SPACE QUEST: VOHAUL STRIKES BACK
WALKTHROUGH - PART 2
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This walkthrough was written by Frodo
for Janitor In Space
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LEWDY IN VIRTUAL REALITY LAND
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You now get to play as Lewdy for a while, as he explores Virtual Reality
in order to turn of the Self-Destruct.
Take the IDestroyEverything programme, and throw it in the waste-
basket. That was your best chance to get rid of those insufferable ape-
men, so Roger BETTER know what he’s doing! Now open the Security
Viewer, and see Roger’s photo. Take Roger’s photo and place it into the
FaceBurn programme. This allows Roger to access higher-security
areas of the fortress along with the other ape-men you see stored here.
When you’re ready, use the Log Off button at bottom left, just like a real
computer.
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INSIDE THE FORTRESS
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You’re now back in control of Roger again. Talk to Lewdy and ask about
everything EXCEPT the computer. Use the mono rail again, and enter
code for the Shuttle Bay.
Look at the Face Scanner next to the door. Thanks to Lewdy’s help,
your face is accepted, and the door opens.
Walk up to the Giant Cannon Area, making sure to stay out of view of
the ape-guards. Look for the Inbox below the console, and take
COMMAND CODES from the Inbox. Leave the Giant Cannon Area, and
walk right, back to the mono rail. Use code for the library.
In the library, use COMMAND CODES in the photocopier to get COPY
OF COMMAND CODES. Walk left to leave the library, and use code
for the shuttle bay.
As before, look at the Face Scanner, and the door opens. Walk up to
the Giant Cannon Area, and replace COMMAND CODES in the Inbox.
Leave the Giant Cannon Area, but stay in the Shuttle Bay.
Stay near front of the screen, and walk left across the Shuttle Bay.
Enter Command Room on the left. Use the console to speak to the ape-
guards below, and use the following conversation choices:
- Prepare for further instructions
- Execute emergency fire drill
- Okay, I’ll see what I can do
- Sandwich, Polka, Lemur
The ape-guards finally leave. Take WALKIE TALKIES from the storage
locker. Now place one of the WALKIE TALKIES on the console, and
then leave the Command Room.
Walk up to the Giant Cannon Area, and enter the capsule. Use WALKIE
TALKIE on the capsule (with you inside), and use the following
conversation choices:
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- Polka, Banjo, Sandwich
- Uplink, Navel, Polka
- Banjo, Lemur, Navel
The ape-guards will return to their post and fire the cannon, un-
knowingly sending you to the moon.
MOON
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You’re on the moon now, Roger. Walk right, and look at the giant moon
cat. How are you gonna get past that?
Walk left twice, to the ‘Blown Away’ bunker. Enter the bunker and have
a look around. Interesting place! Now talk to Dweeble, and ask about
everything. He gives you a SLEEP CHARGE and a STUN GRENADE to
help you take down the moon cat. In your Inventory, mix the CATNIP
with the STUN GRENADE to create a CATNIP BOMB. Now leave the
bunker.
Return to the giant moon cat, and while Dweeble distracts the cat, use
your CATNIP BOMB on the cat. Well, that was easier than expected.
Continue right, into the tower.
You can see the over-view of the entire tower interior now. Inside the
round tower, walk forward to the Main Tower, and approach the door.
Knock on the door and take the DOOR DROID that appears. Now leave
the door area.
Back at the over-view, look carefully, and find another entrance slightly
above the Main Entrance. This leads you to an open window - climb
through the open window, into the office. In the office, you’ll intercept
a message from Beatrice, who is trying to contact StarCon. It seems
that Beatrice doesn’t need rescuing from her kidnappers after all, but
she IS trying to rescue the cute little Furkunz that are being forced to
work against their will.
Well, you’ve come this far, no point in turning back now. Have a look
around the office. Take CARDBOARD BOX from the ground and take
INKWELL from the desk. Search through the bookcase to read some
books. Now in your Inventory, paint the CARDBOARD BOX with the
black INKWELL, then use HACKSAW on the CARDBOARD BOX to cut
the flaps off, and your left with a CLEANING DROID DISGUISE. Use
CLEANING DROID DISGUISE on yourself. You automatically leave the
office.
Out in the hall, the ape-guards ask you to identify yourself. Use the
DROID HEAD on them, so they think you are a robot, and leave you
alone. Walk down to leave the tower.
