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SPACE QUEST VI: THE SPINAL FRONTIER

WALKTHROUGH - PART 1

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This walkthrough was written by Frodo

for Janitor In Space

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POLYSORBATE LX

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The Streets

 

You begin your adventures on the planet Polysorbate LX, after having

been granted some shore leave.  Except… there was a slight mal-

function as you beamed down, and you end up stuck in the pavement.  

So before you do anything else, you need to free yourself

from your sticky predicament.  

 

When the tall, humanoid robot walks past, grab him, and he’ll pull you

out of the pavement.  Now you’re free, look at bike on the right, and

take ID CARD from the bike.  It might be useful to have an ID CARD -

you just have to add your own photo to it.  Have a look around the

screen if you want, and try to interact with various things.  Notice the

Boot Liquor shop here - enter it.  

 

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Boot Liquor Shop

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Inside the shop, talk to Pa Conshohocken - he welcomes you to his

shop, but in the same breath, he threatens to kill you if you steal

anything.  Talk to him again, and you’ll ask about the ‘good stuff’ behind

the counter.  Pa tells you that it’s COLDSORIAN BRANDY, and it costs

20 buckazoids, which you don’t have yet.  E.T. is here, and he wants to

communicate with you, so touch his finger.  Awww, sweet.  For a bit of

fun, repeat this 5 times - on the fifth time, you’ll pull his finger.  Now

have a look around if you want, and when you’re ready, leave the shop.  

 

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The Streets

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Walk around the streets for a while.  As you explore, keep an eye out for

the mobile photo booth.  Use a BUCKAZOID from your Inventory on

the photo booth, and you enter the booth to get some PHOTOS of

yourself.  But this is a VERY unique photo booth - it eats the next guy

that wants photos!  Glad you didn’t want a second set of photos, eh

Roger?  Now open your inventory screen, and use the PHOTOS with

the ID CARD.  Very clever - you now have a valid ID CARD.  

 

Also, as you explore the streets, keep your eye out for a man in a green

trench coat.  Talk to him twice, and he’ll ask for you help in tracking

down a dangerous Endodroid.  He’ll pay you 50 buckazoid if you can find

the Endodroid for him.  He gives you a DATACORDER to help you in your

mission.  


Okay, look for the ‘entertainment’ section.  There’s an arcade here, as

well as Orion’s Bell bar.  Enter Orion’s Belt.  

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Orion’s Belt Bar

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Inside the bar, look at all the patrons.  Quite a colourful bunch, aren’t

they?  Walk right to the far wall at the end.  Notice that door next to the

platform?  Try to open it, but you won’t succeed.  Kick the door four

times to enter through it.  Uh-oh… that Endodroid is here… the one the

guy in the trench coat is looking for.  But he looks dangerous!  There’s

no way you can physically restrain him, but maybe you can use your

brains to defeat him.  There’s a PIPE lying next to the stairs.  Take the

PIPE, and leave.  

 

Stand on the platform to go to the loft above.  Up in the loft, look

carefully in the dark area of the screen, and find the unoccupied

conduit.  The waitron stands in front of it when she’s cleaning the

middle table - it’s hard to see, but it’s there.  Now notice the group of

people sitting at the table, enjoying a hookah pipe.  Show them your ID

CARD to scare them away, then take the HOOKAH HOSES.  Notice

there is also a NITRO TANK under the table.  Pick up the NITRO TANK,

and drag it over to the unoccupied conduit, and snap it in place.  Now in

your Inventory, untangle the HOOKAH HOSES to create one long

HOOKAH HOSE.  

 

Stand on the platform and go back down to the bar.  SAVE YOUR

GAME HERE.  Show your ID CARD to the bartender, and when he

offers to make you a drink, choose the ‘Special’.  When he’s busy, walk

behind the counter, open the fridge, and take the ICECUBE TRAY, then

close the fridge door.  Next to the fridge, behind the flashing ‘Beer’ sign,

is four conduits.  They’re attached to the same conduits you saw

upstairs.  Start testing the valves on the conduits - the third one won’t

spray water at you, so pull this one free below the valve (in other words,

break it).  Attach your HOOKAH PIPE to the conduit you just broke, and

attach other end of the HOOKAH PIPE to the unoccupied conduit on

left of the bar (next to the hairy bug guy).  

 

Head back up to the loft above, and turn on the Nitro tank.  Return to

the bar below.  If the bartender has unhooked your hose, simply show

him your ID CARD again, ask for a ‘Special’, and reconnect your hose,

then go back upstairs to turn on the Nitro tank again.  When you think

everything’s ready, go through door on the right, where you saw the

Endodroid.  If all goes according to plan, the Endodroid will now be

frozen solid.  Brains over brawl!  Use your PIPE to smash him into pieces.  

