SPACE QUEST VI: THE SPINAL FRONTIER
WALKTHROUGH - PART 2
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This walkthrough was written by Frodo
for Janitor In Space
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SHUTTLE
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Look at cup of MC Cola on the left, and look at discarded food on the
right for some amusing comments.
Look at the two chairs up front, and take RECALL NOTICE from chair
on the left. Take note where the ‘+‘ and ‘-‘ is. Now make sure you look
at RECALL NOTICE in your Inventory window. Now sit down in the left
chair.
You’re now in the cockpit. SAVE YOUR GAME HERE. Look at all the
various buttons and switches. Now turn on power (top left button)
then use ICD button (near your right hand) to bring up the Fuel screen.
This is another tricky puzzle. You need to make sure each fuel setting is
correct - press the red button next to the corresponding fuel tank to
change it. Now this looks complicated, but it comes down to this:
FUEL TANK 1 LANTHANUM
FUEL TANK 2 SULFUR
FUEL TANK 3 SILVER
CATALYST NEON
CONFIRMATION CODE LASAGNE
Now push Initiation Button, which is underneath the Power Button.
You see a message on-screen about the retinal scan, so quickly use
SYDNEY’S EYE on the retinal scanner. Success! The shuttle takes
off.
Captain Keilbasa transmits a message ordering you to return, but you
just ignore him. You HAVE to save Stellar. You OWE it to her!
Your shuttle is sucked into an anti-anomaly, then it stalls. Dammit!
Open glove box, and take everything. Pull Trunk handle and Hood
handle at bottom left, to open the trunk and the hood. Now press the
blinking blue light next to your right hand to activate Manual, the
holographic co-pilot. Manual tells you that he can’t really do anything
until the shuttle is repaired.
Exit cockpit, so you are in back area of the ship. There are several
panels in the right wall here. Open right middle smaller panel (it
contains the Divalium Crystal subprocessor), and look at the crystal to
see that it’s broken. You need to fix it.
In your Inventory window, pick up your DATACORDER, and open the lid.
Notice the tiny DIVALIUM CRYSTAL at the bottom left. Take the
DIVALIUM CRYSTAL, close the lid, and exit the close-up. Go back to
your Inventory window, and put ELMO’S GLUZALL on DIVALIUM
CRYSTAL. Now close your Inventory window.
Use ELMO’S GLUZALL on BROKEN CRYSTAL in the wall panel, then
use the tiny GLUEY DIVALIUM CRYSTAL, and stick it to BROKEN
CRYSTAL in the wall panel. You fixed it! Another job well done, Roger.
Now close the wall panel.
Open the tall panel, and take EVA SUIT and take HELMET. Use EVA
SUIT and HELMET on yourself, to wear them. SAVE YOUR GAME
HERE.
Exit the ship, and float to trunk at back of the ship. Take HELP SIGN
and take CABLES from the trunk, then automatically close the trunk.
Use HELP SIGN on your ship, and wait for help to arrive. Eventually, a
ship will pass, and stop to help. ‘Wriggley’ (the female pilot of the ship)
agrees to give you a jump start.
She hooks up the cables to her ship, now you have to hook up other end
of the cables to your ship. SAVE YOUR GAME HERE.
You see a close-up of your engine, with 10 buttons (2 rows of 5).
Attach red cable to bottom left button. Attach blue cable to the top
row, 4th button along.
X X X 2 X
1 X X X X
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Manual is now able to start the engine from inside. Since your engine is
all fixed and ready to go now. ‘Wriggley’ leaves to go on her merry way.
Look carefully at your ship, and notice something sticking out the lower
engine. Float over there, and pull it out - it’s a fish. Enter your ship
again.
Sit down in the left chair again, so you are back in the cockpit. Push
Initiation button, which is below the Power button, and FINALLY you’re
on your way.
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DELTA BURKSILON V
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When your ship docks, exit the ship, so you are in the lift. Look at
Control Panel in the wall, and choose Lab A. Now walk right, into the
lab.
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Lab A
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Have a look around the lab - it’s an interesting place. Now talk to Dr
Beleauxs, the evil scientist. He immediately dismisses you, then leaves
his lab. Look at box of Hi-Tek Stuff on the computer desk, and pull it
forward so you can get a better look at what’s inside. Take
CALLAHAN MODDIE (the red thing) at front of the box, then put the
box back.
