KING'S QUEST 3 VGA: TO HEIR IS HUMAN
INFAMOUS ADVENTURES WALKTHROUGH
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This walkthrough was written by Frodo
for The Daventry Chronicles
 
 
 
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You begin your adventures inside Manannan’s house. For the first part
of the game, Manannan will give you random menial tasks to complete,
and if you don’t complete them in time, he will punish you. But he does
leave his house every so often, giving you a chance to plan your escape.
As always, SAVE OFTEN!
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The tasks are:
CLEAN THE KITCHEN: The kitchen is on the Ground Floor, behind the
Dining Room. Go there, and pick up broom from left of the fire place.
You automatically start sweeping the floor.
EMPTY CHAMBER POT: The chamber pot is in Manannan’s bedroom.
Go up to the First Floor, and enter room at top of the stairs. The pot is
next to the bed. Pick it up, and empty it out the window. Leave the
room when you’re done.
FEED THE CHICKENS: Go outside, then go right to the chicken coop.
There is some chicken feed behind the coop. Grab a handful of chicken
feed to feed the chickens.
DUST THE STUDY: The study is on the Ground Floor. Just as you enter
the house, there’s a room right in front of you. Enter it. Pick up duster
from on top of cabinet on the left, and you automatically start dusting
the room. Leave the room when you’re done.
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MANANNAN’S HOUSE
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Okay, let’s begin. Walk left, and enter the house. Manannan will appear
in a few seconds, and give you a task to complete - do it.
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When you are in the hall inside the front door, look at painting in the
stairway. Manannan may come to check up on you after a few minutes,
but just ignore him. After you’ve completed your task, go to the kitchen
on the Ground Floor (if you’re not already there). Go to table on the
right, and pick up MUTTON, BREAD, and FRUIT. Go to shelves on the
left wall and pick up the CLAY BOWL. Go to left of the fireplace (there‘s
a rack hanging on the wall), and take the KNIFE, and take the SPOON.
Walk down to the dining room, and take CUP from shelf on the left.
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After a while, Manannan tells you he’s going on a journey. When he is
gone, this gives us a chance to explore the house, and begin planning
our strategy to escape.
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SAVE your game here. Now you must have noticed the cat wandering
around. Well, now that Manannan is gone, look for the cat again - it
could be anywhere in the house. When you find him, walk up to him,
and grab the CAT. You‘ll automatically grab some FUR from him. Hehe,
stupid cat!
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Go to First Floor (if you’re not already there). Go into Manannan’s
bedroom. Open cupboard on the right and automatically find the
MAGIC MAP. Search on top of the cupboard to find a KEY. Go over to
drawers on the right of the room. Open drawers, and automatically pick
up ROSE ESSENCE. Go over to the vanity drawer in the middle of the
room. Open the drawers and automatically take MIRROR. Now leave
the bedroom.
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Walk upstairs to the tower. Pick up DEAD FLY. Use the telescope. Now
leave the tower.
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Make your way down to the Ground Floor, and enter the study. Walk to
cabinet in the bottom-left corner. You have the KEY from Manannan’s
bedroom, so use KEY to unlock cabinet. Wow, there’s a magic WAND
in here - take the WAND and exit the close-up. Now walk over to
bookshelf on the right, and look at the books. Now from bookshelf on
the back wall, pull book at bottom-right shelf to reveal a trapdoor.
SAVE your game here, and walk down the steps into the secret
laboratory. If the cat is here, it will trip you up and make you fall down
the stairs, so go back up the steps, then come back down.
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Continue down steps to the bottom, making sure you don’t fall. Walk
over to the shelves at the back wall. The shelves are filled with jars of
stuff. Search through the shelves, and pick up TOAD SPITTLE, TOAD-
STOOL POWDER, SAFFRON, NIGHTSHADE JUICE, MANDRAKE ROOT
POWDER, and POWDERED FISH BONE.
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SAVE your game here.
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Now click on the Spell Book on table at the bottom to get a close-up.
Each spell is represented by a picture. You’re ready to prepare your first
spell - ‘Flying Like An Eagle Or A Fly‘.
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Flying Like An Eagle Or A Fly
Click on picture of the bird on the right-hand page to cast the spell.
You can now fly at will. Congratulations.
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Leave the lab, and head back up to the study. Again, watch out for the
cat. Back in the study, you have to cover your tracks, so Manannan
won’t know what you’re up to. Pull book on the bookshelf to close the
trap door. Use KEY to unlock cabinet on the left, and return WAND to
the cabinet, then exit the close-up. Leave the study, and go to the
Entrance Hall. Now leave the house and go outside.
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Walk right one screen to the chicken coop. Click on some chicken feed
(behind the chicken coop) to feed the chickens. Now enter the coop,
grab a chicken, and automatically get a CHICKEN FEATHER.
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Leave chicken coop, and walk left again, so you are back at the top of
the mountain. SAVE your game here. Slowly make your way down the
mountain path, until you reach the bottom.
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LLEWDOR TOWN
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At bottom of mountain path, wait a few moments. An eagle should fly
past, dropping a FEATHER as he does so. If the eagle doesn’t appear,
simply leave the screen, then return. Pick up the EAGLE FEATHER.
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Keep an eye out for the Bandits, and avoid them if you can. If they
catch you, simply reload your game.
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Now walk down twice, to The 3 Bears House. The bears should be
leaving their house. Enter house, and look at 3 bowls of porridge on the
table. Take the smallest (middle) bowl of PORRIDGE. Head upstairs to
the bedroom, and look at dresser in top-right corner. Open drawer, and
get the THIMBLE. Now leave the 3 Bears House. Look at the flowerbed,
and use THIMBLE on flowerbed to get DEW.
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Walk right one screen. There’s a nice tree here, on the cliff top. Notice
the white speckles in the tree? That’s mistletoe - this is a mistletoe
tree. So go over to it, and get the MISTLETOE.
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Walk down once, then walk onto the sandy area next to the sea, and
walk back up once. Use CUP with the ocean to get some OCEAN
WATER.
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Walk down once, left once, and up 3 times, so you are back at foot of
the mountain path. SAVE your game here, and make your way up the
path.
 
