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QUEST FOR GLORY III: WAGES OF WAR

WALKTHROUGH - THIEF (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

TARNA - CONTINUED

 

Go back to the Welcome Inn and sit down on the empty cushion.  

When the Welcome Woman comes, use Talk Icon on yourself and

Order Meal.  After supper, stand up, and climb upstairs to your room.  

Click on the bed and Sleep Till Morning.  

 

After another peaceful night’s sleep, leave your room and go down to

the restaurant area.  Sit down on the empty cushion.  When the

Welcome Woman comes, use Talk Icon on yourself, and Order Meal.

After breakfast, stand up and leave the Welcome Inn.  

 

Again, do whatever you like today.  When evening comes, make your

way to the empty bazaar in Tarna.  Meet up with the thief again.  Talk

to him about everything.  Now use Talk Icon on yourself, and Tell

About Mission then Tell About Rakeesh.  Give him a MEAT JERKY

RATION.  You’ve done what you can for the thief, so leave the empty

bazaar.  

 

Enter the Welcome Inn and sit down on the empty cushion.  When

the Welcome Woman comes, use Talk Icon on yourself and Order

Meal.  After supper, stand up, and climb up the stairs to your room.  

Click on the bed and Sleep Till Morning.  

When morning arrives, leave your room and go down to restaurant

area.  Sit down on the empty cushion, and when the Welcome

Woman comes, Order Meal.  Now stand up and leave the Welcome

Inn.  

 

Make your way to the stairs that lead out of Tarna, and SAVE YOUR

GAME HERE.  Head down the stairs, into the Wilderness.  

WILDERNESS

 

Head right one screen, and make your way to Pool Of Peace.  

 


POOL OF PEACE

Take a drink of water from the pool, and fill all your WATERSKINS

from the pool.  Check the time, and if it’s late, Sleep Till Morning.  

 

The next morning, SAVE YOUR GAME HERE, then head out into the

Wilderness.  


WILDERNESS

Go to the Simbani Village.  


SIMBANI VILLAGE

Talk to the Village Elder, and work through all the topics.  Now head

down into the campfire area.  

 

Sneak up to the cage area.  If Uhura or Yesufu is guarding the

Leopard man, leave, and then come back.  If a random Simbani is

guarding the Leopardman, great.  Use a DISPEL POTION from Salim

on the Leopardman… and he transforms into a woman.  You can try

and talk to the Leopard woman if you like, but she won’t answer you.

Leave the cage area for now.  

 

Check the time.  When it’s evening, enter Uhura’s hut.  Talk to Uhura

and work through all the topics.  Now leave Uhura’s hut.  

 

Go to your guest hut, and Sleep Till Morning, then leave the hut.  

 

Enter Laibon’s hut, use Talk Icon on yourself, and Greet the Laibon.  

Now talk to him, and work through all the topics.  When you ask

about the Bride Price, he tells you he has set the Price high, to deter

his son from marrying the Leopard Woman - the Bride Price is 1 FINE

ROBE, 1 FINE SPEAR, and 5 ZEBRA SKINS.  Let’s go back to Tarna,
and buy what we need.  Leave the Laibon’s hut, and leave the

Simbani Village.  


WILDERNESS

Head left, and return to Tarna.  

 

 


TARNA

Make your way back to Rakeesh’s home.  You’ll find them in the

parlour,  Talk to them and work through all the topics.  Now use Talk

Icon on yourself and tell about everything.  Make sure to tell them

about the Leapord woman.  Now leave their home.  

 

Sneak left, so you are back in the Bazaar.  Use your MONEY POUCH

on the Weapons Merchant.  Select FINE DAGGER and Bargain over

the price.  Offer 8 ROYALS, then find a price you are both happy with,

and Purchase the item.  Select FINE SPEAR and Bargain over the

price.  Offer 8 ROYALS, then find a price you are both happy with, and

Purchase the item.  Now sneak up one screen.  

 

Use your MONEY POUCH on the Leather Merchant.  Select the

ZEBRA SKIN, change the Quantity to 5, and Bargain over the price.  

Offer 2 ROYALS, then find a price you are both happy with, and

Purchase the item.  Since you are here, also select the WATER SKIN,

change quantity to 2, and Bargain over the price.  Offer 150

COMMONS, then find a price you are both happy with, and Purchase

the item.  Now leave the Leather Merchant, and head down 3

screens.  

 

Use your MONEY POUCH on the Cloth Merchant.  Select the FINE

ROBE and Purchase it (unfortunately, you can’t bargain for a better

deal here).  

 

Check the time, and if it’s getting late, wait for the stall-holders to

pack up for the day, then meet with the Honorless thief.  Talk to him

and give him a MEAT JERKY RATION.  

 

Now return to the Welcome Inn, and go up to your room.  Click on the

bed and Sleep Till Morning.  

 

After a good night’s sleep, it’s time to return to the Simbani Village,

and buy the Leapord Woman as a bride.  SAVE YOUR GAME HERE,

then make your way down into the Wilderness.  


