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QUEST FOR GLORY II (AGD)

TRIAL BY FIRE

WALKTHROUGH - FIGHTER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

PLEASE NOTE:  

All map directions are in italic.

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DAY 8

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast.  She tells you that an Air Elemental has

prevented some of the Katta from setting up their stalls this

morning.  Oh dear, looks like you’ll have to find out more about this

Elemental, before you can defeat it.  Click the Talk Icon on yourself,

and Thank Shema, then Say Goodbye.  Click on the food in front of

you to eat your breakfast.  Now stand up, and leave the inn. Shameen

tells you that Shema is dancing tonight.  You’re looking forward to it.  

Now outside the Inn, your Saurus will greet you with a big ‘GRONK

and a lick to the face.  Isn’t that nice!  However, you have to take him

back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  Click MAP

on yourself, and jump to Plaza Of The Palace, and see the Air

Elemental for yourself.  He looks dangerous!  Now walk up into the

safety of the streets.  

 

Click MAP on yourself, and jump to Aziza's house, with the big purple

door.  Remember, you have to be polite to her, so Knock On Door, and

she‘ll let you in.  Walk down the steps to sit down at the table with

her.  She asks if you want some tea, so use the Talk Icon on yourself,

and Answer Yes.  Now talk to her, ask about Daily News, and then

work through the Elemental-related topics.  Now use the Talk Icon on

yourself, and Say Goodbye to leave.

 

Let’s go and visit Keapon Laffin then.  Use MAP on yourself and jump

to the Magic Shop.  Talk to him, and ask about Daily News, then Air

Elemental, Mud, Fooler’s Earth, and Capture.  He’ll give you a POT OF

DIRT, which you can use to defeat the Air Elemental.  Now leave the

shop.  Outside the Magic Shop, be sure to refill your WATERSKINS

from the fountain.  

 

So from what Aziza and Keapon Laffin have told you, you need some

special earth to stop the Air Elemental, and you’ll need some

BELLOWS to contain it.  You already have the FOOLER’S EARTH

from Keapon, so now you just need the BELLOWS.  

 

Click MAP on yourself, and jump to the Weapons Shop.  Make sure

your strength is at least 175, then SAVE YOUR GAME HERE.  First of

all, as a fighter, you’d like a better sword to fight with.  Click the Talk

Icon on yourself, and Buy Weapons.  Select the FINE SWORD, and

offer 70 DINARS for it, and barter over the price.  Now, have you

noticed the sign above his shop door?  Those BELLOWS would be

ideal for dealing with the Air Elemental.  Use Talk Icon on yourself,

and Tell About Air Elemental (if you haven‘t seen the Air Elemental at

the palace, this option won‘t be available).  He’ll agree to give you the

BELLOWS if you beat him at arm wrestling.  Click your COIN PURSE

on him to accept his challenge.  Now read the on-screen instructions

on how to attempt arm wrestling.  If you’ve been practising your

fighting skills, you should be strong enough by now, and beat Issur.  If

not, reload your game and try again.  After you beat him, he gives you

the BELLOWS, but he won’t challenge you at arm wrestling again.  

Leave the shop.  

 

Do what you like until evening - practice with Uhura, fight monsters

in the desert, or simply rest in Katta’s Tail Inn until evening.  

 

When evening arrives, return to Katta’s Tail Inn.  Sit down at the table

and watch Shema dance.  She’s a talented dancer.  When she’s

finished dancing, click on the table and Order A Meal.  When Shema

brings your supper, use Talk Icon on yourself, Thank Shema, and Say

Goodbye.  After supper, stand up, go to your room at top right, and

Sleep Until Morning.  

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DAY 9

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental

today.  Your strength has to be at least 175 at this point.  

 

When you’re ready, click MAP on yourself, and jump to Plaza Of The

Palace, which is on the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental

goes back and forth between them.  Approach the Air Elemental and

force your way into the centre of the funnel by walking into it (it may

take a few attempts to force your way inside).  Use POT OF DIRT (the

Fooler’s Earth from Keopon Laffin) on the funnel to ground it.  Now

use BELLOWS on the funnel to capture it.  You suck up the Air

Elemental with a loud ‘shlurp’.  That's the end of the Air Elemental,

and the guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a

reputation as a hero.  

