QUEST FOR GLORY V: DRAGON FIRE
WALKTHROUGH - MAGIC USER (PART 2)
This walkthrough was written by Frodo for The Hero's Glory
SILMARIA
Head right to the Adventurer’s Guild, and have a shot on the tread-
mill to improve your strength. Check the Notice Board for any new
notices. Talk to Toro about everything. Elsa is also here, so talk to
Elsa about everything. Now leave the Adventurer’s Guild.
Make your way to the pier, and then right to the Famous
Adventurer’s house. Enter the house and give some HIPPOCRANE
WATER to Famous Adventurer, then talk to him about everything.
Leave his house, and immediately return. Talk to Famous Adventurer
again. He has drunk some of the HIPPOCRANE WATER, and he
seems much more alive now. He gives you a scroll containing the
THERMONUCLEAR spell to show his appreciation. Talk to him again
about everything. Again, leave his house then return. Talk to him
about everything. Now leave his house again. Outside his house,
open your Inventory, click on the THERMONUCLEAR SCROLL, and
read the SCROLL. You now know the THERMONUCLEAR Spell. I
just hope you never have to use it.
Make your way to the Main Square.
Enter the Apothecary and talk to Julanar about everything. Talk to
Salim about everything. Sell some PEGASUS FEATHERS to Salim
(but keep most of them for yourself). Click on Salim again and Buy
Something From Salim. Buy some STAMINA PILLS from him - 15
should be enough for now. Also buy some HEALING PILLS and
POISON CURE PILLS - 15 of each should be enough for now. When
you’re ready, leave the Apothecary.
Enter the Magic Shop, and talk to Shakra about everything. Talk to
Shakra again, and Purchase Something. Buy some MANA PILLS
from him - another 20 should do it. When you’re ready, leave the
Magic Shop.
Spend the rest of the day Casting Spells - you need the practice. If
necessary, buy more MANA PILLS from the Magic Shop.
When evening arrives, make your way to the Dead Parrot Inn.
DEAD PARROT INN
Walk up stairs on the left, to the Private Seating area. Talk to Ugarte
about everything. Now walk down to the bar. Notice that Arestes
isn’t sitting at his usual table.
SAVE YOUR GAME HERE. Talk to Nawar, and play Wheel Of Fortune
for a while, to get some more money. When you’ve had enough of
playing, leave the Inn.
SILMARIA
Return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table, and Gnome Ann will bring a meal for you.
After the meal, go up to your room.
Lie down on the bed and Sleep Until Morning.
Next morning, leave your room, sit down at the table, and enjoy your
breakfast. When you’re ready, leave the Inn.
SILMARIA
Head along to the Adventurer’s Guild. Toro is here, along with
Magmum Opus. Toro clearly doesn’t like Magmum very much. Talk
to Toro about everything. Talk to Magnum Opus about everything.
Now leave the Adventurer’s Guild.
You should have a decent amount of money at this point. Make your
way to Silmaria Bank in the Main Square. SAVE YOUR GAME HERE.
Talk to the Banker about everything. Now click on the Banker again,
and Make A Transaction, then Deposit 1000 DRACHMAS into your
back account. Finally, Enter The King’s Rite.
The Rites Of Rulership finally has enough contestants. Again, talk to
the Banker about everything. When you’re ready, leave the bank.
Make your way up to the Hall Of Kings, and enter it. Logos
announces The Rites Of Rulership has now begun, and each of the 5
contenders - You, Magmum Opus, Elsa Von Spielburg, Gort (Dr
Mobius’s creation), and Kokeeno Pookameeso introduce themselves.
The first Rite is the Rite Of Freedom.
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1. RITE OF FREEDOM
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SILMARIA
Five villages have been over-run by mercenaries, and each of those
villages must be freed. By process of elimination, you are assigned
to free the village of Naxos. You must also bring back the SIGIL of
the village, to prove that the mercenaries are gone. Although you
have been assigned the village of Naxos, you get extra points if you
free the other villages as well. After the opening ceremony, you are
escorted out of the Hall Of Kings.
