QUEST FOR GLORY I
SO YOU WANT TO BE A HERO
SCI WALKTHROUGH - FIGHTER (PART 2)
This walkthrough was written by Frodo for The Hero's Glory
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga by
now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any of
the goblins this time. Now head up twice, so you are at the wooden
fence and the chicken hut. SAVE YOUR GAME HERE.
LOOK FENCE and LOOK SKULL. Notice that the skulls on top of the
fence have glowing eyes, but the skull on the gate has no eyes. TALK
SKULL, and then ASK ABOUT DEAL. He wants a glowing gem for his
eyes. Tell him YES you agree to his deal. Now ASK ABOUT HUT and
ASK ABOUT RHYME to learn Baba Yaga’s secret rhyme. GIVE GEM
to the skull, and he will lower the gate. Walk up to the chicken hut
(but not too close, or you’ll get squished), and say HUT OF BROWN
NOW SIT DOWN. The hut will obediently squat down. SAVE YOUR
GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she turns
you into a frog, ready to eat you. She asks if you have a name, so tell
her YES. She asks if you are brave, so again, tell her YES. She asks if
you will fetch her some mandrake root, so tell her YES. Since you
agreed to help her, she transports you back outside her hut, and
thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find a
Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back
into a frog, and eat you. Okay, so from her hut, head down 3 times
and right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at midnight.
Check the time, and do whatever you like for now, but stay close to
the graveyard. Fight any monsters that appear, and REST after-
wards. When ‘You Are Getting Tired’, you know that it’s midnight -
the witching hour. SAVE YOUR GAME HERE, USE UNDEAD
UNGUENT on yourself, and enter the graveyard. There’s a lot of
ghosts floating around, but they can’t hurt you, since you’re
protected by the Undead Unguent. Now the Mandrake Root is that
red plant you see. Walk over to it, and TAKE ROOT. If you hear it
scream, you know you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE
YOUR GAME HERE. Tell the hut HUT OF BROWN NOW SIT DOWN
to enter the hut again. Baba Yaga will ask if you have the mandrake
root, so tell her YES. She will take the root from you, then let you go.
Make your way up to Erana’s Peace, and SLEEP for the rest of the
night. Remember to EAT FRUIT from the tree, when morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first, though.
Head back to the town, and BUY APPLES from Hilde in the Farmer’s
Mart. Now leave town, head up to the Healer’s Hut, and KNOCK
DOOR to enter. BUY VIGOR POTION - 3 should be enough. Also BUY
HEALING POTION - as many as you can afford.
Return to Erana’s Peace, and SAVE YOUR GAME HERE.
Walk down once and right once. There is a fierce ogre here, guarding
a cave. FIGHT the ogre. Phew, all that fighting practice really paid
off! After you defeat him, SEARCH BODY and SMASH CHEST that is
lying beside him. You are rewarded with 1 gold and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear! What
ever you do, DON’T fight him! Instead, FEED BEAR (with the apples
you bought from Hilde), and he will let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR GAME HERE.
Notice the key around his neck. Approach the Kobold, and FIGHT
him. He keeps jumping to the other side of the room, so be ready for
him. Just keep stabbing away, until he dies, and then GET KEY that
he leaves behind. DRINK HEALING POTION, and then walk to
bottom of the cave. You’ll bump into an invisible chest - BREAK
CHEST. The chest was booby-trapped, and you REALLY feel the
effects. Luckily, you survive the explosion. TAKE COINS to get 10
gold and 60 silver.
Return left to the cave with the bear, and UNLOCK MANACLE using
the Kobold’s key. Wait… the bear… turns into Baronet Barnard
Spielburg - the baron’s missing son! He was cursed! He’s not very
grateful to you for rescuing him though, and magically teleports
himself back to the safety of his castle, using his amulet. There’s
nothing else you can do here, so leave the cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got home
safely. Make your way back to the castle. Karl, the Gate Keeper,
eagerly invites you in.
Walk up the castle grounds, into the castle. The Baron is waiting for
you, and he is very grateful about the safe return of his son. When
you get the chance, ASK ABOUT CURSE, ASK ABOUT ELSA, ASK
ABOUT BABA YAGA, ASK ABOUT BRIGANDS, ASK ABOUT LEADER,
ASK ABOUT WARLOCK, ASK ABOUT PROPHECY. Try to leave the
castle, but the Baron insists you stay for the night, so he can show
his gratitude. The next morning, he gives you the 50 gold reward for
finding his son.
SPIELBERG TOWN
Return to town. Enter the Dry Goods shop, and BUY CHAINMAIL
HEALER’S HUT
Leave the town. Go up to the Healer’s Hut, and KNOCK DOOR to
enter. BUY HEALING POTION - buy as many as you can. You’re
going to need them.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation first,
though. Return to Spielburg Town, and make sure you have the chain
mail armour from the Dry Goods shop.
Now head for the tavern, enter, and GET NOTE from the floor near
the stool to read it. The note is about meeting someone at the
archery range at noon, so keep your eye on the time. Now DROP
NOTE to put it back on the ground, so the meeting can go ahead.
Leave the tavern, and leave the town.
From the town gates, go down one screen and check the time. When
the time is ‘midday’, SAVE YOUR GAME HERE. Go left to the archery
range, and see Bruno and Brutus talking. So THAT’S who ‘B’ and ‘B’
are! Eavesdrop on their conversation to learn about a secret entrance
to the Fortress, as well as the secret password - Hiden Goseke.
