QUEST FOR GLORY IV: SHADOWS OF DARKNESS
WALKTHROUGH - MAGIC USER (PART 1)
This walkthrough was written by Frodo for The Hero's Glory
 
 
 
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DARK ONE CAVES
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You begin your adventures in the dark, gloomy, Dark One Caves.
First thing’s first. You have to find a way out of here, and figure out
where you are. Look around the room - what an eerie room! There is
a corpse next to your feet - search the corpse to find a DAGGER and
some COINS. Walk up to centre of the room, and search the corpse
to find FLINT. There is another corpse right next to it, so search it to
find some COINS. Look at altar on the right, and search the altar to
find a TORCH. In your Inventory, use FLINT to light the TORCH. Now
you can see where you are going. Look at door at top-left of the
room, and open it - you automatically force it open with your
DAGGER.
You find yourself in another cave. This one has 4 doors (one of which
you just came through, and a huge altar in the middle. Have a look
round the room. Take PIECE OF CLOTH from warrior in the bottom
right corner. Now walk down towards the exit. You may be attacked
by some Badders - a bat \ spider mutant. You can either fight them
manually (set the game style to Arcade) or if you’re not so good with
the battles, you can set the game to fight your battles for you auto-
matically (set the game style to Strategy). Either way, the Badders
are quickly dealt with. Now walk down through the exit.
You’re in another cave, with a rope bridge stretching across a deep
chasm. Have a look around the room, and look at the rope bridge.
You need to find a way across. Use PIECE OF CLOTH on yourself,
then cast LEVITATE, and the wind will carry you across. The
tentacled beast below tries to attack you, but his tentacles aren‘t
long enough. Leave this cave by the top-left exit.
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SWAMP
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You finally made it out of those gloomy caves! You’re on the edge of
a swamp now, and are greeted by a woman named Katrina. She tells
you that this is the land of Mordavia. Well, at least you know where
you are now. Look at the archway, and take the DARK ONE SIGN.
Now walk left to the next screen.
SAVE YOUR GAME HERE, then walk \ slide down the slippy path.
Look at BONSAI BUSH in the bottom-right corner. It looks very out
of place there. You can’t do anything else here at the moment, but
keep that BONSAI BUSH in mind, for later on. Walk left to the next
screen.
This place gives you the chills! Skeletel hands reach up from the
swamp, as though wanting to pull you down under. The Will-O-
Wisps are very pretty though. Continue up to the next screen.
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FOREST
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You’ve left the swamp behind, and find yourself on the edge of the
forest. The forest is huge, and it’s easy to get lost. As well as that,
it’s dark, and you’re hungry.
Head up 5 times, until you reach the top of the forest. Now go right
once, and up once. You’ve reached the Town Gates.
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TOWN
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Outside the town gates, take some CORN from the stacks on the
right. Take some COINS from old tree stump on the left. Continue
up through the gates.
A huge boulder sits proud in the centre of the town. This boulder
houses Erana’s Staff, and it’s surrounded by beautiful flowers. Try to
take the STAFF, and hear a voice talking about ‘sacrifice’. Take some
FLOWERS from the boulder. Walk up left side of the boulder,
towards the buildings.
The Burgomeister greets you. Or rather, he makes it clear he‘s not
fond of strangers! He’s not very friendly, but don’t let him scare you.
Talk to him and work through all the topics. Now use Talk Icon on
yourself, and Greet Burgomesiter, then Tell About Yourself, then Say
Goodbye. Now enter the Burgomeister’s Office.
Inside the office, have a look around, and take note of the jail cell.
Talk to Burgomeister again and work through all the topics. When
you ask about the Adventurer’s Guild, he gives you the KEY for it.
Now use Talk Icon on yourself and Greet Burgomeister (again) and
Tell About Your Adventures. Finally, Say Goodbye. Now leave his
office.
Enter the General Store. Olga, the shopkeeper already knows of your
arrival. She seems to know everything that goes on in this town.
Talk to her and work through all the topics. Notice how she mentions
her husband a few times. Now this is the General Store, thus this is
the place to buy supplies. Use your MONEY POUCH on Olga, and buy
TRAIL RATIONS (10 will do for now), GARLIC, CANDY (get 2 of
them), PIE PAN, and OIL. When you’re done, simply Exit the
Shopping Window. Now leave the General Store.
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TOWN - INN
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Enter the Inn. The Innkeeper greets you warmly, and welcomes you
to Hotel Mordavia. You automatically pay for room and board here,
and he gives you a KEY to your room. Talk to Yuri, the Innkeeper, and
work through all the topics. Now use Talk Icon on yourself, and Say
Hello, Introduce Yourself, and Tell About How You Got Here. Look at
the 3 townsmen sitting at the back table. Talk to them and work
through all the topics. Now sit down at the Innkeeper’s table to get a
good meal - it was very garlicy! When meal is over, stand up, and
leave the Inn.
