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QUEST FOR GLORY I

SO YOU WANT TO BE A HERO

VGA WALKTHROUGH

MAGIC USER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 
BABA YAGA

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No doubt, you’ve heard about the *ahem* charming Baba Yaga by

now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of

the goblins this time.  Now head up twice, so you are at the wooden

fence and the chicken hut.   

 

Bonehead will start talking to you, and complaining that he doesn’t

have a glowing gem like the other skulls, so he can’t see.  He asks you

to get a GLOWING GEM for him - tell him YES, it’s a deal.  SAVE

YOUR GAME HERE.  Talk to Bonehead and ask about everything -

make sure he tells you the rhyme.  Now give him your GLOWING

GEM, and he‘ll lower the gate for you.  Notice the chicken hut

perched on the rocks.  Talk to the hut, and it will jump down to the

ground.  Talk to the hut again, and tell it HUT OF BROWN.  The hut

will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns

you into a frog, ready to eat you.  She asks if you have a name, so tell

her YES.  She asks if you are brave, so again, tell her YES.  She asks if

you will fetch her some mandrake root, so tell her YES.  Since you

agreed to help her, she transports you back outside her hut, and

thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a

Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back

into a frog, and eat you.  Okay, so from her hut, head down 3 times

and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  

Check the time, and do whatever you like for now, but stay close to

the graveyard.  If you fight any enemies, remember to rest after-

wards.  When it’s midnight - the witching hour, SAVE YOUR GAME

HERE.  Use UNDEAD UNGUENT on yourself, and enter the grave-

yard.  There’s a lot of ghosts floating around, but they can’t hurt you,

since you’re protected by the Undead Unguent.  Now the Mandrake

Root is that red plant you see on the right.  Walk over to it, and take

the ROOT.  If you hear it scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE

YOUR GAME HERE.Talk to the hut twice and tell it HUT OF BROWN,

then enter the hut again.  Baba Yaga will ask if you have the

mandrake root, so tell her YES.  She will take the root from you, then

let you go.  

 

Make your way up to Erana’s Peace, and sleep for the rest of the

night.  Remember to eat FRUIT from the tree, when morning comes.  

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FREE THE MAN FROM IN THE BEAST QUEST

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Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and buy some APPLES from Hilde in the

Farmer’s Mart.  Now leave town, head up to the Healer’s Hut, and

knock on the door to enter.  Buy MANA POTION, HEALING POTION,

and STAMINA POTION - 2 of each should be enough, if you can

afford it.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here, guarding

a cave.  Use your FLAME DART spell on the ogre, but don’t let him

get close to you.  Repeat this until he‘s dead.  Phew, all that spell

casting practice really paid off!  After you defeat him, search his body,

then cast the OPEN spell on the chest that is lying beside him.  Now

take COINS from the chest, and you’ll be are rewarded with 1 gold

and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What

ever you do, DON’T fight him!  Instead, give APPLES to the bear, and

he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME HERE.

Notice the KEY around his neck.  Cast FETCH at the Kobold to get the

KEY.  Now cast DETECT MAGIC, to discover the invisible chest at

bottom of the cave.  Make sure you’re not standing next to the chest,

and then cast TRIGGER to activate the booby trap (you’re not

harmed, since you weren’t standing next to it), and cast OPEN to

open the chest.  Now take COINS to get 10 gold and 60 silver.  

 

Return left to the cave with the bear, and unlock the bear’s manacle

using the KOBALD‘S KEY.  Wait… the bear… turns into Baronet

Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s

not very grateful to you for rescuing him though, and magically

teleports himself back to the safety of his castle, using his amulet.  

There’s nothing else you can do here, so leave the cave.  

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THE CASTLE

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Despite the Baronet’s arrogance, you should make sure he got home

safely.  Make your way back to the castle.  Karl, the Gate Keeper,

eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting for

you, and he is very grateful about the safe return of his son.  When

you get the chance, talk to the Baron and ask about everything.  Try

to leave the castle, but the Baron insists you stay for the night, so he

can show his gratitude.  The next morning, he gives you the 50

gold reward for finding his son.  

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SPIELBERG TOWN

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Return to town.  Enter the Dry Goods shop, click your COIN PURSE on

Kasper, and buy CHAINMAIL ARMOR.  

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HEALER’S HUT

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Leave the town.  Go up to the Healer’s Hut, and knock on the door to

enter.  Buy HEALING POTION and MANA POTION.   

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BRING THE CHILD FROM OUT THE BAND QUEST

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Let’s tackle another quest.  You need to do some preparation first,

though.  Return to Spielburg Town, and make sure you have the

CHAINMAIL ARMOR from the Dry Goods shop.  

 

Now head for the tavern, enter, and get NOTE from the floor near the

stool to read it.  The note is about meeting someone at the archery

range at noon, so keep your eye on the time.  Now replace NOTE back

on the ground, so the meeting can go ahead.  Leave the tavern, and

leave the town.  

