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QUEST FOR GLORY II

TRIAL BY FIRE REVIEW

YEAR:  1990                

 

SIZE:  22 MB  

PLATFORMS:  SCUMM, DOSBox

3 different classes means 3 different ways to solve puzzles

+  Wonderful blend of Adventure & RPG elements

+  Freedom to try anything you want to

-  Can take some time to build up your skills

-  Streets are tricky to navigate

-  Rather linear - certain things must be done on certain days

 

STORY

 

After freeing the town of Spielburg from a curse that lasted over a decade,

our hero and his friends, Shameen, Shema, and Abdulla, have moved to the

desert land of Shapier.  Shameen & Shema quickly set up an inn, which they

decide to call Katta’s Tail Inn, and they give our hero a place to sleep, as well

as free meals.  

 

Shapier is a city is bustling with activity, and our hero soon feels right at

home.  However, he can’t relax for long.  Trouble seems to follow our hero

around, and only a few days after arriving in Shapier, a Fire Elemental

descends upon the town, eager to burn Shapier to a crisp.  The townspeople

are afraid!  They’ve never seen anything like this before, and they look to our

hero for guidance.  He’s the only one who can take on this Fire Elemental.  

But before he can do that, he has to find out all he can about it, and find a

way to defeat it, making the town safe once again!

 

But that’s not the end of the matter!  The Fire Elemental may be gone, but

Air, Earth, and Water Elementals soon follow.  Our hero has to find a

weakness for each Elemental, and take them on one-by one, before Shapier

is destroyed completely.  It’s hard work, being a hero!  

 

But that’s STILL not the end of things.  After all 4 Elementals have been

defeated, and Shapier is safe once again… our hero must travel to the

neighbouring town of Rasier, where he has received word that the Emir has

gone missing.  Rasier is now being ruled by the Emir’s brother, who is

corrupt.  As a result, Rasier is very run down, and ruled with fear and

violence.  So our brave hero must prove himself once again, by restoring the

rightful Emir to power, and ending the corruption plaguing this land.  

 

The fate of not one, but two cities, rests in the hands of our hero.  

 

GAMEPLAY

Quest For Glory II:  Trial By Fire is the second Quest For Glory game, and

carries on the story from where the first game left off.  It’s a wonderful mix

of adventure and some RPG elements.  The story takes places over 30 days,

with the ultimate showdown taking place on Day 30.  

 

Just like QFG I, you have to create your character at the start.  You can

choose if you want to play as a Fighter, a Magic User, or a Thief.  Each of the

3 types allows you to overcome puzzles in a different way.  For example, to

get the griffin’s feather, the fighter would lift up a stone and take the

feather from underneath, while the thief would use his magic rope to climb

up the cliff to the griffin, and the magic user would cast a spell.  This gives so

much replay ability to the game, and will have you coming back to try the

other types you haven’t played yet, to solve the puzzles in different ways.  

 

One thing to note, that I really liked:  the town of Rasier, is an anagram of

Sierra, who made the Quest For Glory games.  

 

Anyway, the game uses a combination of the traditional text parser

(meaning you type in commands through your keyboard), and a menu-based

system (click your mouse at top of the screen) to interact with the game

world.  

 

The text parser controls your actions, and you have the freedom to try any-

thing you want.  You may want to ‘Dance With Scorpion’ (although I don’t

recommend it), or ‘Attack Griffin’, or even ‘Give Money To Beggar’.  It’s

entirely up to you.  I had a lot of fun experimenting, and trying different

commands.  

 

Some improvements have been made since QFG I.  You can still ‘Ask About

…’ when you talk to the townspeople, but now you can also ‘Tell About …’,

which is necessary to complete some of the side-quests.  You can also ‘Use

Map’, which is crucial for navigating the maze-like city streets, as well as

jumping to places you‘ve already visited.  The Arcade Difficulty can now be

set to ‘Easiest’, ‘Normal’, or ‘Hardest’, and this affects how easy or hard it is

to defeat enemies.  

 

Movement is controlled by using the Cursor keys, or by clicking your mouse

where you want to move.  And you can make him walk faster or slower with

the ‘+’ or ‘-’ keys.  Pressing F3 on your keyboard repeats the last thing you

typed, which is very handy if you weren’t quite in the correct position.  

 

The menu-based system (click your mouse at top of the screen to see it)

allows you to Save, Restore, Restart, or Quit your game.  I recommend you

Save your game often, using different Save slots, because you can die in this

game.  A lot.  The menu also gives you access to other information during

the game, which is crucial.  You’ll frequently be checking your character

sheet to see what skills have improved and what skills still need to be

improved.  It also allows you to Cast Spells (if you are a Magic User), and

various other things.  You’ll soon get used to all the various options available

to you.  

 

Like I said, it’s a wonderful mix of adventure with RPG elements.  However, it

is more linear than the first game, and certain tasks must be done on certain

days.  Because of this, it is possible to miss some events.  It also means that

some days are crammed with tasks for you to complete, but other days are

fairly quiet, with not much to do.  The streets are very tricky to navigate,

since they all look so similar.  Thankfully, there are street signs which you can

read, to hopefully keep you on the right path.  And just like the first game, it

can be frustrating and time consuming trying to build up your skills.  

 

Despite the down-sides, this is a fantastic game that I highly recommend.  
 

 

GRAPHICS

Quest For Glory II: Trial By Fire uses the same SCI graphics that QFGI did, and

it still looks gorgeous.  The whole game has an Arabian feel to it, and there

are so many lovely touches.  Katta's Tail Inn has a lovely Far Eastern feel to

it.  The hero himself wears black shoes with a curly tip, which I found

adorable!  I love the way the Saurus’s tail flicks from side to side as he

moves, and the way the thief is hunched as he sneaks, and the how Ferrari’s

tassle on his hat moves.  There is a lovely animation, when you play as the

fighter - he’s chained to the wall, and he’s desperately trying to break his

chains before an assassin can kill him.  

 

I love how the characters get on with their own lives, and stop to talk to you

when you approach them.  And as you talk to people, their mouths move,

which I think is a lovely touch.  Shameen & Sheema, who own the Katta’s Tail

Inn, really make you feel welcome.  The townspeople walk around the town,

talking to each other or selling their wares, the Challenger is busy with his

tightrope, Rakeesh busy sunbathing outside the Guild Hall.  Everywhere you

look, there is something to see.  

 

One of the best things I love about Quest For Glory II, is the Day\Night cycles.

When night time comes, everything goes dark, and an eerie glow spreads

over everything.  The townspeople go home for the night, and the whole

town grows quiet.  But for a hero like you, some puzzles can only be solved at

night.  
 

 

SOUND AND MUSIC

Quest For Glory II has some wonderful music.  Each shop has it’s own theme

- you can enjoy jolly, daft music in the Magic Shop, spacey music in the

Astrologer’s home, flute music at supper time in the Inn, etc.  

 

Sound effects are sparse, but effective.  I like the ‘snick’ as the thief tries to

pick locks, and the gush of water in the fountain.  The flute player can be

heard outside the Katta‘s Tail Inn, but in the evenings, he performs inside

the Inn.  The magic spells deserve special mention, as each spell has a it’s

own distinct sound.  Just lovely!  

 

Give the game a try - you won’t be disappointed!  
 

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