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QUEST FOR GLORY II

TRIAL BY FIRE

WALKTHROUGH - FIGHTER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

 

PLEASE NOTE:  All map directions are in italic.

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DAY 8

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  Shameen tells you that Shema is dancing tonight.  You’re

looking forward to it.  

 

Now outside the Inn, your Saurus will greet you with a big ‘GRONK

and a lick to the face.  Isn’t that nice!  However, you have to take him

back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  USE MAP,

and jump to Aziza's house, with the big purple door.  Remember, you

have to be polite to her, so KNOCK DOOR, and she‘ll let you in.  Walk

down the stairs and sit at the table with her.  She‘ll ask if you want to

share some tea, so tell her YES.  ASK ABOUT AIR ELEMENTAL.  She

will tell you all she can, but Keapon Laffin knows more about this

than she does.  Say BYE to leave.

 

Let’s go and visit Keapon Laffin then.  USE MAP and jump to the

Magic Shop.  ASK ABOUT AIR ELEMENTAL.  ASK ABOUT AIR.  ASK

ABOUT EARTH, ASK ABOUT FOOLER'S EARTH and he will give you

a Pot Of Dirt which you can use to defeat the Air Elemental.  Tell him

THANKS, then leave his shop.  

 

So from what Aziza and Keapon Laffin have told you, you need some

special earth to stop the Air Elemental, and you’ll need some Bellows

to contain it.  You already have the FOOLER’S EARTH from Keapon, so

now you just need the bellows.  

 

USE MAP and jump to the Weapons Shop.  As a fighter, you’d like a

better sword to fight with, so BARGAIN SWORD.  You get a good

deal for it.  Now have you noticed the sign above his shop door?  

Those bellows would be ideal for dealing with the Air Elemental.  ASK

ABOUT BELLOWS.  If you haven’t yet beaten Issur at arm wrestling,

do so now - ASK ABOUT ARM WRESTLING, then BET.  After you

defeat him, he’s humiliated, and won’t arm wrestle you again.  Simply

TAKE BELLOWS.  He gives you his bellows, so tell him THANKS, and

then leave the shop.  

 

Now your strength has to be at least 130 to take on the Air

Elemental.  If you’re not quite there yet, go and practice your fighting

skills with Uhura for a while.  

 

When evening arrives, return to Katta’s Tail Inn, and SIT down at the

table to watch Shema dance.  She’s a talented dancer.  When she’s

finished dancing, ORDER FOOD, and she’ll bring your supper.  Tell her

THANKS, then EAT the food.  Now STAND up, go to your room at the

top right, and SLEEP UNTIL DAWN.  

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DAY 9

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental

today.  Your strength has to be at least 130 at this point.  If you’re

not there yet, go and practice with Uhura for a while.  

 

When you’re ready, USE MAP, and jump to Palace Plaza, which is on

the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental

goes back and forth between them.  Approach the Air Elemental and

force your way into the funnel.  Now simply DROP EARTH.  The Air

Elemental is now be grounded, so USE BELLOWS to capture it.  

That's the end of the Air Elemental, and the guards return to the

Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a

reputation as a hero.  

 

That’s all you have to do today.  Practice your skills with Uhura if you

like, or look for monsters in the desert, or simply go back to the Inn

and SLEEP UNTIL EVENING.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.  

Shema will bring your supper, so tell her THANKS, then EAT the

food.  After supper, STAND up, go to your room at top right, and

SLEEP UNTIL DAWN.  

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DAY 10

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

USE MAP and jump to the Guild Hall.  Now you’ve dealt with the Air

Elemental, you need to start working on your Dodge Skills, and get

them up to at least 135.  Enter the Training Room and practice with

Uhura.  Use 1 and 3 on the Number Pad to practice Dodging.  Keep

practising until evening.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.

Shema will bring your supper, so tell her THANKS, then EAT the

food.  After supper, STAND up, go to your room at top right, and

SLEEP UNTIL DAWN.  

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DAY 11

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen tells you that Omar the Poet will be performing tonight,

and wishes to speak with you.  Now SIT down at the table, and

Shema will bring you some breakfast.  This is the first time your trip

to Rasier is mentioned, and Shema asks you to look up her cousin in

Rasier.  Tell her THANKS for the breakfast, then EAT your food.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  USE MAP and jump to the Guild Hall.