You can’t do anything else here, so go back into the lift. Look at Control Panel on the wall, and choose Docking Bay. Walk left to enter your ship.
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SHUTTLE
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Sit down in the left seat, so you are in the cockpit. As you are flying,
Manual informs you that he can help with the Photo Triangulation
System (PTS). Push PTS button, which is next to the flashing purple
and green display, then push the red PTS button at top of the
dashboard. Take PHOTO that appears. Push red PTS button again,
and take the SECOND PHOTO.
Open your Inventory window, and peel apart the PHOTO and
NEGATIVE from each photo. Now place the FIRST POSITIVE IMAGE
on the blue backlit screen in the dashboard. Place SECOND
NEGATIVE IMAGE on top of the FIRST POSITIVE IMAGE on the blue
backlit screen. The PTS is now online and working, so you can now
travel to Polysorbate LX. Push Initiation button, which is under the
Power button, and select Polysorbate LX from the menu.
When you arrive at Polysorbate LX, talk to Manual, and ask him to Beam
Me Down. As he’s transporting you, he tosses you a TRANSPORT
SIGNALLER.
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POLYSORBATE LX
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Well, this place hasn’t changed much! At least you’re not stuck in the
pavement this time! Walk left to the red light district. Notice that
shop, Implants N Stuff. Enter the shop.
HEEEYYYYYYY, it’s Fester Blatz from SQIII! Great to see him again! He
doesn’t seem to recognise you though. Have a look at all the weird
stuff he has for sale. Show CALLAHAN MODDIE to Fester, and trade
it for a CYBERSPACE JACK. Nice doing business with ya, Fester.
When you’re ready, leave the shop.
Walk right again, to where you beamed in. Use TRANSPORT
SIGNALER on yourself, and Manual will beam you back to the shuttle.
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SHUTTLE
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Sit down in the left chair, so you are in the cockpit. Push Initiation
button, and choose Delta Burksilon V from the menu.
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DELTA BURKSILON V
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When you arrive back at Delta Burksilon, exit the ship, so you are in the
lift. Look at Control Panel in the wall, and choose Lab A. Now walk
right, into the lab.
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Lab A
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Dr Beleauxs is back, but he won’t get in your way. Sit down at computer
on the right, and turn the computer on with the Power switch. Choose
Cyberfunctions from the menu, and plug your CYBERSPACE JACK into
the cyber jack plug receptor.
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Information Super Highway
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You’re now in cyberspace. This is the infamous Information Super
Highway. SAVE YOUR GAME HERE.
First thing’s first - you have to find the Main Office. Walk right, and
continue walking through the strange Escher-like maze, until you finally
reach the office. What a bizarre journey that was!
When you reach the building site, take SCREWDRIVER that is lying on
the ground next to the ‘Pardon Out Dust ‘ sign (you may have to move
out of the way to see it). Take PLANK that is leaning against the
girders. Now enter the office.
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Main Office
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Wow, the office looks remarkably like Windows 3.1! Look at all the
icons, and use all the icons, and have a good chuckle at the comments.
Talk to Sis Inny, but she just tells you to take a number. Okay, let’s do
that. Take A Number from the Main window on the right - you’re
Number 3. You’ll have a long wait though! To speed things up, open
the Number Changer, and adjust it with your SCREWDRIVER. Talk to
Sis Inny again, and this time she lets you enter the File Manager room.
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File Manager
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Now remember, you’re looking for information on Nigel Rancid, one of
the goons that kidnapped you. So walk up the J-R aisle. Keep walking
until you reach the ‘R’ section. Nigel’s file is the first ‘R’ drawer, so open
that drawer. But it’s too high up for you to see into. You’ll have to
make a staircase so you can access it. Open the drawers that lead
diagonally left & down from Nigel’s drawer. Then walk up the drawers,
step-by-step, and look in Nigel’s ‘R’ drawer. Search the drawer, and
take NIGEL‘S FILE. In your Inventory window, read NIGEL‘S FILE, and
notice that it is cross-referenced with Beleaux, Sharpei, and Santiago.
Okay, let’s work through this one file at a time. Leave this aisle.
