade, and wait for a while. A Time Pod will

appear.  The Sequel Police have caught up with you.  Now this is

another tricky bit - you need to escape.  So SAVE YOUR GAME HERE.  

Walk down the right part of the exit (thus avoiding the police), and run

out the arcade.  

 

Cross over the conveyor belt, and let it take you up, until you see steps

going down to the Skate-O-Rama.  Head down those stairs, and then

SAVE YOUR GAME HERE.  Walk into centre of the skating ring, where

there is zero gravity.  You have to move quickly, and you have to keep

moving, to avoid the policeman’s gun.  Float up to roof of the dome.  As

soon as the Sequel Police appear in this section, float back down to

bottom-left of the dome.  Now quickly head back to the stairs.  Go back

to the conveyor belt, and make your way back to the arcade.  

 

When you arrive safely back in the arcade, enter the Time Pod.  

 


IMPORTANT


Take note of the 6 digits displayed on the dashboard keypad.  You

need them to return here later.  

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Now you need to get out of here.  Enter 6 digit code for Ulence Flats

(half the code was in the SQIV HINT BOOK you bought, half the code is

on the GUM WRAPPER).  

 

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SPACE QUEST I - THE SARIEN ENCOUNTER

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You’ve now arrived at Ulence Flats.  If you’ve played Space Quest I, this

place will look very familiar to you.  Press red button on the left to leave

the Time Pod, then SAVE YOUR GAME HERE.  

 

Walk down, and enter the bar.  It feels good to be here again.  Talk to

the Monochrome guys at the bar, and they will toss you out.  Well…

maybe it’s NOT so good to be here again.  To get some revenge on

them, kick over their bikes (then run and hide).  Now they’ve gone,

SAVE YOUR GAME HERE.  Now walk right, and enter the bar again.  

Uh-oh… they’re back, and they try to run you down.  Wait for the last

moment to jump out of the way.  Nice reflexes, Roger!  

 

Enter the bar, this time, without hindrance.  Pick up BOX OF

MATCHES from the bar.  SAVE YOUR GAME HERE.  Now leave bar,

and walk up to the Time Pod.  If the Monochrome boys try to run you

down again, wait until the last moment before jumping out of the way.  

 

Enter Time Pod, and use the code for Space Quest XII - Xenon.  I hope

you took note of it!  

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SPACE QUEST XII - VOHAUL’S REVENGE II

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Press red button on left to leave the Time Pod, then SAVE YOUR

GAME HERE.  You’re back in the Sequel Police’s Headquarters.  

 

Walk right twice, to the screen with a sealed tunnel.  Try using the door

lock on the tunnel, but you can’t figure out the code.  Time to get

creative!  Use JAR OF GREEN ACID on the door lock - it melts

straight through the lock.  Now you can simply open the door, and walk

on up.  

 

You’re in a long corridor now.  SAVE YOUR GAME HERE.  Those rings

along the corridor emit laser beams that will kill you - you need to

deactivate them.  But first, you need to be able to see them.  In your

nventory, use MATCHBOOK with CIGAR BUTT, then throw CIGAR

BUTT on the ground.  Smoke from the CIGAR BUTT makes the laser

beams visible now.  But the 3 rings are all at different angles, which

makes things even more complicated.  If they were aligned better, you

might be able to squeeze through them.  SAVE YOUR GAME HERE.  

Use Control Panel on the wall.  This controls the angle of the laser

beams, and you need to enter coordinates to adjust the angle.  I found

it very tricky to get things just right.  The codes for the beams are:

 

Beam 1:  256
Beam 2:  049
Beam 3:  170

 

When the beams are aligned, simply walk on through to the next

screen.  

 

You’ve now reached a path, which is the beginning of a weird maze.  

Now SAVE YOUR GAME HERE.  You need to be quick here, before the

droid comes and blasts you.  Now on the left edge, about half-way up,

you’ll see a kind of terminal connector port\plug.  Look at it, and take a

note of what it looks like.  It changes with every game, so you need to

pay attention.  When you’ve taken a note of it, head back down into the

corridor.  

 

Head down again, and make your way back to the Time Pod.  Climb into

the Time Pod, and use the code for the arcade in SQX: Galaxy Galleria

Mall.  

 

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SPACE QUEST X  -   GALAXY GALLERIA MALL

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You’re back in the arcade now.  Push red button on the left to leave the

Time Pod.  Walk down to leave the arcade.  Don’t worry, the Sequel

Police should have given up looking for you by now, and left.  

 

Cross over the conveyor belt, and let it take you up to Hz So Good, an

electronics shop.  Enter shop, and look at the robot catalogue system.  