Practice your Dodge Skills with Uhura for the day - use 1 and 3 on the

Number Pad to dodge.  You need to get your Dodge skills up to 135.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he thanks you for defeating the Fire Elemental and the Air

Elemental.  He gives you a reward of 50 DINARS.  You automatically

sit down at the table, as Omar recites his poem - wow, it’s an ode to

you and your heroic deeds!  That’s kind of him!  Now remember, you

still have his purse that he dropped the other day.  After his poem,

STAND up, walk over to him, and GIVE PURSE.  Now SIT down at the

table and ORDER FOOD.  Shema will bring your supper, so tell her

THANKS, then EAT the food.  After supper, STAND up, go to your

room at top right, and SLEEP UNTIL DAWN.  

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DAY 12

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen tells you about the Earth Elemental that is now plaguing

the city.  You’ll have to deal with this problem as well.  Now SIT down

at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth

Elemental.  USE MAP, and jump to the Guild Hall.  Rakeesh is here,

and him and Uhura discuss the Earth Elemental with you.  But you

need to know more about it, so ASK ABOUT EARTH ELEMENTAL

and ASK ABOUT NATURE.  Since you are a fighter, ASK ABOUT

SWORD.  Rakeesh will give you his flaming sword, SOULFORGE, and

ask that you give it back to Uhura after you defeat the Earth

Elemental.  Tell him THANKS, then leave the Guild Hall.  

 

USE MAP, and jump to the Apothecary, which is in the Fountain

Plaza.  ASK ABOUT EARTH, TELL ABOUT EARTH ELEMENTAL, then

leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now walk

down, so you can see the Magic Shop.  From here, leave the Fountain

Plaza through exit at the top.   

 

SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Walk up,

and follow the path, until the Earth Elemental jumps out at you.  

Thankfully, you have Rakeesh’s Flaming Sword, Soulforge in your

Inventory.  Approach the Earth Elemental, and you automatically use

Soulforge, not your own sword, to fight it.  A warrior with your skills

should defeat it fairly easily.  But the Earth Elemental can be sneaky -

it may ‘disappear’, and teleport itself somewhere else.  If this

happens, follow path again, or search in the north area of the city,

until he re-appears.  Fight him again, and when he crumbles into a

pile of rubble, you know you really have defeated him.  GET EARTH to

store him in your CLOTH BAG.  

 

Okay, you’ve defeated the Earth Elemental, so you should return

Rakeesh’s sword.  USE MAP, and jump to the Guild Hall.  Now GIVE

SOULFORGE to Uhura.  Now since you are here, enter Training Room,

and practice your Dodge Skills with Uhura for a while.  

 

When evening arrives, return to Katta’s Tail Inn.  SIT down at the

table, and Shema will bring your supper, so tell her THANKS, then

EAT the food.  After supper, STAND up, go to your room at top right,

and SLEEP UNTIL DAWN.  

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DAY 13

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  


SAVE YOUR GAME HERE.  If you haven’t yet returned Rakeesh’s

sword to Uhura, do so now.  She’s at the Guild Hall.  

 

There’s a lot to do today.  USE MAP, and jump to Aziza’s house with

the purple door.  KNOCK DOOR, and she will let you in.  Walk down

the stairs to sit at the table with her.  Say YES you will share some

tea.  Now if you’ve been exploring the desert, you may have come

across a strange tree.  So ASK ABOUT TREE, to learn the sad tale of

Julanar the Healer.  You have to help her by giving her gifts of

Kindness, Magic, and Love.  Tell Aziza THANKS, and then tell her BYE.  

 

USE MAP and jump to the Apothecary.  ASK ABOUT TREE.  He

doesn’t know much about it, so leave the shop.  DRINK water from

the fountain, and FILL WATERSKINS.  Now USE MAP and jump to

the Guild Hall.  Someone has left a note for you here, and Uhura gives

it to you.  Someone is watching you.  Gulp!  Leave the Guild Hall.

 

Now USE MAP and jump to the Gate Plaza.  Walk down to the Saurus

Stables.  When your green saurus is in sight, GET SAURUS.  Now go

down once, to the City Overlook, and SAVE YOUR GAME HERE.  

