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QUEST FOR GLORY V: DRAGON FIRE

WALKTHROUGH - FIGHTER (PART 3)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

 

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4.  RITE OF DESTINY

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces

the next Rite - The Rite Of Destiny.  You must travel to the Island Of

Delos, seek out the Sybil to learn your destiny.  You must return with

proof that you have spoken to the Oracle.  

 

After you are escorted from the Hall Of Kings, look at the Notice

Board and read all the new notices.  Now head downstairs to the

Main Square.  

 

Go to Wolfie’s stall and talk to Wolfie about everything.  If you have

not already done so, buy BALLOON PAINTING from Wolfie.  

 

Go to the bank, enter the bank, and talk to the Banker.  Make A

Transaction, and deposit roughly 3000 into your account, making

sure you still have enough money to buy supplies.  Now leave the

bank.  

 

Go to the Magic Shop and enter it.  Talk to Shakra about everything.  

He tells you that Delos is too far to get there by boat or wings, so

you’ll need to find another way.  Leave the Magic Shop.  

 

Talk to Marrak at the Fruit Stall.  Show him the BALLOON

PAINTING.  You explain to him that you’re trying to make a HOT AIR

BALLOON, and that you need a BRAZIER to use as a heat source for

the BALLOON.  He agrees to sell you his spare BRAZIER.  

 

Go  to the Apothecary.  Salim and Julanar tell you that something

has happened to Erasmus - he’s been drugged, and no-one can wake

him.  Talk to Julanar about everything.  When you say Goodbye to

her, she gives you some MAGIC SEEDS.  Talk to Salim about every-

thing.  Give the HYDRA SCALES you got from the last Rite, to Salim.  

Now leave the Apothecary.  

 

Make your way to the Famous Adventure’s place.  Talk to Famous

Adventurer about everything, and take a mental note of the poem he

tells you.  When you’re ready, leave Famous Adventurer.  

 

Head along to the Adventurer’s Guild.  Look at Notice Board and read

the new notices.  Talk to Toro about everything.  Talk to Elsa about

everything.  Leave the Adventurer’s Guild.  

 

Return to Gnome Ann’s Inn.

 


GNOME ANN’S INN

Show BALLOON PAINTING to Gnome Ann, then give her the spare

SHEET you got from your bedroom.  She agrees to sew it into a

balloon-shape, and tells you it will be ready tomorrow.  Now talk to

Ann, and Tell About Wolfie.  If Wolfie could paint her Inn, it would be

more appealing to potential customers.  Give MAGIC SEEDS to

Gnome Ann, and tell her they are fast-growing SEEDS.  Now leave

the Inn.  

 


SILMARIA

 

Do what you like for the rest of the day.  When it’s evening, return to

Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Sit down at the table, and Gnome Ann will bring a meal out for you.  

Now go on up to your room.  

 

Lie down in the bed and Sleep Until Morning.  The next morning,

leave your room and go back downstairs.  

 

Gnome Ann gives you back the SEWN SHEET you gave her

yesterday.  Sit down at the table and Gnome Ann will bring your

breakfast.  Now leave the Inn.   


SILMARIA

Make sure you have at least 7 AMPHORAS of HIPPOCRENE WATER.

If you don’t, buy some more AMPHORAS from Wolfie, then head up

to Pegasus Peaks at top of the map to fill them with HIPPOCRENE

WATER.  

 

Make your way to Science Island, using the Gondola to get across to

the island.  

 


SCIENCE ISLAND

Enter the lab and talk to whichever scientist is there about every-

thing.  Now go up the lift to the First Floor, where Gort is, then head

out through the Exit which is slightly to the left.  

 

You’re outside, on a crane platform.  SAVE YOUR GAME HERE.  

There is a gondola below you that you have to get out of the water -

this is the base for your hot air balloon.  Look at the nearby monitor,

and change the settings as so:  

 


Crane Extension  -  100
Crane Rotation  -  55
Claw Position  -  Closed
RUN

The crane picks up the gondola and places it on the platform beside

you.  Use SEWN SHEET, ROPE, GOO, BRAZIER, and TINDERBOX on

the gondola.  SUCCESS!  Your hot air balloon is flying!  

 

Guide your HOT AIR BALLOON North-West, until you reach Delos.  

 


DELOS

Once you reach Delos, simply click on the HOT AIR BALLOON to

land.  

 

There are 2 icons on this island.  Click on the lower icon to visit the

Dryads.  Give some HIPPOCRENE WATER to each of the 7 Dryads.  

Wait a few moments, and they’ll sing to you.  You get so caught up in

the moment, you start dancing!  When the song is over, leave the

Dryads.  

 

Now go to the top icon to see the Sybil.  SAVE YOUR GAME HERE.  A

stone statue of the Sibyl stands in her temple.  Walk right to the

pool, and see the BLACK LOTUS floating in the pool.  There is a

toppled pillar in front of the pool.  Click on the pillar to read the

inscription - this is very important, otherwise you won’t be able to

complete the next Rite.  Now take BLACK LOTUS from the pool,

then throw a DRACHMA into the pool.  This wakes up the Sibyl, and

she tells you your destiny.  Sounds kinda scary!  Anyway, she leaves a

PROOF OF DESTINY disc on the floor - take it.  Now leave the Sibyl.  

