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QUEST FOR GLORY I

SO YOU WANT TO BE A HERO

VGA WALKTHROUGH - FIGHTER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by

now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of

the goblins this time.  Now head up twice, so you are at the wooden

fence and the chicken hut.   

 

Bonehead will start talking to you, and complaining that he doesn’t

have a glowing gem like the other skulls, so he can’t see.  He asks you

to get a GLOWING GEM for him - tell him YES, it’s a deal.  SAVE

YOUR GAME HERE.  Talk to Bonehead and ask about everything -

make sure he tells you the rhyme.  Now give him your GLOWING

GEM, and he‘ll lower the gate for you.  Notice the chicken hut

perched on the rocks.  Talk to the hut, and it will jump down to the

ground.  Talk to the hut again, and tell it HUT OF BROWN.  The hut

will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns

you into a frog, ready to eat you.  She asks if you have a name, so tell

her YES.  She asks if you are brave, so again, tell her YES.  She asks if

you will fetch her some mandrake root, so tell her YES.  Since you

agreed to help her, she transports you back outside her hut, and thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a

Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back

into a frog, and eat you.  Okay, so from her hut, head down 3 times

and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  

Check the time, and do whatever you like for now, but stay close to

the graveyard.  Fight any monsters that appear, and rest afterwards.  

When it’s midnight - the witching hour, SAVE YOUR GAME HERE.  

Use UNDEAD UNGUENT on yourself, and enter the graveyard.  

There’s a lot of ghosts floating around, but they can’t hurt you, since

you’re protected by the Undead Unguent.  Now the Mandrake Root is

that red plant on the right.  Walk over to it, and take the ROOT.  If

you hear it scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE

YOUR GAME HERE.  Bonehead will lower the gate for you.  Talk to

the hut twice, and tell it the rhyme - HUT OF BROWN.  Now enter the

hut again.  Baba Yaga will ask if you have the mandrake root, so tell

her YES.  She will take the root from you, then let you go.  

 

Make your way up to Erana’s Peace, and sleep for the rest of the

night.  Remember to eat FRUIT from the tree, when morning comes.  

FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and click your COIN PURSE on Hilde in the

Farmer’s Mart, then buy some APPLES from her.  Now leave town,

head up to the Healer’s Hut, and knock on the door to enter.  Click

your COIN PURSE on the Healer, and buy STAMINA POTION - 4

should be enough.  Also buy HEALING POTION - 4 should do it.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here, guarding

a cave.  Fight the ogre (wait until he takes a step forward, then

attack).  Phew, all that fighting practice really paid off!  After you

defeat him, search his body, and use your SWORD on the chest that

is lying beside him to force it open.  You are rewarded with 1 gold

and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What

ever you do, DON’T fight him!  Instead, give APPLES to the bear, and

he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME

HERE.  Notice the key around his neck.  Use your SWORD on the

kobold, and keep stabbing away until he‘s dead, then get the KEY

that he leaves behind.  Check your stats, and drink a HEALING

POTION if necessary.  Now walk to bottom of the cave.  You’ll bump

into an invisible chest - use your SWORD on the chest to force it

open.  The chest was booby-trapped, and you REALLY feel the

effects.  Luckily, you survive the explosion.  Now take the coins to get

10 gold and 60 silver.  

 

Return left to the cave with the bear.  Use the Kobold’s KEY on the

bear to unlock the manacles.  Wait… the bear… turns into Baronet

Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s

not very grateful to you for rescuing him though, and magically

teleports himself back to the safety of his castle, using his amulet.  

There’s nothing else you can do here, so leave the cave.  


THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got home

safely.  Make your way back to the castle.  Karl, the Gate Keeper,

eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting for

you, and he is very grateful about the safe return of his son.  When

you get the chance, talk to the Baron, and ask about everything.  Now

try to leave the castle, but the Baron insists you stay for the night, so

he can show his gratitude.  The next morning, he gives you the 50

gold reward for finding his son.  


SPIELBERG TOWN

Return to town.  Enter the Dry Goods shop, click your COIN PURSE on

the shop-keeper, and buy the CHAINMAIL ARMOUR.  Now leave the

shop.  

BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first,

though.  Return to Spielburg Town, and make sure you have the

CHAINMAIL ARMOUR from the Dry Goods shop.  

 

Now head for the tavern, enter, and pick up the NOTE from the floor

near the stool to read it.  The note is about meeting someone at the

archery range at noon, so keep your eye on the time.  Now drop the

NOTE back on the ground, so the meeting can go ahead.  Leave the

tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When

the time is ‘midday’, SAVE YOUR GAME HERE.  Go left to the archery

range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’

are!  Eavesdrop on their conversation to learn about a secret entrance

to the Fortress, as well as the secret password - Hiden Goseke.  

Bruno will leave now, but you NEED that key to the secret door.

