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QUEST FOR GLORY V

DRAGON FIRE REVIEW

YEAR:  1998                

 

SIZE:  852 MB  

PLATFORMS:  Windows

3 different classes means 3 different ways to solve puzzles

+  Wonderful blend of Adventure & RPG elements

+  Gorgeous SVGA graphics

+  Superb voice acting

-  Can take some time to build up your skills

 

STORY

 

The wizard Erasmus has summoned you here to Silmaria after the King was

found brutally assassinated.  Who could have done this terrible thing?  And

why?  Things in Silmaria have been bad for a while, since Mercenaries have

been attacking local villages.  But now, with the King dead… Silmaria is in

despair.  

 

Silmaria desperately needs a new King.  Thus the traditional Rites Of Ruler-

ship has been initiated - contestants must complete 7 quests in order to

decide who is brave enough and honourable enough to wield the crown.  But

as well as that, the assassin MUST be found, and brought to justice.  

 

That’s where you come in!  You have been persuaded to enter the Rites Of

Rulership.  But really, that’s just a ploy to hide your TRUE purpose - find out

who assassinated the old king without arousing suspicion.  And if you

happen to win the Rites Of Rulership, that’s a bonus for you.  

 

However, the mystery deepens, when contestants are found assassinated

one-by-one.  Each time, a poisoned dagger has been used.  And each time, it

takes place next to a Dragon Pillar.  The Dragon Pillars are used to contain an

ancient dragon who terrorised Silmaria many years ago.  And with each Pillar

that gets broken, the dragon is one step closer to being free again.  


Is that the assassin’s true purpose?  To release the dragon and bring

Silmaria to it’s knees?  

Only a Hero can stop the assassin, and kill the dragon once and for all.  Are

you up to the challenge?  

 

GAMEPLAY

Quest For Glory V:  Dragon Fire is the fifth and final game in the Quest For

Glory series, and continues the story as our Hero is summoned to this new

land.  It’s a wonderful blend of adventure and some RPG elements.  

 

Before you begin the game, you have to create your character.  You can

choose if you want to play as a Fighter, a Magic User, or a Thief.  However,

the game control system has been completely revamped.  In previous games,

you saw each of the 3 classes (Fighter, Thief, Magic User) burst onto the

screen.  This time, there is a small window displaying a 3D, rotating image of

the 3 classes, and you click on the Left & Right arrows to rotate through

them, then click on whichever class you want.   Each of the 3 classes allows

you to overcome puzzles in a different way.  For example, getting Pegasus

feathers - a fighter uses a see-saw device to catapult himself up, while the

Thief uses his rope & grapnel, and the Magic User would cast a spell.  This

gives so much replay ability to the game, and will have you coming back to

try the other classes you haven’t played yet.  

The game interface has also been completely revamped, and the drop-down

Task Bar Menu from the previous instalments has gone.  

 

The Game Menu is accessed by clicking on your portrait at bottom left of the

screen, then clicking on Options.  From here, you can Load, Save, or Quit the

game.  

 

You can choose to have the Compass displaying, as well as the Time and the

day, which is very handy.  You can trigger these options on or off by clicking

on your portrait at bottom left of the screen, then clicking on Options, then

Controls.  You can also adjust the Game Difficulty this way.  Game Difficulty

affects how hard enemies are to defeat, as well as determining how much

time you have to win each of the Rites.  

 

The thief’s ‘Sneak Mode’ can be turned On\Off by pressing ‘K’ on your

keyboard.  

 

Your Health and Stamina bars are shown next to your portrait at bottom of

the screen.  When you get tired, you can simply click on your portrait, then

Rest for an hour to recover your Stamina.  Health can be replenished by

taking Healing Pills.  Mana (when playing as a Magic User) can be replenished

by taking Mana Pills.  

 

Your Inventory Belt is the long black rectangle at bottom of the screen, and

you can keep 9 of your most-used items here for quick access.  These items

can be changed at any time.  

 

The pointing finger toggles the Look function on and off.  When it’s on (as

indicated by the eye), you’ll get a detailed description of things.  

 

Your Inventory is indicated by the padlock icon - just click on it to access the

Inventory screen.  From here, all the items you are carrying is displayed as a

small icon.  Just scroll up & down as necessary to see more of your items.  

You can combine Inventory items by clicking on an item, then dragging

another item onto it.  

 

It should be noted that weapons and armour must be ‘Equipped’ before you

can use them.  You can Equip or UnEquip an item by double-clicking it.  

 

You may find the layout of Silmaria a bit confusing at first, but you’ll soon

learn where everything is.  I’ve uploaded a separate Map, if you do get lost.  

BUG REPORT

QFG V originally had a few bugs, including crashing during the final battle

with the dragon.  However, GOG  has installed all available patches, which fixes the bugs.  You may still find the odd random crash, but nothing major.  

 

INTERESTING TITBIT

Apparently, you can woo, and even marry one of the female characters in the

game (Katrina, Erana, Elsa, or Nawar).  However, I have not been able to

succeed at this.    

GRAPHICS

Quest For Glory V:  Dragon Fire uses stunning SVGA graphics to create a rich,

3D world full of life.  

 

The Greek-like world looks absolutely gorgeous!  Backgrounds are amazingly

detailed, with everything from cobbles in the stone bridge, to blades of

grass, to slates on the roof, to the wooden planks in Gnome Ann’s Inn, and

more, being rich and vibrant.  

 

Animation is incredibly smooth, with lots of detail that really brings the

world of Silmaria to life.  Things like the gondola rocking in the waves, water

whooshing back and forth, the rippling effect in underwater Atlantis, and

even Rudolph’s red nose flashing is a delight.  Erasmus’s strange, mystical

house is fantastic, and I love how you can float around in there.  But my

favourite is the Dryads - the way they tilt their heads when revived, then the

Dryad Spirit starts dancing with Hero, is simply breath-taking!  

 

When you’re talking to someone, a small picture of their head pops up at the

side, and their head moves up & down, as well as moving their mouth as they

talk.  

 

As the game progresses, our Hero’s appearance can change real-time.  What

I mean is, if he equips himself with a new shield, or armour, or helm, that

change is immediately shown on-screen.  

 

Inventory items are shown as little animated pictures, so it’s easy to see at a

glance what you are carrying.  And as you collect more items, you can scroll

up & down to see those items.  

 

One of the best things I love about Quest For Glory, is the Day\Night cycles.  

As evening approaches, everything gradually becomes darker and darker,

giving a completely different feel to the game.  Shops and stalls pack up for

the evening, while Ferrari’s Inn opens for business.  

 

SOUND AND MUSIC

The sound and music in Quest For Glory V is extremely impressive.  The

characters are fully voiced, and they sound just how I imagine they would.  

Gnome Ann has a funny, slightly squeaky voice.  Pholus, the tough Weapons

Dealer sounds very gruff.  Wolfie’s Indian accent is brilliant.  Even Toro’s

unique way of talking can’t fail to impress.  But my favourites have to be

Salim’s hippy drawl and Rakeesh’s gentle and majestic voice.  

 

Sound effects really help to bring the game to life.  There are so many lovely

touches, like when Hero runs on the treadmill, or the sound of him munching

a meal, or birds calling out to each other on the pier, or Pholus banging

weapons into shape.  I especially love Hero’s Tarzan-call on the Pegasus

rocks.  

 

Music is used to great effect, and is very atmospheric.  Stealth music is heard

when you’re sneaking around the abandoned mansion.  Wailing and

moaning is heard in Hades.  And who can forget the beautiful Dryad songs?  

Give the game a try - you won’t be disappointed!  

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