Use your BROOM AND DUSTPAN to sweep him up.  Then in your

Inventory window, pour the Endodroid cubes into ICECUBE TRAY.  Go

back upstairs to the bar.  

 

If necessary, show ID CARD to bartender again, and ask for a ‘Special’,

so he is distracted with making you a drink.  Now open fridge door

behind the counter, and place ICECUBE TRAY WITH ENDODROID

CUBES in the fridge, to make sure it doesn’t defrost.  Take ICECUBE

TRAY WITH ENDODROID CUBES back from the fridge again, and then

leave the bar.  The guy with the trench coat is waiting for you, so give

him ICECUBE TRAY WITH ENDODROID CUBES.  After a bit of

persuasion, he pays you the 50 buckazoids he promised.  

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The Arcade

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Enter arcade on the left, and SAVE YOUR GAME HERE.  Look at every-

one having fun in the arcade.  Talk to the big guy with horns on the right

(Djurkwhad), and accept his challenge to play Stooge Fighter 3.  You

won’t win, no matter what you do, so don’t worry about it, but you have

to play him anyway.  After he beats you, refuse his offer of a rematch.  

Now leave the arcade.  

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The Streets

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Explore the streets again, and look for the drunk guy.  Hey, it’s Elmo

from Space Quest III.  Former CEO of ScumSoft.  Seems like he’s fallen

on hard times.  Talk to him, and he’ll admit to selling cheat sheets for

arcade games.  He agrees to sell you a cheat sheet for Stooge Fighter 3,

if you can give him a bottle of fine BRANDY.  

 

Make your way back to the Boot Liquor shop, and enter.  

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Boot Liquor Shop

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You have plenty of BUCKAZOIDS now, thanks to your reward for

catching the Endodroid.  Give 20 BUCKAZOIDS to Pa Conshohocken,

and he’ll give you the BRANDY in return.  Now leave the shop. 

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The Streets

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Elmo will be sitting outside the shop, extremely drunk.  Talk to him to

give him the BRANDY, and he’ll give you the CHEAT SHEET In

exchange.  He also gives you a metal FISH.  Look at the CHEAT SHEET

in your Inventory, and note down the cheat code (ABBACACA).  Now

make your way back to the arcade.  

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The Arcade

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Enter the arcade, and SAVE YOUR GAME HERE.  Talk to Djurkwhad

again, and challenge him to a rematch of Stooge Fighter 3.  Accept his

terms.  At the Character Selection screen, enter the cheat code by

clicking on the relevant buttons - ABBACACA.  A new button will be

revealed.  Now choose whichever character you want.  When the game

begins, use your new button contentiously, and you’ll win easily.  After

Djurkwhad’s humiliation, he gives you 300 BUCKAZOIDS (heehee), then

skulks off to lick his wounds.  Leave the arcade.  

 

Walk down to the red light district, then left into the hotel.  

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Dew Beam Inn

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SAVE YOUR GAME HERE.  Notice the 2 goons sitting here.  Talk to

manager behind the desk.  He ignores you, so talk to him again.  He

denies all knowledge of the reservation StarCon made for you, and

insists you have to pay 300 BUCKAZOIDS if you want a room.  Well,

seems you don’t have much choice.  Give him 300 BUCKAZOIDS, and

he gives you KEYCARD for Room 1220J.  Summon the lift, then head

on up to your room.  

 

Your room is at end of the hall, on the left.  Walk up to the door, and

use KEYCARD in the keypad next to the door.  The door opens… but

before you can enter the room, the 2 goons from downstairs appear.  

They grab you, and take you prisoner.  

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Goons Hideout

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Next thing you know, you’re handcuffed in a strange room.  A NAIL

protrudes from wall on the right, and KEYS to your handcuffs hang

from the NAIL.  Grab KEYS from the nail (you use your feet to do it, but

you have to use the Hand verb), and knock them to the floor.  

Unfortunately, the goon sees what you are up to, and takes the keys

from the floor.  Damn!  Get NAIL from the wall, then use NAIL on

yourself to pick the lock on your handcuffs.  Thankfully, the goon hasn’t

noticed you’re free.  

 

Look on back of his neck to see a plug receptor.  Look at the PELVIS

RUG hanging from wall on the right, and take the PELVIS RUG twice,

to remove it from the wall.  Now pick up PELVIS RUG from the floor.  

Lay the PELVIS RUG flat out on the floor, and use Hand verb on the

PELVIS RUG to start dancing on it, and build up some static

electricity.  Now stick your finger in the plug receptor on the goon’s

neck, and you electrify him.  Couldn’t happen to a nicer guy!  

 

Now search the goon to get KEYRING.  Take your DATACORDER from

desk, and take BURLESQUE MODDIE from the portable dehumidifier.  

Look carefully on back of the desk to see a pile of CD ROMS, then

search through the CD ROMS.  Keep searching through the CD ROMS

until you find the POPULAR TECKRONICS DISC.  