 

From the town gates, go down one screen and check the time.  When

the time is midday’, SAVE YOUR GAME HERE.  Go left to the archery

range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’

are!  Eavesdrop on their conversation to learn about a secret entrance

to the Fortress, as well as the secret password - Hiden Goseke.  

Bruno will leave now.  Cast FLAME DART on Brutus to kill him.  SAVE

YOUR GAME HERE.  Now wait 30 seconds of so, so that Bruno can

get out of the forest (if he sees you, he’ll kill you with poisoned

daggers).  

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Head down once, left twice, and then down to ‘The Bouncer’.  Well,

he certainly is a bouncer!  This little creature is known as an Antwerp.

Run around the Antwerp so he won’t jump on you, and then look at

rock on the left.  Keep looking until you find the keyhole, then cast

OPEN to open the door.  SAVE YOUR GAME HERE.  Talk to the open

doorway, and say the password - HIDEN GOSEKE - before you enter

the cave, which will cause the troll guard to retreat to back of the

cave without confrontation.  

 

Inside the cave, follow the path round, and exit by the lower right, to

the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is

guarding this gate.  Check your stats, and drink a HEALING POTION

or STAMINA POTION if necessary.  SAVE YOUR GAME HERE.  Cast

CALM to send him into a nice, peaceful sleep.  From your hiding

place, cast OPEN on the gate.  SAVE YOUR GAME HERE.  Now walk

out into the open, but take BABY steps!  If you walk out too fast

you’ll  brush up against the bush and wake him, thus breaking the

CALM spell.  Now open the gate to enter the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a

rug in between them.  Whatever you do, don’t step on the rug,

because it is a trap.  SAVE YOUR GAME HERE.  You may want to

slow down your speed here.  Walk to the right slightly, and look at the

rope to see the trip-rope.  Those brigands don’t make things easy, do

they?  Step over the rope to reach the edge of the pit.  There are 2

bridges here.  Cross over the bridge on the right (the one with the

note).  There is another trip-rope here, between the sacks and the

barrels, so make sure you look at the rope, then step over the rope.  

Now click on door at the top right to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another

tricky bit, and it’s easy to die here.  You’ve reached the main hall now.

Close door at bottom of screen (the door you entered through) to

prevent anyone else from entering through this door.  Now walk up

to door on the right, with the chair near it.  Notice the brigands at the

main door at the bottom.  They notice the door is closed.  As soon as

they start to leave (not before), move chair to block door on the right,

and stop them from coming in that way.  The only entrance left, is

the one on the left.  Three brigands will enter from the left, and they

walk behind the table to get to you.  As soon as the first one is

behind the table, push candelabra to the right of the large table (next

to where you are now) to stop them from reaching you.  Now quickly

walk in front of the table, and after the last brigand has passed the

chair on the left, climb up onto the table and pull rope on the wall.  

This releases a lantern from the ceiling, trapping the 3 brigands.  Now

open door at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man

you see here is equally strange.  He’s the brigand warlock that you

read about on the Quest Board.  But he’s really Yorick, the jester.  Talk

to him and ask about everything. He realises you are a friend, and

may be Elsa’s only hope.  

 

Make your way to door on the right - you’ll fall through a trapdoor and

start rolling endlessly down the same path.  Simply click on the path,

to come to a halt.  Again, enter door on the right.  You’ll end up on the

left, above the blue box.  Very confusing!  Pull the chain in front of

you to open door at the top right.  Quickly head back the way you

came, and walk up through the newly-opened door.  You find yourself

in front of the blue door at top left now.  Open the door, and quickly

step away before the door flattens you.  There’s another door behind

the blue door, so again, open the door.  Walk through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  

In case you haven’t figured it out yet, the brigand leader is really Elsa,

who has been enchanted.  So DON’T fight her!  Use DISPEL POTION

on Elsa to break the enchantment.  Elsa will finally remember who

she really is.  Elsa and Yorick are extremely grateful to you.  They

return to the castle using Elsa’s amulet, but you have to get out of

here yourself.  You don’t have much time now, before the brigands

break in.  Walk over to the desk, and take the HEALING POTION and

the MAGIC MIRROR.  Now quickly leave the room through the

passage on the right.  You find yourself back outside the Antwerp’s

cave again.  

 

Now you still have one more thing to do, before returning to the

castle.  

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DRIVE THE CURSOR FROM THE LAND

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Spielburg has been plagued by the evil Baba Yaga for so long.  And

you have a personal score to settle with her, for turning you into a

frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  Bonehead

lowers the gate for you.  Talk to the chicken hut twice, and tell it the

rhyme - HUT OF BROWN, then enter the hut.  

 

As soon as you can, use your MAGIC MIRROR on Baba-Baby.  When

she tries to turn you back into a frog, the spell is reflected back onto

her, and she’s hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s

children returned, Spielburg is now free from the curse.  And you are a

true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the

magic carpet, to adventures unknown.  

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