QUEST FOR GLORY I
SO YOU WANT TO BE A HERO
VGA WALKTHROUGH
MAGIC USER (PART 2)
This walkthrough was written by Frodo for The Hero's Glory
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga by
now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any of
the goblins this time. Now head up twice, so you are at the wooden
fence and the chicken hut.
Bonehead will start talking to you, and complaining that he doesn’t
have a glowing gem like the other skulls, so he can’t see. He asks you
to get a GLOWING GEM for him - tell him YES, it’s a deal. SAVE
YOUR GAME HERE. Talk to Bonehead and ask about everything -
make sure he tells you the rhyme. Now give him your GLOWING
GEM, and he‘ll lower the gate for you. Notice the chicken hut
perched on the rocks. Talk to the hut, and it will jump down to the
ground. Talk to the hut again, and tell it HUT OF BROWN. The hut
will obediently squat down. SAVE YOUR GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she turns
you into a frog, ready to eat you. She asks if you have a name, so tell
her YES. She asks if you are brave, so again, tell her YES. She asks if
you will fetch her some mandrake root, so tell her YES. Since you
agreed to help her, she transports you back outside her hut, and
thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find a
Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back
into a frog, and eat you. Okay, so from her hut, head down 3 times
and right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at midnight.
Check the time, and do whatever you like for now, but stay close to
the graveyard. If you fight any enemies, remember to rest after-
wards. When it’s midnight - the witching hour, SAVE YOUR GAME
HERE. Use UNDEAD UNGUENT on yourself, and enter the grave-
yard. There’s a lot of ghosts floating around, but they can’t hurt you,
since you’re protected by the Undead Unguent. Now the Mandrake
Root is that red plant you see on the right. Walk over to it, and take
the ROOT. If you hear it scream, you know you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE
YOUR GAME HERE.Talk to the hut twice and tell it HUT OF BROWN,
then enter the hut again. Baba Yaga will ask if you have the
mandrake root, so tell her YES. She will take the root from you, then
let you go.
Make your way up to Erana’s Peace, and sleep for the rest of the
night. Remember to eat FRUIT from the tree, when morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first, though.
Head back to the town, and buy some APPLES from Hilde in the
Farmer’s Mart. Now leave town, head up to the Healer’s Hut, and
knock on the door to enter. Buy MANA POTION, HEALING POTION,
and STAMINA POTION - 2 of each should be enough, if you can
afford it.
Return to Erana’s Peace, and SAVE YOUR GAME HERE.
Walk down once and right once. There is a fierce ogre here, guarding
a cave. Use your FLAME DART spell on the ogre, but don’t let him
get close to you. Repeat this until he‘s dead. Phew, all that spell
casting practice really paid off! After you defeat him, search his body,
then cast the OPEN spell on the chest that is lying beside him. Now
take COINS from the chest, and you’ll be are rewarded with 1 gold
and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear! What
ever you do, DON’T fight him! Instead, give APPLES to the bear, and
he will let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR GAME HERE.
Notice the KEY around his neck. Cast FETCH at the Kobold to get the
KEY. Now cast DETECT MAGIC, to discover the invisible chest at
bottom of the cave. Make sure you’re not standing next to the chest,
and then cast TRIGGER to activate the booby trap (you’re not
harmed, since you weren’t standing next to it), and cast OPEN to
open the chest. Now take COINS to get 10 gold and 60 silver.
Return left to the cave with the bear, and unlock the bear’s manacle
using the KOBALD‘S KEY. Wait… the bear… turns into Baronet
Barnard Spielburg - the baron’s missing son! He was cursed! He’s
not very grateful to you for rescuing him though, and magically
teleports himself back to the safety of his castle, using his amulet.
There’s nothing else you can do here, so leave the cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got home
safely. Make your way back to the castle. Karl, the Gate Keeper,
eagerly invites you in.
Walk up the castle grounds, into the castle. The Baron is waiting for
you, and he is very grateful about the safe return of his son. When
you get the chance, talk to the Baron and ask about everything. Try
to leave the castle, but the Baron insists you stay for the night, so he
can show his gratitude. The next morning, he gives you the 50
gold reward for finding his son.
SPIELBERG TOWN
Return to town. Enter the Dry Goods shop, click your COIN PURSE on
Kasper, and buy CHAINMAIL ARMOR.
HEALER’S HUT
Leave the town. Go up to the Healer’s Hut, and knock on the door to
enter. Buy HEALING POTION and MANA POTION.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation first,
though. Return to Spielburg Town, and make sure you have the
CHAINMAIL ARMOR from the Dry Goods shop.
Now head for the tavern, enter, and get NOTE from the floor near the
stool to read it. The note is about meeting someone at the archery
range at noon, so keep your eye on the time. Now replace NOTE back
on the ground, so the meeting can go ahead. Leave the tavern, and
leave the town.