Use the touch-screen monitor on his chest.  Tap ‘Catalog’, ‘Electronic

Gadgets’, then tap ‘Continue’, until you reach the PocketPal Connector

page.  Now tap ‘Order’, and you’ll see a picture showing 10 different

connectors.  Tap on the one you saw back in that maze (hope you took

careful note of it), then tap ‘Top Menu’, and ‘Exit’.  Now in your

Inventory, plug the POCKETPAL CONNECTOR into your POCKETPAL

LAPTOP, then leave the shop.  

 

Cross over the conveyor belt, and return to the arcade.  Enter the

arcade, and climb into the Time Pod.  Use code for Space Quest XII -

Xenon.  

 

 

 

 


SPACE QUEST XII - VOHAUL’S REVENGE II

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Press red button on left to leave the Time Pod, then SAVE YOUR

GAME HERE.  You’re back in the Sequel Police’s Headquarters again.  

 

Walk right twice, open door to the corridor, and enter the corridor.  Turn

your speed down a lot here (it will make things easier, trust me), and

SAVE YOUR GAME HERE.  

 

Walk up, into that weird maze again.  Now this maze is horrendous.  

Make sure you avoid all the droids patrolling the maze.  Remember, the

Terminal Connector Port is on the left edge, about half-way up.  Plug

your POCKETPAL LAPTOP into the Terminal Connector Port, and see

blueprints of the building layout.  Also note that there is a droid

approaching!  Quickly press the Power Button to exit the POCKETPAL

close-up, then head up to the next screen.  

 

Follow path left to the next screen, then take stairs on the left going

down.  Walk left again, and walk up to the next Terminal Connector Port

near the left side of the screen.  Plug your POCKETPAL LAPTOP into

this connector, and see the message from Vohaul.  Vohaul reveals the

big news to you, that you have a son.  The message disconnects, and

the droid is approaching you again.  

 

Enter the glass vacuum tube to teleport up to the level above.  Now

wait for the droid to enter the glass vacuum - when he enters the

bottom, at the same time, you enter on the top.  So you effectively

switch places, with the droid on the top level, and you on the bottom

level again.  

 

Head right to next screen, and climb stairs in middle of the screen.  

Continue right, and then down, so you are back where you started.  Now

the droid is out the way, take the left path two screens, until you reach

an entrance doorway on the left.  Walk left through the doorway. So you

are in the Command Centre.  Very Escher-like.  You can change Speed

back to how you like it now, and SAVE YOUR GAME HERE.  Look at

Control Panel - it wants a code.  In your Inventory, open your SQIV

HINTBOOK, turn to Page 7 (that‘s the question about the Super

Computer), and check all the answers.   Take note of the code

6965847669, then exit the HINTBOOK.  Look at Control Panel again,

and enter the code.  The chamber door opens, so enter it.  

 

You now see a computer terminal interface.  SAVE YOUR GAME HERE.

Look at all the symbols.  Now drag the Droid icon to the toilet to flush it

away, thus disabling the droid in the corridors.  Take note of the

‘Memory Free’ message at bottom of the screen.  Now for a bit of fun,

drag the KQ icon over to the toilet to flush it away, and see that

memory shoot up!  Could that be a reference to how much memory the

King’s Quest games (also by Sierra) use?  Hehe.  Drag the LSL (Leisure

Suit Larry) icon to the toilet to flush it away.  But don’t touch the SQ

icon, because that will close down the game you are playing right now.  

Finally, drag the Brain icon to the toilet to flush it away.  This initiates

Formatting Sequence.  Close down the computer terminal interface to

exit the chamber.  

 

You’re now in a race, before the Formatting Sequence begins.  The time

you have left is shown at bottom left corner.  SAVE YOUR GAME

HERE.  Walk right to leave the room, and continue right as far as you

can.  Now follow path up and left, then climb down either stairs.  Head

left again, and enter glass tube to teleport to the upper level.  Walk up

to next screen, and follow path along into the orange glowing tunnel.  

 

You now come face-to-face with your son.  Except… it’s really Vohaul in

your son’s body.  Vohaul has downloaded your son’s consciences onto

DISK.  Of all the evil, twisted, diabolical plans!  How DARE he mess with

your son!  What’s more, he tosses your son’s DISK into the abyss far

below.  That does it!  

 

SAVE YOUR GAME HERE.  Click on Vohaul\your son repeatedly, to

fight him.  When Vohaul steps into the beam in centre of the platform,

thus suspending him in time, climb down ladder on the left.  You

automatically retrieve your son’s DISK and climb back up the ladder.  

Now insert DISK into the Control Panel on the platform, and select ‘Disk

Upload’, then ’Beam Upload’ from the menu.  Make sure that ‘Roger Jr’

is highlighted (use the Up and Down arrows on the Control Panel to

change as necessary), then select ‘Beam Download’.  

 

Congratulations Roger.  You saved your son, and you defeated Vohaul

once again!  

 

Now watch the final bitter-sweet cutscene, knowing you did a good job!  

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