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TOWN
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Walk up through arch on the left. A very imposing Monastery looms
over the area, but we‘ll deal with that later. Igor is busy carving
gravestones here. Talk to him, and work through all the topics. The
Adventurer’s Guild is also here - it’s the building on the left. Use KEY
on the Guild door to enter the building.
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TOWN - ADVENTURER’S GUILD
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The Adventurer’s Guild look like it’s been deserted for quite some
time. Look at Logbook on the desk. Click on the Logbook, and Read
Logbook then Sign Logbook. Look at the bookcase a few times to
see all the book on it. Search the bookcase, and Read Books, then
read each of the books. You get a lot of information about Mordavia
from these books, which will help you throughout the game. Now
use the Exercise \ Bucket contraption on the left, to build up your
strength. Rest for a while until your stamina is back at Maximum,
then use the Exercise machine again. Repeat this until the game
won’t let you do any more for today. That’s all you can do here for
now, so leave the Adventurer’s Guild.
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TOWN
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Outside the Adventurer’s Guild, walk right to the next screen. An old
man is walking back and forth here. Talk to him and work through all
the topics. You find out his name is Nikolai, and he’s searching for
someone called Anna. Unfortunately, you haven’t seen Anna, so you
can’t help him.
Look at Dr Cranium’s house on the right, and click on the door to
activate a Doorbell Puzzle. You have to repeat the bell sequence.
Don’t worry, if you get it wrong a few times, the game let’s you skip
past it.
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TOWN - DR CRANIUM’S HOUSE
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You’re in a big hallway inside Dr Cranium’s house. Open the doors on
the left and right for some amusing fun. When you open door on the
right, you get Antwerped (hee hee). But what IS that strange blue
creature that attacked you? Click on T.R.A.P. machine in middle of
the room. It will ask you a series of questions to help you identify it.
Answer like so.
IS IT ALIVE?
Yes
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IS IT FAST?
Yes
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IS IT VICIOUS?
No
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IS IT SILLY?
Yes
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YOU’RE TRYING TO CATCH A FLYING ARDVARK?
No
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YOU HAVE A CRAVING FOR CHOCOLATE MOOSE?
No
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YOU AREN’T LOOKING FOR AN ANTWERP, ARE YOU?
Yes
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YOU DON’T MEAN A FULL-SIZE ADULT ANTWERP?
No
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BABY BOUNCING ANTWERPS ARE AVACADO EATERS?
Yes
The T.R.A.P. machine identifies the creature as an Antwerp, and tells
you to feed it AVACADO. Now where are you going to get AVACADO
from? In your Inventory, look at your RATIONS to discover they are
avocado and garlic sandwiches. Bait the T.R.A.P. machine with a
RATION, then open door on the right again, to release a bunch of
baby Antwerps. Wait a few seconds, and one will be lured into the
machine.
You’ll also want to identify another creature - the creature that your
DARK ONE SIGN represents, which is also the creature above the
Monastery door. Click on the T.R.A.P. machine again to begin the
Question Process, and answer like so.
DO YOU WISH TO IDENTIFY ANOTHER ANIMAL?
Yes
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OKAY, LET’S GO. DOES IT HAVE LEGS?
Yes
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HMMM, DOES IT HAVE MORE THAN ONE LEG?
Yes
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DOES IT HAVE MORE THAN TWO LEGS?
Yes
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HMM, DOES IT HAVE MORE THAN THREE LEGS?
Yes
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DOES IT HAVE MORE THAN FOUR LEGS?
Yes
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THIS IS GETTING TRICKY. DOES IT HAVE MORE THAN FIVE LEGS?
Yes
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DOES IT HAVE EXACTLY SIX LEGS?
Yes
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DOES IT LOOK LIKE AN OCTOPUS AND A SQUID?
Yes
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HMM, HEXAPODS USUALLY EAT HEROES?
No
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WELL, A CLOVE OF GARLIC WILL DO?
No
So your DARK ONE sign is a Hexapod, and it likes to eat garlic. Good
to remember that!
Now open door on left again, and the baby Antwerp automatically
enters. You have to guide the Antwerp to the key. Rotate the maze,
avoiding the holes, until it reaches the KEY, then guide it to the Exit.
When you have the KEY, click on door on the back wall, and Unlock
Door. However, before you can actually unlock the door, you have to
recreate the keyhole. Move the puzzle squares around to recreate the
keyhole. Just click on a square, then click where you want it to go.
When you have the keyhole intact, click on the Inventory chest, and
use KEY in the keyhole.
