QUEST FOR GLORY III: WAGES OF WAR
WALKTHROUGH - FIGHTER (PART 2)
This walkthrough was written by Frodo for The Hero's Glory
TARNA - CONTINUED
After another peaceful night’s sleep, leave your room and go down to
the restaurant area. Sit down on the empty cushion. When the
Welcome Woman comes, use Talk Icon on yourself, and Order Meal.
After breakfast, stand up and leave the Welcome Inn.
Again, do whatever you like today. When evening comes, make your
way to the empty bazaar in Tarna. Meet up with the thief again. Talk
to him about everything. Now use Talk Icon on yourself, and Tell
About Mission then Tell About Rakeesh. Give him a MEAT JERKY
RATION. You’ve done what you can for the thief, so leave the empty
bazaar.
Enter the Welcome Inn and sit down on the empty cushion. When
the Welcome Woman comes, use Talk Icon on yourself and Order
Meal. After supper, stand up, and climb up the stairs to your room.
Click on the bed and Sleep Till Morning.
When morning arrives, leave your room and go down to restaurant
area. Sit down on the empty cushion, and when the Welcome
Woman comes, Order Meal. Now stand up and leave the Welcome
Inn.
Make your way to the stairs that lead out of Tarna, and SAVE YOUR
GAME HERE. Head down the stairs, into the Wilderness.
WILDERNESS
Head right one screen, and make your way to Pool Of Peace, fighting
any monsters you come across.
POOL OF PEACE
Take a drink of water from the pool, and fill all your WATERSKINS
from the pool. Check the time, and if it’s late, Sleep Till Morning.
The next morning, SAVE YOUR GAME HERE, then head out into the
Wilderness.
WILDERNESS
Go to the Simbani Village, fighting any monsters you come across.
SIMBANI VILLAGE
Make sure you have a DINOSAUR HORN at this point. You’re going
to need it soon enough. Now talk to the Village Elder, and work
through all the topics. Now head down into the campfire area.
Walk up to the cage area. If Uhura or Yesufu is guarding the Leopard
man, leave, and then come back. If a random Simbani is guarding the
Leopardman, great. Use a DISPEL POTION from Salim on the
Leopardman… and he transforms into a woman. You can try and talk
to the Leopard woman if you like, but she won’t answer you. Leave
the cage area for now.
Check the time. When it’s evening, enter Uhura’s hut. Talk to Uhura
and work through all the topics. Now leave Uhura’s hut.
Go to your guest hut, and Sleep Till Morning, then leave the hut.
Enter Laibon’s hut, use Talk Icon on yourself, and Greet the Laibon.
Now talk to him, and work through all the topics. When you ask
about the Bride Price, he tells you he has set the Price high, to deter
his son from marrying the Leopard Woman - the Bride Price is 1 FINE
ROBE, 1 FINE SPEAR, and 5 ZEBRA SKINS. You should already have
these items from the bazaar in Tarna. If not, go and buy them now,
then return here. However, there is another condition. Only Simbani
Warriors may pay the Bride Price, and you are not a Simbani Warrior.
To become a Simbani Warrior, you must first pass the Initiation Test.
And to enter the Initiation Test, you must give the Laibon a
DINOSAUR HORN. If you don’t have the DINO HORN, you can get it
by going out into the Wilderness, killing a Dino, then taking it’s
HORN. When you have the DINOSAUR HORN, return here. You can
either Tell Laibon About Dinosaur, or the game will automatically
make you give the HORN to Laibon. He declares that the Initiation
Test will take place tomorrow, and you will be competing against his
son, Yesufu. You automatically go to your Guest Hut to rest up.
The next day, the Initiation Contest begins automatically, so as soon
as you can SAVE YOUR GAME HERE. You race with Yesufu to the
first Trial.
TRIAL 1: At the twisted tree, the idea is to get the ring from the
rope. Yesufu takes his turn, and then you take your turn. Don’t copy
Yesufu. Instead, take the VINE that’s hanging down to the left of the
tree, and tie it to the SPEAR. Now throw the SPEAR at the ring.
Since you don’t have to climb down into the pit to retrieve the ring,
you have taken one less move than Yesufu, thus, you have won this
trial. You and Yesufu race to the next event. SAVE YOUR GAME
HERE.
TRIAL 2: You must get the ring from the circle of thorns. Yesufu
grabs a spear and starts jabbing away at the thorns. You should
push the log over the thorns to make a gap. Now click on the log to
climb through, and reach the ring. You are declared Winner again.