Bruno will leave now, but you NEED that key to the secret door.
SAVE YOUR GAME HERE. Now this bit is tricky. Go down one
screen, and then QUICKLY return here before Bruno sees you. Brutus
is still here are the archery range though, and you’ll have to fight him.
He should be no problem to someone of your skills. When you have
defeated Brutus, SEARCH BODY to get the key.
Head down once, left twice, and then down to ‘The Bouncer’. Well,
he certainly is a bouncer! This little creature is known as an Antwerp.
Run around the Antwerp so he won’t jump on you, and then LOOK
ROCK on the left. Repeat this until you find the keyhole. UNLOCK
DOOR with Bruno’s key then OPEN DOOR. SAVE YOUR GAME
HERE. Now you have a choice here. You could say the password -
HIDEN GOSEKE - before you enter the cave, which will cause the troll
guard to retreat to back of the cave without confrontation. OR, since
you are a fighter, you may prefer to enter the cave and fight the troll
and claim the troll’s treasure. Be warned though, this troll is tough!
When you have made your choice, enter the cave.
Inside the cave, follow the path round, and exit by the lower right, to
the next screen.
The cave leads you to the Fortress Gate. Toro the Minotaur is
guarding this gate. DRINK HEALING POTION and SAVE YOUR
GAME HERE. Now walk out into the open and FIGHT Toro to knock
him out. After he is defeated, SEARCH BODY to find 50 silvers.
Check your health, and if necessary, DRINK HEALING POTION. Now
FORCE GATE to open the gate, then enter the Fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with a
rug in between them. Whatever you do, don’t step on the rug,
because it is a trap. Make sure you LOOK around, then SAVE YOUR
GAME HERE. You may want to slow down your speed here. Walk to
the right slightly, and LOOK ROPE to see the trip-rope. Those
brigands don’t make things easy, do they? STEP OVER ROPE to
reach the edge of the pit. There are 2 bridges here. Cross over the
bridge on the right (the one with the note). There is another trip
rope here, between the sacks and the barrels, so make sure you
LOOK ROPE, then STEP OVER ROPE to enter the next room.
As soon as you enter here, SAVE YOUR GAME HERE. This is another
tricky bit, and it’s easy to die here. You’ve reached the main hall now. CLOSE DOOR at bottom of screen (the door you entered through) to
prevent anyone else from entering through this door. Now walk up
to door on the right, with the chair near it. Notice the brigands at the
main door at the bottom. They notice the door is closed. As soon as
they start to leave (not before), MOVE CHAIR to block door on the
right, and stop them from coming in that way. The only entrance left,
is the one on the left. Three brigands will enter from the left, and
they walk behind the table to get to you. As soon as the first one is
behind the table, PUSH CANDELABRA to the right of the large
table (next to where you are now) to stop them from reaching you.
Now quickly walk in front of the table, and after the last brigand has
passed the chair on the left, CLIMB TABLE. Another candelabra will
fall from the ceiling, onto the 3 brigands, trapping them. Now OPEN
DOOR at the back wall, and enter up into the next screen.
SAVE YOUR GAME HERE. This is a very strange room. And the man
you see here is equally strange. He’s the brigand warlock that you
read about on the Quest Board. But he’s really Yorick, the jester.
ASK ABOUT ELSA so he knows that you are a friend, not foe. He
mentions something about Elsa being enchanted, so ASK ABOUT
CURSE. Now make your way along the path, and Yorick will leave, to
tell Elsa that help is at hand. If you slip at any point in this room,
simply STOP.
Make your way to door on the right - you’ll fall through a trapdoor and
start rolling endlessly down the same path. Simply STOP, to come to
a halt. Again, enter door on the right. You’ll end up on the left, above
the yellow box. Very confusing! PULL CHAIN in front of you to open
door at the top right. Quickly head back the way you came, and walk
up through the newly-opened door. You find yourself in front of the
blue door at top left now. OPEN DOOR, and quickly step away before
the door flattens you. There’s another door behind the blue door, so
again, OPEN DOOR. Walk through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand leader.
In case you haven’t figured it out yet, the brigand leader is really Elsa,
who has been enchanted. So DON’T fight her! USE DISPEL POTION
on Elsa to break the enchantment. Elsa will finally remember who
she really is. Elsa and Yorick are extremely grateful to you. They
return to the castle using Elsa’s amulet, but you have to get out of
here yourself. You don’t have much time now, before the brigands
break in. Walk over to the desk, and GET HEALING POTION and GET
MAGIC MIRROR. Now quickly leave the room through the passage
on the right. You find yourself back outside the Antwerp’s cave
again.
Now you still have one more thing to do, before returning to the
castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long. And
you have a personal score to settle with her, for turning you into a
frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE. The skull
will ask if you want to enter, so tell him YES. Approach the chicken
hut, and say HUT OF BROWN NOW SIT DOWN, then enter the hut.
HOLD MIRROR up in your hand, and when Baba-baby tries to turn
you back into a frog, the spell is reflected back onto her, and she’s
hopping mad!
With Baba gone, the brigands disbanded, and both the baron’s
children returned, Spielburg is now free from the curse. And you are a
true hero! Congratulations are definitely in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on the
magic carpet, to adventures unknown.