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QUEST FOR GLORY III: WAGES OF WAR

WALKTHROUGH - MAGIC USER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

TARNA - CONTINUED

 

When morning arrives, leave your room and go down to restaurant

area.  Sit down on the empty cushion, and when the Welcome

Woman comes, Order Meal.  Now stand up and leave the Welcome

Inn.  

 

If you haven’t yet told the Honourless Thief about Rakeesh, do what

you like for the day.  When evening comes, go and meet with the

thief in the empty market again.  Use Talk Icon on yourself, and Tell

About Mission, then Tell About Rakeesh.  Now give him a JERKY

RATION, then leave the bazaar.  

 

Go to the Welcome Inn, go up to your room, and Sleep Till Morning.  

 

The next morning, leave your room and leave the Welcome Inn.  

 

Make your way to the stairs that lead out of Tarna, and SAVE YOUR

GAME HERE.  Head down the stairs, into the Wilderness.  

WILDERNESS

 

Head right one screen, and make your way to Pool Of Peace.  

 


POOL OF PEACE

Take a drink of water from the pool, and fill all your WATERSKINS

from the pool.  Check the time, and if it’s late, Sleep Till Morning.  

 

The next morning, SAVE YOUR GAME HERE, then head out into the

Wilderness.  

 


WILDERNESS

Go to the Simbani Village.  

 


SIMBANI VILLAGE

As you enter the village, the Elder should mention that a Leapordman

has been captured (this won‘t happen unless you have the

SUMMONING STAFF).  Talk to him and work through all the topics.  

Now walk down to Yesufu‘s area with the cage - sure enough, a

Leapordman is being held prisoner.  Talk to Yesufu and work through

all the topics.  You can try and talk to the Leapordman if you like, but

he won’t talk to you.  

 

Go down to the campfire area, and enter the Laibon’s hut - the guard

lets you in this time.  Remember to be polite.  Click Talk Icon on your-

self, and Greet the Laibon.  Look at the drum he has next to him.  

Now talk to him and work through all the topics - make sure you ask

about the spear and the drum.  The Laibon soon asks you to leave.  

 

If you could turn the Leapordman back into a man, that would be a

good chance to find the Leapordman village, and try to find peace

with them.  But in order to do that, you need a DISPEL POTION.  

Thanks to Salim, you already have some.  

 

Go up to the cage area.  If Uhura or Yesufu is guarding the Leopard

man, leave, and then come back.  If a random Simbani is guarding the

Leopardman, great.  Use a DISPEL POTION from Salim on the

Leopardman… and he transforms into a woman.  You can try and talk

to the Leopard woman if you like, but she won’t answer you.  Leave

the cage area for now.  

 

Check the time.  When it’s evening, enter Uhura’s hut.  Talk to Uhura

and work through all the topics.  Now leave Uhura’s hut.  

 

Go to your guest hut, and Sleep Till Morning, then leave the hut.  

 

Enter Laibon’s hut, use Talk Icon on yourself, and Greet the Laibon.  

Now talk to him, and work through all the topics.  When you ask

about the Bride Price, he tells you he has set the Price high, to deter

his son from marrying the Leopard Woman - the Bride Price is 1 FINE

ROBE, 1 FINE SPEAR, and 5 ZEBRA SKINS.  Let’s go back to Tarna,

and buy what we need.  Leave the Laibon’s hut, and leave the

Simbani Village.  

 


WILDERNESS

Head left, and return to Tarna.  

 


TARNA

Make your way back to Rakeesh’s home.  You’ll find them in the

parlour,  Talk to them and work through all the topics.  Now use Talk

Icon on yourself and tell about everything.  Make sure to tell them

about the Leapord woman.  Now leave their home.  

 

Walk left, so you are back in the Bazaar.  Use your MONEY POUCH on

the Weapons Merchant.  Select FINE SPEAR and Bargain over the

price.  Offer 8 ROYALS, then find a price you are both happy with, and

Purchase the item.  Now head up one screen.  

 

Use your MONEY POUCH on the Leather Merchant.  Select the

ZEBRA SKIN, change the Quantity to 5, and Bargain over the price.  

Offer 2 ROYALS, then find a price you are both happy with, and

Purchase the item.  Since you are here, also select the WATER SKIN,

change quantity to 3, and Bargain over the price.  Offer 150

COMMONS, then find a price you are both happy with, and Purchase

the item.  Now leave the Leather Merchant, and head down 3

screens.  

 

Use your MONEY POUCH on the Cloth Merchant.  Select the FINE

ROBE and Purchase it (unfortunately, you can’t bargain for a better

deal here).  

 

Now you have the Bride Price, it’s time to return to the Simbani

Village, and buy the Leapord Woman as a bride.  SAVE YOUR GAME

HERE, then make your way down into the Wilderness.  

 


WILDERNESS

Fight any Lizardmen you see, remembering to take their ROYALS

afterwards.  Go right to the next screen, and head back to the

Simbani Village.  