Inside the lab, talk to Dr Cranium and work through all the topics. Dr
Cranium is willing to give you a HEALING POTION, however, he can’t
remember the formula. You must tell him what the formula is. You
can find the answers in the game manual, but for convenience, I’ve
added ‘Dr Cranium’s Formulas’ as a separate file. Simply give him the
5-symbol code. Go through the same process to get POISON CURE
POTION. Also make sure you ask for some EMPTY FLASKS (10
should be enough). Continue working through all the topics, until
you’ve asked about everything. Make sure you ask him about Magic -
he gives you a SCROLL which teaches you the GLIDE spell.
When conversation is over, leave the lab, and leave the house.
TOWN
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Back outside, talk to the old man again, and work through all the
topics to find out more about him and Anna. When conversation is
over, head down to the next screen.
You’re back at the boulder with Erana’s Staff. Walk down through
the town gates.
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FOREST
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SAVE YOUR GAME HERE. Now the forest has all sorts of monsters
roaming around in it. You can either fight them manually, or have the
game auto-fight them for you. Since you’re not a fighter by trade,
you don’t really have to worry about them.
Okay, back to the game. Walk down once more, so you can see the
town gates in the distance. Grab some ROCKS from the ground (do
this a few times), and take some FLOWERS from the tree. Now head
left twice and up once, to the Castle Gates.
Talk to Boris, the Gate Keeper, and work through all the topics. Wait
a minute… his name is Boris Stovich? Is he related to the shopkeeper,
Olga Stovich, by any chance?
Walk down once, right twice, and up twice, so you are back in
Mordavia Town.
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TOWN
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Return to the General Store, and enter it. Talk to Olga and ask about
her Husband. Now use Talk Icon on yourself, and Tell About Gate
Keeper. In case you haven’t guessed, Boris is her husband. Wouldn’t
it be nice if you could get the two of them talking again? Talk to her
again and ask about Husband again. She gives you a message to give
to Boris. When you’re ready, leave the shop.
Walk down twice, so you are outside the town.
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FOREST
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SAVE YOUR GAME HERE. Go down again, then head left twice, then
up to Boris the Gate Keeper.
Talk to Boris and ask about his Wife. Now use Talk Icon on yourself,
and Talk About Olga. Apparently, Boris left Olga a long time ago,
because he was tired of her complaining about him all the time. Let’s
go back and tell her why he left.
Walk down, right twice, and up twice, so you are back in the town.
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TOWN
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Go to the General Store again. Talk to her and ask about Husband.
Now use Talk Icon on yourself, and Talk About Boris. She retaliates
by saying he is lazy and he spent all his time at the Inn. It’s hard work
getting these two to talk to each other again.
Leave the shop, and head down twice, so you are outside the Town
Gates.
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FOREST
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Go down once, left twice, and up to the Castle Gates. Talk to Boris
and ask about Wife. Now use Talk Icon on yourself and Talk About
Olga. He explains that he wasn’t lazy - he was just bored in the shop,
because there were never any customers.
Head down once, right twice, and up twice, so you are in the town.
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TOWN
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Go to the General Store. Talk to Olga and ask about Husband. Now
use Talk Icon on yourself and Talk About Boris. Her side of the story
is that she only wanted the shop to be nice and clean, so that any
customers that DID come in, would want to buy stuff. Besides, this
is HIS family business!
Leave the shop and head down twice, so you are outside the Town
Gates.
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FOREST
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Walk down again. Now go left twice, and up to the Castle Gates.
Talk to Boris and ask about his Wife. Now use Talk Icon on yourself,
and Talk About Olga. Boris admits that there is a lot of work involved
in running a shop. On the other hand, there’s no customers, and
nothing to sell.
You know the score. Go down once, right twice, and up twice, so you
are back in the town.
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TOWN
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Walk up to the General Store and enter. Talk to Olga and ask about
her husband. Now use Talk Icon on yourself and Talk About Boris.
Olga talks about how popular her avocado and garlic sandwiches are.
Maybe Boris would be interested to know that? Leave the shop.
Head down twice to the Town Gates.
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FOREST
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Go down again, then go left twice, and up to the Castle Gates. Talk
to Boris and ask about Wife again. Now use Talk Icon on yourself,
and Talk About Olga. Boris finally realises how much he misses Olga.
He decides to go and visit her, the first chance he gets.
Head down once, right twice, and up twice to the Town Gates.
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TOWN
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Return to the General Store. Talk to Olga and ask about Husband.
She tells you that Boris came to visit her, and it was so good to see
him again. Awww, playing Matchmaker was hard work, but it was
worth it. You finally managed to re-unite Boris & Olga. Nice work!
Leave the shop again.
Check the time - when the Burgomeister’s closes his window, that
means it’s evening. Knock on door of the Inn, and enter.