 

That’s all you have to do today.  Practice your skills with Uhura if you

like, or look for monsters in the desert, or simply go back to the Inn

and Sleep Until Evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  

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DAY 10

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

Use MAP on yourself and jump to the Guild Hall.  Now you’ve dealt

with the Air Elemental, you need to start working on your Dodge

Skills, and aim to get them up to at least 155 (which will take you a

few days).  Enter the Training Room and practice with Uhura.  Use 1

and 3 on the Number Pad to practice Dodging.  Keep practising until

evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  

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DAY 11

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen tells you that Omar the

Poet will be performing tonight, and wishes to speak with you.  Sit

down at the table.  Shema brings your breakfast.  This is the first

time your trip to Rasier is mentioned, and Shema asks you to look up

her cousin in Rasier.  Talk to her, ask about Daily News, and then

work through the topics.  Now click the Talk Icon on yourself, and

Thank Shema, then Say Goodbye.  Click on the food in front of you to

eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself and jump to the

Guild Hall.  Practice your Dodge Skills with Uhura for the day - use 1

and 3 on the Number Pad to dodge.  You need to get your Dodge

skills up to 155.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he thanks you for defeating the Fire Elemental and the Air

Elemental.  He gives you a reward of 50 DINARS.  You automatically

sit down at the table, as Omar recites his poem - wow, it’s an ode to

you and your heroic deeds!  That’s kind of him!  Now remember, you

still have his purse that he dropped the other day.  After his poem,

stand up, and give him his PURSE.  Now talk to Omar and work

through all the topics.  Now sit down at the table so that Shema can

bring your supper.  Use Talk Icon on yourself, and Thank Shema, then

Say Goodbye.  Click on the food in front of you to eat your supper.  

After supper, stand up, go to your room at top right, and Sleep Until

Morning.  

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DAY 12

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen tells you about the Earth

Elemental that is now plaguing the city.  You’ll have to deal with this

problem as well.  Sit down at the table so that Shema brings your

breakfast.  Click the Talk Icon on yourself, and Thank Shema, then

Say Goodbye.  Click on the food in front of you to eat your breakfast.  

Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth

Elemental.  Use MAP on yourself, and jump to the Guild Hall.  

Rakeesh is here, and him and Uhura discuss the Earth Elemental with

you.  But you need to know more about it.  Talk to Rakeesh, and ask

about Daily News, then Earth Elemental, Nature, Flame, and Sword.  

Rakeesh will give you his flaming sword, SOULFORGE, and ask that

you give it back to Uhura after you defeat the Earth Elemental.  Now

leave the Guild Hall.  

 

Use MAP on yourself, and jump to the Apothecary, which is in the

Fountain Plaza.  Talk to Harik, and ask about Daily News, then Earth

Elemental, and Earth.  Now click Talk Icon on yourself and Tell About

Earth Elemental.  Now leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS in the

fountain.  Now walk down, so you can see the Magic Shop.  From

here, leave the Fountain Plaza through exit at the top.   

 

SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Walk up,

and follow the path, until the Earth Elemental jumps out at you.

Thankfully, you have Rakeesh’s Flaming Sword, SOULFORGE in your

Inventory.  Approach the Earth Elemental, and you automatically use

SOULFORGE, not your own sword, to fight it.  A warrior with your

skills should defeat it fairly easily.  But the Earth Elemental can be

sneaky - it may ‘disappear’, and teleport itself somewhere else.  If

this happens, follow path again, or search in the north area of the

city, until he re-appears.  Fight him again, and when he crumbles into

a pile of rubble, you know you really have defeated him.  Use the

CLOTH BAG to scoop up the remains of the Earth Elemental.  

 

Okay, you’ve defeated the Earth Elemental, so you should return

Rakeesh’s sword.  Use MAP on yourself, and jump to the Guild Hall.  

Now give SOULFORGE to Rakeesh or Uhura, then leave the Guild

Hall.  


Use MAP on yourself, and jump to the Saurus Lot.  The guard

mentions something about the Dervish - let’s go and pay him a visit.