 
 
MANANNAN’S HOUSE
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Enter Mannannan’s house. Climb up stairs to the First Floor, and walk
right, into your bedroom. Pretty shabby, isn’t it? Specially compared to
Manannan’s luxury room. Anyway, you must hide everything that’s
magic-related, or Manannan will kill you. Item by item, click each of your
possessions (except for the BREAD) on your bed, to hide them. Now,
making sure you’re still carrying the BREAD, leave your bedroom.
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Wait for Manannan to return (it could be a long wait). He’ll tell you he’s
hungry. Make your way to the Dining Room - he’s waiting for you there,
impatiently drumming his fingers on the table. Give him the BREAD.
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Walk around for a while, until Manannan tells you he’s going to bed.
Goody, we can continue with our plans to escape. Go up to your bed-
room and retrieve all your items from under your bed. Now go back
downstairs, and leave the house. SAVE your game here. Carefully walk
down the mountain path, all the way to the bottom.
 
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LLEWDOR TOWN
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At bottom of mountain path, walk down one screen, and right one
screen, so you are in the town. Now stand outside the tavern.
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Remember that Fly spell you prepared earlier? Now, we can have some
fun with it, but you have to be quick, so SAVE your game here. In your
inventory, use FLY WINGS with the MAGIC ROSE ESSENCE. Wow, you
really have turned into a fly!
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You fly into the tavern, and hear the two bandits talking about their
hideout. Now you know, they have a secret entrance hidden in the tree.
You automatically fly out again, and turn back into human form.
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Back outside, SAVE your game here. Walk left 2 screens to the acorn
tree. Search among the acorns until you find some dried ACORNS, and
pick them up. Now the acorn tree here conceals the bandits tree house
hideout. Look into the hole and base of the tree, then reach into the
hole at base of the tree to pull the rope ladder. If you hadn’t overheard
the bandits when you were a fly, you wouldn’t have known to do this.
Now SAVE your game here. Climb up the ladder to the tree house - if a
bandit is here, you automatically climb down again. Keep trying to
climb up the ladder, until the bandit is sleeping. Carefully take the
COIN PURSE from the table, where the bandit is sleeping (hee hee). If
you’ve been whacked by the bandits, all your stuff will be here in the
tree house. Go to bin at top-right and search the bin, then retrieve all
your items. Now leave the tree house and go back down the ladder.
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Now you have money, thanks to those nasty bandits. Walk right twice,
and enter the Store. Look at the shelves, and click on FISH OIL, SALT,
POUCH, and LARD. You automatically pay the shopkeeper. Pet the dog
lying on the floor, to get some DOG HAIR. Now leave the shop.
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Walk up twice, until you see the spider web. Imagine the spider that
spun a web this big (shudder!). In your inventory, combine EAGLE
FEATHER with MAGIC ROSE ESSENCE. Wow, you’ve turned into an
eagle! Watch as Eagle-Gwydion deals with the spider.
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Now that the giant spider is gone, walk up into the cave she was
guarding (don’t worry, her web is gone now), and watch cutscene with
the Oracle. Wow… you are really… Alexander… son of King Graham of
Daventry. You are of royal blood. It’s a lot to take it. After the cutscene,
leave the cave. Now SAVE your game here.
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Walk left 3 times, to the desert. Medusa will appear soon, so prepare
yourself. As soon as you’re on the desert screen, face towards the right,
but have your MIRROR ready to use. As soon as Medusa appears, click
the MIRROR on her, and she turns to stone. Also from this screen, take
SNAKE SKIN from the ground.
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Walk down twice, to the screen with the rounded cactus. Now look
carefully, to see a tiny cactus next to it. Use KNIFE to cut the tiny
CACTUS.
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Now walk up twice, right twice, and up once, so you are at the river.
Look at edge of the river, to see the sticky mud. Use SPOON with the
MUD, to get some DRIED MUD.
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You should have all the ingredients you need now, so let’s get back to
Manannan. Walk down once, left once, down once, and right once, so
you are back at the mountain path. SAVE your game here, and climb
up the path.
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MANANNAN’S HOUSE
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At top of the path, enter house. Manannan is still sleeping in his bed,
thankfully. Enter the study, and use KEY to unlock cabinet at the
bottom left, and take the WAND. Exit the close-up. Push book in the
bookcase to open the trapdoor. Now SAVE your game here. Climb
down the stairs into the laboratory, and click on the magic book to
open it. Now you’re ready to prepare the spell that will deal with
Manannan once and for all.
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Are you ready?
 
