KING'S QUEST 1: QUEST FOR THE CROWN
WALKTHROUGH (AGD INTERACTIVE)
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This walkthrough was written by Frodo
for The Daventry Chronicles
 
 
 
You begin your adventures outside the castle portcullis. If you watched
the intro, you’ll know that King Edward has quested you with finding
the 3 lost treasures of the kingdom - the magic mirror, the magic
shield, and the magic chest. If you succeed in finding those treasures,
you inherit the throne.
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Walk left twice. Walk behind the rock, and push it to reveal a small
hole. Look into the hole, and get DAGGER.
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Head up one screen, and look at the oak tree. Climb the tree. Wow,
there’s a giant nest with a golden egg here. Carefully make your way
along the branch, and get the GOLDEN EGG. Now carefully make your
way back along the branch to climb back down the tree. Don’t worry if
you fall out tree - you will survive the fall.
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Go right one screen. There’s a huge carrot patch here. Look at the
carrot patch, and then pick a CARROT. Now it may look tasty, but
don’t eat it! You’ll need it later!
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Walk right twice. Walk into middle of the screen, and your Fairy God-
mother will appear, casting a Protective Spell on you. Isn’t that nice
of her? When she is finished, head up one screen.
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You’ve reached the Clover Patch. Look at the clover patch to see there
is an unusual clover in the middle - pick the FOUR-LEAF CLOVER. Well,
you know what they say about 4-leaf leafed clovers being lucky!
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Walk up one screen to the Troll Bridge (but don’t attempt to cross it
yet), then head left twice to see a bowl lying on the ground . Look at
bowl twice (note how it says ‘FILL‘ on the inside), and then pick up the
BOWL.
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Walk down one screen. An elf should appear. If not, then leave the
screen and immediately return again, until the elf appears. Walk over
to the elf, and talk to him. The little elf is touched by your kindness,
and gives you a JEWELLED RING in return. He tells you that the ring is
magical, and it will make you invisible, but it will only work one time.
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Walk left twice and down twice (watch out for the wolf), so you are at
the beach. Look at pebbles on the sand, and then get PEBBLES.
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Go down 3 times, and then right once. There’s a Walnut Tree here,
with a squirrel scampering back & forth. Pick up a WALNUT from the
ground, and use it on yourself to discover it’s pure gold inside.
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Walk left twice and look at the house. Now this tasty-looking house
actually belongs to an evil witch, so you have to be careful. Eat the
wall (use hand icon). If you hear the witch talking, leave screen, then
return and try again. When there is no-one home, enter the house.
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Inside the house, quickly make your way into the bedroom, and hide
behind the doorway. Wait for the witch to appear. When she does,
sneak up behind her and push her into the cauldron. Yippee, the witch
is dead! Now go back into the bedroom, and pick up NOTE from the
bedside table. Use it on yourself to read it - ‘Sometimes it is wise to
think backwards’. Hmmm, I wonder what that could mean. Now leave
the bedroom, and open cabinet next to the cauldron. Take CHEESE
from the cabinet, and then leave the house.
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Head up twice, so you are outside the Woodcutter’s Cottage. Enter
cottage, and listen to the Woodcutter’s sad tale. Him and his wife are
starving. Remember that BOWL you found earlier? Use BOWL on
yourself, and it fills up with stew. Now give BOWL to the Woodcutter -
he feeds his wife the stew, and then thanks you. He gives you his
fiddle to show his appreciation, so take FIDDLE from the table. Now
leave the cottage.
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Walk up one screen and left one screen. There’s a log and a tree
stump here. Approach the tree stump, and look inside the tree stump
to see a pouch. Get POUCH, and then use POUCH on yourself to
discover it‘s filled with diamonds.
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Go up one screen to reach the goat paddock. Nice goat! Open gate,
and walk up to goat - you may have to follow it to the next
screen. Show CARROT to goat, to make him follow you. Now
leave the paddock.
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Walk down, left, and down twice, so you are at the troll bridge. Now
this is a troll bridge… you have a goat with you. Goats and trolls
don’t mix well. Walk onto bridge, and the troll will appear. Now get
out of the way quickly, while the goat takes care of your problem.
Heeheehee! The goat trots off now, to explore on his own. Now that
the troll is gone, simply cross the bridge, and walk left to next screen.
