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KING'S QUEST I: QUEST FOR THE CROWN

WALKTHROUGH (AGI)

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This walkthrough was written by Frodo

for The Daventry Chronicles

 

 

 

You begin your adventures next to the castle. Walk over the

bridge and onto the path. Careful not to fall in the alligator-

infested waters. Walk left to the castle entrance.

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Walk up to the door, and OPEN DOOR. Inside the castle, follow red carpet up & left, to King Edward. Approach king, and BOW

to him, to show your respect. TALK KING to find out why you

have been summoned. King Edward tells you to find 3

treasures: Magic Mirror, Magic Shield, and Magic Chest. If you

succeed in finding those treasures, you inherit the throne.

After conversation with the king is over, it’s up to you to

explore the entire kingdom of Daventry and find those magical

treasures, as your king requested. Leave the king by following

the red carpet back outside the castle.

 

Walk left, and LOOK ROCK. Make sure you are standing

behind the rock, then PUSH ROCK to reveal a hole in the

ground. LOOK IN HOLE to see a dagger, then TAKE DAGGER.

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Head up one screen, and LOOK TREE, then CLIMB TREE. Wow,

there’s a giant golden egg here. Carefully make your way along

the branch, and GET EGG, to pick up the golden egg. Now

carefully make your way back along the branch to climb back

down the tree.  Don’t worry if you fall out tree - you will survive

the fall.

 

Go right one screen. There’s a huge carrot patch here.

EXAMINE CARROT PATCH. Walk in amongst the plants, and

GET CARROT. Now it may look tasty, but don’t eat it! You’ll

need it later!

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Walk right twice. Wait for a second or two, and your Fairy

Godmother will appear, casting a Protective Spell on you. Isn’t

that nice of her? When she is finished, head up one screen.

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You’ve reached the Clover Field. Notice how most of them are

3-leaf clovers, but the centre one is a 4-leaf clover. Well, you

know what they say about 4-leaf leafed clovers being lucky! 

Walk over to the centre clover, and GET CLOVER.

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Walk up one screen to the Troll Bridge (but don’t attempt to

cross it yet), then head left twice to the bowl lying on the

ground . Walk up to bowl, EXAMINE BOWL, and GET BOWL.

LOOK BOWL again in your inventory, and you will see the

word ‘Fill’ inside it.

 

Walk down one screen. An elf should appear. If not, then leave

the screen and immediately return again, until the elf appears.

Walk over to the elf, and TALK ELF. The little elf is touched by

your kindness, and gives you a MAGIC RING in return. He tells

you that the ring is magical, and it will make you invisible, but it

will only work one time. Resist the urge to try the ring right now.

 

Walk up twice, to the beach. Walk over onto the sand, then EXAMINE PEBBLES and GET PEBBLES.

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Walk left once (stay close to the edge, so you can avoid the

nasty dwarf.), and then down once so you are at the Walnut

Tree. Walk over to the walnuts. GET WALNUT and OPEN

WALNUT, to discover it is solid gold inside.

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Now there is an evil sorcerer in the screen to the left, which you

have to avoid. So walk up once (stay close to the edge, so you

can avoid the dwarf), left twice, and down once. But be careful -

this is the witch’s house.

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Walk up to door, and EAT HOUSE. If you hear the witch talking,

leave screen, then return and try again.. When you get the

‘Yum’ message, that means the witch isn’t home. OPEN

DOOR and enter.

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Inside the house, quickly make your way into the bedroom.

TAKE NOTE and READ NOTE to get a big clue for what’s

going to happen later on. Now position yourself at end of the

bed, and wait. When the witch appears (you might have a long

wait, but be patient), let her tend to her oven, then approach

her from behind, and PUSH WITCH into the oven. Yippee, the

witch is dead! Now OPEN CUPBOARD on the wall, and TAKE

CHEESE. Leave the house.

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Head up twice, so you are outside the Woodcutter’s Cottage.

Enter cottage, and TALK WOODCUTTER and TALK WIFE. The

poor couple are starving! Okay, remember that BOWL you

found earlier? GIVE BOWL, then FILL BOWL, to fill it with

stew. To show their appreciation, they offer you their FIDDLE.

Walk over to corner of the room (avoid that hole in the floor),

and GET FIDDLE. Leave the cottage.

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Walk up one screen and left one screen. There’s a log and a

tree stump here. Approach the tree stump. LOOK IN STUMP

and GET POUCH. LOOK IN POUCH - it’s full of diamonds.

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Go up one screen to reach the goat paddock. Nice goat! OPEN

GATE and walk up to goat - you may have to follow it to the

next screen. SHOW CARROT to goat, to make him follow you.

Now leave the paddock.

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Walk left twice and down 3 times, so you are at the troll

bridge. Now this is a troll bridge… you have a goat with you.