 

Now you have to return to Silmaria, but DON’T use the MYSTIC

MAGNETS this time.  Click on the HOT AIR BALLOON, and fly South-

East back to Silmaria.  

 


SILMARIA

It’s probably pretty late by now, so return to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Head up to your room, lie on the bed, and Sleep Until Morning.  The

next morning, leave your room and head back downstairs.  

 

As soon as you leave your room… WOW!  What a difference!  The

place has been painted, and it’s nice and bright and colourful!  Wolfie

is sitting here - talk to him about everything.  Talk to Gnome Ann

about everything.  Now sit down at the table, and she’ll bring your

breakfast for you.  When you’re ready, leave the Inn.  

 


SILMARIA

Head up to the Main Square.  Wolfie’s back in his stall, so talk to him

about everything.  

 

Go along to the Apothecary.  Talk to Julanar about everything and

talk to Salim about everything.  Give the BLACK LOTUS to Salim -

he’ll be able to use this to make an antidote to the Assassin’s poison.

Leave the Apothecary.  

 

Make your way up to the Hall Of Kings and give PROOF OF DESTINY

to the guards at the gate.  

 

Logos declares the Rite Of Destiny ended, with you, Hero, as the

winner.  

 

You are given a chance to rest, before the next Rite starts.  

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5.  RITE OF COURAGE

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces

the next Rite - The Rite Of Courage.  You must enter Hades, face the

Guardian Cerberus, and return with WATER FROM THE RIVER STYX.  

This will prove your courage.  

 

After you are escorted from the Hall Of Kings, look at the Notice

Board and read all the new notices.  Now head downstairs to the

Main Square.  

 

Talk to Wolfie about everything.  

 

Make your way back to Gnome Ann’s Inn.  


GNOME ANN’S INN

Talk to Gnome Ann.  She starts complaining about your girlfriend.  

Wait… GIRLFRIEND?  What girlfriend?  Head on up to your room.  

 

There’s a big CHOCOLATE BOX on the chair for you.  Why would

anyone leave chocolate for you?  Pick up the CHOCOLATE BOX, but

whatever you do, DON’T eat it.   Now leave your room and leave the

Inn.  

 


SILMARIA

Head down to Pholus’s Weapons Stall and talk to Pholus about

everything.  

 

Continue along to the Famous Adventurer’s place.  Talk to him about

everything - he gives you a hint as to how to get into Hades.  Now

leave the Famous Adventurer.  

 

Make your way up to Wolfie’s stall, and talk to him about every-

thing.  Now talk to him again and Purchase Something.  Buy 2 empty

AMPHORAS from him - you’re going to need them when you’re in

Hades.  

 

Do what you like for the rest of the day, but keep an eye on the time.  

When it’s evening, return to Gnome Ann’s Inn.  


GNOME ANN’S INN

Sit down at the table and Ann will bring a meal for you.  Now climb

up the stairs to your room.  

 

Lie down in the bed and Sleep Until Morning.  Next morning, leave

your room and go back downstairs.  

 

Sit down at the table so that Ann can bring your breakfast.  Now

leave the Inn.  

 


SILMARIA

Make your way up to the Apothecary.  Salim tells you that thanks to

the BLACK LOTUS you gave him, he was able to find an antidote for

the Assassin’s Poison.  He replaces your old POISON CURE PILLS

with his new POISON CURE PILLS.  Talk to Julanar about everything.  

Talk to Salim about everything.  Give the CHOCOLATE BOX from your

room to Salim, and he‘ll agree to see what he can find out about

them.  Now buy 30 each of POISON CURE PILLS (yes, as well as the

ones you already have), STAMINA PILLS, and HEALING PILLS.  

When you’re ready, leave the Apothecary.  

 

Head back towards Gnome Ann’s Inn, but don’t enter it.  Instead, go

through the portcullis gate.  Make sure you’re equipped with

SWORD, SHEILD, HELM, and ARMOUR.  SAVE YOUR GAME HERE,

then head out into the Wilderness.  

 

 

 


WILDERNESS

Head North-West, and go to the Dragon Pillar Icon that has a skull (a

little bit past Tinos).  This is the Gateway to Hades.  