You’re back at the tower over-view, but you’re now in an area you
couldn’t access before. Find your way to the Kitchen And Break Room.
Talk to General Forksmith, who is watching the TV, and ask about
everything. Search through the garbage pail to get a BANANA PEEL,
then leave the kitchen.
From the over-view, head to the mine entrance at bottom of the screen.
Take WIRE from the ground, then walk down to the drill area, and then
approach the Furkunz, who are hard at work. Try to talk to them, but
it’s as though they can’t see or hear you - what’s going on? Climb up
ladder into drill, then try to open the safe. Hmm, it seems to be locked,
with 2 big padlocks. Okay, you’ll need to find the keys for these
padlocks.
Make your way back to the tower over-view screen, and then find your
way to the laboratory, and enter. Talk to the caged Furkunz and ask
about everything. It seems like she’s being subjected to some horrible
experiments, and the other Furkunz are now the victims of mind-
control. This is bad! The only way to save them, is to de-activate the
headbands that are controlling them. When you’re ready, leave the
laboratory.
Find your way to the Transmission Tower, and enter. You’re on the roof
now. Just look at the state of these gutters! Better get cleaning,
Roger! Now, look at the antenna, and use WALKIE TALKIE with the
antenna to interfere with the signal. This affects the transmission of
TV in the kitchen. Now go back down the stairs.
Go back to the Kitchen And Break Room, and notice that the TV isn’t
working anymore. General Forksmith has gone to try and fix the
problem. Leave the room.
Return to the Transmission Tower, and see General Forksmith. Use
MANACLES on General Forksmith to chain him to the antennae. Now
he won’t be a bother to you. Talk to him, and ask about everything.
Make sure you ask him about the key - he tells you he lost it down the
sink. Damn! When you’re ready, climb back down the hatch.
Return to the Laboratory, and walk left a little bit, so you see the
aquarium. Notice that FLOATING KEY in the aquarium. In your
Inventory, tie the WIRE to the BUCKET, and then use BUCKET WITH
FISHING LINE to get the FLOATING KEY. Now walk left into the
closet and take the PLUNGER from the Dalek. Leave the Laboratory
and return to the Over-view.
Go to the Kitchen And Break room, and take BANANA CREAM PIE.
General Forksmith isn’t here to stop you this time. Now leave the
kitchen.
Find your way to the Old Warehouse on the left, and enter. Try to take
MALLET from the ground, but a monkey stops you. In your Inventory,
put the SLEEP CHARGE into the BANANA PEEL, so you now have a
DISGUISED SLEEP CHARGE that looks just like a banana. Give
DISGUISED SLEEP CHARGE to monkey in the box to knock him out,
then take MALLET from the ground. Now leave the Old Warehouse.
Go back to the Laboratory and talk to the two-headed bird. Talk to
Smart Bird and ask about everything. Hit Smart Bird with the MALLET
to knock him out. Now talk to Dumb Bird and ask about everything.
You get a lot of useful information from Dumb Bird. When conversation
is over, leave the Laboratory.
Return to Main Tower via the back window. In the corridor outside the
office, give BANANA CREAM PIE to the ape-guards, and automatically
enter the office again.
Pull poster down from the wall to reveal a hidey-hole, and automatically
take KEY that was hiding there. You should have 2 keys now -
FORKSMITH’S DRILL KEY and NEVER’S DRILL KEY. Leave the office.
In the hall, walk down to the tower over-view. Make your way back to
the Mine Entrance, and walk down to the drill area where the mind-
controlled Furkunz are working. Climb ladder into drill, and look at the
safe again. Use both KEYS on the safe to open it. Take the DETONITE
CRYSTAL… but then Never Kenezer comes along and points a gun at
you. Use DETONITE CRYSTAL on Imamate Doom \ Never Kenezer to
protect yourself from his attack. However, when his gun doesn’t work,
he resorts to a physical attack. Thankfully, Beatrice shows up to save
you. She just needs a little help to stop him.
Grab the nearby FIRE EXTINGUISHER, and in your Inventory, pour HAIR
GROWTH SERUM into the FIRE EXTINGUISHER, then use FIRE
EXTINGUISHER WITH HAIR GROWTH SERUM with Never. He’s
distracted by his sudden hair-growth, and Beatrice uses the opportunity
to push him off the cliff. Well done Bea!
