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SPACE QUEST: VOHAUL STRIKES BACK

WALKTHROUGH - PART 1

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This walkthrough was written by Frodo

for Janitor In Space

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Aluminum Mallard

 

Take DUCT TAPE that is sitting on the ramp controls.  Talk to Beatrice,

and ask about everything.  When conversation is over, have a look

around the ship.  Search the Captain’s Chair to find MALLARD

RECOVERY DISC.  In your Inventory, open MALLARD RECOVERY DISC

CASE to find… MALLARD RECOVERY DISC.  Now use the Computer,

press the Power Button to turn it on, and use RECOVERY DISC in the

disc drive.  The computer, as a throw-back to copy protection schemes

of old, asks you for some data from the manual.  Simply use MALLARD

RECOVERY DISK CASE on the computer, and Roger will begin counting

pages numbers, paragraphs words etc.  Remember the frustration, if

you mis-counted!  Anyway, Bea gets a tad impatient, takes over, and

gets past the anti-piracy system.  Open the hatch above you, so that

you and Bea can climb out.  Now watch the cutscene as Bea is

kidnapped.  It’s up to you to rescue her.  

 

 

 

 


RADON PLANET - SURFACE

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Take a look around you.  Take a piece of WINDSHIELD GLASS from the

ground.  Walk up, and take BLANKET from the tree.  Now walk right,

and then down to the snowman, and look at the snowman.  Try to take

WALLET from the snowman, but it’s frozen in there.  

 

Walk up twice, and look at the huge skeleton.  Take BONE from the

skeleton head.  Search the eyehole, and you’ll discover a cave inside the

skeleton.  

 

 

 

 


RADON PLANET - FURKUNZ VILLAGE

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Inside the skeleton cave, walk right, then follow the path, past the pool

of water, until you reach an ominous cave.  Enter the cave, and you’ll get

beaten up by 2 of the natives.  

 

When you come to, the Furkunz introduce themselves, and apologise

for beating you up.  It seems, they accidentally mistook you for one of

those horrible ape men that live on the surface.  They would like your

help to defeat the ape men, and reclaim their home, so they don’t have

to hide down here.  They give you free reign of their underground

village.  

 

Approach the bar, and look at everything.  Talk to the Shady Character,

and ask about everything.  Well, he’s not much help.  Talk to the Bar-

tender, and ask about everything.  Make sure you order a drink, and

when he brings the glass, take the pink paper UMBRELLA.  When

conversation is over, stand up, and leave the bar.  For a bit of fun, talk

to all the tents in the area.

 

Walk down to the hut, and look around.  Talk to the Shady Character

(Werg), and ask about everything.  Somehow, you find out about the

Thieves Guild.  You ask to join, but you must prove yourself by passing a

test, first - you must steal the Almighty Bottle from the Shrine.  Piece of

cake!  When you’re ready, leave the hut.  

 

Walk right to the stone table.  Talk to Finkle, and ask about everything.  

Finkle wants you to stop Lewdy (his associate) from blowing up

Vohaul’s fortress, and find a more peaceful way to defeat Vohaul that

doesn’t involve killing the ‘innocent’ ape men.  Things are starting to get

complicated here!  

 

Walk right a bit more, talk to the priest, and ask about everything.  He’s

guarding the Almighty Bottle - the bottle you have to steal to prove

yourself to Werg.  But you have no chance of getting the bottle while

the priest is guarding it - you need to distract him somehow.  When

conversation is over, walk up into the storage room and make a mess.  

While the priest is busy cleaning it up, quickly switch your EMPTY

BOTTLE with Shrine bottle.  Well done Roger, you now have the

sacred MC COLA BOTTLE.  

 

Now walk left a little bit, so you see the 3 Furkunz in a group.  Talk to

the 3 Furkunz, and ask about everything.  You find out about Merf, who

is suspected of stealing some top-secret plans.  

 

Go down to the hut, and talk to Werg.  Give him the MC COLA

BOTTLE, and he now makes you an official member of the Thieves

Guild.  He tells you the secret password, then tells you to find the

‘equipment guy’ - only the real ‘equipment guy’ will respond to the

secret password he told you.  

 

Leave the hut and go back to the bar.  Talk to Rulf and use the secret

phrase.  Now you’ve identified yourself, talk to Rulf about everything.  