As eager as you are to get started on your mission, don’t rush into it
yet. It’s best to start this mission early-morning, so you have a full
day to complete it.
For now, go right, all the way along, until you see Rakeesh. Talk to
Rakeesh about everything.
Walk left to the Notice Board, and look at the Notice Board for new
notices. Now head down the stairs, into the Main Square.
Talk to Sarra the Katta about everything. Talk to Wolfie about every-
thing. Go into the Magic Shop and talk to Shakra about everything.
Talk to Marrak at his Fruit Stall about everything.
Go into the Apothecary. Click on Salim and Buy Something From
Salim. Now buy 15 each of STAMINA PILLS, POISON CURE PILLS,
and HEALING PILLS. Now leave the Apothecary.
Explore Silmaria until evening. When it’s 5pm, go along to the Dead
Parrot Inn. Go up stairs on the left, to the private seating area. Talk
to Ugarte about everything. Talk to Ferrari about everything. Now
leave the Dead Parrot Inn.
Practise Casting spells for a while. When you’ve had enough, use
your MYSTIC MAGNETS to teleport yourself to Gnome Ann’s Inn.
GNOME ANN’S INN
Lie down on the bed and Sleep Until Morning.
Next morning, leave your room, climb downstairs, and sit at the table
for your breakfast. When you’re ready, leave the Inn.
Head along to the pier, and talk to Andre about everything.
Make your way to the portcullis next to Gnome Ann’s Inn, and head
up through it. Make sure you have the CALM spell and the HIDE
spell in your belt, for easy access. Now SAVE YOUR GAME HERE.
EXPLORING THE WILDERNESS
Time to get started on the first Rite. The following villages can be
tackled in any order, but make sure you tackle Naxos (your assigned
village) last.
KEROS
SAVE YOUR GAME HERE. Cast CALM and then Cast HIDE. Now run
right over the bridge until you see a house with a red roof. Touch the
door of this house and Force The Door Open. Inside the house, Cast
CALM. Now there is a chest in the lower-right corner. Open the
chest, and take all the goodies, including SIGIL OF KEROS and
MAGIC AXE. Now leave the house. Since you have the SIGIL, all the
mercenaries have fled, and the village is free.
IOS
SAVE YOUR GAME HERE. Cast CALM and then Cast HIDE. Run left
to the house at the very left edge. Touch the door and Force The
Door open. Inside the house, Cast CALM. Now there is a chest in the
left corner. Open the chest and take all the goodies, including SIGIL
OF IOS and AMULET OF ATTACK. Now leave the house. Since you
have the SIGIL, all the mercenaries have fled, and the village is free.
PAROS
SAVE YOUR GAME HERE. Cast CALM and then Cast HIDE. Run left
over the bridge, climb up the ladder, and enter the house. Inside the
house, Cast CALM. Notice that door on the left, inside the house -
click on that door and Force The Door Open. In the next room, Cast
CALM. Now there is a chest on the left. Open the chest and take
all the goodies, including SIGIL OF PAROS and AMULET OF
DEFENCE. Now leave the house. Since you have the SIGIL, all the
mercenaries have fled, and the village is free.
TINOS
SAVE YOUR GAME HERE. Cast CALM and then Cast HIDE. Run left,
up the stairs, and go to the house with the red roof. Click on the
door and Force The Door Open. Inside the house, Cast CALM. Now
there is a chest in the left corner. Open the chest and take all the
goodies, including SIGIL OF TINOS and MAGIC LEATHER ARMOUR.
Since you have the SIGIL, all the mercenaries have fled, and the
village is free. I recommend you equip yourself with this MAGIC
LEATHER ARMOUR, instead of the CHAINMAIL ARMOUR, as it is
lighter, and gives you more agility.
