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QUEST FOR GLORY I

SO YOU WANT TO BE A HERO

SCI WALKTHROUGH - FIGHTER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by

now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of

the goblins this time.  Now head up twice, so you are at the wooden

fence and the chicken hut.  SAVE YOUR GAME HERE.  

 

LOOK FENCE and LOOK SKULL.  Notice that the skulls on top of the

fence have glowing eyes, but the skull on the gate has no eyes.  TALK

SKULL, and then ASK ABOUT DEAL.  He wants a glowing gem for his

eyes.  Tell him YES you agree to his deal.  Now ASK ABOUT HUT and

ASK ABOUT RHYME to learn Baba Yaga’s secret rhyme.  GIVE GEM

to the skull, and he will lower the gate.  Walk up to the chicken hut

(but not too close, or you’ll get squished), and say HUT OF BROWN

NOW SIT DOWN.  The hut will obediently squat down.  SAVE YOUR

GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns

you into a frog, ready to eat you.  She asks if you have a name, so tell

her YES.  She asks if you are brave, so again, tell her YES.  She asks if

you will fetch her some mandrake root, so tell her YES.  Since you

agreed to help her, she transports you back outside her hut, and

thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a

Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back

into a frog, and eat you.  Okay, so from her hut, head down 3 times

and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  

Check the time, and do whatever you like for now, but stay close to

the graveyard.  Fight any monsters that appear, and REST after-

wards.  When ‘You Are Getting Tired’, you know that it’s midnight -

the witching hour.  SAVE YOUR GAME HERE, USE UNDEAD

UNGUENT on yourself, and enter the graveyard.  There’s a lot of

ghosts floating around, but they can’t hurt you, since you’re

protected by the Undead Unguent.  Now the Mandrake Root is that

red plant you see.  Walk over to it, and TAKE ROOT.  If you hear it

scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE

YOUR GAME HERE. Tell the hut HUT OF BROWN NOW SIT DOWN

to enter the hut again.  Baba Yaga will ask if you have the mandrake

root, so tell her YES.  She will take the root from you, then let you go.  

 

Make your way up to Erana’s Peace, and SLEEP for the rest of the

night.  Remember to EAT FRUIT from the tree, when morning comes.  

FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and BUY APPLES from Hilde in the Farmer’s

Mart.  Now leave town, head up to the Healer’s Hut, and KNOCK

DOOR to enter.  BUY VIGOR POTION - 3 should be enough.  Also BUY

HEALING POTION - as many as you can afford.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here, guarding

a cave.  FIGHT the ogre.  Phew, all that fighting practice really paid

off!  After you defeat him, SEARCH BODY and SMASH CHEST that is

lying beside him.  You are rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What

ever you do, DON’T fight him!  Instead, FEED BEAR (with the apples

you bought from Hilde), and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME HERE.

Notice the key around his neck.  Approach the Kobold, and FIGHT

him.  He keeps jumping to the other side of the room, so be ready for

him.  Just keep stabbing away, until he dies, and then GET KEY that

he leaves behind.  DRINK HEALING POTION, and then walk to 

bottom of the cave.  You’ll bump into an invisible chest - BREAK

CHEST.  The chest was booby-trapped, and you REALLY feel the

effects.  Luckily, you survive the explosion.  TAKE COINS to get 10

gold and 60 silver.  

 

Return left to the cave with the bear, and UNLOCK MANACLE using

the Kobold’s key. Wait… the bear… turns into Baronet Barnard

Spielburg - the baron’s missing son!  He was cursed!  He’s not very

grateful to you for rescuing him though, and magically teleports

himself back to the safety of his castle, using his amulet.  There’s

nothing else you can do here, so leave the cave.  


THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got home

safely.  Make your way back to the castle.  Karl, the Gate Keeper,

eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting for

you, and he is very grateful about the safe return of his son.  When

you get the chance, ASK ABOUT CURSE, ASK ABOUT ELSA, ASK

ABOUT BABA YAGA, ASK ABOUT BRIGANDS, ASK ABOUT LEADER,

ASK ABOUT WARLOCK, ASK ABOUT PROPHECY.  Try to leave the

castle, but the Baron insists you stay for the night, so he can show

his gratitude.  The next morning, he gives you the 50 gold reward for

finding his son.  


SPIELBERG TOWN

Return to town.  Enter the Dry Goods shop, and BUY CHAINMAIL


HEALER’S HUT

Leave the town.  Go up to the Healer’s Hut, and KNOCK DOOR to

enter.  BUY HEALING POTION - buy as many as you can.  You’re

going to need them.  


BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first,

though.  Return to Spielburg Town, and make sure you have the chain

mail armour from the Dry Goods shop.  

 

Now head for the tavern, enter, and GET NOTE from the floor near

the stool to read it.  The note is about meeting someone at the

archery range at noon, so keep your eye on the time.  Now DROP

NOTE to put it back on the ground, so the meeting can go ahead.  

Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When

the time is midday’, SAVE YOUR GAME HERE.  Go left to the archery

range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’

are!  Eavesdrop on their conversation to learn about a secret entrance

to the Fortress, as well as the secret password - Hiden Goseke.  