Goats and trolls don’t mix well. Walk onto bridge, and the troll

will appear. Now get out of the way quickly, while the goat

takes care of your problem.  Heeheehee! The goat trots off

now, to explore on his own. Now that the troll is gone, simply

cross the bridge.

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There’s an old gnome here, pacing back and forth. Approach

the gnome, and TALK GNOME. You have to guess his name

correctly in 3 guesses. If you get his name right, he’ll give you a

reward. Now you may have guessed his name is

Rumplestiltskin. But simply typing out his name won’t work.

Remember the clue back in the witch’s house - ‘Sometimes it’s

better to think backwards’. But typing out his name backwards

won’t work either. We have to think outside the box. Let’s take

a look at the alphabet.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Z Y X W V U T S R Q P O N M L K J I H G F E D C B A

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So taking the letters that spell ‘Rumplestiltskin’, and compare

It to the corresponding backwards alphabet, we can work out

his name - IFNKOVHGROGHPRM (try pronouncing that, lol). He

offers you some MAGIC BEANS as a reward, so TAKE BEANS

from the ground. Now walk right, cross the troll bridge, and

go right again.

 

Walk onto the earthy flower patch, and PLANT BEANS.

Wow, that was a fast-growing beanstalk. CLIMB BEANSTALK,

making sure you SAVE frequently, until you reach the top.

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When you’re standing on the cloud, SAVE HERE. Now walk

right 3 screens, until you see the giant. SAVE HERE again.

The giant will try and chase you, but being a giant, he tires

easily. Play a game of 'Chase’, making sure to keep that tree in

between you and the giant - he’ll soon tire out and lie down to

sleep. GET CHEST from the sleeping giant. This is one of the 3

magic treasures you were looking for.

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Walk down one screen and right one screen. Notice the tree

with a hole in the bottom. Approach tree, and LOOK IN HOLE.

GET SLING from hole.

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Walk up one screen to the cave, and enter the cave. SAVE

HERE.  Make your way down the long, long, long flight of

stairs. When you finally reach the bottom, walk down to leave

the cave.  Back outside, you find yourself on solid ground again.

Walk left to the lake. Enter lake, and SWIM left to the other

side. Go left again to the next screen.

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There’s a nice tree here. This is where the witch hung out,

before you killed her. Walk down to the well.

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Approach well, and CUT ROPE with your knife, to get the

bucket.  Walk to crank on the right-hand side, and LOWER

ROPE. CLIMB ROPE, and lower yourself down.

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When you fall into the water, SWIM, and then GET WATER to

fill your bucket. SAVE HERE. DIVE under the water, and swim

down and left through the small hole. Don’t waste time

exploring this screen - you can’t hold your breath long enough.

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Through the hole, you come face to face with a scary dragon. 

YIKES! But if you filled your bucket in the well, you should be

okay.  Carefully approach dragon, and THROW WATER to

extinguish his flames. The dragon is embarrassed, and crawls

away to sulk. GET MIRROR, which is leaning against a rock.

This is another of the magic treasures. LOOK MIRROR to see a

glimpse of the future.  Head right again, so you are back in the

well. Swim up to the top, and then CLIMB ROPE again. Climb

up to the top of rope, so you are standing next to the well.

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Walk up one screen and left one screen, so you are near a cave. 

SAVE HERE. Now this bit is tricky! Walk to the bottom-centre

of the screen. A bird will soon fly in. When he is above your

head, JUMP.  It’s really hard to get the timing right, and if the

bird flies away, simply leave the screen, return, and try again.

When you succeed, the bird will grab you and carry you to an

area you couldn’t previously access.  When the bird drops you,

you are standing next to a hole. Walk left, and GET

MUSHROOM. Return right to the hole, and fall down into the

hole.

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Follow path down and left, until you are greeted by a hungry

rate.  GIVE CHEESE to rat. His hunger satisfied, he scuttles

away.  OPEN DOOR, and walk through to the leprechauns

room. They sense you have the power of the 4-leaf clover, so

they don’t attack.  PLAY FIDDLE, and watch as they dance a

merry jig right out of the room.

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Walk down to next screen. When the king leaves, GET

SCEPTRE and GET SHIELD. You now have all 3 treasures.

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Walk left, and climb up the stairs. There’s a tiny hole here. 

Remember what Alice did in this situation? EAT MUSHROOM,

and then go through the hole.  Back out in the open air, you

return to normal size.

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Walk up twice and right twice, so you are back at the castle

entrance.  Approach door, and OPEN DOOR, and follow red

carpet through to the king. BOW to king to show your respect.

Now if you look at your score, you should have 159 points out

of 158!!!  I'd like to know how THAT happened!  Hehe.

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Watch final cutscene. The king is dead… long live the king!

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Congratulations King Graham, you have completed the game.

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