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Turning Another Into A Cat
Click on picture of cat, on the right-hand page to cast the spell.
You now have a magic COOKIE. Congratulations.
 
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However, the cookie doesn’t look very appetising. You need to disguise
it, so that Manannan will eat it. In your inventory, combine the COOKIE
with the PORRIDGE. Yum, that looks much more appetising.
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Leave the lab, and head back up to the study. Again, watch out for the
cat. Back in the study, you have to cover your tracks, so Manannan
won’t know what you’re up to. Pull book on the bookshelf to close the
trap door. Use KEY to unlock cabinet on the left, and return WAND to
the cabinet, then exit the close-up. Leave the study, and go to the
Entrance Hall.
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Climb upstairs to the First Floor. Manannan is still sleeping in his bed.
Go right, into your bedroom. Click on your bed, and item-by-item, hide
all your possessions under your bed. Now leave your bedroom.
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Wait for Manannan to wake up (yup, another long wait). Wait again for
him to tell you he’s going on a journey, and watch the cutscene as he
visits his brother Mordack.
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Back at the house, Gwydion can continue his plan of escape. Go up to
your bedroom, and take all your items from under the bed. Now go
back down to the Study, and enter it.
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In the Study, Use KEY to unlock cabinet at bottom left corner. Pull book
in bookshelf to open the trapdoor. Enter through trapdoor, and climb
down stairs to the bottom - remember to watch out for that cat.
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Now lets prepare the remaining spells. SAVE your game here, then
click on spellbook to read it.
 
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Becoming Invisible Spell
Click on picture of the eye, on the left-hand page to cast the spell.
You can now become invisible at will. Congratulations.
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Teleporting At Random Spell
Click on picture that looks like a bottle, in middle left-hand page to
cast the spell.
You can now teleport at will. Congratulations.
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Causing A Deep Sleep Spell
Click on picture of someone in bed, on the left-hand page to cast the
spell.
You can now cause someone to fall into a deep sleep. Congratulations.
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Understanding The Language Of Animals Spell
Click on picture of the animal, on the right-hand page to cast the spell.
You can now understand what animals are saying. Congratulations.
 