 


SIMBANI VILLAGE

Enter the Laibon’s Hut, and try to give him the FINE ROBE.  If

necessary, talk to him, and ask about Marriage first.  Now again, give

him FINE ROBE - he will  take all the Bride Price items, and declare

her your wife (does she not have any say in the matter???).  Look

again at the DRUM OF MAGIC.  That drum is the key to finding

peace between the Simbani people and the Leapordmen.  Talk to the

Laibon, and work through all the topics.  

 

Now the Leapord woman is your wife, so you should try to make

friends with her.  Walk to the cage area, and try and talk to her, but

she still won‘t reply.  Oh dear, what are you going to do?  If Uhura is

here, talk to her and work through all the topics.  Now leave, and then

come back.  If a random Simbani is guarding her, great.  Give her

STRING OF BEADS to make her smile.  Give her WOODEN LEAPORD

CARVING.  And give her FINE DAGGER.  Finally, open her cage to set

her free and give her back her freedom.  Now this could be your

chance to follow her back to her village, get the Leopard People’s side

of the story, and hopefully prevent this whole war from taking place.  

So head down to the campfire area, SAVE YOUR GAME HERE, then

head out into the Wilderness.  

 


WILDERNESS

Head right into the next area of the map.  Walk around for a while,

stopping at various areas of the jungle, until you feel as though

someone is watching you.  Use Talk Icon on yourself, and Call Out in

return.  The Leopard Woman you freed reveals herself, and

introduces herself as Johari.  Use Talk Icon on yourself and try to

make friends with her.  She’s not very friendly to you.  Now talk to her

and work through all the topics.  She soon gets bored with you, and

leaves.  

 

Walk around the jungle again, until you hear something nearby.  Use

Talk Icon on yourself, and Call Out.  Johari comes out of hiding.  Use

Talk Icon on yourself, and Tell About Mission then Tell About War.  

Now talk to her and work through all the topics.  When you ask about

Magic, she teaches you the Lightning Ball Spell.  She leaves again, to

go and talk to her father about peace.  

 

For the third time, walk around the jungle, stopping at various places,

until Johari shows up.  It seems her father is not interested in peace,

so now she is angry with him.  Talk to her and work through all the

topics.  Now use Talk Icon on yourself and Tell About Peace.  She

agrees to take you to her village, in the hopes of persuading her

father not to start the war.  

 


LEOPARDMEN VILLAGE

When you reach her village, use Talk Icon on yourself, and Tell About

Romance, and then kiss her.  As soon as it gets dark, SAVE YOUR

GAME HERE.  Johari will take you to watch the Change Ritual - where

her people change from man to beast.  

 

After the ritual, Johari will take you to meet her father.  Use Talk Icon

on yourself and Tell About Magic.  The Shaman now challenges you

to a Magic Duel.  Use Talk Icon on yourself and Accept the challenge.  

You are taken to the Arena, and Johari explains the rules to you.  

 


Round 1.  Open your Spell Inventory window and use SUMMON

STAFF.  Your staff is more powerful than the Shaman’s.  

 

Round 2.  Cast Reversal to reflect the Shaman’s spell back onto him.  

 

Round 3.  The Shaman surrounds you with a wall of flames.  Cast

Calm to extinguish the flames.  

 

Round 4.  The Shaman traps you in a cage of thorns.  Cast Open on

the cage.  

 

Round 5.  The Shaman will make everything dark.  Cast Juggling

Lights to break the darkness.  

 

Round 6.  The Shaman summons a black snake to attack you.  Cast

Dazzle to break the illusion.  

 

Round 7.  The Shaman will create a hole beneath you.  Cast Levitate

to rise above the hole.  

 

Round 8.  The Shaman is furious that you have countered all his

spells, so he transforms himself into a demon in order to defeat you.  

DON’T kill him.  Instead, use DISPEL POTION on him to free him from

the demon.  

 


You have beaten the Shaman in every round, so you have won this

magic duel.  Johari's father expresses his gratitude to you, as well as

telling you that you’ve earned their respect.  Use Talk Icon on your-

self, and Tell About Peace.  Since you have earned their respect, he

gives you the SPEAR OF DEATH.  

 

You automatically return to the Simbani Village.  

 


SIMBANI VILLAGE

Everyone, including Rakeesh, is gathered in the campfire area, and

you give the SPEAR OF DEATH back to the Laibon.  The Laibon now

gives you the DRUM OF MAGIC to return to the Leopard men.  

 

You automatically return to the Leopard Men village.  

 


LEOPARDMEN VILLAGE

You return the DRUM OF MAGIC to the Leopardman Chief.  

 

Now both tribes have their lost treasure back, a Peace Treaty can

begin.  Things are finally looking up.  Kreesha brings you back to

Tarna via a magic portal.   

 


TARNA

You’re in the Hall Of Judgement, where the Peace Conference is

taking place.  Things are going well… until Rakeesh gets a bad feeling

that something terrible is about to happen.  No sooner has he said

that, then the Leopardman Chief will attack the Simbani Laibon with

a spell, knocking him to the floor.  Yesufu, the Laibon’s son, retaliates

by  throwing his spear at the Leopardman Chief.  Only Rakeesh (he is

a Paladin, after all) sees the demon leave the Leopardman’s body.  So

demons ARE behind this feud!  Before things descend into total

chaos, Rakeesh tells you to leave Tarna, and find the demons, before

war is declared.  