Go to A-I aisle. Open ‘B’ drawer and take DR BELEAUXS’S FILE. Open
your Inventory window and read the DR BELEAUXS’S FILE. Leave this
aisle.
Go to S-Z aisle. Open the ‘S’ drawers, until you find Stella Santiago’s
file. Take STELLA SANTIAGO FILE. Open your Inventory window
and read STELLA SANTIAGO’S FILE. Also in this aisle, you need to
find SHARPEI’S FILE. But the drawer is high up, and you can’t reach
it. You’ll need to use the staircase trick again. Find an ‘S’ drawer at the
bottom level that opens, but has nothing interesting inside. Now open
the drawer diagonally up & right. Now open the drawer next to you
(diagonally up & right from the previous 2), and take SHARPEI’S
FILE. Open your Inventory window and read SHARPEI’S FILE. Notice
it’s crossed referenced with Project Immortality. Leave this aisle.
Go back to J-R aisle. Walk right until you find the ‘P’ section. The file
you need is right at the very top, out of your reach. Yep, you guessed it,
you need to use the staircase trick again. Open the ‘O’ drawer at the
bottom level, then open the drawer diagonally up & right, then open the
next drawer diagonally up & right. Now step up onto the drawers, and
climb to the top. Open the top ‘P’ drawer, and take PROJECT
IMMORTALITY FILE. Open your Inventory window, and read
IMMORTALITY FILE.
You should have 5 FILES at this point - Dr Beleauxs, Stella Santiago,
Nigel Rancid, Project Immortality, Sharpei. That’s all the information
you need from here, so leave the aisle and leave the File Manager.
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Main Office
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You’re back in the Main Office again. Take each of your 5 FILES, and
use them on the printer. When you’re done, walk left to leave the
office. On the building site, walk left to return to the Super Highway.
Walk back through the strange Escher-like maze, until you reach a gap
in the road. Use PLANK to cover the gap. Cross the gap and head up
to exit cyberspace.
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Lab A
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You’re in Lab A again. Look to the right of the computer, and take
PRINTOUTS. This is all the evidence you found in cyberspace, against
Dr Beleauxs. Show him the PRINTOUTS. Confronted with this
evidence, he breaks down and confesses everything. But he only did it
because he’s in love with Sharpei (yes, really!). He tells you that Stellar
IS still alive, but that her body is being taken over by Sharpei nanites.
He sees now how wrong he was, and agrees to help you by shrinking
you and injecting you into Stellar’s body to put a stop to the Sharpei
nanites. This is the ONLY way to save Stellar. So… no pressure then?
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INSIDE STELLAR
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Stomach
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Okay, you’re miniaturised, and you’re inside Stellar. You need to find
those nanites before it’s too late and you lose Stellar for ever.
Exit the cockpit, so you are in the back section of the ship. Open tall
panel in the wall, and take EVA SUIT and take HELMET. Use EVA SUIT
on yourself to wear it (you don‘t have to wear the HELMET). Exit
shuttle, and SAVE YOUR GAME HERE.
You’re in Stellar’s stomach. Look at your shuttle, and take ALVEOLI
from the front of the shuttle, and take CAPILLARIES from the engine.
Now look at Stellar’s ulcer at bottom of the screen, and walk through
the ulcer (yuck).
Climb down the stomach wall, until you see nanites lurking at the
bottom of the stomach. Make sure you avoid those nanites! Take
FEATHER, take CANDY, take STRING OF CELERY (hard to see, but
it’s in the stomach wall), and take STAPLE. Throw CANDY into the
pool of stomach acid to make it rise slightly. Take another CANDY,
and throw it into the pool of stomach acid. Take the last CANDY and
throw it into the pool of stomach acid. The stomach acid has risen
slightly, but not enough to deal with those nasty nanites.
Climb back up the stomach wall (use the FEET verb to do this), and
climb up until you see the esophagus hanging down from middle of the
screen. Now you need a grappling hook. Pity you don’t have a grappling
hook… yet. Open your Inventory window, and attach STRING OF
CELERY to the STAPLE. NOW you have your GRAPPLING HOOK.
Throw your GRAPPLING HOOK into the esophagus, and fall back
down to the bottom.
