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QUEST FOR GLORY I

SO YOU WANT TO BE A HERO

SCI WALKTHROUGH - MAGIC USER

(PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

 

BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by

now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of

the goblins this time.  Now head up twice, so you are at the

wooden fence and the chicken hut.  SAVE YOUR GAME HERE.  

 

LOOK FENCE and LOOK SKULL.  Notice that the skulls on top of

the fence have glowing eyes, but the skull on the gate has no eyes.

TALK SKULL, and then ASK ABOUT DEAL.  He wants a glowing

gem for his eyes.  Tell him YES you agree to his deal.  Now ASK

ABOUT HUT and ASK ABOUT RHYME to learn Baba Yaga’s secret

rhyme.  GIVE GEM to the skull, and he will lower the gate.  Walk up

to the chicken hut (but not too close, or you’ll get squished), and

say HUT OF BROWN NOW SIT DOWN.  The hut will obediently

squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she

turns you into a frog, ready to eat you.  She asks if you have a

name, so tell her YES.  She asks if you are brave, so again, tell her

YES.  She asks if you will fetch her some mandrake root, so tell her

YES.  Since you agreed to help her, she transports you back outside

her hut, and thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a

Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you

back into a frog, and eat you.  Okay, so from her hut, head down 3

times and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  

Check the time, and do whatever you like for now, but stay close to

the graveyard.  If you FIGHT any enemies, remember to REST

afterwards.  When ‘You Are Getting Tired’, you know that it’s

midnight - the witching hour.  SAVE YOUR GAME HERE, USE

UNDEAD UNGUENT on yourself, and enter the graveyard.  There’s

a lot of ghosts floating around, but they can’t hurt you, since you’re

protected by the Undead Unguent.  Now the Mandrake Root is that

red plant you see.  Walk over to it, and TAKE ROOT.  If you hear it

scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE

YOUR GAME HERE.  Tell the hut HUT OF BROWN NOW SIT DOWN

to enter the hut again.  Baba Yaga will ask if you have the

mandrake root, so tell her YES.  She will take the root from you,

then let you go.  

 

Make your way up to Erana’s Peace, and SLEEP for the rest of the

night.  Remember to EAT FRUIT from the tree, when morning

comes.  


FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and BUY APPLES from Hilde in the

Farmer’s Mart.  Now leave town, head up to the Healer’s Hut, and

KNOCK DOOR to enter.  BUY MANA POTION, BUY HEALING

POTION, and BUY VIGOR POTION - 3 of each should be enough, if

you can afford it.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here,

guarding a cave.  CAST FLAME DART at the ogre, and repeat this

until he‘s dead.  Phew, all that spell casting practice really paid off!  

After you defeat him, SEARCH BODY and CAST OPEN on the chest

that is lying beside him.  Now GET COINS, and you’ll be are

rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  

What ever you do, DON’T fight him!  Instead, FEED BEAR (with the

apples you bought from Hilde), and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME

HERE.  Notice the key around his neck.  CAST FETCH at the Kobold

to get the key.  Now CAST DETECT MAGIC, to discover the invisible

chest at bottom of the cave.  Make sure you’re not standing next to

the chest, and then CAST TRIGGER to activate the booby trap

(you’re not harmed, since you weren’t standing next to it), and

CAST OPEN to open the chest.  Now TAKE COINS to get 10 gold

and 60 silver.  

 

Return left to the cave with the bear, and UNLOCK MANACLE

using the Kobold’s key.  Wait… the bear… turns into Baronet

Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s

not very grateful to you for rescuing him though, and magically

teleports himself back to the safety of his castle, using his amulet.  

There’s nothing else you can do here, so leave the cave.  


THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got

home safely.  Make your way back to the castle.  Karl, the Gate

Keeper, eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting

for you, and he is very grateful about the safe return of his son.  

When you get the chance, ASK ABOUT CURSE, ASK ABOUT ELSA,

ASK ABOUT BABA YAGA, ASK ABOUT BRIGANDS, ASK ABOUT

LEADER, ASK ABOUT WARLOCK, ASK ABOUT PROPHECY.  Try to

leave the castle, but the Baron insists you stay for the night, so he

can show his gratitude.  The next morning, he gives you the 50 gold

reward for finding his son.  

 


SPIELBERG TOWN

Return to town.  Enter the Dry Goods shop, and BUY CHAINMAIL


HEALER’S HUT

Leave the town.  Go up to the Healer’s Hut, and KNOCK DOOR to

enter.  BUY HEALING POTION and BUY MANA POTION - 3 of each

should be enough.   

 


BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first,

though.  Return to Spielburg Town, and make sure you have the

chain mail armour from the Dry Goods shop.  

 

Now head for the tavern, enter, and GET NOTE from the floor near

the stool to read it.  The note is about meeting someone at the

archery range at noon, so keep your eye on the time.  Now DROP

NOTE to put it back on the ground, so the meeting can go ahead.  

Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  

When the time is midday’, SAVE YOUR GAME HERE.  Go left to

the archery range, and see Bruno and Brutus talking.  So THAT’S

who ‘B’ and ‘B’ are!  Eavesdrop on their conversation to learn about

a secret entrance to the Fortress, as well as the secret password -

Hiden Goseke.  Bruno will leave now.  SAVE YOUR GAME HERE.

Now this bit is tricky - it helps to slow down your speed.  Go down

one screen, and then QUICKLY return here before Bruno sees you.

Brutus is still here are the archery range though, and you have to

fight him.  After he is defeated, SEARCH BODY to get the key.  

 

Head down once, left twice, and then down to ‘The Bouncer’.  Well,

he certainly is a bouncer!  This little creature is known as an

Antwerp.  Run around the Antwerp so he won’t jump on you, and

then LOOK ROCK on the left.  Repeat this until you find the key-

hole, then CAST OPEN to open the door.  SAVE YOUR GAME

HERE, and say the password - HIDEN GOSEKE - before you enter

the cave, which will cause the troll guard to retreat to back of the

cave without confrontation.  

 

Inside the cave, follow the path round, and exit by the lower right,

to the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is

guarding this gate.  Check your stats, and DRINK HEALING

POTION if necessary.  SAVE YOUR GAME HERE.  CAST CALM to

send him into a nice, peaceful sleep.  Now walk out into the open,

and CAST OPEN to unlock the gate.   Now OPEN GATE to enter

the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with

a rug in between them.  Whatever you do, don’t step on the rug,

because it is a trap.  Make sure you LOOK around, then SAVE

YOUR GAME HERE.  You may want to slow down your speed here.  

Walk to the right slightly, and LOOK ROPE to see the trip-rope.  

Those brigands don’t make things easy, do they?  STEP OVER

ROPE to reach the edge of the pit.  There are 2 bridges here.  Cross

over the bridge on the right (the one with the note).  There is

another trip-rope here, between the sacks and the barrels, so make

sure you LOOK ROPE, then STEP OVER ROPE to enter the next

room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is

another tricky bit, and it’s easy to die here.  You’ve reached the

main hall now.  CLOSE DOOR at bottom of screen (the door you

entered through) to prevent anyone else from entering through

this door.  Now walk up to door on the right, with the chair near it.  

Notice the brigands at the main door at the bottom.  They notice

the door is closed.  As soon as they start to leave (not before),

MOVE CHAIR to block door on the right, and stop them from

coming in that way.  The only entrance left, is the one on the left.  

Three brigands will enter from the left, and they walk behind the

table to get to you.  As soon as the first one is behind the table,

PUSH CANDELABRA to the right of the large table (next to where

you are now) to stop them from reaching you.  Now quickly walk

in front of the table, and after the last brigand has passed the

chair on the left, CLIMB  TABLE.  Another candelabra will fall from

the ceiling, onto the 3 brigands, trapping them.  Now OPEN DOOR

at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the

man you see here is equally strange.  He’s the brigand warlock that

you read about on the Quest Board.  But he’s really Yorick, the

jester.  ASK ABOUT ELSA so he knows that you are a friend,

not foe.  He mentions something about Elsa being enchanted, so

ASK ABOUT CURSE and ASK ABOUT MAGIC.  Now make your way

along the path, and Yorick will leave, to tell Elsa that help is at

hand.  If you slip at any point in this room, simply STOP.  

 

Make your way to door on the right - you’ll fall through a trapdoor

and start rolling endlessly down the same path.  Simply STOP, to

come to a halt.  Again, enter door on the right.  You’ll end up on the

left, above the yellow box.  Very confusing!  PULL CHAIN in front of

you to open door at the top right.  Quickly head back the way you

came, and walk up through the newly-opened door.  You find

yourself in front of the blue door at top left now.  OPEN DOOR, and

quickly step away before the door flattens you.  There’s another

door behind the blue door, so again, OPEN DOOR.  Walk through

this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand

leader.  In case you haven’t figured it out yet, the brigand leader is

really Elsa, who has been enchanted.  So DON’T fight her!  USE

DISPEL POTION on Elsa to break the enchantment.  Elsa will

finally remember who she really is.  Elsa and Yorick are extremely

grateful to you.  They return to the castle using Elsa’s amulet, but

you have to get out of here yourself.  You don’t have much time

now, before the brigands break in.  Walk over to the desk, and GET

HEALING POTION and GET MAGIC MIRROR.  Now quickly leave

the room through the passage on the right.  You find yourself back

outside the Antwerp’s cave again.  

 

Now you still have one more thing to do, before returning to the

castle.  


DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And

you have a personal score to settle with her, for turning you into a

frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  The

skull will ask if you want to enter, so tell him YES.  Approach the

chicken hut, and say HUT OF BROWN NOW SIT DOWN, then enter

the hut.  

 

HOLD MIRROR up in your hand, and when Baba-baby tries to turn

you back into a frog, the spell is reflected back onto her, and she’s

hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s

children returned, Spielburg is now free from the curse.  And you

are a true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the

magic carpet, to adventures unknown.  

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