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TOWN - INN
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Talk to the Innkeeper again, and work through all the topics. Talk to
the 3 men at the back table and work through all the topics (if they‘re
not here yet, come back again later). Now sit down at the table, to
get a good meal.
After the meal, stand up, and climb up the stairs. Click on door at top
of the stairs to enter your room.
In your room, click on candle next to the bed to light it. Now click on
the bed, and Rest For 60 Minutes (don’t Sleep Until Morning yet).
Repeat this until ’You Are Getting Tired’. It’s midnight. Get up and
leave your room - you have a feeling you’re being watched. Look at
the Domovai perched above the fireplace on the left. Talk to him and
work through all the topics. He seems rather troubled. Anyway,
there’s nothing you can do for him right now, so return to your room.
Click on your bed, and Sleep Until Morning.
The next morning, leave your room, climb down the stairs, and sit at
the table to get some breakfast. Talk to the Innkeeper and work
through all the topics. When you’re ready, leave the Inn.
Talk to the Burgomeister and work through all the topics. He still
doesn’t trust you.
Walk up through arch on the left. Talk to Igor and work through all
the topics. When conversation is over, enter the Adventurer’s Guild.
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TOWN - ADVENTURER’S GUILD
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Use Exercise \ Bucket contraption on the left to build up your
strength (you need to do this every day). Rest, until your stamina is
back up to Maximum. Now use the Exercise contraption again.
Repeat until the game won’t let you use the Exercise machine any-
more, then leave the Guild.
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TOWN
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Back outside the Adventurer’s Guild, there’s also that rather
imposing Monastery here. SAVE YOUR GAME HERE. Try to enter
the Monastery. Poor Igor will get very agitated and try and stop you.
Look at the bas relief above the Monastery door - it looks just like the
DARK ONE SIGN you found earlier. Thanks to the T.R.A.P. machine,
you know this is a Hexapod. Insert the DARK ONE SIGN into the
Monastery door, and then enter.
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TOWN - MONASTERY
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Inside the Monastery, look at Domovai on cabinet on the left - it’s
completely dehydrated! Now look at fireplace on the right, and note
the hexapod above the fireplace. Give some GARLIC to the hexapod,
then move log-holder post on the right, and enter the basement.
Look around the basement - this place really makes the hairs on the
back of your neck stand up! SAVE YOUR GAME HERE. Notice the
blood dripping from the huge cask. Taste the blood and watch the
vision of the Dark One rising. Yikes! The blood has changed to a
scroll, so take the BLOOD RITUAL. Now look at book and sign on
altar on the left, but DON’T touch them. Do note, however, that the
Dark One sign spells out the name ‘Avoozl’. Now look at the roll-top
desk - walk to other side of the room, and Cast OPEN on the desk (if
you had been standing next to the desk, you would have been
poisoned by a booby trap spell). Now read through the Mad Monk’s
Diary in the desk to learn about the Dark One Rituals. It also gives
clues where to find the Rituals. You should already have the BLOOD
RITUAL SCROLL from the casket.
Now there’s nothing else you can do here for the moment, so go back
upstairs, and leave the Monastery.
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TOWN
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Go right to the next screen. The old man is still here, still looking for
his beloved wife Anna. Poor man! Talk to him and work through the
topics. Now enter Dr Cranium’s house on the right.
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TOWN - DR CRANIUM’S HOUSE
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Use door on the back wall to enter his lab. Dr Cranium is a very excitable man! Talk to him, and work through all the topics. Make sure you get a HEALING POTION, POISON CURE POTION and an EMPTY FLASK from him. When you’re ready, leave the lab and leave the house.
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TOWN
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Walk down twice, so you are outside the Town Gates, and SAVE
YOUR GAME HERE.
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FOREST
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Let’s explore more of Mordavia, outside the town.
From outside the Town Gates, go down twice. There are some trees
here. Now the forest is a good place to practice your Spells. You
need to build them all up eventually, but lets start with the OPEN
Spell, since that uses the least amount of Mana. Cast OPEN a few
times. If you run out of energy or Mana, simply rest for a while, then
carry on.
When you’ve had enough of spell casting, continue down twice more,
so you are at the bottom. Now head left 3 times, and down once.
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RUSALKA
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What a beautiful lake. The Rusalka is also here. Whatever you do,
DON’T enter the lake. Talk to Rusalka and work through all the
topics. Now use Talk Icon on yourself and work through all the
topics. Be kind to her, and give her some FLOWERS. Now talk to her
again, and work through all the topics again to get some more
information from her. When conversation is over, it’s time to leave
her. Walk up one screen.
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FOREST
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Head right twice, then down 3 times, so you are at the bottom. You’re at the swamp again.
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