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QUEST FOR GLORY I

SO YOU WANT TO BE A HERO

VGA WALKTHROUGH - THIEF (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

BABA YAGA

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No doubt, you’ve heard about the *ahem* charming Baba Yaga by

now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of

the goblins this time.  Now head up twice, so you are at the wooden

fence and the chicken hut.  SAVE YOUR GAME HERE.  

 

Bonehead will start talking to you, and complaining that he doesn’t

have a glowing gem like the other skulls, so he can’t see.  He asks you

to get a GLOWING GEM for him - tell him YES, it’s a deal.  SAVE

YOUR GAME HERE.  Talk to Bonehead and ask about everything -

make sure he tells you the rhyme.  Now give him your GLOWING

GEM, and he‘ll lower the gate for you.  Notice the chicken hut

perched on the rocks.  Talk to the hut, and it will jump down to the

ground.  Talk to the hut again, and tell it HUT OF BROWN.  The hut

will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns

you into a frog, ready to eat you.  She asks if you have a name, so tell

her YES.  She asks if you are brave, so again, tell her YES.  She asks if

you will fetch her some mandrake root, so tell her YES.  Since you

agreed to help her, she transports you back outside her hut, and

thankfully, she restores you to human form.  


SAVE YOUR GAME HERE.  Now you only have one day to find a

Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back

into a frog, and eat you.  Okay, so from her hut, SNEAK down 3 times

and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  

Check the time, and do whatever you like for now, but stay close to

the graveyard.  When it’s the middle of the night - the witching hour,

SAVE YOUR GAME HERE.  Use UNDEAD UNGUENT on yourself, and

enter the graveyard.  There’s a lot of ghosts floating around, but they

can’t hurt you, since you’re protected by the Undead Unguent.  Now

the MANDRAKE ROOT is that red plant you see over on the right.  

Sneak over to it, and take the ROOT.  If you hear it scream, you know

you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE

YOUR GAME HERE.Talk to the Chicken Hut, and tell it HUT OF

BROWN to enter again.  Baba Yaga will ask if you have the mandrake

root, so tell her YES.  She will take the root from you, then let you

go.  

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Make your way up to Erana’s Peace, and sleep for the rest of the

night.  Remember to eat FRUIT from the tree, when morning comes.  

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FREE THE MAN FROM IN THE BEAST QUEST

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Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town (remember to SNEAK), and buy some APPLES

from Hilde in the Farmer’s Mart.  Now leave town, head up to the

Healer’s Hut, and KNOCK DOOR to enter.  Click your COIN PURSE on

the Healer, and buy STAMINA POTION - 3 should be enough.  Also

buy HEALING POTION - as many as you can afford.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Sneak down once and right once.  There is a fierce ogre here,

guarding a cave.  Fight the ogre.  Phew, all that fighting practice really

paid off!  After you defeat him, search his body.  Now use your LOCK

PICK to pick the lock of the chest that is lying beside him.  You are

rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What

ever you do, DON’T fight him!  Instead, feed bear with the APPLES

you bought from Hilde, and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME

HERE.  Notice the key around his neck.  Sneak up to the Kobold, and

take the KEY.  Check your stats, and drink a HEALING POTION if

necessary, then sneak towards the bottom of the cave.  You will

bump into an invisible chest.  Use your LOCK PICK to pick the lock on

the chest, and take COINS to get the 10 golds and 60 silvers left

behind.  

 

Return left to the cave with the bear, and unlock the manacle on the

bear, using the KOBALD‘S KEY.  Wait… the bear… turns into Baronet

Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s

not very grateful to you for rescuing him though, and magically

teleports himself back to the safety of his castle, using his amulet.  

There’s nothing else you can do here, so leave the cave.  

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THE CASTLE

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Despite the Baronet’s arrogance, you should make sure he got home

safely.  Make your way back to the castle.  Karl, the Gate Keeper,

eagerly invites you in.  

 

Sneak up the castle grounds, into the castle.  The Baron is waiting for

you, and he is very grateful about the safe return of his son.  When

you get the chance, talk to the Baron and ask about everything.  Try

to leave the castle, but the Baron insists you stay for the night, so he

can show his gratitude.  The next morning, he gives you the 50 gold

reward for finding his son.  

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SPIELBERG TOWN

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Sneak back to town.  Enter the Dry Goods shop, click your COIN

PURSE on Kasper, and buy CHAINMAIL ARMOUR.  

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HEALER’S HUT

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Leave the town.  Go up to the Healer’s Hut, and knock on the to

enter.  Buy VIGOR POTION and buy HEALING POTION - buy as many

as you can.  You’re going to need them.  

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BRING THE CHILD FROM OUT THE BAND QUEST

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Let’s tackle another quest.  You need to do some preparation first,

though.  Your Stealth should be at least 70 by now.  Return to

Spielburg Town, and make sure you have the CHAINMAIL ARMOUR

from the Dry Goods shop.  

 

Now head for the tavern, enter it.  There is another NOTE on the floor

here - click on the NOTE to read it.  The note is about meeting some-

one at the archery range at noon, so keep your eye on the time.  Now

put the NOTE back on the ground, so the meeting can go ahead.  

Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When

the time is ‘midday’, SAVE YOUR GAME HERE.  Go left to the archery

range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’

are!  Eavesdrop on their conversation to learn about a secret entrance

to the Fortress, as well as the secret password - Hiden Goseke.  

Bruno will leave now, but Brutus stays behind.  SAVE YOUR GAME

HERE.  

 

Throw a DAGGER at Brutus to kill him.  Now wait for 30 seconds or

so, to allow Bruno to get out of the forest (If he sees you, he’ll kill you

with poisoned daggers).  

 

Head down once, left twice, and then down to ‘The Bouncer’.  Well,

he certainly is a bouncer!  This little creature is known as an Antwerp.

Run around the Antwerp so he won’t jump on you, and then look at

the rock on the left.  Repeat this until you find the keyhole.  Use your

LOCK PICK on the rock-keyhole, and repeat this until you hear it click.

Open the door, then SAVE YOUR GAME HERE.  Talk to the opened

door, and say the password - HIDEN GOSEKE - before you enter the

cave.  You hear the troll guard to retreat to back of the cave without

confrontation.  Now enter the cave.  

 

Inside the cave, follow the path round, and exit by the lower right, to

the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is

guarding this gate.  Check your stats, and drink a HEALING POTION

and STAMINA POTION if necessary,  SAVE YOUR GAME HERE.  Wait

until Toro is walking away from you.  Sneak up towards the fence,

and then SNEAK across to the other side.  Now climb up the rock to

enter the fortress.  Keep trying until you manage to climb over the

fence.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a

rug in between them.  Whatever you do, don’t step on the rug,

because it is a trap.  SAVE YOUR GAME HERE.  You may want to

slow down your speed here.  Sneak to the right slightly, and look at

the rope to see the trip-rope.  Those brigands don’t make things

easy, do they?  Step over the rope to reach the edge of the pit.  There

are 2 bridges here.  Cross over the bridge on the right (the one with

the note).  There is another trip-rope here, between the sacks and

the barrels, so make sure you look at the rope, then step over the

rope.  Now click on door at the top-right to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another

tricky bit, and it’s easy to die here.  You’ve reached the main hall now.

Close door at bottom of screen (the door you entered through) to

prevent anyone else from entering through this door.  Now sneak up

to door on the right, with the chair near it.  Notice the brigands at the

main door at the bottom.  They notice the door is closed.  As soon as

they start to leave (not before), move the chair to block door on the

right, and stop them from coming in that way.  The only entrance left,

is the one on the left.  Three brigands will enter from the left, and

they sneak behind the table to get to you.  As soon as the first one is

behind the table, push candelabra to the right of the large table (next

to where you are now) to stop them from reaching you.  Now quickly

sneak in front of the table, and after the last brigand has passed the

chair on the left, climb up onto the table, and pull rope on the wall.  

Another candelabra will fall from the ceiling, onto the 3 brigands,

trapping them.  Now open door at the back wall, and enter up into

the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man

you see here is equally strange.  He’s the brigand warlock that you

read about on the Quest Board.  But he’s really Yorick, the jester.  Talk

to Yorick and ask about everything.  He realises you are a friend, and

you may be Elsa’s only hope.  

 

Make your way to door on the right - you’ll fall through a trapdoor and

start rolling endlessly down the same path.  Simply click on the path

to come to a halt.  Again, enter door on the right.  You’ll end up on the

left, above the blue box.  Very confusing!  Pull the chain in front of

you to open door at the top right.  Quickly head back the way you

came, and sneak up through the newly-opened door.  You find your-

self in front of the blue door at top left now.  Open the door, and

quickly step away before the door flattens you.  There’s another door

behind the blue door, so again, open the door.  Sneak through this

door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  

In case you haven’t figured it out yet, the brigand leader is really Elsa,

who has been enchanted.  So DON’T fight her!  Use DISPEL POTION

on Elsa to break the enchantment.  Elsa will finally remember who

she really is.  Elsa and Yorick are extremely grateful to you.  They

return to the castle using Elsa’s amulet, but you have to get out of

here yourself.  You don’t have much time now, before the brigands

break in.  Sneak over to the desk, and get the HEALING POTION and

the MAGIC MIRROR.  Now quickly leave the room through the

passage on the right.  You find yourself back outside the Antwerp’s

cave again.  

 

Now you still have one more thing to do, before returning to the

castle.  

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DRIVE THE CURSOR FROM THE LAND

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Spielburg has been plagued by the evil Baba Yaga for so long.  And

you have a personal score to settle with her, for turning you into a

frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  The skull

will ask if you want to enter, so tell him YES.  Talk to the Chicken Hut,

and say HUT OF BROWN, then enter the hut.  

 

Click the Magic Mirror on Baba-Baby, and when she tries to turn you

back into a frog, the spell is reflected back onto her, and she’s

hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s

children returned, Spielburg is now free from the curse.  And you are a

true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the

magic carpet, to adventures unknown.  
 

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