SAVE YOUR GAME HERE.
As you are racing back to the village, Yesufu stumbles on a hole in the
ground, and his leg becomes trapped. Make sure you stop to help
him. Yesufu wins this race.
TRIAL 3: You have to compete with Yesufu to see who can throw a
spear better. SAVE YOUR GAME HERE. Throw 3 spears at a non-
moving target. If you did well, SAVE YOUR GAME HERE. If not,
Restore your game and try again. Now throw 3 spears at a moving
target. When you have been declared Winner, SAVE YOUR GAME
HERE.
TRIAL 4: The final trial - the Bridge Wrestling trial. If you have your
Skill Level set to high, you’ll have to use all the tips Uhura gave you. I
had my Skill Level set low, so this played out automatically. Yesufu
was declared Winner of this trial.
The trials are over, and a ceremony takes place. If you are declared
Winner of the trials, you may ask the Liabon for the DRUM OF
MAGIC. If Yesufu is declared Winner, he asks Liabon for the DRUM
OF MAGIC, and then he gives it to you, since you helped him during
the trials, and since you are working for peace. Aww, that’s nice of
him.
Go up to the cage area, talk to Yesufu, and work through all the
topics. The Leopard Woman is not impressed at having either of you
as her husband. Leave the cage area.
Enter Liabon’s hut again. Use Talk Icon on yourself and Greet, Thank
Laibon, and Tell About Prisoner. Now talk to him, and work through
all the topics. If the topic of Marriage doesn’t show up, talk to him
again, and ask him about Marriage. As long as you have the required
items, he will accept your Bridge Price, and declares the Leopard
Woman as your wife (does she not have any say in the matter???).
Leave the Liabon’s tent now.
Return to the cage area. The Leopard Woman is your bride now, so
you should try and make friends with her. Try and talk to her, but she
still won’t reply. Oh dear, what are you going to do? Give her STRING
OF BEADS to make her smile. Give her WOODEN LEAPORD
CARVING. And give her FINE DAGGER. Finally, open her cage to set
her free and give her back her freedom.
Now this could be your chance to follow her back to her village, get
the Leopard People’s side of the story, and hopefully prevent this
whole war from taking place. So head down to the campfire area,
SAVE YOUR GAME HERE, then head out into the Wilderness.
WILDERNESS
Head right into the next area of the map. Walk around for a while,
stopping at various areas of the jungle, until you hear someone call
out to you. Use Talk Icon on yourself, and then Call Out in return. The
Leopard Woman you freed reveals herself, and introduces herself as
Johari. Talk to her and work through all the topics. Now use Talk
Icon on yourself and Make Friends then Tell About Drum. When she
knows you have the DRUM OF MAGIC, she realises you want peace
as much as she does, so she agrees to take you to her village.
LEPORDMEN VILLAGE
When you reach her village, use Talk Icon on yourself, and Tell About
Romance, and then kiss her. As soon as it gets dark, SAVE YOUR
GAME HERE. Johari will take you to watch the Change Ritual - where
her people change from man to beast. After the ritual, she’ll take you
to her father, who is Chief of this village. Give him the DRUM OF
MAGIC, then talk to him and work through all the topics. Now use
Talk Icon on yourself and Tell About Peace. Since he has his DRUM
back, he willingly gives you the SPEAR OF DEATH.
You automatically return to the Simbani Village.
SIMBANI VILLAGE
Everyone, including Rakeesh, is gathered in the campfire area, and
you give the SPEAR OF DEATH back to the Laibon. The Laibon now
agrees to a Peace Conference between his people and the
Leopardmen people. Things are finally looking up!
Rakeesh takes you back to Tarna, via a magic portal.
TARNA
You’re in the Hall Of Judgement, where the Peace Conference is
taking place. Things are going well… until Rakeesh gets a bad feeling
that something terrible is about to happen. No sooner has he said
that, then the Leopardman Chief will attack the Simbani Laibon with
a spell, knocking him to the floor. Yesufu, the Laibon’s son, retaliates
by throwing his spear at the Leopardman Chief. Only Rakeesh (he is
a Paladin, after all) sees the demon leave the Leopardman’s body. So
demons ARE behind this feud! Before things descend into total
chaos, Rakeesh tells you to leave Tarna, and find the demons, before
war is declared.
You’re now forced out into the Wilderness, unable to enter Tarna
again. You’re not welcome in the Simbani Village either, now.
