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KING'S QUEST VIII: MASK OF ETERNITY

WALKTHROUGH PART 1

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This walkthrough was written by Frodo

for The Daventry Chronicles

 

 

 

KINGDOM OF DAVENTRY

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You begin your adventures in the land of Daventry.  The story is, a

cursed Mask has been split into 5 pieces, and turned everyone in

Daventry (except for Connor) into stone.  

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You are Connor.  You have to find all pieces of the Mask Of Eternity,

and save the entire kingdom.  You have one piece of the Mask already,

so there is still four pieces to find.  Good luck!  You’re going to need it!

 

As the game begins, you are outside your beloved Sarah’s house.  Click

on Sarah (now turned to stone), and then click on the crow perched on

Sarah - it flies away.  Now before you go chasing the crow, you might

as well search Sarah’s house, since you are here.  So turn around, walk

forward, and click on the door to open it.  

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Inside the house, click on Widow Burke (turned to stone).  Get SHIELD

POTION from shelf at back of the house.  Get HEALTH MUSHROOM on

table on the right.  That’s all you can do here, so leave the house.  

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Follow path left \ down.  Ignore church & graveyard on the left for now -

you’re not ready to deal with all those zombies yet.  Continue along the

path until you hear a voice calling ‘Come closer, lad’.  Walk down onto

the grass, and click on the wizard (who is only half-turned to stone).

 

The wizard tells you more about what has been happening here, as

well as about the Mask Of Eternity.  He informs you that it’s up to you

to find all the missing pieces of the Mask.  He also gives you a MAGIC

MAP to aid your travels.  You can access it by clicking on it at lower-

right corner - I recommend you keep it active, so you can keep track of

your progress better.  

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Now there are a lot of monsters in this game, and you’re going to need

a weapon.  There’s a weapon in your house, so let’s go there now.  

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As you are facing the wizard, turn around and walk back to the path

you just came from.  There is a house ahead of you, slightly to the left.

Enter this house, and click on Goodwife Simms (turned to stone).  Now

search the house, and take LEATHER BOOTS from next to the bed.  

Take MUSHROOMS from basket on the table.  Take COINS from the

shelf.  Open chest on the shelf, and take more COINS.  That’s all you

can do here, so leave the house.  

​

Outside the house, turn left and return to the path.  You should be

facing the church & graveyard.  Follow the path left, until you find

yourself back at Sarah’s house.  Follow the path round, until you see a

house with chickens running around.  This is your house.  Pick up

HEALING MUSHROOMS from in front of the house.  Enter the house,

and search it to find some COINS in a pot on some shelves.  Take

DAGGER that’s stuck in the big table.  When you’re ready, leave the

house.  

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Outside your house, there are 2 Bulls eye boards.  Use your DAGGER to

stab both of them, and gain more experience points.  

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Return to path next to your house, and follow path up (so your house

is on the left).  The path will snake left, so follow it until you reach a

fountain.  You can drink from the fountain as much as you like to

replenish your health.  Now turn left, and head down a little bit, so you

see a mill on the right.  

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Enter the mill, and have a look around.  There is a rope & hook high up

on the wall.  You can’t get it yet, so just leave the mill.  Look out for the

monster, kill it, and pick up the goodies left behind.  

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Continue down the path (away from the fountain), until you see a sort

of barn\building\structure.  Enter this, and click on 3 baskets to get

some HEALING MUSHROOMS.  Now leave this barn, and continue

down, until you see the church & graveyard in front of you.  

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Now you have your DAGGER to deal with monsters.  But you’re also

going to need a long-range weapon to fight monsters from a distance.

Let’s go and find one.  

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There is a cliff to the left of the church.  Look for the slightly grassy hill

in front of the cliff, and take a running jump (Ins) to jump onto the cliff.

 It might take a bit of practice to find the right spot, but you’ll get

there.  While on the cliff, walk towards the church, until  Connor comments ‘Tis a long jump, but I can make it.’  SAVE YOUR GAME

HERE.  Now take a running jump (Ins), and jump onto the roof of the

mausoleum.  If you miss the roof, simply restore your game, and try

again.  

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On the mausoleum roof, walk to the far end, until you can see the

monster below you.  SAVE YOUR GAME HERE.  Now step off the roof -

you automatically kill the monster.  Pick up CROSSBOW next to the

door.  Now arm your DAGGER, and kill any zombies that are nearby,

remembering to collect any goodies they leave behind - or just run

straight for the exit.  When you’re ready, leave the graveyard & church.  

​

Check the map, and ‘fill in’ that whole section of water at bottom left.

There’s nothing interesting here, but it’s still good to have that

section ‘filled in’.  Kill any monsters you come across, and pick up any

goodies they drop.  

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Follow the water up the left-side of the map, until you reach the

bridge.  Kill the monster guarding the bridge, and take MUSHROOMS

and COINS he leaves behind.  

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Ignore that path on the left for now - you’re not strong enough to deal

with the monsters in there yet.  Instead, continue up the mountain

path until you see the Daventry sign post on the right.  SAVE YOUR

GAME HERE.  Take path on the right, and follow it - but beware of the

group of monsters.  You should be able to kill them with your

CROSSBOW.  When you have defeated the monsters, remember to

pick up all HEALING MUSHROOMS, COINS, and a HEALING CRYSTAL.

 

Continue along the path, until you see a building in front of you.  Arm

your CROSSBOW, and SAVE YOUR GAME HERE.  Follow path a little bit

right, so you find the front of the building.  There is a monster guarding

entrance to the building - shoot it with your CROSSBOW.  Watch

cutscene as Ghost Knight greets you, and tells you to find Dimension

Of Death.  When cutscene is over, turn around and cross the bridge to

the castle keep.  SAVE YOUR GAME HERE.  Arm your DAGGER or

CROSSBOW, and enter the castle keep, and kill the 2 monsters inside.

Now find 2 small rooms, and pull all 3 chains (2 chains in one room,

one chain in the other room) to disable the booby traps, ready for later.

When you’re ready, leave the castle keep.  

