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SPACE QUEST: VOHAUL STRIKES BACK

WALKTHROUGH - PART 2

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This walkthrough was written by Frodo

for Janitor In Space

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LEWDY IN VIRTUAL REALITY LAND

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You now get to play as Lewdy for a while, as he explores Virtual Reality

in order to turn of the Self-Destruct.  

 

Take the IDestroyEverything programme, and throw it in the waste-

basket.  That was your best chance to get rid of those insufferable ape-

men, so Roger BETTER know what he’s doing!  Now open the Security

Viewer, and see Roger’s photo.  Take Roger’s photo and place it into the

FaceBurn programme.  This allows Roger to access higher-security

areas of the fortress along with the other ape-men you see stored here.  

When you’re ready, use the Log Off button at bottom left, just like a real

computer.  

 

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INSIDE THE FORTRESS

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You’re now back in control of Roger again.  Talk to Lewdy and ask about

everything EXCEPT the computer.  Use the mono rail again, and enter

code for the Shuttle Bay.

 

Look at the Face Scanner next to the door.  Thanks to Lewdy’s help,

your face is accepted, and the door opens.  

 

Walk up to the Giant Cannon Area, making sure to stay out of view of

the ape-guards.  Look for the Inbox below the console, and take

COMMAND CODES from the Inbox.  Leave the Giant Cannon Area, and

walk right, back to the mono rail.  Use code for the library.  

 

In the library, use COMMAND CODES in the photocopier to get COPY

OF COMMAND CODES.  Walk left to leave the library, and use code

for the shuttle bay.  

 

As before, look at the Face Scanner, and the door opens.  Walk up to

the Giant Cannon Area, and replace COMMAND CODES in the Inbox.  

Leave the Giant Cannon Area, but stay in the Shuttle Bay.  

 

Stay near front of the screen, and walk left across the Shuttle Bay.  

Enter Command Room on the left.  Use the console to speak to the ape-

guards below, and use the following conversation choices:

 

-  Prepare for further instructions
-  Execute emergency fire drill
-  Okay, I’ll see what I can do
-  Sandwich, Polka, Lemur

 

The ape-guards finally leave.   Take WALKIE TALKIES from the storage

locker.  Now place one of the WALKIE TALKIES on the console, and

then leave the Command Room.  

 

Walk up to the Giant Cannon Area, and enter the capsule.  Use WALKIE

TALKIE on the capsule (with you inside), and use the following

conversation choices:

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-  Polka, Banjo, Sandwich
-  Uplink, Navel, Polka
-  Banjo, Lemur, Navel

 

The ape-guards will return to their post and fire the cannon, un-

knowingly sending you to the moon.  

 

 

 

 


MOON

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You’re on the moon now, Roger.  Walk right, and look at the giant moon

cat.  How are you gonna get past that?  

 

Walk left twice, to the ‘Blown Away’ bunker.  Enter the bunker and have

a look around.  Interesting place!  Now talk to Dweeble, and ask about

everything.  He gives you a SLEEP CHARGE and a STUN GRENADE to

help you take down the moon cat.  In your Inventory, mix the CATNIP

with the STUN GRENADE to create a CATNIP BOMB.  Now leave the

bunker.  

 

Return to the giant moon cat, and while Dweeble distracts the cat, use

your CATNIP BOMB on the cat.  Well, that was easier than expected.  

Continue right, into the tower.  

 

You can see the over-view of the entire tower interior now.  Inside the

round tower, walk forward to the Main Tower, and approach the door.  

Knock on the door and take the DOOR DROID that appears.  Now leave

the door area.  

 

Back at the over-view, look carefully, and find another entrance slightly

above the Main Entrance.  This leads you to an open window - climb

through the open window, into the office.  In the office, you’ll intercept

a message from Beatrice, who is trying to contact StarCon.  It seems

that Beatrice doesn’t need rescuing from her kidnappers after all, but

she IS trying to rescue the cute little Furkunz that are being forced to

work against their will.  

 

Well, you’ve come this far, no point in turning back now.  Have a look

around the office.  Take CARDBOARD BOX from the ground and take

INKWELL from the desk.  Search through the bookcase to read some

books.  Now in your Inventory, paint the CARDBOARD BOX with the

black INKWELL, then use HACKSAW on the CARDBOARD BOX to cut

the flaps off, and your left with a CLEANING DROID DISGUISE.  Use

CLEANING DROID DISGUISE on yourself.  You automatically leave the

office.  

 

Out in the hall, the ape-guards ask you to identify yourself.  Use the

DROID HEAD on them, so they think you are a robot, and leave you

alone.  Walk down to leave the tower.  