WILDERNESS
SAVE YOUR GAME HERE. Head right to the next screen, and make
your way to the Pool Of Peace.
POOL OF PEACE
It’s probably dark by now, so Sleep Till Morning. In the morning, take
a drink from the Pool, and make sure all your WATERSKINS are full.
Now leave the Pool, and head back out to the Wilderness.
WILDERNESS
Walk right into the next screen. Make your way to the Heart Of The
World. Before you can reach the tree, little Manu will appear,
wanting to take you to his Monkey-Village. Talk to him and ask him
about the Village. Now use Talk Icon on yourself and Agree to go to
the Village with Manu.
MONKEY VILLAGE
When you are near his village, talk to Manu and work through all the
topics. Now use Talk Icon on yourself and Talk About Swingline.
Okay, now you are up in the trees, which is Manu’s village. And as
you’d expect, it’s rather small. Talk to Manu and ask about every-
thing. Now use Talk Icon on your-self and Tell About Lost City, then
Convince Manu to take you there, then Persuade Manu. Finally,
despite his fear, he agrees to take you to the Lost City.
WATERFALL
Before you reach the Lost City, you have the slight problem of a
waterfall blocking your way. How are you going to cross it? The
monkeys can simply jump across, but you cannot.
Take one of the VINES that is hanging from the tree where you and
Manu are standing. Now take another VINE. You automatically tie
the VINES together to make a strong rope. Now use Talk Icon on
yourself and Tell About Vine Rope. Manu takes one end of the VINE,
jumps across the waterfall, and ties it securely to the other side,
creating a rope bridge. Click on the rope bridge to cross over the
waterfall.
You and Manu will continue your journey to The Lost City. Until you
come across the Demon Worm.
DEMON WORM
When the Demon Worm appears, attack it and kill it. Now continue
to The Lost City.
LOST CITY
Finally you arrive at The Lost City. SAVE YOUR GAME HERE. Manu is
afraid, and wants to go back to the safety of his monkey-village. But
you refuse to go back. Talk to Manu and work through all the topics.
Use Talk Icon on yourself and Tell About Honour. Now walk down
into the City.
When the apeman passes, look at door with the jackal man. You get
a close-up view of the door. Remembering what Manu said, place
FIRE OPAL in the eye, and the door will open. Enter through the
door.
SAVE YOUR GAME HERE. There are 2 demons here, and one of
them is very eager for a fight. Okay, let’s oblige him. Approach the
demon and fight him. After you defeat him, open the door he was
guarding, and walk on through.
You’re in another room now, and there’s a liontaur here. Wait… this is
Reeshaka, Rakeesh’s daughter. Unfortunately, Reeshaka is taken
over by a demon at this point. Any harm you do to the demon, will
harm Reeshaka, so DON’T attack! You should still have a DISPEL
POTION left, so use DISPEL POTION on the demon\Reeshaka. It will
weaken her and knock her unconscious, but at least she’ll be free of
the demon.
All the friends you’ve made up until this point make an appearance,
thanks to a magic portal - Uhura, Rakeesh, the thief, Johari, Yesufu,
even Manu. Rakeesh is overjoyed to see his daughter again. With 4
friends by your side, the ancient prophecy is fulfilled.
All of you walk into a twisted Hall Of Mirrors, and you’re each faced
with an evil version of yourselves, which you all must fight. You have
no hope of defeating your evil counterpart, and when you are starting
to lose, the thief returns to take your place, so that you can face off
against the Demon Wizard.
You race up into the tower. SAVE YOUR GAME HERE. The Demon
Wizard casts a spell, transforming a pillar into a gargoyle. Fight the
gargoyle and defeat him. SAVE YOUR GAME HERE. Next, the
Demon Wizard will throw fireballs at you. Push over the stone
gargoyle you have defeated to create a bridge, then cross over the
bridge. When you are on the bridge, the Demon Wizard will cast
another spell, making the stone gargoyle grab your foot. Throw the
SPEAR OF DEATH at the Demon Wizard to knock him through the
vortex. The gargoyle releases his grip on you. Now use your SHIELD
on the Gate Orb to close the vortex, sealing the Demon Wizard on the
other side.
You automatically head back down the stairs, to where your friends
are waiting for you.
Watch the final cutscene. Congratulations, you have been a true
hero! But just when you think all’s well that ends well… some
unknown dark magic takes a hold of you. What could this mean? All
will be revealed in the next game.