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Cross the bridge again, turn right, and go forward, past Sir Knight,

until you see a sad creature sitting next to a pond.  The pond is toxic,

so don’t enter it!  Talk to the creature to learn her sad tale.  She‘s really

a unicorn, but her horn was stolen by an evil witch.  If you can find her

horn and return it to her, she’ll be restored back to her unicorn form.

Talk to her again, and she’ll tell you about a hidden entrance to castle

Daventry, which is hidden behind the waterfall.  

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When conversation is over, head all the way left, then down to the bridge.  

​

DO NOT ATTEMPT THIS SECTION UNTIL YOU ARE AT LEAST LEVEL 5.

 

There is a path heading left from the bridge - take it, and follow it to

the windmill.  SAVE YOUR GAME HERE.  Open door, and IMMEDIATELY

arm your DAGGER, and kill the monster inside.  Now look around, and

see an AXE in the ceiling (how on earth did it get up there?), which you

will need this AXE later on.  There’s also a bale of hay in middle of the

floor.  Make sure you are not armed, then position bale of hay under

the AXE - simply walk into the hay to move it.  Jump (Ins) onto the bale

of hay, then click on AXE to take it.  SAVE YOUR GAME HERE!  Now

leave the windmill.  As you do so, you’re attacked by the Black Knight,

who wants your piece of MASK OF ETERNITY, so you’ll have to fight

him for it. 

 


*** NOTE:  I found this to be a problem area.  The game frequently

freezes and crashes just as you are about to fight Black Knight.  I

found that changing graphics settings (turning off shadows, etc) in the

Main Menu solved the problem.  Alternatively, you may find some help

HERE  ***

 


After you’ve dealt with Black Knight, follow path away from the

windmill, and up to Mr Kavanagh’s house.  Click on Mr Kavanagh

(turned to stone), then enter his house.  Click on basket on the left to

get some HEALING MUSHROOMS.  Click on wooden horse on the back

wall, to realise that a child lived here.  Click on woman (turned to

stone).  Click on table to see a child’s drawing.  When you’re ready,

leave the house.  

​

Now remember that ROPE & HOOK in the mill that you couldn’t get to

before, because the mill wheel was turning.  You’re better equipped to

deal with it now.  So make your way back to the bridge, and cross the

bridge.  Now go down to the mill.  As you’re facing the mill, go to the

right side of it, and see the tall tree.  Use AXE to chop down the tree.

This will stop the water wheel from turning.  Now enter the mill, and

jump up (Ins) onto the wheel-workings on the right, then jump up onto

high platform on the left.  Click on ROPE & HOOK to take it.  Now leave

the mill.  

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Now it’s time to tackle that waterfall Sir Knight told us out - the one

that hides the entrance to Castle Daventry.  Outside the mill, turn left,

and follow river up, until you reach the waterfall at top-left of the map.

 Go to the left side of the waterfall, and your ROPE & HOOK will flash.

 Click ROPE & HOOK on the wall to use it, then climb up to top of the

wall.  There is a table with some blocks here.  Push blocks (just walk

into them) down into the waterfall to create an opening in the water-

fall.  Now use ROPE & HOOK to climb back down again.  Enter through

the newly-created opening, to get into the castle. 

 

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​


CASTLE DAVENTRY

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Follow corridor to the end.  Uh-oh… it’s a dead-end.  Or is it?  Pull that

candle on the right, and it will open the door for you.  Walk forward

into the room, navigate round the table, and touch portraits of King

Graham & Queen Valanice.  Notice how King Graham’s portrait is

slightly off-centre.  Push portrait by walking into it, then take BRASS

KEY that is revealed.  

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Step backwards, away from the portraits, and walk into corridor on

the left.  Take TORCH ASHES from the ground.  Follow corridor through

to the next room, and touch King Graham (turned to stone) standing

on front of the mirror.  Wait until the mirror starts swirling, then click

on it to see the cutscene.  The man in the mirror - could he be behind

all this vile business.  

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Walk across to other side of the room, and touch the 2 stone guards.

When you’re ready, leave the room, and leave the castle.  

 

 

 


KINGDOM OF DAVENTRY

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Back outside the castle, turn left, and make your way to the mountain

path.  Go up a little bit, until you see the Daventry sign post, then turn

right, and follow path to Sir Knight’s building.  You should already have

killed the monster here, so you have nothing to worry about.  The door

behind Sir Knight is bolted shut, but that’s no problem for a hero like

you.  Use AXE to break the door down, then enter the tomb.  Make sure

are unarmed, then walk into the sarcophagus to open it.  Take HERO’S

RING.  When you are ready, leave the tomb.  

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Outside the tomb, cross bridge ahead & right, and enter the castle

keep.  Arm your AXE, walk right a little bit, and climb up the ramp.  Kill

both monsters, and take all their goodies afterwards.  Now go up ramp

to the top level, and kill this monster, as well.  After the monsters are

dead, and you’ve picked up everything you can, go back down to the

Ground Level.  Find and enter room where you found 2 hanging chains

earlier.  Follow corridor round, until you reach the door.  If you hadn’t

pulled those chains earlier to disarm the booby traps, you would have

arrows flying at you!  Click on the door to discover that it’s locked.  Use

BRONZE KEY from your top Inventory Bar (move your mouse up there)

to unlock the door, then enter the room.  Now there’s a portal here,

but don’t use it yet.  Just remember it’s here.  Leave the castle keep.

 

Turn left, and return to Daventry signpost.  Then turn left again, and

head down until you see tavern on the left.  Enter tavern, and pick up

any COINS, HEALING MUSHROOMS etc, that you find.  For a bit of fun,

drink beer on the table.  When you’re ready, leave the tavern.  

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Follow path along, past the fountain, until you reach the Alchemist’s

House.  The house is boarded up, so use your AXE to break through it,

then click on the door, and enter.  Now take SCROLL.  Take

SHIELDING POTIONS, and take ELIXER OF LIFE.  Leave the house.  