When conversation is over, you end up with a handy LOCKPICK.  

 

Leave the bar, and go back down to the hut.  Try to open the door, but

it’s locked.  Never mind, use your new LOCKPICK on the door, then

enter Merf’s hut.  Inside the hut, have a look around.  Merf has some

really interesting things.  Don‘t open the safe yet - you‘ll wake Merf up.  

For now, take FLASHLIGHT from shelf on the left (next to the pirate

doll), and take CAN OF ANCHOIVIES from the air conditioning unit on

the right. Now pull out vacuum cleaner from the right, into middle of

the room (you acquire VACUUM CLEANER REMOTE, in the process).  In

your Inventory, attach some DUCT TAPE to the FLASHLIGHT, then

attach FLASHLIGHT to the vacuum cleaner.  Finally, place BLANKET

over the vacuum cleaner.  It now looks like a ghost - this will scare Merf

away if you wake him up.  Now try to open the safe.  You’ve no idea

what the password is, so just type in anything for 3 tries.  Now click on

the Forgot Your Password?’ message.  Choose the ‘Who Is Your

Favourite Caveball Player’ question, and type in ‘Feckham’ as the

answer (you saw it on the poster here), then click on ‘OK’.  Now type in

the new password Feckham’.  Unfortunately, the safe was rigged with

an alarm.  Quickly hide in the top-right corner, then when Merf appears,

use VACUUM CLEANER REMOTE on the vacuum cleaner to scare him

away.  Poor guy!  When the coast is clear, take FORTRESS PLANS from

the safe, then close the safe.  Now leave the hut.  

 

Walk right, back to the centre of the village.  Now head up into the cave.  

Take path at bottom-left, and make your way back to the surface.  

 

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RADON PLANET - SURFACE

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Okay, you have a lot of work to do, so let’s get started.   

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Walk down twice, so you are at the snowman again.  Smash snowman

with the BONE, and then take WALLET from the destroyed snowman.  

In your Inventory, open the WALLET to find 489 BUCKAZOIDS and an

ID CARD.  Nice haul!  

 

Go up twice, left twice, and up once to the beach.  Talk to Al, the robot

in charge of the beach and the store.  Gotta love Al’s sarcasm (hee hee

hee).  Anyway, ask Al about everything, and agree to pay him 500

BUCKAZOIDS to enter his resort.  When Al has gone, take BUCKET

from the sand.  Enter the Resort Store, and look at all the interesting

merchandise - a nice nod to other adventure games!  Talk to the Clerk,

and ask about everything.  Agree to take the Clerk’s Feedback Survey,

and fill it out however you want.  Now leave the shop.  

 

Walk down one screen, and then all the way right, so you are back at

the skeleton.  Climb in through the eyehole, so you are in the cave again.

 

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RADON PLANET - FURKUNZ VILLAGE

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Follow path down to the pool.  Fill your BUCKET with water from the

pool.  Now head up the path, and return to the planet’s surface again.  

 

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RADON PLANET - SURFACE

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Make your way back to top-left of the map, so you are at the beach

resort.  Enter the shop, and pour BUCKET OF ICE COLD WATER on Al.  

Wow, he’s really gone to pieces now!  Look carefully at shelves on the

left, and try to take the Teddybeard pirate doll.  It’s too expensive for

you, so you just get the FAKE MOUSTACHE for free.  Ask to take the

survey again, and fill it out however you want.  Now leave the shop.  

This time, you get to keep the CLIPBOARD.    

 

Go down once and right twice, back to the skeleton.  Climb in through

the eyehole so you are back in the cave again.  

 

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RADON PLANET - FURKUNZ VILLAGE

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Follow path down to the pool.  Head right, then right again, and follow

path to the electric fence.  

 

 

 

 


BOOT CAMP

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This electric fence surrounds the boot camp.  Walk right, to the

Entrance Guard.  Attach FAKE MOUSTACHE to yourself, and then talk

to the guard.  Show him your ID CARD and your CLIPBOARD.  DO NOT

accept the tea he offers you.  He makes it so confusing - luckily you can

just ‘Try Again’ when necessary.  Finally, you are given permission to

enter the boot camp.  