 


GATEWAY TO HADES

Look at the dead guard next to the broken Dragon Pillar.  Because he

was killed so violently, his blood is tainting the water here.  Use an

AMPHORA to get some of the tainted water.  Now follow the stream

left, until it enters the mountain.  Use your AMPHORA WITH

TAINTED WATER in the stream here, and you’ll recite a verse.  If you

haven’t read the verse in the Oracle’s Temple at Delos, this won’t

work.  When you recite the verse, you’ll hear a crash of thunder, and

the Gates to Hades will be revealed.  SAVE YOUR GAME HERE, then

try to enter Hades.  As you approach the Gates, the Guardian

Cerberus will appear.  Wow, he is big!  And he’s mean!!  And he won’t

let you into Hades!!!  Talk to Cerberus about everything.  Each of the

3 heads asks for a bribe, but don’t give them anything.  You’re a big,

tough fighter - just fight him and defeat him.  You have to do this 3

times, since he has 3 heads.  When Cerberus has given up, heal

yourself with HEALING PILLS and STAMINA PILLS.  Now go

through the gates into Hades.  

 


HADES

SAVE YOUR GAME HERE.  You can fight the skeletons and other

creatures if you wish, but there’s so many of them, you may prefer to

just run.  Head right, and continue right, until you reach a dead-end,

with a path far below you.  Jump down (it’s a big jump, but you can

make it), then head through the arch on the right.  

 

Run left through the giant dragon’s skeleton, and exit through it’s

mouth into the next area.  

 

SAVE YOUR GAME HERE.  This is where you’ll find the River Hades.  

Run right down the bottom of the screen, and use an AMPHORA on

the edge of the whirlpool to collect LETHE WATER.  Continue right

until the path ends (the path is hard to see, but it‘s there), and use

an AMPHORA on the river to collect STYX WATER.  

 

Now you have both WATERS, retrace your steps, so you’re on the far

side of the River Hades.  Now run right again until you see the Hall Of

Hades.  

 

Make sure your Health and Stamina are at maximum, and SAVE

YOUR GAME HERE.  Enter into the Hall Of Hades.  The Guardian Of

The Dead stops you from entering, and tells you about two souls in

pain that are connected to you - the good fairy Erana, and the dark

Vampire Katrina.  He gives you the chance to end the suffering of one

of them by restoring her to life (or you can choose to save neither,

but I don’t recommend that).  Unfortunately, you can only save one -

the other soul will be condemned to oblivion!  After you choose, you

are told there is a price - give your life for hers.  Choose to Pay The

Price.  You will be killed.  But you will be brought back to life, but with

only half of your Health and Stamina.  Now, time to get out of here.  

Run left, and continue left, until you reach the mouth of the giant

dragon skeleton again.  

 

Run right through the dragon skeleton, until you see the archway.  

Run through the archway.  

 

Run right until you see another archway - this is the Main Entrance,

so run through it.  

 


GATEWAY TO HADES

You’ve escaped from Hades.  The gate closes behind you, leaving no

trace of it ever being there.  

 

Leave the area and go back out to the Wilderness.  

 

 

 


WILDERNESS

Start heading back towards Silmaria, but don’t enter Silmaria.  Your

Hot Air Balloon should be parked nearby.  Click on it to enter, and

start flying.  Now, where you go next depends on who you saved in

Hades.  


-  SAVED ERANA

If you saved Erana, fly North-East towards Lymnos.  When you reach

Lymnos, simply click on the Hot Air Balloon to land it.  Click on the

Erana’s Retreat Icon to enter that area.  Walk left a little bit, and

Erana will appear.  Talk to her about everything.  Walk left a little bit

more, so you see the Fountain.  Click on the Fountain, and Drink

From The Fountain to replenish your energy.  Now leave Erana’s

Retreat, and head back into the Wilderness.  

 

 

-  SAVED KATRINA

If you saved Katrina, fly East towards Zante.  When you reach Zante,

simply click on the Hot Air Balloon to land it.  Click on the Katrina’s

Retreat Icon to enter that area.  Walk left a little bit, click on the

door, and Knock On The Door.  Katrina will appear, and she‘s been

restored to human - not Vampire.  Talk to her about everything.  Now

leave Katrina’s Retreat, and head back into the Wilderness.  

 

 

WILDERNESS

Click on the Hot Air Balloon to start flying, and fly back to Silmaria.  

Land the Balloon near Silmaria, then click on Silmaria to enter the

town again.  

 


SILMARIA

Check the time - it’s probably really late now, so use MYSTIC

MAGNETS to return to your room at Gnome Ann’s Inn.  


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  When morning arrives,

leave your room. 

 

Head downstairs and sit at the table so that Gnome Ann can bring

your breakfast.  After breakfast, leave the Inn.  

 


SILMARIA

Make your way up to the Apothecary in the Main Square.  Talk to

Julanar about everything.  Talk to Salim about everything.  You learn

that the BOX OF CHOCOLATES you gave to Salim contained a very

strange drug he’d never seen before, and it left victims in a state of

‘Restless Sleep’.  Give the LETHE WATER to Salim, so he can start

working on a cure for Erasmus and Shakra.  Now leave the

Apothecary.  

 

Head up to the Hall Of Kings and give STYX WATER to the guards at

the gate.  

 

Logos declares the Rite Of Courage ended, with you, Hero, as the

winner.  

 

You are given a chance to rest, before the next Rite starts.  

Click Here For Part 4
 

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