​

We need to go  back to church now.  Head down to bottom of the map,

then go left to the church.  Find the door that is blocked - your ROPE &

HOOK will flash.  Use ROPE & HOOK to climb the wall.  Upstairs, go

over to the window, and use your ROPE & HOOK to climb down.  Take

SACRED FLAME (candle) from the table.  Put some of your COINS

in the Collection Box on the opposite wall.  Walk through to the next

room, and push URN towards the window.   Remember what Sir

Knight said - the urn will show you the way.  Through the window, you

see a portal opening up over in the mausoleum.  

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Make your way back to front of the church, using your ROPE & HOOK

to climb walls.  Find your way back to the graveyard, and then enter

mausoleum.  Enter portal, and watch the cutscene.  Your weapon is

useless against this monster.  Well, there is nothing else you can do

here for the moment, so leave the mausoleum.  

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Leave the graveyard, and make your way back down to the stone

wizard near the water.  Click on him, and give him SACRED FLAME,

HERO’S RING, and TORCH ASHES (move your mouse up to the top, to

see your Inventory bar).  He enchants the HERO’S RING, so it becomes

RING OF ILLUMINATION.  

​

Walk into the water behind the wizard, and  go to the small island at

bottom left of map.  This is the wizard’s house.  You’ve probably

already been here before, but couldn’t really do anything.  Now, you

can.  Walk round the base until ROPE & HOOK flashes, then use

ROPE & HOOK to climb up the wall.  Click on the door and enter the

house.  Take INVISIBLE POTION from under the table on the left.  Click

on the wizard’s magical book - one page is blank.  Click on magical quill

next to the book, and it automatically fills in that missing page.  Click

on the book again to read it, and automatically take INSCRIBED

PARCHMENT.  In opposite corner of the room is a celestial globe .  

Click on the globe, then use INSCRIBED PARCHMENT and on the globe.

A POTION OF REVEAL will be created, so take it.  Drink POTION OF

REVEAL, then open chest that you now see on the ground.  Take

SILVER BELL from the chest, then leave the house.  Use ROPE &

HOOK to climb back down the wall.  Next to this wall, you see an ’Odd

Structure’ that looks like a frame.  Use SILVER BELL on the structure,

then use AXE on the BELL 3 times to strike it.   The Lady Of The Lake

appears - click on her to get a new sword.  Now leave this strange little

island, and make your way back to mausoleum in the church.  If you get

lost, look at your map for reference.

​

In the mausoleum, enter portal again.  This time, thanks to your RING

OF ILLUMINATION, you defeat the monster.  

 

 

 


DIMENSION OF DEATH

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SAVE YOUR GAME HERE.  You’ve reached the Dimension Of Death

now.  Scary stuff!  

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Turn around, and look at symbols above the portal you just entered,

and take note of them.  You’re going to need them later.  

​

Arm your SWORD.  Now facing away from the portal, go forward, and

kill 4 skeletons.  Take all the goodies left behind.  Now this is a big

room, so search it carefully.  At top left of the room, you’ll fine some

crates.   Break them open with your SWORD.  Be ready to kill the

skeletons that were hidden inside.  Make sure you pick BROKEN

PIECE OF IRON SHIELD from the fallen warrior.  Click on the stone idol

(Azriel) in this area, and take spinning LEVER OF LIFE that is next to

him.  Now ‘fill in’ the rest of the room on the map.  There are 2 square

stone pedestals (bottom left, and bottom right of the room), so click

on them to read inscriptions.  

​

Return to entrance of the room, but don’t go through the portal.  

Notice there is a flame on a pedestal on each side of the entrance -

click on one of the pedestals to see a curious slot in the pedestal.  

Insert LEVER OF LIFE into the pedestal, then walk into it to turn it.  

You automatically retrieve LEVER OF LIFE, and the flame will go out.

Find the other 3 pedestals, and repeat the process.  Once all 4

pedestals are dealt with, the huge doors in centre of the room will

open.  Walk through the doors to enter the Sanctum of Lord Azriel.  

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You’re now in an area with lots of floating stones.  SAVE YOUR GAME

HERE.  Now remember those symbols you saw above the portal where

you entered - I hope you took a note of them.  Jump on the symbols in

the correct order according to the portal symbols.  If you’ve done it

right, you’ll come face-to-face with Lord Azriel himself.  He gives you a

KEY, then sends you back to that big room.  Head up to top of the

room.  

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Arm your CROSSBOW, and SAVE YOUR GAME HERE.  Now use KEY in

the gate - be ready to kill 3 more skeletons.  Head through the gate,

and follow path left.  Break all crates for experience points, and pick up

the goodies.  There are a couple of skeletons on high platforms, so just

kill them with your CROSSBOW.  

​

Continue along path, until you see 5 vases on a platform - break them

with your CROSSBOW.  There is a switch here, so make sure you pull

it - it disarms a flaming arrow trap.  Follow path round, jumping over

the lava pool, until you see 5 more vases on a platform.  Again, break

them, and take the goodies.  

​

Proceed forward slightly, and kill skeleton coming towards you.  Take

COINS that he drops, but not the sword, since it‘s not as good as your

current sword.  There is a blue door here, but you don’t have the key

for it yet.  

​

Continue left, and kill a skeleton and zombie.  Destroy the 4 vases,

and take the goodies.  SAVE YOUR GAME HERE.  Find & kill 3

skeletons that are shooting at you, and take all the goodies they drop.

Continue along this lower-left wall, until you here a child weeping.  Kill

the group of zombies.  Also, look for 4 giant metal crates in this area -

there is a Healing Fountain in the middle of these crates, and you can

drink from the fountain as much as you like to restore your health.  

Now push each of the metal crates off their pressure plates.  Pick up

ROCK (shown on map) near the top-left metal crate.  When all 4

pressure plates are released, the Sylph Of Ultimate Beauty appears,

next to the Healing Fountain.  Talk to her twice, and she tells you

about a Protective Spell, but she needs RUST and MOULD to

complete it.  

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SAVE YOUR GAME HERE.  Follow left path up, and kill another 3

skeleton archers.  SAVE YOUR GAME HERE.  Start walking right, but

beware, there is a powerful ghost here that tries to suck your life

energy - kill him with your CROSSBOW.  

