QUEST FOR GLORY IV: SHADOWS OF DARKNESS
WALKTHROUGH - FIGHTER (PART 3)
This walkthrough was written by Frodo for The Hero's Glory
BABA YAGA
SAVE YOUR GAME HERE. Time to make some ELDERBERRY PIE.
Put BONES (you got them from one of the Wraith mounds) in the
giant pestle & mortar, then use the pestle & mortar to grind them up.
Use an EMPTY FLASK to get the POWDERED BONEMEAL from the
mortar. Now in your Inventory window, place GRUE GOO,
POWDERED BONEMEAL, and ELDERBERRIES into the PIE PAN.
Now you need to bake the pie. SAVE YOUR GAME HERE. Show the
uncooked PIE to Bonehead, then show it to the group of skulls. They
will cook the pie with a laser. Now enter Baba Yaga’s hut. She turns
you into… something! Not very nice, is she? Anyway, she changes
you back when she remembers about the ELDERBERRY PIE. Now
give her the cooked ELDERBERRY PIE. As soon as you’re able, use
Talk Icon on yourself, and again, Tell About Gnome’s Humour - she
gives you a GOOD HUMOUR BAR to give to the gnome.
Leave Baba’s area.
FOREST
Let’s head back to town, to give Punny Bones his reward. Head up
twice, left 4 times, up twice, left once, and up to the town.
TOWN
Make your way to the Inn, and enter.
TOWN - INN
Climb up stairs, and enter Punny Bones’s room at end of the hall.
Give him the GOOD HUMOUR BAR. He’s delighted to have his
humour back - he plans to do one more show, and then leave town.
Talk to him and work through all the topics. When you’re ready, leave
his room. As you do so, he tells you the Ultimate Joke. Now leave the
Inn.
TOWN
Walk down twice to the Town Gates, and SAVE YOUR GAME HERE.
FOREST
Let’s go and see the Leshy again. Go down twice, then right 3 times.
FOREST - LESHY
Search the bushes to find Leshy. His next riddle about a killer bush
with attitude. Use Talk Icon on yourself and Guess Elderberry Bush.
Leave the area, then immediately return.
Search the bushes to find Leshy. His last riddle was about a killer
bush with attitude. Use Talk Icon on yourself and Guess Elderberry
Bush.
He’s only got one more riddle left. Leave the area, then return.
Search the bushes to find Leshy. His last riddle is about the Heart
Scroll. Use Talk Icon on yourself and Guess Wraith.
FOREST
Let’s concentrate on finding the remaining RITUALS now. From the
Leshy bushes, go right once, down twice, right once, and down twice.
Use Talk Icon on yourself and Say Magic Phrase.
BABA YAGA
Yes, you’re at Baba Yaga’s place again. She has one of the Rituals.
Enter her hut again.
Baba, the charming soul that she is, freezes you as soon as you enter.
Give her a FLASK OF GRUE GOO. Now use Talk Icon on yourself and
Ask For Dark One Ritual. You now have the BREATH RITUAL, so
leave her hut, then walk up to leave her area.
FOREST
Let’s go and get the next Ritual. Walk up twice, then left 4 times, to
the end. Continue up once, left twice, and down to the bottom, so
you’re back in the swamp area.
SWAMP
SAVE YOUR GAME HERE. Check the time, and wait here until
evening. The Will O Wisps come out when it’s dark - you may have to
leave the screen, then return. Place some CANDY on the ground to
lure them close to you, then catch them with an EMPTY FLASK. Now
go right one screen.
Remember the Squid Stone? One of the Rituals is hidden here. Hold
the WILL O WISPS up to the Squid Stone, and some hidden runes
will be revealed. Use DARK ONE SIGN on the Squid Stone, and spell
out the name ‘Avoozl’. Make sure you click on each letter until it
turns red. If you’ve done it correctly, a hidden compartment will
open, and you automatically take the SCROLL from it. You now have
the SENSE RITUAL.
Now walk left, and SAVE YOUR GAME HERE. Walk left, into the
swamp. Continue left, making sure to avoid those grasping hands,
until you reach the Mad Monk’s Tomb.
MAD MONK’S TOMB
There are 2 Chenovys here. Rush up to them and kill them.