 

You’re back at the tower over-view, but you’re now in an area you

couldn’t access before.  Find your way to the Kitchen And Break Room.  

Talk to General Forksmith, who is watching the TV, and ask about

everything.  Search through the garbage pail to get a BANANA PEEL,

then leave the kitchen.  

 

From the over-view, head to the mine entrance at bottom of the screen.  

Take WIRE from the ground, then walk down to the drill area, and then

approach the Furkunz, who are hard at work.  Try to talk to them, but

it’s as though they can’t see or hear you - what’s going on?  Climb up

ladder into drill, then try to open the safe.  Hmm, it seems to be locked,

with 2 big padlocks.  Okay, you’ll need to find the keys for these

padlocks.  

 

Make your way back to the tower over-view screen, and then find your

way to the laboratory, and enter.  Talk to the caged Furkunz and ask

about everything.  It seems like she’s being subjected to some horrible

experiments, and the other Furkunz are now the victims of mind-

control.  This is bad!  The only way to save them, is to de-activate the

headbands that are controlling them.  When you’re ready, leave the

laboratory.  

 

Find your way to the Transmission Tower, and enter.  You’re on the roof

now.  Just look at the state of these gutters!  Better get cleaning,

Roger!  Now, look at the antenna, and use WALKIE TALKIE with the

antenna to interfere with the signal.  This affects the transmission of

TV in the kitchen.  Now go back down the stairs.  

 

Go back to the Kitchen And Break Room, and notice that the TV isn’t

working anymore.  General Forksmith has gone to try and fix the

problem.  Leave the room.  

 

Return to the Transmission Tower, and see General Forksmith.  Use

MANACLES on General Forksmith to chain him to the antennae.  Now

he won’t be a bother to you.  Talk to him, and ask about everything.  

Make sure you ask him about the key - he tells you he lost it down the

sink.  Damn!  When you’re ready, climb back down the hatch.  

 

Return to the Laboratory, and walk left a little bit, so you see the

aquarium.  Notice that FLOATING KEY in the aquarium.  In your

Inventory, tie the WIRE to the BUCKET, and then use BUCKET WITH

FISHING LINE to get the FLOATING KEY.  Now walk left into the

closet and take the PLUNGER from the Dalek.  Leave the Laboratory

and return to the Over-view.  

 

Go to the Kitchen And Break room, and take BANANA CREAM PIE.  

General Forksmith isn’t here to stop you this time.  Now leave the

kitchen.  

 

Find your way to the Old Warehouse on the left, and enter.  Try to take

MALLET from the ground, but a monkey stops you.  In your Inventory,

put the SLEEP CHARGE into the BANANA PEEL, so you now have a

DISGUISED SLEEP CHARGE that looks just like a banana.  Give

DISGUISED SLEEP CHARGE to monkey in the box to knock him out,

then take MALLET from the ground.  Now leave the Old Warehouse.  

 

Go back to the Laboratory and talk to the two-headed bird.  Talk to

Smart Bird and ask about everything.  Hit Smart Bird with the MALLET

to knock him out.  Now talk to Dumb Bird and ask about everything.  

You get a lot of useful information from Dumb Bird.  When conversation

is over, leave the Laboratory.  

 

Return to Main Tower via the back window.  In the corridor outside the

office, give BANANA CREAM PIE to the ape-guards, and automatically

enter the office again.  

 

Pull poster down from the wall to reveal a hidey-hole, and automatically

take KEY that was hiding there.  You should have 2 keys now -

FORKSMITH’S DRILL KEY and NEVER’S DRILL KEY.  Leave the office.  

 

In the hall, walk down to the tower over-view.  Make your way back to

the Mine Entrance, and walk down to the drill area where the mind-

controlled Furkunz are working.  Climb ladder into drill, and look at the

safe again.  Use both KEYS on the safe to open it.  Take the DETONITE

CRYSTAL… but then Never Kenezer comes along and points a gun at

you.  Use DETONITE CRYSTAL on Imamate Doom \ Never Kenezer to

protect yourself from his attack.  However, when his gun doesn’t work,

he resorts to a physical attack.  Thankfully, Beatrice shows up to save

you.  She just needs a little help to stop him.  

 

Grab the nearby FIRE EXTINGUISHER, and in your Inventory, pour HAIR

GROWTH SERUM into the FIRE EXTINGUISHER, then use FIRE

EXTINGUISHER WITH HAIR GROWTH SERUM with Never.  He’s

distracted by his sudden hair-growth, and Beatrice uses the opportunity

to push him off the cliff.  Well done Bea! 