After a… ‘tender’ moment with Bea, she makes it clear she’s not
impressed by your efforts to help. While she works out what to do next,
you go back to the lower level of the area where the mind-controlled
Furkunz are working in the mines, with the big drill, and walk left a bit
to see Never hanging from a broken track. Notice the REMOTE in his
hand - pity you can’t reach it. Never mind, simply use PLUNGER on
NEVER’S REMOTE to snatch it from him. Now use NEVER’S
UNIVERSAL REMOTE on the Furkunz to free them from the mind
control.
When the Furkunz realise what’s been going on, they are NOT happy! In
fact, they cause a riot, destroying the big drill, capturing the ape-men,
and taking back control of their moon.
After the dramatic cutscene, you realise Vohaul is still on the loose.
He’s the cause of this whole mess!
Walk up to the Incredibly Large Door. Seems like there’s no way to open
this door. Except… use NEVER’S UNIVERSAL REMOTE on the door to
open it. Now you come face-to-face with Vohaul himself! Talk to
Vohaul and ask about everything. Now notice the HAMSTER inside
Vohaul’s chest - take the HAMSTER. Wow, removing the HAMSTER
has de-activated Vohaul!
Watch another cutscene, where you learn that Vohaul wasn’t always an
evil dictator. And if someone was brave enough to perform the monkey
mind-meld, that might cure Vohaul of his evil ways.
That someone, being you, Roger!
Now if you want Vohaul to remain the big-bad villian, refuse to help
him, and the game will end here. If you’d like to see a different side to
Vohaul, agree to this quest to save him and create happier childhood
memories for him.
INSIDE VOHAUL’S MIND
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You’re now inside Vohaul’s memories. You need to fix his bad
memories one by one, in order to fix him.
Go through green Kitchen door on the left. You enter Vohaul’s
memories of his childhood, with his parents and older brother. And we
find out that Sludge’s real name is ’Wilby’! Talk to Mr & Mrs Vohaul -
they’re rather dismissive, and not wanting to talk to you. I guess that’s
how little Sludge remembers them. Talk to the older brother, Slash. It
seems Sludge doesn’t have good memories of him, either. Go upstairs,
into Sludge’s bedroom. Talk to him and ask his childhood. Wow, that
resulted in a MAJOR event! You end up back in the Memory Corridor.
Again, go through green Kitchen door on the left. Go upstairs to
Sludge’s bedroom. Talk to him, and ask about everything EXCEPT his
childhood. You find out that the older brother, Slash, always wanted a
pet, but wasn’t allowed one. When conversation is over, leave Sludge,
and go back downstairs.
Give HAMSTER to Slash Vohaul. Awww, he finally has the pet he’s
always dreamed about. Take his TOY WAGON, since he’s not
interested in it anymore. Go back through the kitchen, and return to
the Corridor Of Memories.
Go through wooden Cabana door on the left, and you find yourself on
the beach. A teenaged Sludge Vohaul is sunbathing with his girlfriend,
Mary Jane. Talk to Vohaul and ask about his girlfriend. A typical high-
school bully named ’Bronze’ asks Mary Jane to the high-school dance,
kicking sand in Vohaul’s face as he does so. Mary Jane rejects Vohaul in
favour of the bully, which clearly had a lasting impression on Vohaul.
You find yourself back in the Corridor Of Memories.
Again, enter wooden Cabana door on the left. Take TEDDY BEAR MUG.
Talk to Vohaul, and ask about everything EXCEPT his girlfriend. When
conversation is over, walk right a little bit, and talk to Bronze. Now
leave the beach scene.
Enter through Restaurant door on the right. You’re now in the fantastic
Monolith Burger restaurant, and Sludge from his early teens is here.
Look at that spill on the floor. Talk to Sludge and ask about Monolith
Burger. Sludge starts to serve another customer, who turns out to be
the Regional Manager, who then fires Sludge. Another dramatic event
in his life.
Again, go through Restaurant door on the right. Talk to Sludge about
everything EXCEPT Monolith Burger. You try to warn Sludge of all the
complaints that the Regional Manager had, but Sludge won’t do
anything about it. Maybe you could help him out?