Click on the gate to collect your saurus, then click on the saurus to

mount him.  Now go down to the City Overlook, and SAVE YOUR

GAME HERE.  

 

Take your saurus down 5 times, until you see the rock that looks like

a dinosaur head.  Then head left to the Dervish.  

 

The Dervish mentions the Puzzle of Five Ws.  Dismount your saurus,

and take a drink from the pool.  Now talk to the Dervish, and ask

about Daily News, then Puzzle, When, Who, What, Beast, Harik,

Where, Skareen, and Why.  This is all very cryptic!  Maybe you could

find this Caged Beast that the Puzzle referenced?  Mount your

saurus again, and SAVE YOUR GAME HERE.  

 

From the Oasis, head down (North) twice, then left (West) and

continue left until you reach the Caged Beast.  Dismount your saurus,

and look at the Caged Beast.  The poor thing won’t survive much

longer.  Give him some water from your WATER-SKIN.  There’s

nothing else you can do for him at the moment.  

 

Mount your saurus, talk to him, and Return To The City.  Now make

your way up into the city, then use MAP on yourself, and jump to the

Apothecary.  Use the Talk Icon on yourself, and Tell About Beast (if

you haven’t seen the Caged Beast, this option won’t be available).  

Now talk to Harik, and ask about Dispel Potion, then Griffin Feather,

Fruit Of Compasion, Plant, and Hair.  Now leave the shop.  

 

Use MAP on yourself, and jump to the Guild Hall.  Enter Training

Room, and practice your Dodge Skills with Uhura until evening - you

need to get up to at least 155.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  

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DAY 13

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself, and jump to the

Guild Hall.  Some-one has left a note for you here, and Uhura gives it

to you.  Someone is watching you!  Gulp!  Now if you haven’t yet

returned Rakeesh’s sword to Uhura, do so now.  Then leave the Guild

Hall.  

 

Use MAP on yourself, and jump to Aziza’s house with the purple

door.  Knock On Door, and she will let you in.  Walk down the stairs to

sit at the table with her.  She asks if you want to share some tea, so

click the Talk Icon on yourself, and Answer Yes.  After the tea, click

Talk Icon on yourself again, and Tell About Beast.  Now talk to Aziza,

and ask about Beast, Dispel Potion, Contrary Element, Capture, and

Fruit Of Compassion.  When you ask about Fruit Of Compassion, you

learn the tragic tale of Julanar the Healer.  You have to help her by

giving her gifts of Kindness, Magic, and Love.  Use Talk Icon on

yourself, and Say Goodbye to leave her house.    

 

Use MAP and jump to the Fountain Plaza.  Drink water from the

fountain, and fill your WATERSKINS.  

 

Now use MAP and jump to the Saurus Lot.  Click on gate to collect

your saurus, then click on saurus to mount him.  Go down to the City

Overlook, and SAVE YOUR GAME HERE.  

 

Aziza told you about Julanar, so let’s go and find her.  Travel right

(East) many screens, until you reach the Tree Woman.  Click on your

saurus to dismount.  Now remember, Aziza said you need to give her

gifts of Kindness, Magic, and Love, which will restore her spirit.  The

first gift is Kindness.  Give water from your WATERSKINS to the

Tree, then click the Talk Icon on yourself and Tell About Yourself (you

may have to repeat this several times, if your Communication Skills

are not high enough).  She turns round to face you.  The second gift is

Magic.  Give CLOTH BAG WITH ELEMENTAL EARTH to the tree, then

click Talk Icon on yourself and Tell About Earth Elemental.  She

sprouts leaves on her branches.  The third gift is Love.  Click on the

tree, and Hug Tree, then click Talk Icon on yourself, and Say Julanar.  

You have restored her spirit, and she will thank you by giving you the

Fruit Of Compassion.  That’s all you can do for her.  

 

Now mount your saurus, and travel left (West) many screens (past

the City Overlook) along the desert wall, until you reach the sleeping

Griffin.  Dismount your saurus, and SAVE YOUR GAME HERE.  Look

around, look at the Griffin, and look at rock on the ground to see a

FEATHER sticking out from under it.  Move the rock, and take the

FEATHER.  

