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KING'S QUEST VI:

HEIR TODAY, GONE TOMORROW

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YEAR:    1992             

 

SIZE:   245 MB

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PLATFORMS:  SCUMM, DOSBox

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Beautiful, cinematic opening

+  Gorgeous graphics

+  Wonderful story

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- Spider web bug causes the game to freeze

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STORY

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Prince Alexander is pining for his lost love, Princess Cassima. He had

met her in Serenia, after a run-in with the evil wizard Mordack (KQ5),

and it was a case of love at first sight. He had planned to visit her in her

homeland of The Land Of Green Isles. Unfortunately, no-one seems to

know how to find The Land Of Green Isles. No-one has even heard of it

before. Poor Alexander is beginning to think he’ll never see her again.

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One day, while he sits in the throne room, unable to forget about the

beautiful princess that captured his heart… he sees a vision in the

Magic Mirror. He sees Cassima trapped in a tower, just as his mother

had been trapped, so many years ago. What’s more, he sees the stars

surrounding the isles. Instantly, he knows he can use the stars to

navigate to the mysterious lands.

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He quickly gathers a crew, and a boat, and sets out on his long journey.

But just as they are approaching land, the boat crashes in a storm, and

sinks. Alexander makes sure his crew are safely on the lifeboats… but

Alexander himself ends up washed ashore, on the beach of a strange

island. As luck would have it, this is the Isle Of The Crown… Cassima’s

home. But fate isn’t finished playing with him yet! As he enquires of Cassima’s well-being at the castle… the Vizier informs him that

Princess Cassima is in mourning following the death of her parents,

and is not receiving visitors. Furthermore, Cassima is in line for the

throne, and is due to marry the Vizier, as per her parents wishes.

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Alexander is completely stunned! Princess Cassima is going to marry

someone else? He can’t believe it! Is that what she really wants? If

only he could talk to her, and hear it from her own lips. But the Vizier

refuses to allow Alexander to see her.

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But Alexander is a determined chap, and he can’t bear the thought of

never seeing Cassima again. Besides, there’s something suspicious

about the Vizier - he’s clearly hiding something. So as Alexander

explores the island, he discovers that all is not well in the Land Of The

Green Isles. The Isles are warring with each other, and he must find

another way to travel between the Isles (Isle Of The Crown, Isle Of

Wonder, Isle Of The Beast, Isle Of The Sacred Mountain). He also

discovers that Princess Cassima herself is in mortal danger now.

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Can Alexander save her, and restore peace to the Kingdom? Only time

will tell.

 

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GAME BUGS

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There is a game-breaking bug that affects newer computers. On The

Isle Of Wonder, in the BookWorm screen, there is a Black Widow spider

web in the corner. The web contains a scrap of paper that is a clue to a

later puzzle. However, trying to get this scrap of paper results in the

game freezing, forcing you to quit, or reload a previous game.

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The game is completely playable without trying to get this scrap of

paper. It shows the word ‘LOVE’.

 

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GAMEPLAY

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King’s Quest VI: Heir Today, Gone Tomorrow takes place several

months after the end of the previous game, and continues Prince

Alexander’s plight. This is my favourite of all the King’s Quest games -

it just seems to get everything right.

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There are 2 distinct paths through the game. The ‘Short’ path is

quicker, and of course, shorter, but you miss out on a lot of the story.

The ‘Long’ path is longer and more complicated, but is a lot more

fulfilling.

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The Point & Click interface is used again, and is hidden from view until

you move your mouse up to top of the screen, so it doesn’t get in the

way of what’s happening on-screen.

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The icons are: Walk, Touch, Look, and Talk. Your Inventory items are

also stored in a bag up here, and you can look at your items to get a

more detailed description, use the item in the game world, or

manipulate the item first (for example, turn pages in a book).

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The Game menu is also stored here, and is used to Save \ Restore \

Restart \ Quit the game. You can adjust game detail, volume, and

speed to your preference, as well as being able to choose between

Speech and Text. Your score is located here, giving you an indication

of how well you’re doing.

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As with all the King’s Quest games, it’s rather easy to die, so Save

often, and use different slots. However, I found the Death sequences

very amusing, and enjoyed watching them.

 

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GRAPHICS

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Graphics are simply gorgeous! The game has a fully cinematic intro,

showing Alexander seeing Cassima in the Magic Mirror, and his journey

to the Land Of The Green Isles. Animation is incredibly smooth, and

right from the start, there are so many lovely touches to admire -

everything from plants blowing in the wind, or fire crackling in torches

on the wall, or wallflowers dancing in the Isle Of Wonder, or the

fountain flowing in Isle Of The Beast. Even rats in the catacombs are

very creepy! And the dancing skeletons in Land Of The Dead are just

SUPERB!

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The game can be played with either Speech or Text (but not both). In

Speech mode, conversations show a close-up of the bust of whoever is

talking. Lips move as the characters talk, making them seem more

real. In Text mode, the bust is accompanied by a nicely-framed text

box.

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Inventory items are shown as icons, so you can easily see what you’re

carrying. Clicking the Eye icon on an inventory item gives you more

details about it. You can also manipulate Inventory items, by using the

Hand icon, which is useful for turning the pages of a book, or finding a

loose hair on a ribbon. You can also combine Inventory items. The

inventory box has arrows that scroll up & down, as Alexander collects

more things.

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Each island has it’s own distinct style. Isle Of The Crown is rather

Arabian-inspired. Isle Of The Beast is based on Beauty & The Beast,

with Beast isolated in the centre of his beautiful garden. Isle Of

Wonder is very fairytale-like, and I really love the 5 gnomes that guard

it - the whole island really reminds me of Alice In Wonderland. Isle Of

The Sacred Mountain has the classic minotaur in the labyrinth.

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SOUND AND MUSIC

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Voice acting is professionally done this time around, and is a huge

improvement over KQ5. All the characters sound just right. You may

even recognise some of the voices (Alexander himself, is voiced by the

man who voiced Beast from Disney’s Beauty & The Beast). Narrator’s

voice and Captain Saladin’s voice were particularly impressive, I

thought. The grumpy Rotten Tomato, and the Stick-In-The-Mud made

me giggle.

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Other sound effects are equally impressive. Things like waves gently

lapping against the shore, the nightingale singing, snapp-dragons

snapping at you, voodoo drums on the Isle Of Mists, the Baby Tears

crying, and so much more. A little ‘tinkle’ is heard, when Alexander

picks up an item, or does a correct action.

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Music is a delight to listen to. You may have heard of the now-

infamous ‘Girl In The Tower’ song that is played for Alexander &

Cassima. But there’s also other music, such as when the wallflowers

dance or the suspenseful music as he climbs The Logic Cliffs. But the

whole ‘Skeletons Dance In The Realm Of The Dead is a real treat!

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