NAXOS
SAVE YOUR GAME HERE. Cast CALM and then Cast HIDE. Run left,
up the stairs to the house with the red roof. Click on the door and
Force The Door Open. Inside the house, Cast CALM. Now there is a
chest in left corner. Open the chest and take all the goodies,
including SIGIL OF NAXOS and ATLAS ARMBAND. Since you have
the SIGIL, all the mercenaries have fled, and the village is free.
Well you’ve successfully freed all 5 villages. Congratulations! But
DON’T rush back to Silmaria just yet. SAVE YOUR GAME HERE.
Leave Naxos and head back out into the Wilderness.
EXPLORING THE WILDERNESS
Go to the Dragon Pillar to the left of Silmaria. Cast CALM and then
Cast HIDE. There is someone lying face down in the ground - oh no!
It’s Kokeeno! Someone’s killed him in cold blood! R.I.P. Kokeeno.
Also look at the broken Dragon Pillar. This can’t be good!
Return to Silmaria now.
SILMARIA
The guard door is right next to the portcullis, so Knock At The Door
to tell the guard about Kokeeno.
Now I know you’re excited about completing your first mission, but
it’s very late now, you’re tired, you’re hungry, and you’re extremely
overloaded. Head left, and go back to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table, and Ann will bring a meal out for you. After
the meal, go up to your room.
Lie down in the bed and Sleep Until Morning.
Next morning, leave your room and go back downstairs. Sit at the
table so Gnome Ann can bring your breakfast. After breakfast, leave
the Inn.
SILMARIA
You’re still very overloaded from all the goodies you acquired in
yesterday’s mission. Okay, let’s deal with that.
Head right, and make your way to Pholus’s Weapons Stall. Talk to
Pholus about everything. Click on Pholus again and Sell Something
to him. Now Sell him any excess SHIELDS, CHAINMAIL ARMOUR,
and ARROWS.
Make your way to the Apothecary, and enter it. Talk to Julanar and
Tell About Andre. Talk to Salim and Buy Something From Salim.
You’ve got plenty of money, so buy 20 each of STAMINA PILLS,
POISON CURE PILLS and HEALING PILLS. Now leave the
Apothecary.
Head down to the pier, and talk to Andre the fisherman. He’s
extremely grateful that you spoke to Julanar on his behalf, so that
now he can become a healer. Talk to him about everything.
Climb up stairs next to the bank. Check the Notice Board and read
the new notices. SAVE YOUR GAME HERE.
Go to the Hall Of Kings. Give one of the SIGILS (it doesn’t matter
which one) to the guards at the gate.
Logos declares the Rite Of Freedom ended, with you, Hero, as the
winner. It is with great sorrow that Logos also announced the news
of Kokeeno’s murder.
You are given a chance to rest, before the next Rite starts.
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2. RITE OF CONQUEST
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos announces
the next Rite - The Rite Of Conquest. This mission requires you to
seek out the ruthless Warlord, General Claudius, who has a fortress
hidden on one of the islands surrounding Marete, and make sure he
is no longer a threat to Silmaria. You’ll need to bring back his
SHIELD as proof.
After you are escorted from the Hall Of Kings, head all the way right,
until you see Rakeesh. Talk to Rakeesh about everything.
Just as before, don’t rush into it. Prepare yourself first.
Go left to the Notice Board, look at the Notice Board, and read all the
new notices. Now head down the stairs into the Main Square.
Continue down to Pholus’s Weapons Stall and talk to Pholus about
everything.
Walk along to the Adventurer’s Guild and enter it. Look on the
Notice Board and read the new notice. Talk to Toro about every-
thing. Talk to Elsa about everything. Now leave the Adventurer’s
Guild.
After 5pm, go to the Dead Parrot Inn.
DEAD PARROT INN
Go up stairs on the left, to the private seating area. Talk to Ugarte
about everything. Ugarte mentions wanting payment for
information, but DON’T pay him anything yet. Now leave the Dead
Parrot Inn.