 

After a… ‘tender’ moment with Bea, she makes it clear she’s not

impressed by your efforts to help.  While she works out what to do next,

you go back to the lower level of the area where the mind-controlled

Furkunz are working in the mines, with the big drill, and walk left a bit

to see Never hanging from a broken track.  Notice the REMOTE in his

hand - pity you can’t reach it.  Never mind, simply use PLUNGER on

NEVER’S REMOTE to snatch it from him.  Now use NEVER’S

UNIVERSAL REMOTE on the Furkunz to free them from the mind

control.  

 

When the Furkunz realise what’s been going on, they are NOT happy!  In

fact, they cause a riot, destroying the big drill, capturing the ape-men,

and taking back control of their moon.  

 

After the dramatic cutscene, you realise Vohaul is still on the loose.  

He’s the cause of this whole mess!   

 

Walk up to the Incredibly Large Door.  Seems like there’s no way to open

this door.  Except… use NEVER’S UNIVERSAL REMOTE on the door to

open it.  Now you come face-to-face with Vohaul himself!  Talk to

Vohaul and ask about everything.  Now notice the HAMSTER inside

Vohaul’s chest - take the HAMSTER.  Wow, removing the HAMSTER

has de-activated Vohaul!  

 

Watch another cutscene, where you learn that Vohaul wasn’t always an

evil dictator.  And if someone was brave enough to perform the monkey

mind-meld, that might cure Vohaul of his evil ways.  

 

That someone, being you, Roger!  

 

Now if you want Vohaul to remain the big-bad villian, refuse to help

him, and the game will end here.  If you’d like to see a different side to

Vohaul, agree to this quest to save him and create happier childhood

memories for him.  

 

 

 

 


INSIDE VOHAUL’S MIND

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You’re now inside Vohaul’s memories.  You need to fix his bad

memories one by one, in order to fix him.  

 

Go through green Kitchen door on the left.  You enter Vohaul’s

memories of his childhood, with his parents and older brother.  And we

find out that Sludge’s real name is ’Wilby’!  Talk to Mr & Mrs Vohaul -

they’re rather dismissive, and not wanting to talk to you.  I guess that’s

how little Sludge remembers them.   Talk to the older brother, Slash.  It

seems Sludge doesn’t have good memories of him, either.  Go upstairs,

into Sludge’s bedroom.  Talk to him and ask his childhood.  Wow, that

resulted in a MAJOR event!  You end up back in the Memory Corridor.  

 

Again, go through green Kitchen door on the left.  Go upstairs to

Sludge’s bedroom.  Talk to him, and ask about everything EXCEPT his

childhood.  You find out that the older brother, Slash, always wanted a

pet, but wasn’t allowed one.  When conversation is over, leave Sludge,

and go back downstairs.  

 

Give HAMSTER to Slash Vohaul.  Awww, he finally has the pet he’s

always dreamed about.  Take his TOY WAGON, since he’s not

interested in it anymore.  Go back through the kitchen, and return to

the Corridor Of Memories.   

 

Go through wooden Cabana door on the left, and you find yourself on

the beach.  A teenaged Sludge Vohaul is sunbathing with his girlfriend,

Mary Jane.  Talk to Vohaul and ask about his girlfriend.  A typical high-

school bully named ’Bronze’ asks Mary Jane to the high-school dance,

kicking sand in Vohaul’s face as he does so.  Mary Jane rejects Vohaul in

favour of the bully, which clearly had a lasting impression on Vohaul.  

You find yourself back in the Corridor Of Memories.  

 

Again, enter wooden Cabana door on the left.  Take TEDDY BEAR MUG.

Talk to Vohaul, and ask about everything EXCEPT his girlfriend.  When

conversation is over, walk right a little bit, and talk to Bronze.  Now

leave the beach scene.  

 

Enter through Restaurant door on the right.  You’re now in the fantastic

Monolith Burger restaurant, and Sludge from his early teens is here.  

Look at that spill on the floor.  Talk to Sludge and ask about Monolith

Burger.  Sludge starts to serve another customer, who turns out to be

the Regional Manager, who then fires Sludge.  Another dramatic event

in his life.  

 

Again, go through Restaurant door on the right.  Talk to Sludge about

everything EXCEPT Monolith Burger.  You try to warn Sludge of all the

complaints that the Regional Manager had, but Sludge won’t do

anything about it.  Maybe you could help him out?  

