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KING'S QUEST 1: QUEST FOR THE CROWN

AGD INTERACTIVE REVIEW

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YEAR:  2010                

 

SIZE:  101 MB

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Remake of the first King’s Quest game.

+  Beautiful VGA artwork

+  Can choose not to have dead-ends

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-  Getting the timing right for the condor to pick you up is SO tricky

-  Easy to die

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STORY

 

You are Sir Graham - bravest knight in all of Daventry.  Your king, King

Edward, has summoned you for reasons unknown.  

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As you kneel before King Edward, he tells you of the 3 lost treasures of

Daventry - a Magic Mirror, a Magic Shield, and a Magic Chest.  The

treasures were lost many years ago, and Daventry has fallen into

disrepair since then.  

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King Edward is old, and he doesn’t have much time left.  He worries

what will happen to his beloved Daventry after he has gone.  Which is

why he summoned you, Sir Graham.  If you can recover the 3 lost

treasures, the kingdom of Daventry will be restored to it’s former

glory… and you will inherit the crown.  

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As a loyal knight of Daventry, you don’t hesitate to do what you can

for your king.  But will you succeed in your quest?  Only time will tell.  

 

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GAMEPLAY

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This is a remake of the original Sierra game, and it is fantastic!  

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While Sierra’s original game used a text parser in which you typed in

commends, AGD had added a point & click interface, which matches

the later King’s Quest games.  

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One of the main features AGD have added, which I love, is the ability

to disable dead-ends.  The King’s Quest games are known for their

dead-ends, in which you find yourself unable to complete the game

because you didn’t pick up an item several hours ago.  Thanks to AGD,

you can eliminate that frustration if you want.  Of course, you can also

choose to have the game exactly like the original, dead-ends included.

 It’s entirely up to you.  

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You interact with Sir Graham’s world via a menu bar at top of the

screen - simply move your mouse up there to see it.  Icons along the

bar allow you to Walk, Look, Pick Up\Interact, and Talk.  The next box

will show the last Inventory Item used (so it will be empty as you begin

the game).  The bag icon holds all your inventory items - just click on it

to see what you are carrying.  The Scroll Bar is the Game Menu, and

from here, you can Save, Restore, Restart, or Quit the game.  You can

also adjust the Volume and Game Speed, to suit your preference.

 Another nice feature AGD have added, is the ability to play the game

with Voice & Text, Voice only, or Text only.  

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Just like the original, there is one part in the game where you have to

catch the giant condor, and make him carry you to an otherwise

inaccessible area.  This part is VERY tricky - it’s so easy to mis-time it,

and miss the condor’s feet.  You get 4 attempts at this, before the

condor flies away.  If this happens, simply leave the screen, then

return, and the condor is back.  

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As I said earlier, you have the choice whether you want to disable

dead-ends or not.  However, this does not make you immune to

death - there are still many ways to die in King’s Quest.  So as the

saying goes… ‘Save Early, and Save Often’.  
 

 

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GRAPHICS

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This remake uses VGA graphics, and is just fantastic!  Everything has

so much detail!  Patches of grass has different shades as the light hits

it.  Smoke billows out from the Woodcutter’s cottage chimney.  Water

in the moat flows wonderfully, with Graham‘s reflection looking up at

him.  And I love the fierce serpents guarding the moat!  The Witch’s

cottage looks so tasty, with it’s chocolate roof and icing-framed door

and windows.  Yum!  I especially like how the tips of the elf‘s ears

twitch as he talks - that is such a lovely touch.  Graham sparkling as

the Fairy Godmother sprinkles fairy dust over him is another lovely touch.  

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When characters talk, a mini-portrait is shown, along with a nicely-

framed text box.  Inventory items are shown as icons, so you can

easily see at a glance what you are carrying.  You can also Look or

Interact with your items, to get a better description of them.  

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As you continue exploring Daventry, you’ll find more and more things

to love about the game.  
 

 

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SOUND AND MUSIC

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Music is used sparingly, but effectively.  You can hear music when the

Fairy Godmother casts her Protective Spell.  Flute music is heard as

you climb the beanstalk.  And sad violin music is heard in the

Woodcutter’s cottage.  Bold, ‘triumphant’ music is heard when you try

and cross the troll’s bridge.  

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Sound effects are also used wonderfully.  The game is fully voiced, and

the characters sound just like they did in my head, when I played the

original.  The witch is especially well-voiced, with her high-pitched

shriek.  And who can fail to love the troll’s growl?  

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A ‘tinkle’ is heard whenever Graham picks up an item, and a very pain-

ful THUD is heard when he falls from a height (poor Graham).  Birds

chirping, and water gushing in the various lakes and streams help

bring the game to life.  The witch’s cauldren bubbling away is

particularly effective.  But I especially love the giant’s snoring.  
 

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