​

Continue up this left-path, towards top of the map, until you see a

stone pedestal - click on it to read the inscription.  You should be at

top of the map now, but DON’T go into the black water, or you’ll die.

Use BROKEN PIECE OF IRON SHIELD in the black water, to make it

rusty.  Rust is one of the ingredients you need for Sylph Of Ultimate

Beauty.  Find the Boatman in this top-left area, and talk to him several

times, until he has no new information.  

​

Follow path right (so you are between the black water, and a lava pit),

kill all skeletons and zombies.  Now head down slightly, and kill more

skeletons.  Head back towards left of the map, and find the path

ascending up, a little bit below the lava pit.  Your HOOK AND ROPE

should flash here, so use it to climb up the wall.  Walk round this

structure, until your HOOK AND ROPE flash again.  Use it to climb up

to the next level.  Walk round, until you find some HEALING

CRYSTALS and a REVEALING POTION, and take them all.  Now climb

back down to Ground Level.  

​

Work your way right, and when you reach the locked gate, SAVE

YOUR GAME HERE.  Arm your CROSSBOW, continue right, and kill the

skeletons.  Beware of those 2 skeleton archers on the high platform.

 Inch up again, and kill another 3 skeletons.  Follow edge of the black

water right, so you are between black water and another lava pit,

killing any zombies you come across, and taking all goodies.  Read

inscription on the pedestal.  Follow path down, killing another

skeleton.  Now head to left of map again, killing all skeletons - watch

out for the 2 skeleton archers on the high platform.  

​

Now you reach a dead end, so you have to back-track a bit.  SAVE

YOUR GAME HERE.  Follow path down and left, until you reach the

fire-bolt trap.  Continue left, jumping over the fire pools.  Now there is

another powerful ghost here that wants to drain your life energy, so

kill him quickly with your CROSSBOW.  

​

Weave right again, and kill skeleton archer on the high platform.  There

is a switch here, so pull it to disarm the fire-bolt trap.  Now follow the

paths to ‘fill in’ this area.  Make sure you pick up the ROCK (shown on

map) in this area.  About half-way down, you should find a path leading

you round in a square, until your HOOK AND ROPE flash.  SAVE YOUR

GAME HERE.  Use your HOOK AND ROPE to climb the wall.  There is a

skeleton at top of this structure, but you can’t beat him by strength

alone.  You need to force him off the structure, so he falls to his death

(how exactly can a skeleton fall to it’s death?).  Attack the skeleton,

and when he takes a step back, you take a step forward, gradually

pushing him towards the edge.  Keep doing this, until he falls.  Now

climb back down, and pick up CHAINMAIL ARMOUR the skeleton left

behind.  

​

Make your way back to the right edge of the map, and SAVE YOUR

GAME HERE.  Slowly proceed down - there is a large group of

skeletons waiting for you, and you have to kill them all.  Give yourself a

pat on the back when you’ve succeeded, and pick up all the goodies.

Continue down this wall, until you see a small chest in the corner.  

Open chest, and pick up SQUARE GOLDEN KEY.  Continue down, and

break the 2 crates.  You’re back at the start now, but you still have a

large area in centre of the map to explore.  

​

Make your way to bottom of the map again.  When you see a path

near the blue door, going up, take it, jumping over the fire pools.  There

is a badly injured man here.  Talk to him, and he tells you about his

sister and about the Hammer Of Azriel… then he dies from his injuries

(sniff).  

​

Keep following the path round, and pick up another ROCK (shown on

map).  You should have 3 now.  Follow path round, and kill another

power ghost who wants to drain your life energy.  Now turn right,

towards the unexplored central area, killing skeletons along the way (I

know, it’s getting tedious!).  A bit right of centre, you’ll find a Teleport

portal, like the one in Daventry.  This allows you to teleport between

dimensions, but don’t use it yet.  Continue exploring this area for now.

 

Near top-middle of the map, you’ll find a path with an iron gate on

each side, and a skeleton behind each gate - kill both skeletons with

your CROSSBOW.  There’s also a pedestal here, to click on it to read

inscription.  There is an area at top right of the map with lots of pots.

Break them all, and take the goodies.  There is another iron gate near

top right of the map, with another pedestal you have to read.  

​

Now most of the monsters are dead, so you can concentrate on things

you may have missed earlier.  

​

Go back down to lower-left area, where you heard the child weeping.

You’ll see a huge crate blacking your path.  Take a running jump, and

jump over it.  Break all crates, and take all goodies.  Now remember the

child you heard weeping earlier?  She’s here.  Talk to her, and she’ll tell

you she followed her brother here (you may have met him already - the

badly injured man who died).  She also tells you that she is imprisoned

here.  It’s up to you to help her escape, so she can return to Daventry.

From this side, simply push the metal box forward, allowing the girl to

escape.  

​

In the bottom-left corner, you should see 2 square sections on your

map.  Search them, and click on the pedestal to read inscription.  

​

In bottom-middle of the map, find the blue door again.  Use SQUARE

GOLD KEY (top inventory bar) to unlock the door, and enter the room

to find a skeleton training room.  SAVE YOUR GAME HERE.  From the

entrance, start shooting the skeletons with your CROSSBOW.  Doing

this from the entrance allows you to back-up when you need to, and

just take on a few at a time, rather than them all ganging up on you.

When the room is cleared, pick up all the goodies.  Also, search the

area carefully - one of the skeletons dropped a CIRCULAR GOLDEN

KEY that you need to pick up.  

​

Hopefully, you have 3 ROCKS by now.  Start heading up, and aim for

the very centre of the map.  There is a path that will lead you round in a

square - follow it until you reach the open area with 4 pressure plates.

Search this area, killing all the zombies.  Now your ROPE AND HOOK

will flash at the structure in the centre, so climb up the wall.  Click

pedestal at top of the structure to read it.  Cross the bridge to an area

with 2 archways.  Pick up the last ROCK (shown on map) next to the

archway on the right.  Return the way you came, and climb back down

the tower.  