Afterwards, SAVE YOUR GAME HERE.
Look at the tombstone, and place DARK ONE SIGN in the tomb-
stone. The symbols here represent the Rituals, and you have to click
on them in the correct order. Start with the Mouth symbol at top
right, then work your way clockwise, clicking on each symbol. If done
correctly, you’ll find the BONE RITUAL. SAVE YOUR GAME HERE.
Head right back through the swamp, still avoiding those grasping
hands, until you reach the shore. Place the flask of WILL O WISPS on
the swamp shore to release them.
Now walk up, so you’ve left the swamp behind.
RITUAL LOCATION SUMMARY
This is where all 5 Rituals can be found.
Blood Ritual - Cask in basement of the Monastery.
Heart Ritual - Wraith mound
Breath Ritual - Baba Yaga, after she has Elderberry Pie.
Sense Ritual - Squid Stone in the swamp.
Bone Ritual - Mad Monk’s tomb in the swamp.
FOREST
It’s very late now, and you’re tired. Go up 3 times, right 3 times, down
twice, right once, and up once.
ERANA’S GARDEN
Sleep Until Morning. You had another weird dream through the
night. When you’re ready, leave the Garden.
FOREST
Walk left twice, up twice, left once, and up to the top.
TOWN
Make your way to the Inn, and enter.
TOWN - INN
Enter the Inn, sit down at the table, and have some breakfast. Talk
with the Innkeeper and his wife if you like, but they have nothing new
to say. Yuri & Bella are such nice people - if only you could find their
missing daughter for them. When you’re ready, leave the Inn.
Walk down twice, so you are outside the Town Gates, and SAVE
YOUR GAME HERE.
FOREST
Head down twice, right twice, and up once to the graveyard.
GRAVEYARD
Look at the Borgov family crypt. It’s quite imposing, isn’t it? Igor
gave you the KEY for this after you rescued him, so use KEY in the
crypt door to enter it.
Have a look around the crypt. Now if you remember, there should be
a secret passage leading through this crypt into Castle Borgov. But
where is it?
Look at the Borgov crest on the floor. Notice the different colour
strips on the left of the crest. Now there’s a big clue in the name.
Press the coloured strips in the following order.
B - Blue (5)
O - Orange (2)
R - Red (1)
G - Green(4)
O - Orange (2)
V - Violet (6)
If you’ve done this correctly, a secret compartment opens up, and you
gain another KEY. Use KEY to unlock Bas Relief on the right.
CASTLE BORGOV
You’ve done it! You’re inside the castle! SAVE YOUR GAME HERE.
Now the castle is rather complicated, with lots of secret passages,
and stairways leading up and down, making it very tricky to make a
map. But here’s how you get through it.
Walk right 3 times.
Defeat the Badders and climb up the stairs.
Go through door at top of the stairs.
Click on crest at top of the bookcase.
Walk through newly-revealed passage.
You’ve reached the pink bedroom. Go through door on right.
Climb up the stairs.
Go through door at top of stairs.
In the room with pink curtains, go through door on the left.
Go up another set of stairs.
Try to go through door at top of stairs.
There’s a monster here that won’t let you into the room. Check the
time, and wait until it’s evening.
Open door at top of the stairs again. This time, the monster won‘t
slam the door on you. A little girl is here, and she called the monster
‘Toby’. The girl looks like a vamp. Talk to the little girl and work
through all the topics. She tells you her name is Tanya. Could this be
the Innkeeper’s lost child? Talk to Toby and work through all the
topics. Give Tanya the DOLL. Use Talk Icon on yourself and work
through all the topics (except Goodbye). Make sure to tell them
about Erana’s Staff. Toby demands that you take them to the staff.
TOWN
You, Toby, and Tanya travel back to town, and stand around Erana’s
Staff. Toby understands the sacrifice, and he’s willing to give his life
so that Tanya may become a human child again. His nods, and his
‘Uh-huh’ grunts are heartbreaking! The sacrifice is complete - Tanya
is human again. Toby proved how much he loves Tanya. *sniff* You
take Tanya home to her parents.
TOWN - INN
The next morning, you awake in the inn, and ERANA’S STAFF is in
your possession. Leave your room and go downstairs.