 

You’re now forced out into the Wilderness, unable to enter Tarna

again.  You’re not welcome in the Simbani Village either, now.  

 


WILDERNESS

SAVE YOUR GAME HERE.  Head right to the next screen, and make

your way to the Pool Of Peace.  

 


POOL OF PEACE

It’s probably dark by now, so Sleep Till Morning.  In the morning, take

a drink from the Pool, and make sure all your WATERSKINS are full.  

Now leave the Pool, and head back out to the Wilderness. 

 


WILDERNESS

Walk right into the next screen.  Make your way to the Heart Of The

World.  Before you can reach the tree, little Manu will appear,

wanting to take you to his Monkey-Village.  Talk to him and ask him

about the Village.  Now use Talk Icon on yourself and Agree to go to the Village with Manu.  

 


MONKEY VILLAGE

When you are near his village, talk to Manu and work through all the

topics.  Now cast Levitate, and rise up into the trees.  

 

Okay, now you are up in the trees, which is Manu’s village.  And as

you’d expect, it’s rather small.  Talk to Manu and work through all the

topics.  Now use Talk Icon on yourself and Tell About Lost City, then

Convince Manu to take you there, then Persuade Manu.  Finally,

despite his fear, he agrees to take you to the Lost City.  

 


WATERFALL

Before you reach the Lost City, you have the slight problem of a

waterfall blocking your way.  How are you going to cross it?  The

monkeys can simply jump across, but you cannot.  It shouldn’t be a

problem for a Magic User of your skills.  Take a VINE from tree on the

left, next to where you and Manu are standing.  Tie it around your-

self.  Use Talk Icon on yourself, and Tell About everything.  Manu

takes one end of the VINE, and jumps across the waterfall.  Use Talk

Icon on yourself and Ask For Cooperation.  Now cast Levitate, and

Manu will pull you across the waterfall.  SAVE YOUR GAME HERE.  

 

You and Manu will continue your journey to The Lost City.  Until you

come across the Demon Worm.  

 


DEMON WORM

A Demon Worm appears.  Fight it and defeat it with your spells.  Now

continue to The Lost City.  


LOST CITY

Finally you arrive at The Lost City.  SAVE YOUR GAME HERE.  Manu is

afraid, and wants to go back to the safety of his monkey-village.  But

you refuse to go back.  Talk to Manu and work through all the topics.  

Use Talk Icon on yourself and Tell About Honour.  Now walk down

into the City.  

 

When the apeman passes, look at door with the jackal man.  You get

a close-up view of the door.  Remembering what Manu said, place

FIRE OPAL in the eye, and the door will open.  Walk through the

door.  

SAVE YOUR GAME HERE.  There are 2 demons here, and one of

them is very eager for a fight.  Cast Calm on the demons, then Cast

Open on the door behind them.  Now open the door, and walk on

through.  

 

You’re in another room now, and there’s a liontaur here.  Wait… this is

Reeshaka, Rakeesh’s daughter.  Unfortunately, Reeshaka is taken

over by a demon at this point.  Any harm you do to the demon, will

harm Reeshaka, so DON’T attack!  You should still have a DISPEL

POTION left, so use DISPEL POTION on the demon\Reeshaka.  It will

weaken her and knock her unconscious, but at least she’ll be free of

the demon.  

 

All the friends you’ve made up until this point make an appearance,

thanks to a magic portal - Uhura, Rakeesh,  the thief, Johari, Yesufu,

even Manu.  Rakeesh is overjoyed to see his daughter again.  With 4

friends by your side, the ancient prophecy is fulfilled.  

 

All of you walk into a twisted Hall Of Mirrors, and you’re each faced

with an evil version of yourselves, which you all must fight.  You have

no hope of defeating your evil counterpart, and when you are starting

to lose, the thief returns to take your place, so that you can face off

against the Demon Wizard.  

 

You race up into the tower.  SAVE YOUR GAME HERE.  

 

Now you have to stop the Demon Wizard, and QUICKLY.  First, cast

Force Bolt at him to get his attention.  Now cast Reversal to reflect

his spell back at him.  Next, cast Calm to counter his Flame spell.  

He’ll transform the pillar into a gargoyle,  so cast Trigger to transform

it back.  When he turns to summon his master, cast your Summon

Staff spell, then cast Force Bolt.  He’s getting angry now, and uses

Fetch to steal your Staff.  Thinking back to what Kreesha told you

when she first made the staff, cast Trigger.  This makes the staff

explode, and the Demon Wizard along side it (gotta love how you kick

the Demon’s head into the abyss, hee hee).  Now cast Force Bolt on

the Gate Orb on the right, thus closing the vortex.  

 

You automatically head back down the stairs, to where your friends

are waiting for you.  

 

Watch the final cutscene.  Congratulations, you have been a true

hero!  

 

But just when you think all’s well that ends well… some unknown

dark magic takes a hold of you.  What could this mean?  All will be

revealed in the next game.  

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