​

Now I know the ROCKS are particularly hard to find, so I marked them

(along with other areas of interest) on the map.  

​

At bottom of the tower, there are 4 pressure plates.  And you

(hopefully) have 4 ROCKS.  Place a ROCK on each of the pressure plate.  

If you check your map, the 4 portals in the Healing Fountain area will

be lit up now.  So return to the Fountain area to investigate.  

​

At the Healing Fountain area, you will see the 4 portals swirling, with

the portal’s name displayed above it.  I recommend completing them in

this order, to save yourself some backtracking.  

 

​


Hall Of Respite


SAVE YOUR GAME HERE.  Enter Hall Of Respite, and immediately kill

the skeleton archer across the water.  Click on pedestal to read it.  

Jump onto fallen pillar, then SAVE YOUR GAME HERE.  Jump onto

upright pillar, and then take a running jump onto the far shore.  If you’re

lucky, you’ll make it.  Click on statue, and take SHIELD POTION.  SAVE

YOUR GAME HERE.  Note all the skulls on the shelves here.  There

have been clues about these skulls, but they were hard to decipher.  To

save you much head-scratching, I’ll tell you - look at shelves on the left,

3rd (bottom) row, and 7th skull along.  Take this SKULL.  Now, how are

you going to get back across the water?  Look at the pillars, and notice

that one of them has a crack.  Walk into cracked pillar to push it into

the water, creating a bridge.  Jump onto the pillar, take a running jump,

and jump back to the other side.  Go back through the portal, back to

the Healing Fountain.  Drink from the Fountain to restore your health.

 

 

Hall Of War


SAVE YOUR GAME HERE.  Enter Hall Of War, and immediately kill 2

skeleton archers.  Cross the bridge, carefully using the metal edge to

get past the first gap.  When the metal edge stops, take a running

jump to cross rest of the bridge.  Take POTION OF STRENGTH.  Click

on the headless statue, and use SKULL (top inventory bar) on the

statue.  Now pick up FEATHER OF TRUTH, and SAVE YOUR GAME

HERE.  Carefully cross the bridge again, then return through the portal.

Drink from Healing Fountain to restore your health.  

​

​

Hall Of Justice


SAVE YOUR GAME HERE.  Enter Hall Of Justice, and click on pedestal

to read it.  Take INVISIBLE POTION.  Now look at Giant Scales Of

Justice.  Place FEATHER OF TRUTH on the left pan, and then walk

towards the right pan, to automatically jump on.  You hear a heartbeat,

then Lord Azriel pops in.  Step off the scales, and return through the

portal.  

​

​

Hall Of Immortality


SAVE YOUR GAME HERE.  Enter through portal, and take REVEAL

POTION.  Click on the SACRED HEART to see that it is beating.  Click

on pedestal to read it.  Now return through the portal.  

​

​


You have now completed all 4 portals.  Return to area at centre of the

map, with the 4 pressure plates, and retrieve your 4 ROCKS.  You’re

going to need these ROCKS later on.  

​

Make your way to top-right of the map.  Start heading down, and take

first path to the left of map.  Follow path to the end.  Connor makes a

comment about the foul smell.  Previously, this was a dead end.  But

since you healed the heart, the area is now accessible.  Take all the

MUSHROOMS, and take the MOULD.  

​

Make your way back to the Healing Fountain.  Give RUSTY IRON

SHIELD to Sylph, and give GREEN MOULD to Sylph.  She now

enchants you with a Protective Spell.  Drink from the Healing

Fountain to restore your health.  

​

Head up towards the top-left area, and look for a door with a circular

keyhole.  Use CIRCULAR GOLDEN KEY in the door, and SAVE YOUR

GAME HERE.  Arm your CROSSBOW, and enter the room.  Kill skeleton

archer with your CROSSBOW.  Destroy crates, and kill more skeleton

archers.  Go to wall on the right, and pull down all 4 switches - this

lowers the gate.  Arm your CROSSBOW, and SAVE YOUR GAME HERE.

 

Enter through the now-lowered gate.  Check all 16 cells, and kill the

ghosts with your CROSSBOW.  Now you have to open all the cells, to

break the cases and get all the goodies.  However, the cells have a

complicated opening system, which I’m going to explain to you.  

​

Return to area with all the switches on the wall.  

​

Look at bottom wall, and pull down all 4 switches.  


Go to left wall (with the strange door), and pull down 2nd switch.  
Go back to bottom wall, and pull all 4 switches again.  
Go to left wall, and pull 3rd switch down. 
Go to bottom wall, and pull all 4 switches down.  
Go to left wall and pull the 4th switch.  

​

​

The cells are now open.  Return to cells, and take all the goodies.  One

of the cells has a switch in the wall - pull it.  

​

Return to area with all the switches in the walls.  Look at the strange

door, and drink a REVEAL POTION.  Arm your CROSSBOW, and SAVE

YOUR GAME HERE.  Enter through door, and immediately kill the

skeleton.  Run up the ramp, run through the spirits, and take

AZRIEL’S HAMMER.  Now turn around, head back through the

strange door, and return to area with all the switches.  

​

Make your way to top-middle of the map.  Arm yourself with

AZRIEL’S HAMMER, and SAVE YOUR GAME HERE.  Now this bit is

really hard!  Proceed through the gate, and be greeted be a

commander skeleton.  Drink POTION OF STRENGTH and drink

POTION OF SHEILD.  Now quickly kill the 2 skeletons nearest you.

Retreat slightly, and heal yourself, then SAVE YOUR GAME HERE.  

Use HAMMER to take out some archers, then retreat\heal\SAVE

again.  Once archers are dead, use SWORD to attack the commander,

still using the retreat\heal\SAVE technique.  When commander is

dead, take his DOUBLE-EDGE SWORD.  Take all goodies left behind,

and SAVE YOUR GAME HERE.  Climb up the bridge.  Uh-oh… the far

side of the bridge is raised.  Look at lever on far side, and throw your

HAMMER at it to lower the bridge.  

