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SPACE QUEST V: THE NEXT MUTATION

WALKTHROUGH (PART 2)

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This walkthrough was written by Frodo

for Janitor In Space

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THRAKUS

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SAVE YOUR GAME HERE.  Wow, you’re surrounded by gigantic mush-

rooms!  You can see the escape pod where the distress beacon came

from but you can‘t get to it from here.  Walk left to the next screen,

then double-back through that hole in the stem, so you are now next to

the escape pod.  

 

Look inside the escape pod - whoever was here, has now gone.  Take

the COAT, and you’ll now see a red button flashing away.  Push red

button to turn off the homing beacon.  Leave the escape pod.  

 

SAVE YOUR GAME HERE.  Walk left to the next screen again.  Walk to

edge of the plant.  Watch the cutscene as Beatrice attacks you.  Don’t

hang around here for too long - give COAT to Beatrice, so she can climb

up.  Now quickly use STARCON PCD on yourself, and ask Flo to beam

you up.  Grab hold of the vine that Beatrice lowers for you.  And just as

you are surrounded by the pukoid mutants… Flo beams you up.  Phew!  

 

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SCS EUREKA

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Watch an emotional cutscene, as you discover Beatrice - your crush -

has been infected with the pukoid virus.  There’s no cure, so she asks

you to put her in cryogenic suspension.   *sniff*   

 

SAVE YOUR GAME HERE.  Push the red button on the wall next to

Spike, and this will open the Cryogenic Chamber.  Open the cryogenic

bed, pick up Beatrice, and place her inside the cryogenic bed.  Now

SAVE YOUR GAME HERE.  Look at control panel on the bed to get

access to it.  Now the control panel has to be set right - get it wrong,

and Bea will become a solid block of ice OR she’ll be roasted alive,

depending on if you try to freeze her or cook her.  So set her on Cryo-

freeze for 10 seconds.  Good, now she’ll be safe, until you can find a

cure.  SAVE YOUR GAME HERE, then leave the Transporter Room.  

 

Return to the Bridge and sit in your Command Chair.  When Droole

informs you that you’re under attack from the Goliath, wait for Goliath

to fire a shot, then command Droole to take ‘Evasive Action’, then

command him to enter the asteroid field.  

 

Watch a cutscene, which ends with Cliffy drifting away into space.  You

need to rescue him, Roger.  ASAP!  Exit your Command Chair, and leave

the Bridge.  

 

This corridor is the Engineering Section.  Press that red button on the

right wall to activate the lift, then stand on the lift in middle of the

floor.  You descend down into the Pod Bay.  

 

Look at console panel on right side of the room, and use console panel.  

Select Pod Rotation to turn to pod around.  Now SAVE YOUR GAME

HERE, then enter the pod.  

 

Now this is a somewhat tricky mini-game.  You have to use the pod to

rescue Cliffy.  Cliffy is the red dot you see on the radar screen.  SCS

Eureka is the green dot.  Turn the pod around (left control stick) until

you see Cliffy in front of you.  Extend the claw arm (right control stick).  

Open the claw with the thumb button (right control stick).  Now

gradually move forward.  When Cliffy is in range, a message will flash up

saying ‘Target In Range’.  Close claw with the thumb button (right

control stick), and you’ll grab Cliffy.  Now SAVE YOUR GAME HERE

again.  You have to navigate your way back to the SCS Eureka, which is

the green dot on the radar screen.  Hopefully, you won’t run out of

oxygen or fuel.  

 

Back on board, Cliffy is okay, thankfully.  But you still need to escape the

Goliath.  Use console panel on the right, and select Elevator Door to

open the turbo lift.  Now enter the turbo lift.  

 

Return to Bridge, and sit in your Command Chair.  Command Droole to

Lay In A Course’ for the Genetix Lab, and enter 41666 (the coordinates

you saw on the soup canister on Klorox II) in the keypad.  Command

Droole to travel at ‘Lite Speed’.  While you are travelling, talk to Flo and

Droole, and ask about everything.  When you arrive at your destination,

command Droole to slow down to ‘Regular Speed’.  Command Droole to

enter ‘Standard Orbit’.  Exit your Command Chair, and make your way to

the Transporter Room.  

 

SAVE YOUR GAME HERE.  Stand on the transporter pad, and command

it to Energize.  

 

 

 

 


GENETIX LAB

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Oh dear!  You’ve had a little accident, Roger.  You’ve turned into a fly,

and you’ve never looked better (giggle)!  Fly onto the STARCON PCD on

the ground, but you can’t activate it.  Fly up again.  Fly to edge of the

pond (but don’t fly too far over it), and a frog will jump up to try and eat

you.  The frog will land on the STARCON PCD and activate it.  Fly onto

the STARCON PCD again, and you’ll see Flo onscreen.  Talk to Flo, and

when conversation is over, fly up again.  