 

Pick up CUP OF TEA, but remember not to drink it.  Walk up, and look

at the ape kid, Rupert.  The poor little guy looks bored.  Talk to Rupert

and ask about everything.  But as hard as you try, you can’t persuade

him to give you his PUZZLE.  

 

Walk right to the Smarm Vending Machine and use BUCKAZOID in the

Smarm Machine to get a CAN OF SMARM.  Talk to ape technician, and

ask about everything.  Talk to Ned and ask about everything.  He seems

rather nervous when asked about that big cupboard.  

 

Walk left again, and give CAN OF SMARM to Rupert.  The juice spills

everywhere, and little Rupert gets covered in sticky Smarm juice, so he

throws the can away.  You automatically get EMPTY CAN OF SMARM,

and SMARM PUDDLE.  Talk to Rupert again, and ask if you can borrow

his PUZZLE.  This time, because the PUZZLE is all sticky, he gives it to

you.  But he’s bored now.  Press the alarm button on the post - the

commander shows up and orders the ape guard back to his post,

leaving you unguarded!  

 

Enter the medical tent, and talk to Doctor Nelzo about everything.  He’s

certainly one unique doctor!  Have a look around the tent if you want,

but you can’t really do anything.  When you’re ready, leave the tent.  

 

Go up to the next screen, talk to the guards, and ask about everything.  

No matter what you say to the guards, they won’t open the gate for

you.  Walk left, talk to the General Forksmith, and ask about everything.  

He seems very interested in that black rock (Minilith), for some reason.  

Give BONE to the General - he tosses it in the air, it lands on his head

and knocks him out.  Now search the General and take his KEYS.  Now

notice the sewer entrances - one on each side of the fence.  Try to open

it, but you’re not strong enough.  Looks like you’ll need some help with

the sewers.  

 

Head right, down, and right again, so you are at the Smarm vending

machine.  Talk to Rodney and ask about the Health Inspection again.  

When you have to ask him for something, choose ‘help me get in the

sewers’ from the list of options.  Continue talking to him - apparently he

doesn’t trust the current doctor to examine him.  So you’ll have to find

another doctor for him.  

 

Walk left twice, into the Medical Tent.  Talk to the doctor, and ask

about everything to learn how he was lured here, and how he longs to

leave, but he can’t leave without a permit.  When conversation is over,

walk right twice, back to the Smarm vending machine.  

 

Now look at that mysterious closet with a large metal padlock on it.  

Use green CUP OF TEA with the closet, and it will melt the padlock right

off.  Open the mysterious closet to find… something Ned wanted to

keep a secret.  Maybe you could use this as leverage?  A bribe, if you

will?  Talk to Ned again, and ask about a favour.  He gives you a PERMIT

that will allow the doctor to leave the base.  The only problem now, is

that it has to be signed by the ape colonel.  In your Inventory, smear

PUDDLE OF SMARM over the PERMIT to make it sticky.  Now use

PERMIT WITH SMARM with the CLIPBOARD.  Okay, let’s go and get it

signed then.  

 

Walk up, so you are in the Ape Colonel’s tent.  Give CLIPBOARD WITH

PERMIT to the Ape Colonel, and tell him it’s ‘the health inspection

report’.  Tell him ‘everything is perfectly up to code’.  He signs it without

even reading it!  

 

Go left and down, and enter medical tent again.  Give SIGNED PERMIT

to Doctor Nelzo, and give FORKSMITH’S KEYS to Doctor Nelzo.  The

good doctor gives you a free sample of HAIR GROWTH SERUM before

leaving.  Now watch the cutscene, which ends with Rodney opening the

sewers for you.  

 

Make your way back to the (now empty) medical tent.  Take SURGICAL

MASK from the trolley, and then leave the tent.  Walk down to the

entrance gate, then right to where the 2 guards are.  Take AIR

FRESHNER from the ground.  Now return to the sewer entrance, and

climb down into the sewers.  

 

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SEWERS

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Inside the sewers, SAVE YOUR GAME HERE.  Pew, it really stinks

down here!  In your Inventory, combine SURGICAL MASK with the AIR

FRESHNER to create a HOMEMADE GAS MASK, and use HOME-

MADE GAS MASK on yourself.  Phew, that’s a lot better!  The odour

from the sleeping spewters won’t be a threat now.  