SILMARIA
SAVE YOUR GAME HERE. Make your way left, back towards Gnome
Ann’s Inn. As you cross the bridge next to the Adventurer’s Guild,
Ugarte sneaks out from the shadows and talks to you (he was in the
Dead Parrot Inn a moment ago - how did he get here before you?).
Talk to him about everything. He tells you that the Assassin is
following him, and he doesn’t feel safe. Just as you Say Goodbye to
Ugarte, the Assassin teleports in, throws a poisoned dagger at
Ugarte, then teleports out again. Poor Ugarte is in terrible pain!
QUICKLY give a POISON CURE PILL to Ugarte. A guardsman comes
to help, and says that his men are searching for the Assassin. You
are summoned to the Hall Of Kings, where Logos tells you that
Ugarte is unconscious, but he will live, thanks to your quick actions.
However, they can’t identify the poison that the Assassin used. Talk
to Logos about everything. When conversation is over, you will be
escorted from the Hall Of Kings.
Head right and talk to Rakeesh about everything. When
conversation is over, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Ann will bring a meal for you. Now climb
the stairs up to your room.
Lie down in the bed and Sleep Until Morning. When morning comes,
leave your room again.
Sit down at the table so that Ann can bring your breakfast. Now
leave the Inn.
SILMARIA
Make your way to the Apothecary in the Main Square. Talk to Salim
about everything. Talk to Julanar about everything. Now leave the
Apothecary.
Head down to the pier, and talk to Andre the fisherman about
everything. SAVE YOUR GAME HERE. Now talk to Andre again and
Rent Boat. Andre tells you that the fortress is rumoured to be near
the island of Sifnos. Guide the boat to the south-west area of the
map. Andre will tell you when you are near - he’ll wait until it’s dark,
then drop you off, and then he’ll leave.
ISLAND OF SIFNOS
SAVE YOUR GAME HERE. There are 6 mercenaries guarding the
area. Defeat each of the mercenaries by Casting FORCE BOLT at
them. Search the bodies for any goodies.
Climb up the stairs into the fortress. There’s more mercenaries in
here. Cast FORCE BOLT on them until most of them are defeated.
Look at the pile of SPEARS on the cart, and take several SPEARS.
When you’ve taken out some of the mercenaries, run forward to the
next section, and a centaur Wizard will teleport in one of the upper
areas.
Don’t bother chasing him - he’ll just teleport himself to safety.
Quickly Cast REVERSAL and Cast PROTECTION to protect yourself
from the Wizard’s spells. Now repeatedly throw SPEARS at the
centaur Wizard, until he’s dead. Alternatively, you could Cast
FROSTBITE at the centaur Wizard, but that is much harder and VERY
frustrating. When you defeat the centaur Wizard, search his body
and take AUGMANTATION SCROLL.
General Claudius will show up now. Cast FORCE BOLT on the
General - remember to search his body afterwards, and take
GENERAL’S SHIELD. Now without their leader, all the remaining
mercenaries flee in terror.
In your Inventory, select the AUGMENTATION SCROLL, and Read It.
You know now that spell.
Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.
GNOME ANN’S INN
Well, that was an exhausting day. But now it’s very late, and you’re
tired. Lie down on the bed and sleep until morning.
When morning comes, leave your room, go downstairs, and sit at the
table so that Gnome Ann can bring your breakfast. Now leave the
Inn.
SILMARIA
You’re really overloaded again. Make your way along to Pholus’s
Weapons Stall, and sell him any excess SHIELDS and SWORDS you
picked up from General Claudius’s island.
Head up to the Apothecary in the Main Square, and stock up on
HEALING PILLS, STAMINA PILLS, and POISON CURE PILLS - 15 of
each should be enough. Leave the Apothecary.
Go to the Magic Shop. Talk to Shakra and Purchase Something. Buy
MANA POTION from him - 30 should be enough for now. Leave the
Magic Shop.
Make your way up to the Hall Of Kings and give GENERAL’S SHIELD
to the guards at the gate.