 

Fly left to the next screen.  Notice the key card lock hidden in the rock

wall on the left.  Fly inside the lock.  Now fly over different beams, and

take note of which beams affect the locking mechanism.  

 

Fly left again, to find yourself in a research lab.  Fly down to the

workstation in lower right part of the room, and look at the monitor.  

Fly onto the Restart button.  Check the Systems tab, then the Security

Tab, and look at all 3 cameras.  Watch Cliffy and WD40 beam down on

Camera 3.  Go back to Main Menu.  Check Activity Log tab, read the

data, and use ‘Next’ until you’ve seen all the data, then go back to Main

Menu.  Check the Projects tab, and read through all the data, using

Next’, until you’ve read everything.  Wow, so the Primordial Soup was

an experiment based on good intentions, that went horribly wrong.  

And it seems that extreme cold is the only way to fight it.  Go back to

the Main Menu.  Check the Accounting tab, read the data, and use

Next’ until you’ve read everything - notice all the bribes Captain Quick

took!  Now go back to the Main Menu.  Now fly up, away from the

monitor.  

 

Have a look around the lab if you like, but you can’t do anything.  When

you’re ready, fly to the key card lock on upper right of the room, and fly

through it.  Continue right, until you’re back at the waterfall.  

 

Cliffy and WD40 are here.  Fly onto Cliffy, then lead him right to the next

screen, and up behind the rock, to the dumpster.  Fly onto your body,

and Cliffy will make everything right again.  Ahhh, it’s good to have your

body back!  

 

Make your way back to the screen with the waterfall.  Remember, the

key card lock was hidden in rock wall on the left.  Now you’re back in

your own body, you can’t fly through the lock mechanism - you’ll have to

find another way to get back inside the lab.  If you were paying

attention when you were a fly inside the locking mechanism, you’ll

know which beams affected the lock.  In your Inventory, use HOLE

PUNCH on the MERCHANT OF VENUS CARD, and make an ‘X’ pattern

on the left side of the CARD.  Now use MERCHANT OF VENUS CARD

on the key card lock to open the door.  SAVE YOUR GAME HERE, and

walk through door into the Research Lab again.  Back in human form,

you can do more than what a fly could do.  Climb down the stairs, and

press that black button on the back wall.  Take LIQUID NITROGEN

CANISTERS from the panel that opens, then leave the lab.  

 

Ask Cliffy to beam you back up to the ship.  

 

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SCS EUREKA

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Spike escapes from his HabiTube, and starts jumping on the cryo

chamber where Beatrice is, and then jumping on the transporter pad.  

He’s clearly trying to tell you something.  Choose the ‘Initiate A Manual

Control Bypass’ option.  This may be your only chance to save Beatrice.  

 

SAVE YOUR GAME HERE.  Look at the cryo chamber and then look at

the control panel.  Defrost Beatrice for 10 seconds.  Now she’s

defrosted, you have to act quickly.  Open the cryo chamber, pick

Beatrice up, and place her on the transporter pad.  Cliffy will do his

thing, and… Beatrice is CURED!  She’s exhausted, but she’s cured!  You

place her back in the cryo chamber so she can rest and get her strength

back.  Talk to WD40, and discuss how to deal with the Goliath.  

 

Return to the Bridge, and sit down in your Command Chair.  Command

Droole to ‘Lay In A Course’ for Gingivitus, and enter coordinates 81100

in the keypad.  Command Droole to travel at ‘Lite Speed’.  While you are

travelling, talk to Flo and Droole, and ask about everything.  When you

arrive at your destination, command Droole to slow down to ‘Regular

Speed’.  WD40 will appear on the monitor, and warn you that the

Goliath is approaching… FAST.  It will be in visual range in 10 seconds.  

You need to do something quick.  

 

Now if you haven’t notice yet, there are 3 buttons next to your right

hand, as you sit in the Command Chair.  The green one (left) lets you

contact Cliffy in Engineering.  The red one (right) brings up a timer that

activates the Self Destruct.  The orange one (middle) lets you contact

the Science Section.  Press the green button to contact Cliffy, command

him to ‘Cloak The Ship’.  Now exit your Command Chair, and leave the

Bridge.  

 

Make your way to the Transporter Room.  Cliffy shows you some

schematics of the Goliath.  Look for a small area below the crew

quarters, where Cliffy tells you that this is the best place to board the

Goliath (note how he says ’you’, and not ’we’).  Leave the Transporter

Room.