WILDERNESS

Fight any Lizardmen you see, remembering to take their ROYALS

afterwards.  Go right to the next screen, and head back to the

Simbani Village.  


SIMBANI VILLAGE

Enter the Laibon’s Hut, and try to give him the FINE ROBE.  If

necessary, talk to him, and ask about Marriage first.  Now again, give

him FINE ROBE - he will  take all the Bride Price items, and declare

her your wife (does she not have any say in the matter???).  Look

again at the DRUM OF PEACE.  That drum is the key to finding peace

between the Simbani people and the Leapordmen.  However, as a

thief, there is no option to ask the Laibon for the drum.  But that

won’t stop you!  Leave the Laibon’s hut for now - we‘ll come back

again when it‘s dark.  

 

Now the Leapord woman is your wife, so you should try to make

friends with her.  Sneak to the cage area, and try and talk to her, but

she still won‘t reply.  Oh dear, what are you going to do?  Give her

STRING OF BEADS to make her smile.  Give her WOODEN LEAPORD

CARVING.  And give her FINE DAGGER.  Finally, open her cage to set

her free and give her back her freedom.  Resist the temptation to

follow her for now.  Stay in the village until it gets dark.  


When it’s evening, and the campfire is lit, sneak to the campfire area

and SAVE YOUR GAME HERE.  Now, remember that DRUM OF

MAGIC the Laibon has in his hut?  It’s time to get it.  

 

Look at Laibon’s hut (but don’t enter) until you find a crack.  This is

where all your Stealth skills come in handy.  Use your FINE DAGGER

to rip open the crack, then sneak into the hut and take DRUM OF

MAGIC.  Now don’t leave just yet.  Notice that chest near the Laibon’s

bed?  Use OIL on the chest to oil the hinges, then use your THIEVES

TOOLKIT to pick the lock, then open it.  You’re rewarded with 700

COMMONS, 60 ROYALS, and a FINE DAGGER.  That’s quite a haul -

nice work!  Now sneak out the hole in the hut, and return to your

Guest Hut.  Now Sleep Till Morning.  

 

You wake the next morning as the sun begins to rise.  Now you’ve

had a good night’s rest, it’s time to go and find your wife, the Leopard

Woman.  This could be your chance to get her side of the story, and

hopefully prevent this whole war from taking place.  So head down to

the campfire area, SAVE YOUR GAME HERE, then head out into the

Wilderness.  


WILDERNESS

Head right into the next area of the map.  Sneak around for a while,

stopping at various areas of the jungle, until you sense someone is

watching you.  Use Talk Icon on yourself, and then Call Out.  The

Leopard Woman you freed reveals herself, and introduces herself as

Johari.  Use Talk Icon on yourself, and Make Friends with her, then

Tell About Drum.  She agrees to take you to her village, in the hopes

of persuading her father not to start the war.  

 

 


LEOPARDMEN VILLAGE

When you reach her village, use Talk Icon on yourself, and Tell About

Romance, and then kiss her.  As soon as it gets dark, SAVE YOUR

GAME HERE.  Johari will take you to watch the Change Ritual - where

her people change from man to beast.  

 

After the ritual, Johari will take you to an area near her father’s hut.  

All that’s standing in the way of you and the hut, is a deep gap with a

hungry leopard!  SAVE YOUR GAME HERE.  Throw a BEEF JERKY

RATION to the leopard.  Now use your MAGIC GRAPNEL on the hut,

and walk over the tightrope to the hut.  You automatically enter the

hut.  Make sure you are in Sneak Mode, and SAVE YOUR GAME

HERE.  

 

Notice the monkey in the cage - open the cage to free the monkey.  

Notice the chest on the left side of the hut.  Use OIL on the chest to

oil the hinges, then use THIEVES TOOLKIT to pick the lock.  Now

open the chest, and you’ll be rewarded with some nice goodies.  Take

SPEAR OF DEATH from wall on the right, then leave the hut.  

 

You automatically cross back over the tightrope again, back to Johari.  

 

The next day, Johari officially introduces you to her father, chief of 

the village.  Give him DRUM OF MAGIC.  

 

You automatically return to the Simbani Village.  

 

 


SIMBANI VILLAGE

Everyone, including Rakeesh, is gathered in the campfire area, and

you give the SPEAR OF DEATH back to the Laibon.  The Laibon now

agrees to a Peace Conference between his people and the Leopard-

men people.  Things are finally looking up!  

 

Rakeesh takes you back to Tarna, via a magic portal.  

 

 


TARNA

You’re in the Hall Of Judgement, where the Peace Conference is

taking place.  Things are going well… until Rakeesh gets a bad feeling

that something terrible is about to happen.  No sooner has he said

that, then the Leopardman Chief will attack the Simbani Laibon with

a spell, knocking him to the floor.  Yesufu, the Laibon’s son, retaliates

by  throwing his spear at the Leopardman Chief.  Only Rakeesh (he is

a Paladin, after all) sees the demon leave the Leopardman’s body.  