Go around the counter, and open the MonoFlairy Maintenance Panel
next to Sludge. You now see the inner workings of the machine. Now
remember, Sludge told you that the schematics instructions are
missing. However, there’s still a scrap of paper here, on the top right -
look at the scrap of paper, and you’ll start arguing with the Narrator.
Now look at scrap of paper again - it says ‘The Narrator Sucks’. Keep
looking at it until Narrator agrees to get a message to Beatrice. The
machine schematics will now appear, so you can easily fix the
MonoFlairy machine now. After you’ve fixed it, close the panel.
Now go backshop, into the kitchen. Try to talk to Steve, but he’s
asleep. Take MOP and take CLEANING SUPPLIES. Look at the CO2
tank, and hit it with the MALLET. Go into Store Room at bottom right.
Look at the barrels of salt, and scoop up some salt with the SPOON.
Head up twice, so you are in the Break Room. Talk to Charlie, but he’s
no help at all.
Return to the counter, where Sludge is. Notice that MONOLITH
BURGER on the shelf next to Sludge. Spray BLEACH on the burger,
and Sludge will ask you to remove it. Use the Tango machine - the drink
still tastes foul, but at least it’s fizzy. Use SPOON WITH SALT with the
fry bin, to salt the fries.
Head back to the Break Room and give JUMBO MONOLITH BURGER to
Charlie - he’ll get sick and leave the room. Now he’s out the way, take
POWER BAR from the table, and take MINI MONOLITH BURGER from
the table.
Go back to the counter where Sludge is again. Place MINI MONOLITH
BURDER in the Production Bin shelves. Walk around the counter again,
and clean up that spill on the floor with the MOP. Now talk to Sludge,
and ask about Monolith Burger. This triggers the Regional Manager
Surprise Review scene again, and this time, Sludge doesn‘t get fired,
thanks to you, Roger. Now you’ve fixed this memory, you’re back out in
the Corridor Or Memories.
Go through Kitchen door on the left, and go upstairs to Vohaul’s bed-
room. Notice the chemistry set lying on the desk. Use TEDDY BEAR
MUG with the chemistry set to pour the red and blue liquids in, thus
creating a purple liquid, which is what Sludge Vohaul was wanting. Use
the TEDDY BEAR MUG (with purple liquid) with the teddy bear mug
already on his desk to switch the mugs. Now talk to Sludge, and ask
about his childhood again. Sludge will learn his lesson, and you’ll end up
back in the Corridor Of Memories.
Enter wooden Cabana door on the left, so you are back at the beach.
Walk right a bit, and give POWER BAR to Bronze the bully. He puts his
BARBELL down and starts eating the POWER BAR instead. Use
WAGON with the BARBELL, then push it across to Sludge. Use
BUCKET with the BARBELL to bury it in sand. Now talk to Sludge
again, and ask about his girlfriend. This triggers Bronze the bully to ask
Mary Jane out again, but this time, when he kicks sand in Vohaul’s face,
he hurts his foot, and backs off. Now Sludge can ask Mary Jane to the
dance.
You’ve now fixed all of Sludge Vohaul’s memories, so enter the swirling
vortex, only to find yourself in his Inner Sanctum. Have a look around -
this is a scary place! Climb up the Giant Stone Head, then take the
CRYSTAL SQUEEGEE. Vohaul doesn’t seem to like this. A giant Vohaul
starts attacking you. After all you’ve done for him, fixing his memories,
this is how he thanks you???
Run right, and then run in between the crevices on the right, so that
Vohaul’s weapon will get stuck. Quickly run on to top of crevice on the
right, then climb onto the weapon. You’ll automatically run onto
Vohaul’s shoulder. Talk to Rodney and ask about everything. Now look
at Vohaul’s ear then use MOP on his ear to clean it out. Now climb in
through the ear.
Look around the area, and see how Vohaul is suppressing the newer,
happier memories you made for him. Talk to the Stain and ask about
everything. Head down into the nasal cavity, and QUICKLY grab the
SQUEEGEE stuck in Vohaul’s mouth, so you don’t fall to your death.
Now use PLUNGER on Vohaul’s face to swing back up to the shoulder.
Climb into the ear again. Use BLEACH on the mental cobwebs and use
CRYSTAL SQUEEGEE on the stain.
Wow, who would have thought that Vohaul could ever be a NICE guy???
Now sit back, and enjoy the ending. Roger & Beatrice face a happy
future together.
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