Travel right (East) many screens, until you reach the Tree Woman.  

DISMOUNT your saurus, and walk over to the Tree Woman.

Remember, Aziza said you need to give her gifts of Kindness, Magic,

and Love, which will restore her spirit.  The first gift is Kindness.  

GIVE WATER to the tree, and TELL ABOUT SELF.  She turns round to

face you.  The second gift is Magic.  GIVE ELEMENTAL EARTH to the

tree and TELL ABOUT EARTH.  She sprouts leaves on her branches.  

The third gift is Love.  HUG TREE and TELL ABOUT JULANAR.  You

have restored her spirit, and she will thank you by giving you the Fruit

Of Compassion.  Tell her THANKS.  You’ve done all you can for her, so

tell her BYE.  

 

Now MOUNT SAURUS, and travel left (West) many screens (past the

City Overlook) along the desert wall, until you reach the sleeping

Griffin.  DISMOUNT your saurus, and LOOK around, LOOK DEBRIS,

LOOK ROCK, MOVE ROCK, and GET FEATHER.  

 

You have both the ingredients Harik needed for his Dispel Potion

now, so MOUNT your saurus and GO HOME.  Head up to the Saurus

Stables, DISMOUNT your saurus, then walk up to the Gates Plaza.  

 

USE MAP and jump to the Apothecary.  GIVE FRUIT Of Compassion to

Harik and GIVE FEATHER to Harik.  He completes the Dispel Potion,

and gives you 3 bottles of DISPEL POTION.  Now leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now USE

MAP and jump to the Gate Plaza.  Walk down to Saurus Stables.  

When your green saurus is in sight, GET SAURUS.  Now walk down

once to the City Overlook, and SAVE YOUR GAME HERE.  

 

You’re looking for the Caged Beast.  Travel left (West) 5 times (one

screen past the Griffin), then down (South) three times.  The Caged

Beast is here.  DISMOUNT your saurus, and SAVE YOUR GAME

HERE.  Walk up to the cage and LOOK BEAST.  Now GIVE WATER

and GIVE FOOD to the Beast.  While is distracted, walk round to back

of the cage, and GET HAIR from the Beast’s tail, which you auto-

matically mix into the Dispel Potion.  Now walk back round to front of

the cage, and GIVE DISPEL POTION to the Beast.  The Beast

transforms into… Al Scurva.  He’s not exactly grateful that you

dispelled him, but at least he gives you a warning about Ad Avis, his

old Master.  Now MOUNT your saurus and GO HOME.  Head up to the

Saurus Stables, DISMOUNT your saurus, then walk up into the Gates

Plaza.  

 

Do what you like for the rest of the day.  When evening comes, return

to Katta’s Tail Inn.  SIT down at the table, and Shema will bring your

supper, so tell her THANKS, then EAT the food.  After supper,

STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

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DAY 14

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table next to Abdulla.  He tells you about the Water

Elemental that has been unleashed upon the city.  ASK ABOUT

WATER ELEMENTAL.  Now ORDER FOOD, and Shema will bring you

some breakfast.  Tell her THANKS, then EAT your breakfast.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You need to deal with this Water

Elemental.  FAST!  Now where else would a Water Elemental be,

other than in the fountain?  USE MAP and jump to the Fountain

Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR GAME

HERE.  Approach the fountain, but don’t get too close.  Now DROP

WATERSKIN onto the ground, USE BELLOWS, and then GET

WATERSKIN.  You’ve now defeated the Water Elemental, and the

fountain returns to normal.  

 

Now USE MAP and jump to the Guild Hall.  Another note has been

left for you here, which Uhura gives to you.  This is getting worrying!  

Leave the Guild Hall.

 

USE MAP and jump to left side of the Palace Plaza.  The Katta have

set up their stalls again, now that the Air Elemental is gone (thanks

to you), and they want to show their appreciation.  They give you a

treasured SAPHIRE PIN, which is a very high honour in their land.  Tell

them THANKS.  

 

Do what you like for the rest of the day.  When evening comes, return

to Katta’s Tail Inn.  SIT down at the table with Abdulla, and ORDER

FOOD.  Shema will bring your supper, so tell her THANKS, then EAT

the food.  After supper, STAND up, go to your room at top right, and

SLEEP UNTIL DAWN.  