 

Walk right twice, and get slimed by the Penguin King (Yuck!).  You

automatically return to the sewer entrance.  

 

Climb back down into the sewers.  Walk right, and look at pictures on

the wall.  Move the big picture, and note the gears behind.  Shove

EMPTY CAN OF SMARM into the gears.  Now walk right again, and

watch how the Penguin King get slimed this time.  The Penguin King

isn’t happy about this, and commands his penguins to take you back to

the tunnel.  

 

For the third time, walk right into the Penguin King’s lair.  Give the pink

DRINK UMBRELLA to the Penguin King.  He’s touched by your kind-

ness, and allows you to pass through his lair.  Before you leave though,

you should make friends with his penguins.  In your Inventory, open

CAN OF ANCHOVIES, the give the opened CAN OF ANCHOVIES to the

group of penguins.  Now pick up one of the PENGUINS.  

 

Walk right to the next screen.  Take note of the broken ladder to the

right of the archway.  Now use PENGUIN on the frozen waterfall.  As

you slide down, quickly grab the BROKEN LADDER.  You manage to

catch on to the BROKEN LADDER, as the poor wee penguin falls into

the water below.  

 

You emerge victorious, on the far side of the sewer entrance.  

 

 

 

 


FORTRESS

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On the far side of the fence, walk right to next screen.  Approach the

fortress, and enter through the main doors.  Vohaul sits in front of you.  

He has some prisoners - the Furkunz… and Beatrice - just to show you

he means business.  He explains his latest diabolical plan - how he plans

to use the Moon Bomb to destroy the galaxy.  He then taunts you by

showing both his prisoners, and giving you the choice of who to save.  

It’s up to you who you choose.  

 

Of course, it’s not really that simple.  He tricked you - you’re only seeing

holograms of his prisoners.  Watch the cutscene, which ends with

Roger captured in a Holding Cell.  

 

 

 

 


INSIDE THE FORTRESS

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This prison cell isn’t very homely!  Take HACKSAW, and use HACKSAW

to cut the bed post (not the chain) next to you.  You can walk around

now, but you still have the MANACLE attached to your ankle.  Take

BOOK from the bed, then in your Inventory, read the book, and take

note of the code (the codes change with every game).  Now take

SPOON from the cereal bowl.  

 

Now the adjacent cell is dark, and you can’t see what’s in there.  Talk to

the adjacent cell, and ask about everything.  Keep insulting him (see

those fists!) until he makes a crack in the wall.  Stop insulting him now,

or he’ll punch right through the wall, and kill you.  Anyway, use

SPOON on crack in the wall, then stick your hand in the crack\hole in

the wall to pull out some wires from the keypad, thus disabling the

force field.  Your new pal in the cell next door doesn’t want to come

with you, but that’s his problem.  

 

Walk left, and talk to Lewdy, who’s hiding in the ventilation shaft.  

Apparently Lewdy has activated the self-destruct sequence.  Yikes!  You

better find a way to disable it ASAP!  Try to use the monorail system,

and you’ll see a keypad.  Type in the code from the book, and you’ll get

taken to the library.  

 

Search the large recycle bin to find a list of TRAM CODES.  Talk to the

archivist, and ask about everything.  Notice that box of ‘Roger’s Stuff

on top of the photocopier?  Try to take ‘Roger’s Stuff’, but the archivist

won’t let you.  Maybe you should try to distract him?  Give BOOK to the

archivist, and while he is busy processing the book, take your STUFF

back.  Now in your Inventory, use LOCKPICK on the MANACLE to un-

lock it from your ankle.  It’s a relief to get that thing off!  Walk left to

leave the library, and enter code for the Store.

 

Try talking to the clerk, but he’s rather… oblivious to his surroundings.  

Look at the security camera near the door, and notice that the camera

wire has been cut.  Use DUCT TAPE on the wire to connect the 2 ends

again, and fix the camera.  It’s now harder to steal from the shop.  Take

a bag of CATNIP from the shelf.  Try to leave the shop, and the camera

will take your photo.  Try to leave the shop again, and this time, enter

code for the Jail again.

 

You’re back at the monorail station.  Give FORTRESS PLANS to Lewdy,

who is still hiding in the ventilation shaft.  

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Continued in Part 2...

 

 

 

 

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