Climb up GRAPPLING HOOK, and keep climbing, up through the
esophagus, past the twinkie, until you see the red & yellow pill. Knock
the pill from where it’s dislodged, so it falls down into the stomach.
Now use FEATHER to tickle the oesophagus. This causes the twinkie
you saw earlier to get pushed down into the stomach, into the pool of
stomach acid, thus causing the stomach acid to rise enough to destroy
the nanites.
Climb back down to the stomach, and exit through that green opening
on the left. Walk down this ‘tunnel’ one screen, then enter hole on the
right, so you are in the bile duct. Walk up, and follow path until you
reach a large pool of bile. This stuff might come in handy later. Open
your Inventory window, and tape the CAPILLARIES together with the
DUCT TAPE. Now attach CAPLLARIES to the PUMP. Finally, use
PUMP on the bile pool, and you end up with a nice HELMET full of
bile.
Walk down again. A gallstone gets dislodged, and you narrowly escape
being squished by it (phew!). Take small GALLSTONES, then head
right until a blockage prevents you from going any further. Place
ALVEOLI in the blockage, then inflate it using the Mouth verb.
Continue right to the next screen.
Use HELMET to collect some of the liquid you’re standing in (you now
have some of this liquid, as well as the bile you collected earlier).
Return left, and make your way back to the stomach.
Use HELMET WITH LIQUIDS on the red & yellow pill to dissolve the
outer layer, then pick up one of the TIME-RELEASE PILLS.
Go through green opening on the left again, and SAVE YOUR GAME
HERE. Go down through the tunnel, and this time go all the way down,
until you see a tapeworm. Don’t get too close to it. Throw TIME-
RELEASE PILL at the tapeworm, then jump on it (use the Hand verb) to
ride it down to the appendix. Bet you’ve never had a ride quite like that
before!
Walk right, and take red FINGERNAIL, take silver FILLING, and take
PAPERCLIP. Return to the tapeworm, and jump back on for another
ride.
Make your way back up to the stomach, and from here, continue up to
your shuttle. Look at the blinking red light on your shuttle, and use
silver FILLING on the blinking light - it turns green again to show that
it’s okay. Now enter your shuttle.
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Shuttle
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Sit down in the left seat, so you are in the cockpit. Use CD
PROGRAMME DISC in Subroutine Programme Slot to scan Stellar’s
body. There’s still some nanites in her brain, so you have to deal with
them now. Push Initiation button, which is under the Power button to
travel there.
Exit the cockpit. Get EVA SUIT and get HELMET from panel in the
wall. Use EVA SUIT on yourself to wear it (you don‘t have to wear the
HELMET). Now exit the shuttle.
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Brain
SAVE YOUR GAME HERE. Use red FINGERNAIL to cut through the
floor, and drop down to the brain underneath. Walk left, and jump over
the gap. You don’t quite make it, and you’re left hanging on for dear
life. Keep clicking (use the Feet verb) on the left edge, and eventually
you’ll make it.
Continue left until you see a couple of nanites. These ones are BIG!
And they look mean! Okay, walk up into the background (you need to
be out of view of the nanites). From here, throw a GALLSTONE at
one of the nanites, then throw another GALLSTONE at the other
nanite. Each of them think the other one did it. Now throw another
GALLSTONE at the first nanite again. This causes a fight, and they
end up destroying each other. Now walk onto the lift, and press the
button to lower yourself down inside the brain.
Make your way down to centre of the brain, stopping to read the signs
as you go. When you reach the bottom, look at the big pile of debris
blocking your way. Go back up the lift, and read the signs to find her
Cough Control Centre - poke the wall with PAPERCLIP to make her
cough. Now go back down to the bottom again. The pile of rubble is
smaller now, so climb over it, and through the doorway.
You now come face-to-face with the Sharpei-Robot. She’s so sure of
her victory, she won’t even bother with you until she’s finished digging
through the cortex. What a nasty piece of work! Well you CAN’T let her
destroy Stellar!
Look at the exposed bundle of nerves to the right, and use PAPERCLIP
on the nerves, thus destroying the Sharpei-Robot. You gloat for a
while… until she re-emerges, this time, as a floating brain. Okay, give
FISH to Sharpei. She takes the bait and swallows the FISH… and is
destroyed for good.
Now sit back, and watch the ending. What does the future hold for
Roger and Stellar?