 

You have both the ingredients Harik needed for his Dispel Potion

now, so click on your saurus to mount him, talk to him, and Return To

City.  Head up to the Saurus Stables, dismount your saurus, then walk

up to the Gates Plaza.  

 

Use MAP on yourself and jump to the Apothecary.  Give GRIFFIN

FEATHER and give FRUIT OF COMPASSION to Harik.  He completes

the Dispel Potion, and gives you 3 bottles of DISPEL POTION.  Now

leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS from the

fountain.  Now use MAP on yourself and jump to the Saurus Lot.  

Click on the gate to collect your saurus, then click on saurus to mount

him.  Now walk down once to the City Over-look, and SAVE YOUR

GAME HERE.  

 

Now you have the DISPEL POTION, you can help the Caged Beast.  

Travel left (West) 5 times (one screen past the Griffin), then down

(South) three times.  The Caged Beast is here.  Dismount your saurus,

and SAVE YOUR GAME HERE.  Walk up to the cage and give one of

your RATIONS to the Beast.  While he is distracted, click on his tail to

get some of the Beast’s HAIR, which you automatically mix into the

DISPEL POTION.  Now give DISPEL POTION to the Beast.  The Beast

transforms into… Al Scurva.  He’s not exactly grateful that you

dispelled him, but at least he gives you a warning about Ad Avis, his

old Master.  Now mount your saurus, talk to him, and Return To The

City.  Head up to the Saurus Stables, dismount your saurus, then walk

up into the Gates Plaza.  

 

Do what you like for the rest of the day.  When evening arrives, sit

down at the table in Katta’s Tail Inn.  Shema brings your supper, so

use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click

on the food in front of you to eat your supper.  After supper, stand

up, go to your room at top right, and Sleep Until Morning.  

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DAY 14

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table next to

Abdulla.  He tells you about the Water Elemental that has been

unleashed upon the city.  Shema brings your breakfast, so click the

Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on

the food in front of you to eat your breakfast.  Now talk to Abdulla

and ask about Daily News, then Water Elemental.  The city isn’t safe,

until you prove yourself once again.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  You need to deal with this Water

Elemental.  FAST!  Now where else would a Water Elemental be,

other than in the fountain?  Use MAP on yourself and jump to the

Fountain Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR

GAME HERE.  Approach the fountain, but don’t get too close.  Now

drop WATERSKIN onto the ground, then use BELLOWS on the

Water Elemental.  You automatically pick up the WATERSKIN again.  

You’ve now defeated the Water Elemental, and the fountain returns

to normal.  

 

Now Use the MAP on yourself and jump to the Guild Hall.  Another

note has been left for you here, which Uhura gives to you.  This is

getting worrying!  Leave the Guild Hall.

 

Use MAP on yourself and jump to Plaza Of The Palace.  The Katta

have set up their stalls again, now that the Air Elemental is gone

(thanks to you), and they want to show their appreciation.  They give

you a treasured SAPHIRE PIN, which is a very high honour in their

land.  

 

Do what you like for the rest of the day.  When evening arrives, sit

down at the table in Katta’s Tail Inn, next to Abdulla.  Shema brings

your supper, so use Talk Icon on yourself, and Thank Shema, then Say

Goodbye.  Click on the food in front of you to eat your supper.  After

supper, stand up, go to your room at top right, and Sleep Until

Morning.  

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DAY 15

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shameen

informs you that Aziza has requested your company tomorrow (Day

16), and also, Uhura has requested your presence at the Guild Hall

today.  Sit down at the table, so that Shema can bring your breakfast.

Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  

Click on the food in front of you to eat your breakfast.  Now stand up,

and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself and jump to the

Guild Hall.  Another note has been left for you, and Uhura gives it to

you.  This one is demanding you come to the Eternal Order of Fighters

(EOF) Headquarters this evening - they can be found at the corner of

Saif Darb and Askeri Darb tonight.  Yikes!  Okay, this is your last

chance to get your fighting skills up to par.  Your strength needs to

be at least 175 and your Dodge Skills needs to be at least 155.  If

necessary, practice with Uhura for a while.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, and leave the inn.  Check your

stats, and if necessary, take VIGOR PILL and take STAMINA PILL.  