​

Now walk through the portal, to the next land.  

 

​

​


SWAMP LAND

​

SAVE YOUR GAME HERE.  You’ve now reached the Swamp Land.  

Keep your eye out for swamp monsters and pesky spider-like

creatures.  The spider-creatures are fast, and keep running away, but

don’t let them creep up behind you.  Also, keep your eyes peeled for

‘Bubble’ monsters in the swamp.  You can only tell they’re there by the

bubbles on the surface.  I found it best to use your HAMMER to deal

with them, since you can attack them from a distance.  Also, some of

the toxic water will hurt you, until you find something to protect

yourself.  

​

Check your map, and start heading left, until you reach Oracle Of The

Tree.  Talk to the Tree Oracle, and give him one of your GOLD COINS

(top task bar).  Keep giving him GOLD COINS until he has no more

information for you.  

​

Continue left slightly, through the swamp water, until you see a barrier

of darker green ooze.  Don’t attempt to cross through this barrier yet -

it is toxic, and it will kill you.  

​

Follow the clear water down and left, until you reach 2 shacks.  Enter

the smaller shack and click on the 2 stone statues.  Click on the chest,

and take GOLD COINS.  Take CHAINMAIL GLOVES from shelves.  Now

leave the shack.  

​

Walk up ramp, to the larger shack, and use your SWORD to break open

the boards blocking the entrance.  Now enter the shack.  Open chest

and take GOLD COINS.  Use SWORD to break more boards, and enter

the next room.  Open chest and take COLD COINS.  Take HEARING

HORN from the table.  Now leave the shack.  

​

Make your way back to Oracle Of The Tree, near centre of the map.  Go

slightly up and slightly right, until you see a platform (ignore the tree-

monsters for now).  Jump up onto the platform to find a Healing Well.

 You can drink from the Well as much as you like, to restore your health.

 

Now start heading up & left of the map.  There is a shack on stilts here.

Use your ROPE AND HOOK to climb up it.  It’s a Teleport Portal to

transport you between worlds.  But don’t use it yet.  Just climb back

down.  

​

SAVE YOUR GAME HERE.  Slowly head up the map until you see some

carnivorous plants in the water.  Use your SWORD to destroy them.

Work your way through the labyrinth of carnivorous plants, until you

reach the Swamps Wisps.  Talk to the Wisps, and they’ll tell you they

can give you something to protect yourself against the poisonous

swamp water.  In return, they want a secret.  Where on earth are you

going to find a secret?  

​

Return to Healing Well near centre of the map, and drink as necessary

to restore your health.  SAVE YOUR GAME HERE.  Go down slightly and

right to the Mushroom Garden.  Find the GOLDEN MUSHROOM at end

of the garden, and use your SWORD to cut off a piece of MUSHROOM,

then take SLICE OF GOLDEN MUSHROOM.  

​

Make your way to lower-right of the map.  You’ll hear loud whisperings,

and see some groups of mummies here.  But when you get too close,

they disappear.  But what are they trying to hide?  Do they have a

secret?  Use HEARING HORN (top taskbar) on the mummies, to

discover that ‘A Mask Piece Is In The Witch’s Tower’.  Hmmm,

interesting!  Must remember that!  Then Connor drops the HEARING

HORN.  Clumsy oaf, hehe.  Never mind, at least you have a secret now.

 

Go back to top-left corner of the map, where the Swamp Wisps are.

Talk to the Wisps, and tell them the secret.  They are so excited!  Talk

to them again, and they task you with finding the GOLDEN LADLE to

cleanse the poisonous water.  Now click on FLOWER to become

protected from the treacherous swamp water.  

​

Check map, and return to Healing Well.  Drink from the Well if

necessary, but make sure to avoid those Tree Monsters.  Continue

right & up, until you see a skeleton in a tree.  Click on the skeleton to

get his BOW & ARROW.  

​

Make your way back to the area with Whispering Mummies - it’s near

the bottom-right of the map.  Keep going down, until you see the

Witches Tower, and SAVE YOUR GAME HERE.  Carefully work your

way around the Tower, until you see the evil Swamp Witch - kill her.

Now find the locked gate, and look through it to see some sandbags

that are attached to a pulley mechanism.  Use your BOW AND

ARROW to shoot the sandbags, thus releasing the mechanism and

opening the gate.  

​

SAVE YOUR GAME HERE, and enter the Tower.  Enter room on the

left, and see some skeletons hanging on the wall.  Take ROCKS from

the ground.  Return to the Entrance, then enter room on the right.  

Click on the foul creature lying dead on the stone slab, and take the

UNICORN HORN from his chest.  Click on Recipe Book on the book-

stand.  Click on cauldron, to see a vision.  SAVE YOUR GAME HERE.  

Now find the ramp, and make your way up the ramp, being careful of

the arrow traps.  At top of the ramp, shoot all the barrels with your

BOW & ARROW, and take all goodies.  SAVE YOUR GAME HERE.  Find

the room with a strange-looking floor, and lots of blood - it’s a booby-

trap.  Throw a ROCK on to the booby-trap to trigger it.  Now jump onto

the trap\floor, and continue up ramp to top of the tower.  In a small

room, find and take full suit of CHAINMAIL ARMOUR.  SAVE YOUR

GAME HERE.  On opposite side of this area, find another room with a

chest.  Open the chest to find another MASK PIECE.  You will be

attacked by another Black Knight - kill him with your SWORD.  When he

is dead, take his SEVERED HAND (yuck!).  Now make your way back

down to the Ground Level, and leave the tower.  

​

Check map, and head left & upwards (about half-way up).  Find a

wooden structure on stilts - your ROPE AND HOOK will flash, so climb

up the wall twice, until you are at the top.  Walk forward to the door,

and click on the hand-indent, only to discover that it’s too big for your

hand.  Luckily, you have another hand that might work.  Use SEVERED

HAND from the Black Knight in the indent, and the door will open.  

Now SAVE YOUR GAME HERE.  There’s a lot of tree stumps and blocks

here that you need to jump across, while avoiding the flaming arrows.