Logos declares the Rite Of Conquest ended, with you, Hero, as the
winner. Logos also announces that Magnum Opus was found dead
next to another broken Dragon Pillar. Another tragic death.
Magnum may have been arrogant and conceited, but he didn’t
deserve to be murdered.
You are given a chance to rest, before the next Rite starts.
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3. RITE OF VALOUR
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos announces
the next Rite - The Rite Of Valour. In this mission, you must defeat
the Hydra beast on Hydra Island, and return to Silmaria with the
HYDRA TEETH.
After you are escorted from the Hall Of Kings, you find yourself
discussing the situation with Rakeesh. Talk to him about every-
thing. Unfortunately, the Assassin strikes again - this time at
Rakeesh. Give POISON CURE PILL to Rakeesh. The guards come to
help. You return to the Hall Of Kings, and an angry Logos urges you
to find the Assassin. First, however, you still have to deal with the
Hydra beast.
After you are escorted from the Hall Of Kings, walk left a little bit to
the Notice Board. Look at the Notice Board and read all the new
notices. Now head down stairs to the Main Square.
Go to Wolfie’s stall, talk to Wolfie, and Purchase Something. Buy
some AMPHORAS from him - 10 should be enough.
Go to the Magic Shop and talk to Shakra about everything. Talk to
Shakra again and Purchase Something. Buy 10 MANA POTIONS and
30 MANA PILLS from him. When conversation is over, leave the
Magic Shop.
Go to the Apothecary. Talk to Julanar about everything. Talk to
Salim about everything. Thanks to your quick thinking, Rakeesh will
survive. However, he is in a deep coma, and Salim & Julanar can‘t
find a cure for him. Now leave the Apothecary.
Make your way left to the Adventurer’s Guild, and enter it. Look at
the Notice Board and read the new notices. Read the Log Book
again, until you see the entry about Icarus and Deadalus. Talk to
Toro about everything. When you’re ready, leave the Adventurer’s
Guild.
Go down to the pier area. Go to Pholus’s Weapons Stall and talk to
Pholus about everything.
Continue right to the Famous Adventurer, and enter his library. Talk
to Famous Adventurer about everything. He tells you a poem about
the Ocean Queen - remember this poem for later. When you’re
ready, leave the Famous Adventurer.
GNOME ANN’S INN
Return to Gnome Ann’s Inn, and talk to Ann about everything.
Hmmm, it seems she owes money to Ferrari, and she can‘t afford to
pay him back. Oh dear! Leave the Inn for now.
DEAD PARROT INN
Check the time, and when it’s 5pm, walk along to the Dead Parrot
Inn. Enter the Inn, and go up stairs to the left, to the private seating
area. Talk to Ferrari about everything - he agrees to trade you the
DEED for Gnome Ann’s Inn, for something of equal value. You don’t
have anything like that at the moment, so leave the Inn for now.
GNOME ANN’S INN
Return to Gnome Ann’s Inn. Talk to Ann and tell her what Ferrari
said. Leave the Inn again.
SILMARIA
Practise Casting spells for the rest of the evening.
When you’ve had enough of spell-casting, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Head up to your room.
Lie down on the bed and Sleep Until Morning. When morning comes,
leave your room.
Sit down at the table, so that Ann can bring your breakfast. When
you’re ready, leave the Inn.
SILMARIA
Now you need to travel to Hydra Island. The boats don’t go that far
out, so you need to find another way.
I’ll save you some time, and tell you now that you’re going to need
some PEGASUS FEATHERS. If you don’t have any left, return to
Pegasus Peaks at top of the map to get some.
When you’re ready, head right, and make your way over to Science
Island, using the Gondola to get across to the Island.