 

Now it’s time to meet with the Eternal Order of Fights.  Use MAP on

yourself and jump to Plaza Of The Fighters West.  Leave the Plaza

through door on the right, and follow these directions.

 


Follow path, until you see path on the left.
Go left through path, into Askeri Darb.  
Follow path to the intersection.
Head right, into Askeri Darb.  
Follow path until you come to an open door in front of you
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SAVE YOUR GAME HERE.  Enter through the open door, to find

yourself in the EOF room.  You are in total darkness, with voices all

around.  Walk forward into the darkness… and find yourself knocked

out.  After a few seconds, the lights will come on again, and you are

chained to the wall.  Click on the chains to break them and escape

(right click to cycle through the icons) - you manage this just in time,

before a warrior with a huge swords attacks you!  Now I hope your

Dodge skills are up to par, because you need to dodge him to get to

the only available weapon in the room.  Use the Number Pad - 1 & 3

to dodge, and then click on that SWORD on the floor to make a run

for it.  Once you have the SWORD, you enter standard combat with

the warrior.  You should be able to defeat him fairly easily.  When he

collapses, you will be ordered to kill him.  Refuse to kill him.  The EOF

members taunt you for not finishing him off, but they make you a

member of EOF nonetheless.  The celebrations last all night.

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DAY 16

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After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen reminds you to go and

see Aziza today.  Sit down at the table, so that Shema can bring your

breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say

Goodbye.  Click on the food in front of you to eat your breakfast.  Now

stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you

need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  Use MAP on

yourself, and jump to Aziza's house with the purple door.  Knock On

Door, and Aziza will let you in.  She has some important information

she wishes to share with you, but before she can do so, your faithful

saurus turns up with a loud ‘Gronk’!  She welcomes your saurus into

her home, and it is revealed that the saurus is really… Emir Arus Al-

Din, the missing Emir from Rasier.  But he has been enchanted.  You

have to carry on to Rasier, while your saurus stays with Aziza.  You

automatically leave her home.  

 

Use MAP on yourself and jump to the Guild Hall. Rakeesh is here, and

he gives you some good advice.  Enter the Training Room, Talk to

Rakeesh, and Challenge him to get a lesson from him.  When you’re

ready, leave the Guild Hall. 

 

From outside the Guild Hall, walk down one screen.  Approach katta

merchant on the left, next to the Weapon Shop.  Use Talk Icon on

yourself, and Make Purchase.  Select the WATERSKINS, change

quantity to 6, offer 80 CENTIMES, then find a middle ground that the

Katta will accept.  

 

Use MAP on yourself and jump to the Apothecary.  Use the Talk Icon

on yourself, and Make Purchase.  Select HEALING PILLS (red bottle),

change the quantity to 4, and offer 5 DINARS, then find a middle

ground that Harik is willing to sell them for.  Again, use Talk Icon on

yourself and Make Purchase.  Select VIGOR PILLS (green bottle),

change quantity to 4, and offer 470 CENTIMES, then find a middle

ground that Harik is willing to sell them for.  Leave the Apothecary.  

 

Approach the Katta's food stand on the right.  Use Talk Icon on

yourself and Buy Meat.  Select LIZARD JERKY RATIONS, change

quantity to 5, offer 80 CENTIMES, then find a price that the Katta will

accept.  Walk over to the fountain, and drink water to quench your

thirst, then fill your WATERSKINS from the fountain.  

 

Do what you like for the rest of the day.  When evening arrives, return

to Katta’s Tail Inn.  Omar the Poet is here, and he rewards you with

100 DINARS for everything you have done for the City.  Now sit down

at the table, and watch Omar recite another poem… dedicated to you!

When he’s finished his poem, click on the table, and Order A Meal.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.    

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DAYS 17 - 26

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Shameen and Shema wake you up very early in the morning, and give

you some supplies for your journey to Rasier.  Leave your room - the

Katta bid you farewell.  The game takes control at this point, and you

will be sent on your way with a new Saurus.  You will meet up with

the caravan, and the game's intermission will carry out.

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Click Here For Part 3

 

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