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DAY 15

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen informs you that Aziza has requested your company

tomorrow (Day 16), and also, Uhura has requested your presence at

the Guild Hall today.  SIT down at the table, and Shema will bring you

some breakfast.  Tell her THANKS, then EAT your breakfast.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  USE MAP and jump to the Guild Hall.  

Another note has been left for you, and Uhura gives it to you.  This

one is demanding you come to the Eternal Order of Fighters (EOF)

Headquarters this evening - they can be found at the corner of Saif

Darb and Askeri Darb tonight.  Yikes!  Okay, this is your last chance

to get your fighting skills up to par.  Your strength needs to be at

least 130 and your Dodge Skills needs to be at least 135.  If

necessary, practice with Uhura for a while.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the

table with Abdulla, and ORDER FOOD.  Shema will bring your supper,

so tell her THANKS, then EAT the food.  After supper, STAND up, and

leave the Inn.  Check your stats, and if necessary, TAKE VIGOR PILL

and TAKE STAMINA PILL.  

 

Now it’s time to meet with the Eternal Order of Fights.  USE MAP

and jump to the left side of the Fighter’s Plaza.  Leave the Plaza

through door on the right, and follow these directions.

 


Walk forward, and READ SIGN.
Follow path, until you see door on the left.
READ SIGN.
Go left through door, into Askeri Darb.  
Follow path to the intersection.
READ SIGN.
Head right, into Askeri Darb.  
Follow path until you come to an open door.
 

 


SAVE YOUR GAME HERE.  Enter through the open door, to find

yourself in the EOF room.  You are in total darkness, with voices all

around.  After a few seconds, the lights will come on again, and you

are chained to the wall.  BREAK CHAINS to escape - you manage this

just in time, before a warrior with a huge swords attacks you!  Now I

hope your Dodge skills are up to par, because you need to dodge him

to get to your equipment.  Use the Number Pad - 1 to back off and 6

to jump right.  Once you retrieve your weapons, you enter standard

combat with the warrior.  You should be able to defeat him fairly

easily.  When he collapses, you will be ordered to kill him.  Say NO you

will not kill him.  The EOF members taunt you for not finishing him

off, but they make you a member of EOF nonetheless.  The

celebrations last all night.

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DAY 16

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You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you

need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  USE MAP and

jump to Aziza's house with the purple door.  KNOCK DOOR, and Aziza

will let you in.  She has some important information she wishes to

share with you, but before she can do so, your faithful saurus turns

up with a loud ‘Gronk’!  She welcomes your saurus into her home, and

it is revealed that the saurus is really… Emir Arus Al-Din, the missing

Emir from Rasier.  But he has been enchanted.  You have to carry on

to Rasier, while your saurus stays with Aziza.  You automatically leave

her home.  

 

USE MAP and jump to the Guild Hall. Rakeesh is here, and he gives

you some good advice.  Enter the Training Room to get a lesson from

him.  When you’re ready, leave the Guild Hall. 

 

USE MAP and jump to right side of the Fighter’s Plaza.  Approach

katta merchant on the left, and BARGAIN WATERSKINS - 5 should

do it.  

 

USE MAP and jump to the Apothecary.  BARGAIN HEALING PILLS  -

4 should be enough.  BARGAIN VIGOR PILLS - again, 4 should be

enough.  Leave Apothecary and approach the Katta's food stand.  

BARGAIN RATION - 5 rations should be enough.  Walk over to the

fountain, and DRINK water to quench your thirst, then FILL

WATERSKINS.  

 

Do what you like for the rest of the day.  When evening comes, return

to Katta’s Tail Inn.  Omar the Poet is here, and he rewards you with

100 DINARS for everything you have done for the City.  Now sit down,

and watch Omar recite another poem… dedicated to you!  When he’s

finished his poem, ORDER FOOD.  Shema will bring your supper, so

tell her THANKS, then EAT the food.  After supper, STAND up, go to

your room at top right, and SLEEP UNTIL DAWN.  

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DAYS 17 - 26

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In the morning, the caravan to Rasier will leave immediately.  The

game takes control at this point.  Shema will give you several rations

and a change of clothes and you will be sent on your way with a new

Saurus.  You will meet up with the caravan, and the game's

intermission will carry out.

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Click Here For Part 3

 

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