 

Go around the counter, and open the MonoFlairy Maintenance Panel

next to Sludge.  You now see the inner workings of the machine.  Now

remember, Sludge told you that the schematics instructions are

missing.  However, there’s still a scrap of paper here, on the top right -

look at the scrap of paper, and you’ll start arguing with the Narrator.  

Now look at scrap of paper again - it says ‘The Narrator Sucks’.  Keep

looking at it until Narrator agrees to get a message to Beatrice.  The

machine schematics will now appear, so you can easily fix the

MonoFlairy machine now.  After you’ve fixed it, close the panel.  

 

Now go backshop, into the kitchen.  Try to talk to Steve, but he’s

asleep.  Take MOP and take CLEANING SUPPLIES.  Look at the CO2

tank, and hit it with the MALLET.  Go into Store Room at bottom right.  

Look at the barrels of salt, and scoop up some salt with the SPOON.  

Head up twice, so you are in the Break Room.  Talk to Charlie, but he’s

no help at all.  

 

Return to the counter, where Sludge is.  Notice that MONOLITH

BURGER on the shelf next to Sludge.  Spray BLEACH on the burger,

and Sludge will ask you to remove it.  Use the Tango machine - the drink

still tastes foul, but at least it’s fizzy.  Use SPOON WITH SALT with the

fry bin, to salt the fries.  

 

Head back to the Break Room and give JUMBO MONOLITH BURGER to

Charlie - he’ll get sick and leave the room.  Now he’s out the way, take

POWER BAR from the table, and take MINI MONOLITH BURGER from

the table.  

 

Go back to the counter where Sludge is again.  Place MINI MONOLITH

BURDER in the Production Bin shelves.  Walk around the counter again,

and clean up that spill on the floor with the MOP.  Now talk to Sludge,

and ask about Monolith Burger.  This triggers the Regional Manager

Surprise Review scene again, and this time, Sludge doesn‘t get fired,

thanks to you, Roger.  Now you’ve fixed this memory, you’re back out in

the Corridor Or Memories.  

 

Go through Kitchen door on the left, and go upstairs to Vohaul’s bed-

room.  Notice the chemistry set lying on the desk.  Use TEDDY BEAR

MUG with the chemistry set to pour the red and blue liquids in, thus

creating a purple liquid, which is what Sludge Vohaul was wanting.  Use

the TEDDY BEAR MUG (with purple liquid) with the teddy bear mug

already on his desk to switch the mugs.  Now talk to Sludge, and ask

about his childhood again.  Sludge will learn his lesson, and you’ll end up

back in the Corridor Of Memories.  

 

Enter wooden Cabana door on the left, so you are back at the beach.  

Walk right a bit, and give POWER BAR to Bronze the bully.  He puts his

BARBELL down and starts eating the POWER BAR instead.  Use

WAGON with the BARBELL, then push it across to Sludge.  Use

BUCKET with the BARBELL to bury it in sand.  Now talk to Sludge

again, and ask about his girlfriend.  This triggers Bronze the bully to ask

Mary Jane out again, but this time, when he kicks sand in Vohaul’s face,

he hurts his foot, and backs off.  Now Sludge can ask Mary Jane to the

dance.  

 

You’ve now fixed all of Sludge Vohaul’s memories, so enter the swirling

vortex, only to find yourself in his Inner Sanctum.  Have a look around -

this is a scary place!  Climb up the Giant Stone Head, then take the

CRYSTAL SQUEEGEE.  Vohaul doesn’t seem to like this.  A giant Vohaul

starts attacking you.  After all you’ve done for him, fixing his memories,

this is how he thanks you???  

 

Run right, and then run in between the crevices on the right, so that

Vohaul’s weapon will get stuck.  Quickly run on to top of crevice on the

right, then climb onto the weapon.  You’ll automatically run onto

Vohaul’s shoulder.  Talk to Rodney and ask about everything.  Now look

at Vohaul’s ear then use MOP on his ear to clean it out.  Now climb in

through the ear.  

 

Look around the area, and see how Vohaul is suppressing the newer,

happier memories you made for him.  Talk to the Stain and ask about

everything.  Head down into the nasal cavity, and QUICKLY grab the

SQUEEGEE stuck in Vohaul’s mouth, so you don’t fall to your death.  

Now use PLUNGER on Vohaul’s face to swing back up to the shoulder.  

 

Climb into the ear again.  Use BLEACH on the mental cobwebs and use

CRYSTAL SQUEEGEE on the stain.  

 

Wow, who would have thought that Vohaul could ever be a NICE guy???

 

Now sit back, and enjoy the ending.  Roger & Beatrice face a happy

future together.  

 

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