 

From your starting position, jump on the following blocks:  


    Forward-Diagonal-Right
    Forward-Diagonal-Right
    Forward
    Left
    Forward-Diagonal-left
    Back-Diagonal- left
    Left
    Forward-Diagonal-Left
    Forward-Diagonal-Right
    Forward-Diagonal-Right
    Forward-Diagonal-Right


You are greeted by 2 trolls - kill them.  Click on plaque above the chest

to read it.  Then click on chest to open it.  Take GOLDEN LADLE from

this chest.  

​

Pull both handles to reveal Gate Controls in the wall, then click on Gate

Controls to open the gate.  The flaming arrow traps are now disabled,

so cross back over the platform again in safety.  Walk out through the

doors again, and climb back down to the ground.  

​

Make your way back to Witch’s Tower at bottom of map   Enter Tower,

and use your GOLDEN LADLE on the cauldron to cleanse the water.  

Mudge will introduce himself, and open up a Portal to Realm Of The

Gnomes.  SAVE YOUR GAME HERE, then enter the portal.                 

​

​

 


REALM OF THE GNOMES

​

SAVE YOUR GAME HERE.  Realm Of The Gnomes is a fascinating place.   


*** NOTE:  This is another problem area.  The game frequently freezes when you first enter the Armoury shop and the Apothecary shop.  I found that changing graphics settings (turning off shadows, etc) in the Main Menu solved the problem.  Alternatively, you may find some help HERE  *** 


Okay, you’re in a room with the portal.  Explore the room, break both

barrels, and pick up all MUSHROOMS.  Make sure you also get the

ROCK.  Follow path up, and stand on the pressure plate.  Note how it

opens the door in front of you, but when you step off again, the door

closes.  Place one of your ROCKS on the pressure plate to open the

door.  Arm yourself, and walk through the door - kill that monster that

tries to electrify you.  

​

Head left, break the barrel, then follow path left (killing any monsters

along the way) until you reach the door.  SAVE YOUR GAME HERE.  

Un-arm yourself, open door, and enter Weapon Shop.  The tradesman

is letting you inspect his wares.  The game may freeze here - see notes

at start of chapter.  Try adjusting graphics options from the main

menu.  Look at weapons on his counter, and if you have enough GOLD,

buy the WARHAMMER and the HEAVY COMPOUND CROSSBOW.  

Now leave the weapon shop.  

​

Backtrack along the path, until you see a room on your left with 3

pressure plates.  Place a ROCK on the left pressure plate (you must do

the left plate first), then place a ROCK on the other 2 pressure plates.  

If you’ve done it right, a bridge will form in front of you.  If you find you

don’t have enough ROCKS, teleport back to Dimension Of Death, find

central area with 4 pressure plates, and take ROCKS from the

pressure plates, and then return here.  Now cross the bridge, and see a

gnome trying to dig through a wall.  Talk to the gnome, and he’ll tell

you about the cave-in, and how he’s trying to dig a way out.  

​

Now head left, and follow path (pick up those 3 MUSHROOMS along

the way) until you see a path on your left, going down.  Go down the

path, and follow it until you see another rock monster - kill it.  Keep

following the path until you reach the door.  SAVE YOUR GAME HERE.

 Un-arm yourself, open door and enter the apothecary.  The game may

freeze here - see notes at start of chapter.  Try changing the graphics

options from the main menu.  Have a look at the wares on her counter,

but I don’t recommend you buy anything, since you can easily pick

these things up as you play the game.  Click on the stone statue next

to the counter - it’s the Essence Of Sun Tzu.  However, she won’t sell it

to you unless you can give her an object of iron, some tree root, and

some amber glow.  Looks like you have your work cut out for you.  

Leave the apothecary.  

​

Follow path back to where it raises up again.  Check MAP, and head up

to another door.  Click on it, but it’s locked.  We’ll come back to this

door later.  Just remember it’s here.  

​

Turn around, and head back towards start of the map, until you see

an unexplored ramp going down - follow path, and kill another

monster.  Keep following this path right, killing monsters along the

way, and picking up all the goodies, until you reach another gnome.

Talk to him if you like.  Now, there is a door here.  SAVE YOUR GAME

HERE.  Un-arm yourself, open door, and enter the Armour Shop.  The

game may freeze here - see notes at start of chapter.  Try changing

graphics options from the main menu.  Now inspect wares if you want,

but you may not have enough money to buy anything yet.  Don’t worry,

you can always come back later.  Now leave the shop.  

​

Backtrack a little bit, until you see a path going up.  Follow path until

you see another monster - kill it, and take COINS and ROCK.  Head left,

and follow path to an enclosed area.  Break all barrels and collect all

goodies.  

​

Look for ramp going up, and follow it.  Kill the 3 monsters.  SAVE YOUR

GAME HERE.  Take path left, and kill another 2 monsters, and take

their GOLD.  Keep following path until you’re attacked by another 2

monsters - kill them.  Follow path to the crossroad.  Arm yourself, and

kill rock monster on the right.  Take POTION he leaves behind.  Check

map, and follow path on the right leading up - take a running jump

over that gap, and keep heading up.  Kill rock monster, take POTION,

and then follow path to a room with a glowing substance.  Hit

substance with your WARHAMMER, and pick up CHUNK OF

AMBERGLOW that breaks off.  

​

Backtrack (remember to take a running jump over the gap) until you

reach an unexplored area heading up again.  Follow this path to the

Teleport Room, and SAVE YOUR GAME HERE.  

​

Now, if you remember, you found a UNICORN HORN when you were

in the Swamp Land.  You may also remember the wretched beast from

Daventry that had her horn stolen.  See the connection?  Let’s go and

give the HORN back to her.  Stand on Teleporter Pad, and click on your

MAP (lower right) to open it.  Scroll left or right until you see Kingdom

Of Daventry, and click on the Teleport option.  