There’s an old gnome here, spinning straw on his spinning wheel. Talk
to the gnome, and he’ll challenge you to guess his name correctly. If
you get his name right, he’ll give you a reward. Now you may have
guessed his name is Rumplestiltskin. But simply typing out his name
won’t work. Remember the note back in the witch’s house -
‘Sometimes it’s wise to think backwards’. But typing out his name
backwards won’t work either. We have to think outside the box. Let’s
take a look at the alphabet:
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Z Y X W V U T S R Q P O N M L K J I H G F E D C B A
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So taking the letters that spell ‘Rumplestiltskin’, and compare it to the
corresponding backwards alphabet, we can work out his name -
IFNKOVHGROGHPRM (try pronouncing that, lol). Well done Graham,
you guessed his name correctly! He gives you some MAGIC BEANS as a
reward. Now walk right, cross the troll bridge, and go right again.
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Look at the beautiful flower patch. Walk onto the flower patch, and
use MAGIC BEANS on the flower patch to plant them. Wow, that was
a fast-growing beanstalk. Climb the beanstalk, Saving occasionally
until you reach the top.
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When you’re standing on the cloud, SAVE HERE. Now walk right 3
screens, until you see the giant. SAVE HERE again. The giant will
try and chase you, but being a giant, he tires easily. Play a game of
‘Chase’, making sure to keep that tree in between you and the giant -
he’ll soon tire out and lie down to sleep. Get CHEST from next to the
sleeping giant. This is one of the 3 magic treasures you were
looking for.
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Walk down one screen and right one screen. Notice the tree with a
hole in the bottom. Look in hole, and get the SLINGSHOT from hole.
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Walk up one screen to the cave, and enter the cave. SAVE HERE.
Make your way down the long, long, long walkway (make sure you Save
every so often). When you finally reach the bottom, open door and
leave the cave.
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Back outside, you find yourself on solid ground again. Walk left twice,
and then down to the well.
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Use your DAGGER to cut rope on the well, and get the BUCKET. Turn
crank on the right of the well to lower the rope, and then use rope to
climb down into the well.
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Inside the well, jump into the water, and fill your BUCKET with water.
Now dive under the water, and swim down and left through the small
hole. Don’t waste time exploring this screen - you can’t hold your
breath long enough. Swim up through the small pond, and surface
again.
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Go left to next screen, and come face to face with a scary dragon.
YIKES! But if you filled your bucket in the well, you should be okay.
The dragon is sleeping right now - throw your BUCKET OF WATER on
the dragon to douse it flames. The dragon can no longer defend
itself, and crawls away to sulk. Get the MIRROR, which is leaning
against a rock. This is another of the magic treasures. Use
MIRROR on yourself to see a glimpse of the future. Head left into the
cave-maze, and follow path to the exit.
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Outside the cave entrance, there is a condor flying past every so often.
Now this bit is VERY tricky! You have to grab hold of the condor’s feet,
and it’s VERY tricky to get it right. Notice the small rocks near right
side of the screen - you have to stand exactly at the point. Hover your
Hand cursor over mouth of the cave. When you hear the condor, try
and click on him when he flies in front of the cave. Like I said, it’s very
tricky to get the timing right. You get 4 tries before the condor leaves.
When that happens, leave the screen, then return and try again.
When you succeed, the condor will carry you to an area you couldn’t
previously access.
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When the condor drops you, you are standing next to a hole. Don’t go
into the hole yet. Walk left to next screen, and get the MUSHROOM.
Return right to the hole, and fall down into the hole.
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Follow path down and left, until you are greeted by a hungry rat. Talk
to rat. Give CHEESE to rat. His hunger satisfied, he scuttles away.
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Open the door, and walk through to the leprechauns room. Quickly
play your FIDDLE, and watch as they dance a merry jig and zap them-
selves right out of the room. Continue left, and watch as more
leprechauns dance to the fiddle music, and leave the room one-by-one.
When the king leaves, take the SCEPTRE, and take the MAGIC SHIELD.
You now have all 3 treasures.
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Walk left to next screen. SAVE HERE. There’s a tiny hole here.
Remember what Alice did in this situation? Eat the MUSHROOM, and
then go through the hole. Back out in the open air, you return to
normal size.
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Walk up twice and right three times, so you are back outside the castle
portcullis. Click on portcullis to open it.
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Watch final cutscene. The king is dead… long live the king!
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Congratulations King Graham, you have completed the game.