SCIENCE ISLAND
Enter the Lab, and SAVE YOUR GAME HERE. Talk to whichever
scientist is there about everything. Now look behind the scientist -
notice the wing-frame on the wall? You can soon transform the
frame into functioning wings. Use BEESWAX on the wing-frame to
make it sticky, then attach PEGUSES FEATHERS. Now pick up the
newly restored WINGS. You automatically take the WINGS outside,
and fly like Icarus. This is your way to Hydra Island.
Well… you fly like Icarus, but you also crash like Icarus.
HYDRA ISLAND
Luckily, you landed in Hydra Island. Click on the Hydra icon to go to
the Hydra beast, and SAVE YOUR GAME HERE.
As soon as you arrive in the Hydra beast area, look at that eerie green
GOO on the tree. Use an empty AMPHORA to collect some of the
GOO. Make sure you do this before dealing with the Hydra beast.
Make sure you have FLAME DART in your belt, for quick access.
Now run along the upper-path and start attacking the Hydra head
nearest you. In a few seconds, Elsa will show up, offering to help.
Say YES to Elsa’s help. Talk to her about everything. When she asks
which you prefer to do, choose Torch The Hydra. She’ll start
attacking the Hydra with her sword. Now you go down to the lower-
path, and when Elsa successfully chops a Hydra head off, burn the
dragon’s neck with FLAME DART to prevent the head from growing
back. Make sure you are near the neck, for this to be successful.
Repeat this for all 3 Hydra heads. Together, you and Elsa slay the
Hydra beast.
Talk with Elsa about everything. Click on the dead Hydra beast and
take HYDRA SCALE and HYDRA TEETH. Elsa asks what her reward
is for her part in defeating the Hydra beast. Do the right thing - give
her the HYDRA TEETH so that she can claim victory to this Rite.
Enter the cave behind the Hydra beast. Elsa finds a magical bow,
and then leaves to return to Silmaria. You should search the cave
further. Take DRACHMAS on the ground near the entrance. Take
MAGIC HELM from the ground. Now SAVE YOUR GAME HERE.
Look at the chest on the left - it‘s booby-trapped. From a distance,
Cast TRIGGER on the chest to set off the trap. Next, Cast OPEN on
the chest. Take all the goodies from the chest, including
DRACHMAS and SHRINK SPELL SCROLL. In your Inventory, select
the SHRINK SPELL SCROLL, and read it to learn the SHRINK SPELL.
There’s nothing more you can do here, so use your MYSTIC
MAGNETS to teleport back to Gnome Ann’s Inn.
GNOME ANN’S INN
Leave your room and leave the Inn.
SILMARIA
Go up to the Main Square, then continue up stairs next to the bank.
Look at Notice Board at top of the stairs, and read the new notice.
Oh No! Erasmus is sick!
Walk all the way right to the Spinning Hat Teleporter. Walk into the
Teleporter and Cast TRIGGER on one of the beams supporting the
Teleporter.
ERASMUS’S MYSTICAL HOUSE
Walk left through the cloud face. Now walk along the red carpet, to
the castle. Knock On Door and enter the castle.
Fenris is alone here, and he’s understandably worried about
Erasmus. Talk to Fenris about everything. It seemed Erasmus was
drugged by some mysterious chocolates he thought were from you.
Fenris shows you the CHOCOLATE BOX Erasmus ate from - take the
CHOCOLATE BOX, but DON‘T eat the chocolates.
You can’t do anything else here, so use MYSTIC MAGNETS to return
to Gnome Ann’s Inn.
GNOME ANN’S INN
Leave your room and leave the Inn.
SILMARIA
Practise Casting spells for a while. Mid-evening, return to Gnome
Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Gnome Ann will bring a meal for you. Now
head up to your room.
Lie on the bed and Sleep Until Morning. You are woken the next
morning by someone banging at your door - you are summoned to
the Hall Of Kings.
SILMARIA
Elsa has presented the HYDRA TEETH, and Logos declares her the
winner of this Rite. Elsa tells about your part in defeating the Hydra
beast. She has shown honour in doing this, so the victory is still
rightfully hers.
You are given a chance to rest, before the next Rite starts.