Bruno will leave now, but you NEED that key to the secret door.

SAVE YOUR GAME HERE.  Now this bit is tricky.  Go down one

screen, and then QUICKLY return here before Bruno sees you.  Brutus

is still here are the archery range though, and you’ll have to fight him.

He should be no problem to someone of your skills.  When you have

defeated Brutus, SEARCH BODY to get the key.  

 

Head down once, left twice, and then down to ‘The Bouncer’.  Well,

he certainly is a bouncer!  This little creature is known as an Antwerp.

Run around the Antwerp so he won’t jump on you, and then LOOK

ROCK on the left.  Repeat this until you find the keyhole.  UNLOCK

DOOR with Bruno’s key then OPEN DOOR.  SAVE YOUR GAME

HERE.  Now you have a choice here.  You could say the password -

HIDEN GOSEKE - before you enter the cave, which will cause the troll

guard to retreat to back of the cave without confrontation.  OR, since

you are a fighter, you may prefer to enter the cave and fight the troll

and claim the troll’s treasure.  Be warned though, this troll is tough!  

When you have made your choice, enter the cave.  

 

Inside the cave, follow the path round, and exit by the lower right, to

the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is

guarding this gate.  DRINK HEALING POTION and SAVE YOUR

GAME HERE.  Now walk out into the open and FIGHT Toro to knock

him out.  After he is defeated, SEARCH BODY to find 50 silvers.  

Check your health, and if necessary, DRINK HEALING POTION.  Now

FORCE GATE to open the gate, then enter the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a

rug in between them.  Whatever you do, don’t step on the rug,

because it is a trap.  Make sure you LOOK around, then SAVE YOUR

GAME HERE.  You may want to slow down your speed here.  Walk to

the right slightly, and LOOK ROPE to see the trip-rope.  Those

brigands don’t make things easy, do they?  STEP OVER ROPE to

reach the edge of the pit.  There are 2 bridges here.  Cross over the

bridge on the right (the one with the note).  There is another trip

rope here, between the sacks and the barrels, so make sure you

LOOK ROPE, then STEP OVER ROPE to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another

tricky bit, and it’s easy to die here.  You’ve reached the main hall now. CLOSE DOOR at bottom of screen (the door you entered through) to

prevent anyone else from entering through this door.  Now walk up

to door on the right, with the chair near it.  Notice the brigands at the

main door at the bottom.  They notice the door is closed.  As soon as

they start to leave (not before), MOVE CHAIR to block door on the

right, and stop them from coming in that way.  The only entrance left,

is the one on the left.  Three brigands will enter from the left, and

they walk behind the table to get to you.  As soon as the first one is

behind the table, PUSH CANDELABRA to the right of the large

table (next to where you are now) to stop them from reaching you.  

Now quickly walk in front of the table, and after the last brigand has

passed the chair on the left, CLIMB TABLE.  Another candelabra will

fall from the ceiling, onto the 3 brigands, trapping them.  Now OPEN

DOOR at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man

you see here is equally strange.  He’s the brigand warlock that you

read about on the Quest Board.  But he’s really Yorick, the jester.  

ASK ABOUT ELSA so he knows that you are a friend, not foe.  He

mentions something about Elsa being enchanted, so ASK ABOUT

CURSE.  Now make your way along the path, and Yorick will leave, to

tell Elsa that help is at hand.  If you slip at any point in this room,

simply STOP.  

 

Make your way to door on the right - you’ll fall through a trapdoor and

start rolling endlessly down the same path.  Simply STOP, to come to

a halt.  Again, enter door on the right.  You’ll end up on the left, above

the yellow box.  Very confusing!  PULL CHAIN in front of you to open

door at the top right.  Quickly head back the way you came, and walk

up through the newly-opened door.  You find yourself in front of the

blue door at top left now.  OPEN DOOR, and quickly step away before

the door flattens you.  There’s another door behind the blue door, so

again, OPEN DOOR.  Walk through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  

In case you haven’t figured it out yet, the brigand leader is really Elsa,

who has been enchanted.  So DON’T fight her!  USE DISPEL POTION

on Elsa to break the enchantment.  Elsa will finally remember who

she really is.  Elsa and Yorick are extremely grateful to you.  They

return to the castle using Elsa’s amulet, but you have to get out of

here yourself.  You don’t have much time now, before the brigands

break in.  Walk over to the desk, and GET HEALING POTION and GET

MAGIC MIRROR.  Now quickly leave the room through the passage

on the right.  You find yourself back outside the Antwerp’s cave

again.  

 

Now you still have one more thing to do, before returning to the

castle.  


DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And

you have a personal score to settle with her, for turning you into a

frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  The skull

will ask if you want to enter, so tell him YES.  Approach the chicken

hut, and say HUT OF BROWN NOW SIT DOWN, then enter the hut.  

 

HOLD MIRROR up in your hand, and when Baba-baby tries to turn

you back into a frog, the spell is reflected back onto her, and she’s

hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s

children returned, Spielburg is now free from the curse.  And you are a

true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the

magic carpet, to adventures unknown.  

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