 

​

​


KINGDOM OF DAVENTRY

​

You are teleported back to Kingdom Of Daventry, so SAVE YOUR

GAME HERE.  You’re in the Castle.  Leave Castle, and make your way

to top-right of the map, where you saw the wretched beast.  Give

UNICORN HORN to the wretched beast, and watch her stunning

transformation.  She gives you a SMALL CRYSTAL PYRAMID to show

her gratitude, then vanishes.  

​

Now, remember the young girl you rescued from Dimension Of

Death?  She’s also back in Daventry.  Head up to house at top left of

the map, and enter it.  Click on Gwennie to talk to her, then take GOLD

from the table.  Talk to Gwennie again, and tell her to stay inside her

house.  

​

Remember the Healing Fountain in this area.  Drink from it to restore

your health, if you wish.  

​

Return to Teleporter inside Castle Daventry (top-rightish).  Stand on

Teleporter Pad, click on your MAP top open it, and scroll back to Realm

Of The Gnomes.  Now click on the Teleport option.  

​

​

​


REALM OF THE GNOMES

​

You’re back in Realm Of The Gnomes now, so let’s keep exploring.  

SAVE YOUR GAME HERE.  From this Teleporter Room, make your way

down, until you see some steps on your left.  Follow steps down, and

continue along the path until you reach a room that seems to stop

suddenly.  SAVE YOUR GAME HERE.  Look carefully, and you’ll see a

bridge going across the gap.  It’s dark, and it’s hard to spot, but it’s

there.  Cross the bridge, and then follow path to room with an old

man.  Click on the man to talk to him.  Note the cluster of crystal

shards next to him.  Use your WARHAMMER on cluster, then pick up

CLOUDED CRYSTAL SHARD that broke off.  Take POTION form the

ground.  Now leave the room.  

​

You have some more money now (thanks to Gwennie), so make your

way back to Armour Shop at bottom right of the map.  SAVE YOUR

GAME HERE, then enter the Armour Shop.  Click on BRONZE

BREASTPLATE on the counter, then give some GOLD to the shop-

keeper to buy it.  Now leave the shop.  

​

Make your way along the bottom-left path for a while, until the path

turns up.  So follow path up, and then turn right at the crossroads.

 Follow path along, kill another rock monster, and take the POTION.

 Follow path, break 3 barrels, and take all MUSHROOMS.  Go forward

slightly, and talk to the gnome.  Take ROCK.  

​

Make your way back to left edge of map, and then head up to the

locked door that you found earlier.  Use your WARHAMMER on the lock

to break it (make sure you hit the lock, and not the door).  Now pick up

IRON LOCK from the ground, and then click on door to open it.  Kill

monster, and take GOLD.  

​

Walk up a little bit, and take first path on the left.  Take GOLD, and

follow path until you see the swinging stone trap.  SAVE YOUR GAME

HERE.  Time it right, and run past the swinging stone.  Repeat this for

another 2 swinging stones, then kill the rock monster.  Follow path

until you reach the door.  SAVE YOUR GAME HERE, then click on door

to open it.  Click on gnome sage to talk to him, and discuss how to get

out of this realm.  He wants to help you, but he needs MAGNETIC

LODESTONE in order to do so.  Leave the room, and return to where

the swinging stone traps are.  Time it right to avoid the traps.  Follow

path, and when you’re able, head up again.  At crossroads, turn left,

and follow ramp all the way down.  Kill rock monster, and take POTION.

Head left, and kill another rock monster.  Make your way left & up,

until your ROPE AND HOOK flashes.  Climb up the wall, and continue

along to the very top-left of the map.  Look for the TREE ROOT, and

use your WARHAMMER to cut a chunk off, then pick up TREE ROOT

from the ground.  

​

Make your way back to the apothecary (leftish-middle), and SAVE

YOUR GAME HERE.  Remember, you want her ESSENCE OF SUN TZU.

Enter apothecary.  You should have the 3 items that the woman

wants, so give her AMBER GLOW, IRON LOCK, and TREE ROOT.  Now

give her some GOLD (you should have at least 250 at this point), and

she sells you’re her SUN TZU.  You automatically activate it, and get a

huge boost in strength.  Now SAVE YOUR GAME HERE, and leave the

apothecary.  

​

Make your way back down the path, and when you’re able, start

heading right, and continue right.  Check map, and make your way up

the path, and through the door that was locked.  Continue up to the

crossroads, and turn right.  Follow path to the end, then turn down,

killing 2 rock monsters along the way.  Follow path until your ROPE

AND HOOK flash again.  Climb up the wall, and follow path until you

get to a room with a giant boulder.  There is a hole in the floor next to

the boulder - push boulder into the hole.  Jump down into hole, and

start pushing boulder along the path.  It doesn’t matter which

direction you go, since this area is just a giant circle.  After a while,

Conner will pick up the boulder (ooh, such strength!), and throw it

down a ramp.  Follow boulder down the ramp, until Conner comments

that it’s too dark for him to see.  Look at jeweled device on the wall,

and use CLOUDED CRYSTAL SHARD on the jeweled device - it lights

up the area.  

​

Check map, and head up until you see a dragon - kill it with your

WARHAMMER.  Start walking up again, and an old man will appear.

He’ll turn into a young man, then disappear again.  Pick up BLACK

DIAMOND HEART of the dragon you just defeated.  

​

Walk up, into the next room.  Look at structure in middle of the room.

 Click on the purple stone switch to your right (make sure the lode-

stone and a crystal pyramid are in place), and watch message from

Hector.  Now click on central structure to take the CLEAR CRYSTAL

PYRAMID, and place your PURPLE CRYSTAL PYRAMID on the

structure.  Click on purple stone switch to see a new message.  Now

take PURPLE CRYSTAL PYRAMID and take MAGNETIC LODESTONE

from the structure.  

​

Return to Sage’s room on the far left of the map, past the swinging

stone traps, and give MAGNETIC LODESTONE to the gnome sage.  

He uses it to create a new point of travel on your map.  Leave the

sage’s room.  

​

Check map, and make your way to Teleport Room near the top-right.

Stand on Teleport Pad.  Scroll left or right, till you get to The Barren

Region (the new location that Sage added), and then teleport there.  

 

​

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