The Innkeeper thanks you for returning Tanya. Talk to Tanya and
work through all the topics. Talk to the Innkeeper and work through
all the topics. Use Talk Icon on yourself and work through all the
topics. Sit down at the table to get some breakfast. When Bella
appears, talk to her and work through all the topics. When you’re
ready, stand up, and leave the Inn.
Walk down twice, so you are outside the Town Gates, and SAVE
YOUR GAME HERE.
FOREST
Let’s get another reading from Magda. Head down twice, right 4
times, up 3 times, right once, then up to the Gypsy Camp.
GYPSY CAMP
Enter Magda’s caravan. Talk to her and work through all the topics.
Talk to Davy and work through the topics. Use your MONEY POUCH
on Magda to get a reading. Use Talk Icon on yourself and Tell About
Child, then Say Goodbye. When you’re ready, leave the Gypsy Camp.
FOREST
Check the time. Do whatever you like for the rest of the day. When
it’s evening, return to the Inn in town.
TOWN - INN
Enter the Inn. The gnome should still be here - sit down at the table
to watch his last performance. Talk to Punny Bones and work
through the topics. Talk to the Innkeeper and work through the
topics. Talk to 3 men at the back table and work through the topics.
When you’re ready, go up to your room.
Immediately leave your room again. Punny Bones has left now. Sit
down at the table to get some supper. When Bella arrives, talk to her
and work through all the topics. After supper, go back up to your
room.
Click on your bed, and Sleep Until Morning.
When you wake the next morning, a NOTE has been left at the end
of your bed. Take the NOTE to read it. It’s a note from Katrina,
asking you to meet her at the Castle Gates this evening.
Leave your room, and climb downstairs. Sit at the table to get your
breakfast. After breakfast, leave the Inn.
FOREST
Walk down twice, so you are outside the Town Gates, and SAVE
YOUR GAME HERE. Check the time and do whatever you want until
evening. When evening arrives, make your way to the Castle Gates.
CASTLE BORGOV
Uh-oh! Your old pal Ad Avis is here! It was really him that sent the
note asking you to meet here. He’s now a vamp, and he’s under the
Dark Master’s control, which he’s not too happy about! He captures
you, takes you to the Castle Dungeon, and chains you up. He casts a
sleep spell on you, and you don’t wake up until the next morning.
You HAVE to escape from this dungeon! Luckily you’re a strong
fighter - simply click on yourself to break the chains. Take the STAKE
and take the HAMMER that Ad Avis left next to you. Click on the
door twice to hear the goons talking outside. So there’s a secret
passage in here? Let’s find it! SAVE YOUR GAME HERE. Click on the
Iron Maiden to open it, then step inside.
Wow, you find yourself in a bedroom. A very large, luxurious bed-
room. Have a look around if you want. Look at the coffin, then open
the coffin. It’s… it’s… KATRINA!!! Quickly, before she wakes, Kiss
Katrina.
She’s not very happy, and chains you up in the dungeon again. Talk to
her and work though all the topics. Now use Talk Icon on yourself
and say whatever you like. Whatever you say, it will end the same
way - she’ll force you to help her find the Five Rituals. Use Talk Icon
on yourself and Agree To Help. You have 3 days to return with the
Rituals. Then she teleports you outside the Castle Gates.
Since you already have all 5 Rituals, simply leave, then return. The
gate is open, so head on up to the castle. Katrina takes you to the
Dark One Caves, so that you can perform the Rituals and summon the
Dark One to cast Eternal Night. *gulp*
DARK ONE CAVES
SAVE YOUR GAME HERE. You’re in the cave with the tentacled
beast. Use ROPE AND GRAPNEL to climb down into the pit. Attack
him and defeat him, then take the BOOK that was next to him. The
Book was the diary of the last Boyar, and contained the Essence
Ritual. You memorise it to heart. Use ROPE AND GRAPNEL to climb
up again. Click on the rope, and Cross Hand-Over-Hand, as you did
before. Go right into the next cave.
This is the cave with 4 doors. The door on the right is pulsating - click
on that door to enter.
You’re back in the Bone Chamber. SAVE YOUR GAME HERE. The
Dark One Altar is on the right, with a torch holder on each side of it.