SAVE YOUR GAME HERE.  Now this bit is tricky.  Wait about 30

seconds or so, for Bruno to leave the forest (if he sees you, he will kill

you with poisoned daggers).  Now go down one screen, and then

back up again, so you are in the main area of the archery range.  

Brutus is still here at the archery range though, and you’ll have to

fight him.  He should be no problem to someone of your skills.  When

you have defeated Brutus, search his body to get the KEY.  

 

Head down once, left twice, and then down to ‘The Bouncer’.  Well,

he certainly is a bouncer!  This little creature is known as an Antwerp.

Run around the Antwerp so he won’t jump on you, and then look at

the rocks on the left to find a keyhole.  Use BRUNO’S KEY on the rock

to unlock the door, then click on the door to open it.  SAVE YOUR

GAME HERE.  Now you have a choice here.  You could say the pass-

word - HIDEN GOSEKE - before you enter the cave, which will cause

the troll guard to retreat to back of the cave without confrontation.  

OR, since you are a fighter, you may prefer to enter the cave and fight

the troll and claim the troll’s treasure.  Be warned though, this troll is

tough!  When you have made your choice, enter the cave.  

 

Inside the cave, follow the path round, and exit by the lower right, to

the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is

guarding this gate.  Drink a HEALING POTION and SAVE YOUR

GAME HERE.  Now walk out into the open and fight Toro to knock

him out.  After he is defeated, search his body to find 50 silvers.  

Check your health, and if necessary, drink a HEALING POTION and

a STAMINA POTION.  Now click on the gate a few times until it

opens (whatever you do, don‘t use the bell!), then enter the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a

rug in between them.  Don’t step on the rug, because it is a trap.  

SAVE YOUR GAME HERE.  You may want to slow down your speed

here.  Walk to the right slightly, and look at the rope to see it’s a trip-

rope.  Those brigands don’t make things easy, do they?  Step over the

rope to reach the edge of the pit.  There are 2 bridges here.  Cross

over the bridge on the right (the one with the note).  There is another

trip-rope here, between the sacks and the barrels, so make sure you

look at the rope to see that it‘s another trip-rope, then step over the

rope.  Open the door to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another

tricky bit, and it’s easy to die here.  You’ve reached the main hall now.

Close the door at bottom of screen (the door you entered through) to

prevent anyone else from entering through this door.  Now walk up

to door on the right, with the chair near it.  Notice the brigands at the

main door at the bottom.  They notice the door is closed.  As soon as

they start to leave (not before), move the chair to block door on the

right, and stop them from coming in that way.  The only entrance left,

is the one on the left.  Three brigands will enter from the left, and

they walk behind the table to get to you.  As soon as the first one is

behind the table, push the candelabra to the right of the large table

(next to where you are now) to stop them from reaching you.  Now

quickly walk in front of the table, and after the last brigand has
passed the chair on the left, climb up onto the table and click on the

rope holding the lantern up on the ceiling.  The ceiling lantern will fall

onto the 3 brigands, trapping them.  Now open door at the back wall,

and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man

you see here is equally strange.  He’s the brigand warlock that you

read about on the Quest Board.  But he’s really Yorick, the jester.  Talk

to Yorick and ask about everything.  Yorick will realise that you are a

friend, not foe.  Now make your way to door on the right and enter

through it.  You’ll end up on the left, above the blue box.  Very

confusing!  Pull that chain in front of you to open door at the top

right.  Quickly head back the way you came, and walk up through the

newly-opened door.  You find yourself in front of the blue door at top

left now.  Click on the blue door, and quickly step away before the

door flattens you.  There’s another door behind the blue door, so

again, click on the blue door to open it.  Walk through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  

In case you haven’t figured it out yet, the brigand leader is really Elsa,

who has been enchanted.  So DON’T fight her!  Use the DISPEL

POTION on Elsa to break the enchantment.  Elsa will finally

remember who she really is.  Elsa and Yorick are extremely grateful

to you.  They return to the castle using Elsa’s amulet, but you have to

get out of here yourself.  You don’t have much time now, before the

brigands break in.  Walk over to the desk, and get the HEALING

POTIONS and the MAGIC MIRROR.  Now quickly leave the room

through the passage on the right.  You find yourself back outside

the Antwerp’s cave again.  

 

Now you still have one more thing to do, before returning to the

castle.  


DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And

you have a personal score to settle with her, for turning you into a

frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  Bonehead

lowers the gate for you.  Talk to the chicken hut twice, and tell it the

rhyme - HUT OF BROWN, then enter the hut.  

 

As soon as you can, use your MAGIC MIRROR on Baba-Baby.  When

she tries to turn you back into a frog, the spell is reflected back onto

her, and she’s hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s

children returned, Spielburg is now free from the curse.  And you are a

true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the

magic carpet, to adventures unknown.  

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