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Brewing A Storm Spell
Click on picture of the storm, on the right-hand page to cast the spell.
You can now brew a storm at will. Congratulations.
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Well, that’s all the spells prepared. So leave the lab, and head back up
to the study. Again, watch out for the cat. Back in the study, you have
to cover your tracks, so Manannan won’t know what you’re up to. Pull
book on the bookshelf to close the trap door. Use KEY to unlock
cabinet on the left, and return WAND to the cabinet, then exit the
close-up. When everything’s back as it was, leave the study.
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One of the spells you learnt was Understanding The Language Of
Animals. For a bit of fun, find Manannan’s cat, and kick him - he’ll talk
back to you.
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Go up to your bedroom. Item-by-item, hide all your stuff (except the
PORRIDGE) under your bed. Now, making sure you’re still carrying the
PORRIDGE, walk around the house until Manannan returns.
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He’s hungry again. He wants to be fed. Oh, we’ll feed him, alright (hee
hee). Go to the Dining Room - he’s there waiting for you. Give him the
PORRIDGE.
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YIPPEE! Manannan can’t hurt you anymore! YOU’RE FREE! Now go up
to your bedroom, and retrieve all your items.
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Leave the house, and SAVE your game here. Make your way down the
mountain path. This will be the last time you ever see this forsaken
mountain. Hurray!
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LLEWDOR TOWN
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At bottom of the path, walk down once, and right once, so you are in
the town. Enter tavern, and look at the sailors here. It seems they’re
about to set sail. Talk to sailors - the Captain offers you passage in his
ship, as long as you have gold. Give him your COIN PURSE. The Captain
snatches it from you, and tells you he’ll be waiting at the docks for you.
Him and his friends leave the tavern now. Leave the tavern.
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Walk right twice, onto the pier. Now watch cutscene, as Gwydion
realises he’s sailing with a bunch of pirates!
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PIRATE SHIP
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You now find yourself in cargo hold of the ship. All your possessions are
gone (except for the magic dough in your ears that lets you understand
animals). Those lousy pirates robbed you blind!
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Walk right - hey, there‘s Guybrush Threepwood. Nice nod to Monkey
Island! When you’ve finished talking to Guybrush, the rats should start
talking about a buried treasure. Now THAT sounds interesting!
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There’s a small crate at front of screen. Pick up small CRATE, and walk
back left again. Place the small CRATE on the floor, next to the big
crate, and click on ladder to automatically climb up to the deck above,
which is where the Captain‘s Quarters are. If you see the captain here,
go back down below deck, then return here. When the captain is NOT
here, open large chest at bottom-left corner - you now have all your
possessions back again.
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Now go back down below deck, and walk right to where you saw
Guybrush Threepwood. SAVE your game here.
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Now you’ve got another long wait, I’m afraid. You can’t wander around
the ship, or the pirates will kill you. So stay here, in the cargo hold.
Listen out for the words ‘Land Ho, Captain.’ When you hear those
words, pour your POUCH OF SLEEP POWDER on the floor under the
grating. This should send everyone to sleep.
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Walk left, then climb up the ladder to the deck above. Walk right, and
take SPADE from in front of the overturned boat. It’s not easy to spot,
but it’s there. Go left again, and climb up to the top deck.
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On the top deck, walk right, and SAVE your game here. Now jump
overboard, then swim up, then swim right to shore (watch out for that
shark).
 
 
 
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TREASURE ISLAND
On the island, walk right, and use your SPADE to dig just to the right of
the palms tree’s shadow. You find a CHEST full of treasure. You take
the CHEST with you.
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Head up, then SAVE your game here. Follow upper-left path, and go
left one screen. Now walk up to the large boulder, and click the Walk
icon in it climb up it. Follow path to the right, then follow path to top
of the mountain.
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SAVE your game, then follow path round to where water is trickling
down the mountain. Click Walk icon on the water to climb up it.
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In the snowy mountain-tops, walk right to the cave, and SAVE your
game here. Ignore the cave, and walk right again to next screen. Dip
your EAGLE FEATHER into the ROSE PETAL ESSENCE, to turn into an
eagle. The Abominable Snowman appears, but is confused by your
eagle-status, and so he leaves again. After he’s gone, you
automatically change back to human form. SAVE your game here, and
head down path on the left.
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You find yourself at the top of a network of caves. SAVE your game
here. Use the Walk icon to lower yourself down to the ledge directly
below you - the cave at the top-left. Enter cave. And emerge on the
top-right. SAVE your game here. Walk to left edge of this ledge, and
climb left a bit and down a bit, until you are on the centre ledge. Enter
cave, and emerge at the bottom-left. SAVE your game here. Make your
way right, over that pile of rocks. Enter this next cave, and emerge on
the bottom-right. Now SAVE your game, and walk right to next screen.
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Continue right 2 screens, then follow path down. You’ll fall off a cliff -
don’t worry about that. This cliff marks your arrival in Daventry.
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DAVENTRY
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SAVE your game here. Enter the cave if you want, but you can’t do
anything. When you’re ready, go left to the old well. Head up, and talk
to the gnome. He’ll tell you a bit more about Daventry, and your sister
Rosella.
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Go back down to the well, then right to the cave. Now enter the cave.
And leave by the bottom-right corner.
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SAVE your game here. Follow the twisting path, SAVING frequently,
until you arrive at top of the mountain.
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SAVE your game again. To the left is the huge fire-breathing dragon.
You can’t let it see you! Use INVISIBILITY POTION (yellowish bottle) on
yourself to turn invisible, then go left to see the dragon. Use STORM
BREW POTION (blackish bottle) on the dragon, causing lightning to
strike the evil dragon, killing it dead.
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Untie Rosella, and tell her you’re her long-lost twin brother. Now sit
back and enjoy the final, joyous cutscene.
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Welcome home, Prince Alexander!