Use your TORCH to light altar-torch on the left, then replace YOUR
TORCH in sconce on the right of the altar. Use DARK ONE SIGN in
the altar, then use BONE RITUAL on the altar. Dang! The bones
have formed a cage around you, trapping you inside. But don’t worry.
You’re a strong fighter, simply click on the bone cage, then Break
Cage. You’re free! Take the TORCH again, and leave the cave.
The door on the left is pulsating - click on that door to enter.
You’re in the Blood Chamber. Walk down to bottom of the path.
Click on the ledge above you to climb up onto it. Walk up to altar on
the right. Use BLOOD RITUAL on the altar. An acidic liquid starts
flooding the cave. Use ROPE AND GRAPNEL on the ledge above you
to climb up. Now push the rock down into the pool below. This cuts
the flow of the liquid off. Climb back down to the ledge below, then
work your way down to the left side of the lower pool. Click on the
ledge below to climb down. Make your way out of the cave again.
The top-left door is pulsating. Click on that door to enter.
You’re in the Breath Chamber. SAVE YOUR GAME HERE. Walk over
to the altar on the left, and use BREATH RITUAL on the altar. Now
this bit is kinda tricky, and it’s hard to make out. There are 6
tentacles on the altar on the altar, and they have to be blown in the
correct order. Blow the tentacles as so, SAVING your game between
each blow.
Bottom Right
Bottom Left
Bottom Middle
Top Middle
If you did it correctly, a door will open, and a strong wind will pulsate
through the cave. SAVE YOUR GAME HERE. Walk back towards the
right of the cave. As you do so, you’ll get sucked in by the wind. Grab
onto the flapping tendril on the floor, roughly half-way up the path -
it will ‘flip’ you over to the right side of the path. Good! Now leave
the cave.
The top-right door is pulsating. Click on it to enter.
You’re in the Sense Chamber. You can’t see anything, feel anything,
hear anything, or smell anything. Work your way to the lower-left,
then upper-left, then upper-right of the cave. Gradually, your senses
return. When you reach the top-right, you’re at the Altar. Use SENSE
RITUAL on the altar. The dendrites are now activated, and pulsating
with electricity. You have to find a safe way out of there. SAVE
YOUR GAME HERE. Walk along the top platform, until you’re
standing underneath a giant slingshot (roughly halfway along). Use
ROPE AND GRAPNEL on the slingshot to swing across the large gap.
Now simply walk down, and out the cave.
All that’s left now is the Heart Ritual. This is the giant altar in middle
of the room. SAVE YOUR GAME HERE. Use HEART RITUAL on the
stone altar, then click on the stone altar to climb up.
Katrina and Ad Avis are here. You begin the Ritual to summon
Avoozl. As soon as you are able, SAVE YOUR GAME HERE. Now all
hell begins to break loose. Ad Avis blasts the platform you are
standing on, leaving you hanging on for dear life. Katrina doesn’t
approve of this (she’s become quite fond of you), and attacks Ad
Avis. Unfortunately, this is her downfall! By attacking Ad Avis, she
has broken the bonds that control him, allowing him to do as he
pleases. He attacks her. She retaliates and attacks him. Both of
them throw some spells at each other. Then Ad Avis turns his
attention to you, and tries to kill you with a spell. Katrina jumps in
front of the spell to save you - but it kills her instead. You finally
manage to pull yourself back up onto the platform. You HAVE to
stop Ad Avis, once and for all! Use ERANA’S STAFF - it transforms
into a spear. Ad Avis taunts you, saying that you can’t just throw the
spear at him, cos he’ll knock it aside. Okay, let’s try something more
devious. Use Talk Icon on yourself and Tell Ultimate Joke. This
distracts Ad Avis, and he can’t stop himself from laughing. Now
throw SPEAR \ ERANA’S STAFF at him. The STAFF returns to you,
asking you to free Erana. It seems poor Erana was trapped by the
Dark One, and cursed to spend eternity in darkness and torment. Use
ERANA’S STAFF on the glowing crystal to free her spirit, allowing her
to finally pass on to the afterlife. She drives Ad Avis back to the
darkness, where he belongs.
Thanks to you, the Shadows Of Darkness have been driven from
Mordavia. Now sit back and enjoy the Hero’s Ceremony.
Congratulations - you proved yourself a hero once again.