From the town gates, go down one screen and check the time. When
the time is ‘midday’, SAVE YOUR GAME HERE. Go left to the archery
range, and see Bruno and Brutus talking. So THAT’S who ‘B’ and ‘B’
are! Eavesdrop on their conversation to learn about a secret entrance
to the Fortress, as well as the secret password - Hiden Goseke.
Bruno will leave now. Cast FLAME DART on Brutus to kill him. SAVE
YOUR GAME HERE. Now wait 30 seconds of so, so that Bruno can
get out of the forest (if he sees you, he’ll kill you with poisoned
daggers).
Head down once, left twice, and then down to ‘The Bouncer’. Well,
he certainly is a bouncer! This little creature is known as an Antwerp.
Run around the Antwerp so he won’t jump on you, and then look at
rock on the left. Keep looking until you find the keyhole, then cast
OPEN to open the door. SAVE YOUR GAME HERE. Talk to the open
doorway, and say the password - HIDEN GOSEKE - before you enter
the cave, which will cause the troll guard to retreat to back of the
cave without confrontation.
Inside the cave, follow the path round, and exit by the lower right, to
the next screen.
The cave leads you to the Fortress Gate. Toro the Minotaur is
guarding this gate. Check your stats, and drink a HEALING POTION
or STAMINA POTION if necessary. SAVE YOUR GAME HERE. Cast
CALM to send him into a nice, peaceful sleep. From your hiding
place, cast OPEN on the gate. SAVE YOUR GAME HERE. Now walk
out into the open, but take BABY steps! If you walk out too fast
you’ll brush up against the bush and wake him, thus breaking the
CALM spell. Now open the gate to enter the Fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with a
rug in between them. Whatever you do, don’t step on the rug,
because it is a trap. SAVE YOUR GAME HERE. You may want to
slow down your speed here. Walk to the right slightly, and look at the
rope to see the trip-rope. Those brigands don’t make things easy, do
they? Step over the rope to reach the edge of the pit. There are 2
bridges here. Cross over the bridge on the right (the one with the
note). There is another trip-rope here, between the sacks and the
barrels, so make sure you look at the rope, then step over the rope.
Now click on door at the top right to enter the next room.
As soon as you enter here, SAVE YOUR GAME HERE. This is another
tricky bit, and it’s easy to die here. You’ve reached the main hall now.
Close door at bottom of screen (the door you entered through) to
prevent anyone else from entering through this door. Now walk up
to door on the right, with the chair near it. Notice the brigands at the
main door at the bottom. They notice the door is closed. As soon as
they start to leave (not before), move chair to block door on the right,
and stop them from coming in that way. The only entrance left, is
the one on the left. Three brigands will enter from the left, and they
walk behind the table to get to you. As soon as the first one is
behind the table, push candelabra to the right of the large table (next
to where you are now) to stop them from reaching you. Now quickly
walk in front of the table, and after the last brigand has passed the
chair on the left, climb up onto the table and pull rope on the wall.
This releases a lantern from the ceiling, trapping the 3 brigands. Now
open door at the back wall, and enter up into the next screen.
SAVE YOUR GAME HERE. This is a very strange room. And the man
you see here is equally strange. He’s the brigand warlock that you
read about on the Quest Board. But he’s really Yorick, the jester. Talk
to him and ask about everything. He realises you are a friend, and
may be Elsa’s only hope.
Make your way to door on the right - you’ll fall through a trapdoor and
start rolling endlessly down the same path. Simply click on the path,
to come to a halt. Again, enter door on the right. You’ll end up on the
left, above the blue box. Very confusing! Pull the chain in front of
you to open door at the top right. Quickly head back the way you
came, and walk up through the newly-opened door. You find yourself
in front of the blue door at top left now. Open the door, and quickly
step away before the door flattens you. There’s another door behind
the blue door, so again, open the door. Walk through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand leader.
In case you haven’t figured it out yet, the brigand leader is really Elsa,
who has been enchanted. So DON’T fight her! Use DISPEL POTION
on Elsa to break the enchantment. Elsa will finally remember who
she really is. Elsa and Yorick are extremely grateful to you. They
return to the castle using Elsa’s amulet, but you have to get out of
here yourself. You don’t have much time now, before the brigands
break in. Walk over to the desk, and take the HEALING POTION and
the MAGIC MIRROR. Now quickly leave the room through the
passage on the right. You find yourself back outside the Antwerp’s
cave again.
Now you still have one more thing to do, before returning to the
castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long. And
you have a personal score to settle with her, for turning you into a
frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE. Bonehead
lowers the gate for you. Talk to the chicken hut twice, and tell it the
rhyme - HUT OF BROWN, then enter the hut.
As soon as you can, use your MAGIC MIRROR on Baba-Baby. When
she tries to turn you back into a frog, the spell is reflected back onto
her, and she’s hopping mad!
With Baba gone, the brigands disbanded, and both the baron’s
children returned, Spielburg is now free from the curse. And you are a
true hero! Congratulations are definitely in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on the
magic carpet, to adventures unknown.