 

Press that red button on the right wall to activate the lift, then stand on

the lift in middle of the floor.  You descend down into the Pod Bay.  

 

Look at console panel on right side of the room, and use console panel.  

Select Pod Rotation to turn to pod around.  Now SAVE YOUR GAME

HERE, then enter the pod.  

 

From inside the pod, you can see the Goliath.  Click on the small hull

section below the crew quarters (the least populated section, according

to the schematics), and you’ll travel to that area.  When you reach the

Goliath, press red & white button to open the pod door, then use

LASER TORCH on the hull, to cut a hole through it.  You automatically

enter the Goliath.  

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THE SCS GOLIATH

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You made it onto the Goliath, and now you have to be very careful, so

the Pukoid mutants don’t catch you.  So SAVE YOUR GAME HERE.  

 

Stay hidden on the stairs, and wait for the guard to appear, and then

leave again.  Make your way up the stairs to the control panel in middle

of the room, and use the control panel.  Put WARP DISTRIBUTER CAP

into the slot, so that the warp drives indicates it’s online.  Now exit the

close-up.  

 

Wait for the guard to come and go again, then walk on up through the

door.  In the corridor, pick up grating on the floor, and drop down into

the maintenance tunnels.  

 

Now you’re currently on Level 8.  You have to make your way to the

Transporter Room.  But these maintenance tunnels are like a maze!  So

here’s how you get through them:  

 


You’re on Level 8.  SAVE YOUR GAME HERE.  
Go Up
Go Right
Go Up
Go Up
You’re in the turbo shaft.  
Climb up ladder and enter top vent.
You’re on Level 6 now.  SAVE YOUR GAME HERE.
Go Down
Go Left
Go Up
Go Up
Go Right
Go Up
Go Up
You’re in the turbo shaft.  
Climb up ladder and enter top vent.
You’re on Level 4 now.  SAVE YOUR GAME HERE.
Go Down
Go Left
Go Up
Go Up
Go Left
Go Left
Go Up
Go Up
You’re in the turbo shaft.  
Climb up ladder and enter vent second from the top.
You’re on Level 2 now.  SAVE YOUR GAME HERE.
Go Down
Go Down
Go Left
Go Down
Go Right
Go Down
There is a panel in wall on left.  
Look at panel, and flip switch to deactivate the shields.   


A very mutated Captain Quirk catches you.  Watch a cutscene, as WD40

comes to the rescue.  In the Transporter Room, wait for all the Pukoids

to step onto the platform, then command Cliffy to Energise.  He

successfully separates the bad soup from the crew members, thus

saving them.  

 

Except for Captain Quirk.  He’s escaped!  Things are NOT looking good!  

When Flo contacts you, choose to beam back to the Eureka.  

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SCS EUREKA

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Back on board the Eureka, quickly make your way back to the Bridge,

and sit in your Command Chair.  Command Droole to ‘Fire’, then

command Droole to ‘Activate RRS’.  You suck the blob up like a vacuum

cleaner, but you can’t contain that blob for long.  Command Flo to

Abandon Ship’, which she‘s only too happy to do!  Sit down in your

Command Chair again.  Now remember those 3 buttons next to your

right hand on the Command Chair?  Press red (right) button, and an

Astro Chicken egg timer pops up.  Click on the nuclear explosion picture

to activate it.  Now you only have 10 minutes until your ship blows up.  

Exit your Command Chair, and make your way to the Transporter Room.  

Look at Beatrice - she’s understandably anxious to get out of the cryo

chamber.  Open the chamber, and tell her what’s going on.  Now both of

you stand on the transporter pad, and command it to Energize.  

Dammit!  It’s blown a fuse!  Of all the times for it to break down, it

chooses NOW!  

 

SAVE YOUR GAME HERE.  Leave Transporter Room, so you are in

Engineering corridor.  Notice the service tunnel at upper right section of

the corridor, next to doorway to the Bridge.  Crawl into the service

tunnel, and see the 6 fuses here.  Remove fuse from the front\lower

(Roger’s left) middle row, and replace it with the CIRCUIT FUSE you’re

been carrying around.  Now exit this service tunnel.  

 

Try to go back to the Transporter Room, but the blob will stop you.  Just

click on the Transporter door, to jump over the blob.  Beatrice has been

waiting for you - tell her to teleport to safety first.  Now grab SPIKE

from his HabiTube.  Stand on the transporter pad, and command it to

Energize.  

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THE GOLIATH

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You and your entire crew have teleported back to the Goliath.  Thanks

to Cliffy, the deadly virus is no more.  

 

Now sit back, and enjoy the ending.  Well done Roger.

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