So demons ARE behind this feud!  Before things descend into total

chaos, Rakeesh tells you to leave Tarna, and find the demons, before

war is declared.  

 

You’re now forced out into the Wilderness, unable to enter Tarna

again.  You’re not welcome in the Simbani Village either, now.  


WILDERNESS

SAVE YOUR GAME HERE.  Head right to the next screen, and make

your way to the Pool Of Peace.  


POOL OF PEACE

It’s probably dark by now, so Sleep Till Morning.  In the morning, take

a drink from the Pool, and make sure all your WATERSKINS are full.  

Now leave the Pool, and head back out to the Wilderness. 

 

 


WILDERNESS

Sneak right into the next screen.  Make your way to the Heart Of The

World.  Before you can reach the tree, little Manu will appear,

wanting to take you to his Monkey-Village.  Talk to him and ask him

about the Village.  Now use Talk Icon on yourself and Agree to go to

the Village with Manu.  

 

 

 


MONKEY VILLAGE

When you are near his village, talk to Manu and work through all the

topics.  Now climb up the tree.  

 

Okay, now you are up in the trees, which is Manu’s village.  And as

you’d expect, it’s rather small.  Talk to Manu and work through all the

topics.  Now use Talk Icon on yourself and Tell About Lost City, then

Convince Manu to take you there, then Persuade Manu.  Finally,

despite his fear, he agrees to take you to the Lost City.  


WATERFALL

Before you reach the Lost City, you have the slight problem of a

waterfall blocking your way.  How are you going to cross it?  The

monkeys can simply jump across, but you cannot.  It shouldn’t be a

problem for a thief of your skills, though.  Simply use your MAGIC

GRAPNEL on the other side of the waterfall, then click on the

tightrope to walk over it.  Now SAVE YOUR GAME HERE.  

 

You and Manu will continue your journey to The Lost City.  Until you

come across the Demon Worm.  

 

 


DEMON WORM

A Demon Worm appears.  Fight it and defeat it.  Now continue to The

Lost City.  

 

 

 


LOST CITY

Finally you arrive at The Lost City.  SAVE YOUR GAME HERE.  Manu is

afraid, and wants to go back to the safety of his monkey-village.  But

you refuse to go back.  Talk to Manu and work through all the topics.  

Use Talk Icon on yourself and Tell About Honour.  Now sneak down

into the City.  

 

When the apeman passes, look at door with the jackal man.  You get

a close-up view of the door.  Remembering what Manu said, place

FIRE OPAL in the eye, and the door will open.  Sneak through the

door.  


SAVE YOUR GAME HERE.  There are 2 demons here, and one of

them is very eager for a fight.  However, you are not a fighter.  Just

sneak past the demons, use OIL on the door behind them, then use

your THIEVES TOOLKIT to pick the lock.  Now open the door, and

sneak on through.  

 

You’re in another room now, and there’s a liontaur here.  Wait… this is

Reeshaka, Rakeesh’s daughter.  Unfortunately, Reeshaka is taken

over by a demon at this point.  Any harm you do to the demon, will

harm Reeshaka, so DON’T attack!  You should still have a DISPEL

POTION left, so use DISPEL POTION on the demon\Reeshaka.  It will

weaken her and knock her unconscious, but at least she’ll be free of

the demon.  

 

All the friends you’ve made up until this point make an appearance,

thanks to a magic portal - Uhura, Rakeesh,  the thief, Johari, Yesufu,

even Manu.  Rakeesh is overjoyed to see his daughter again.  With 4

friends by your side, the ancient prophecy is fulfilled.  

 

All of you walk into a twisted Hall Of Mirrors, and you’re each faced

with an evil version of yourselves, which you all must fight.  You have

no hope of defeating your evil counterpart, and when you are starting

to lose, the thief returns to take your place, so that you can face off

against the Demon Wizard.  

 

You race up into the tower.  SAVE YOUR GAME HERE.  

 

Sneak up to the pillar and climb up it.  Throw your MAGIC GRAPNEL

to pillar across the gap, and then walk over the tightrope.  The

Demon Wizard will notice you, and create a fire on the pillar you are

standing on.  Throw MAGIC GRAPNEL to pillar on the very right of

the screen.  Start to walk across the tightrope, but the Demon

Wizard will set fire to your rope.  But that won’t stop you.  Click on

pillar on the very right (where your MAGIC GRAPNEL is attached to),

and when you reach the fire, you automatically jump over it.  When

you have reached the pillar, throw MAGIC GRAPNEL at the wizard.  It

will embed itself into his skull, making him stagger backwards into

the vortex.  As he does so, he knocks the Gate Orb, thus closing the

vortex, sealing himself on the other side.  

 

You automatically head back down the stairs, to where your friends

are waiting for you.  

 

Watch the final cutscene.  Congratulations, you have been a true

hero!  

 

But just when you think all’s well that ends well… some unknown

dark magic takes a hold of you.  What could this mean?  All will be

revealed in the next game.  

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