 

Insert POPULAR TECKRONICS DISK into the computer.  Read the

Table Of Contents, and ‘Go To’ each article in turn.  Pay special

attention to the ‘From Datacorder To Homing Beacon’ article.  Now

eject the DISC, take the DISC, and exit the close-up.  Look at door on

the left, and use KEYCARD on keypad next to the door to unlock it.  

You automatically walk through the door.  

 

You’re in the Control Room now, and the other goon is here, but he

doesn’t seem particularly bothered that you’re trying to escape.  Look at

the box of MODDIES under that desk, and search box to get the

CHURLISH MODDIE.  

 

Try to walk through the Damping Field doorway on the left, but you

can‘t get through the forcefield.  And you can’t turn the Damping Field

off while the goon is still there.  In your Inventory window, take the

LABEL from the CHURLISH MODDIE, and stick it onto the

BURLESQUE MODDIE.  Give the doctored MODDIE to the goon, and

watch the hilarious results.  

 

Okay, now the goon has gone.  What a performance!  Pick up BELT

that he left behind, and in your Inventory window, use the Hand verb to

get a close-up of the BELT.  Remove PERSONAL GROOMING

ASSISTANT from the belt, and remove DAMPING FIELD ACTUATOR

from the belt.  Exit the close-up, and back in your Inventory window,

activate the DAMPING FIELD ACTUATOR to turn off the forcefield.  

Now simply walk out through the Damping Field doorway.  

 

Out on the balcony, you have no idea where you are.  You need a

HOMING BEACON, so you can be rescued.  Now if you used to

computer earlier, you will have seen the article ‘From Datacorder To

Homing Beacon’.  

 

SAVE YOUR GAME HERE.  In your Inventory window, pick up your

DATACORDER, then open the lid (click on the Open button).  There’s

a whole bunch of chips, plates, and IRK switches.  Remove all the chips

and plates, and set them all on the space on the right.  Now there are

some clues on how to alter your Datacorder in the computer article, as

well as the game manual.  But basically, it comes down to this:

 


POSITION        PLATE    CHIP        IRK

A                         RF              SPN        9
B                         TT              DEN        7

C                         PS               FER        1

D                        FC               REP         5

E                         SE              DIM         3

 


Close the lid then turn the power on.  A rescue ship will come and take

you back to your own ship, Deep Ship 86.  

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SCS DEEP SHIP 86

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Watch the cutscene, as you learn that your rescuer is Stellar.  She

makes it VERY clear that she’s interested in you.  Thankfully, you’re still

loyal to Beatrice (your crush from SQ5, and future mother of your son).  

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Sick Bay

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Now you’re back onboard your own ship, you want to find out who

those goons were that kidnapped you… and WHY they kidnapped you.  

Have a look round the Sick Bay.  Open your Inventory window, and

remove a large HAIRBALL from the PERSONAL GROOMING

ASSISTANT.  Try to use HAIRBALL on the DNA Sequencer, but Jebba

won’t let you.  Talk to Jebba, and persuade him to let you use the DNA

Sequencer.  He finally agrees, so again, use HAIRBALL on the DNA

Sequencer (twice), then press the SCAN button.  Press IMPRINT

DATACART, then take the DATACART.  

 

Use DATACART on the ComPost on the left (where you beamed in).  

You find out that the HAIRBALL belongs to Nigel Rancid, but that his

file is sealed, so you can’t find any more information about him.  Watch

the cutscene, as Stellar suggests you could get more information by

logging into Cyberspace and exploring the Information SuperHighway.  

You just have to figure out how to do that.  

 

Commander Keilbasa broadcasts a ship-wide message that they are

approaching Delta Burksilon V, and that everyone should carry out their

assignments as ordered.  Well, you don’t know what your assignment is

yet, Roger, so you automatically teleport to your quarters.  

 

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Your Quarters

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So this is your bedroom, Roger.  Have a look around.  Look at ComPost

underneath the poster, then use the ComPost to get your assignment

from Commander Keilbasa - you have to beam down to Delta Burksilon

V.  Okay, you have to get to the Transport Room, so you can beam

down.  

 

While at the close-up of the ComPost, choose 5 (More), then 4

(Transporter), then 1 (Confirm Transport).  You beam down to the

planet. 

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DELTA BURKSILON V

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Commander Keilbasa greets you, and orders you to report to Sharpei’s

quarters.  Inside the lift, look at Control Panel on the wall, and press

Quarters.  Walk right to enter Sharpei’s Quarters. 

 

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Sharpei’s Quarters

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Inside Sharpei’s Quarters, you’ll see a very sick old Sharpei lying in her

bed.  She’s not at all friendly, Roger.  Apparently, she summoned you

here, just so you could clean her room!  

 

Pick up MOP (it’s right next to you) to wash the floor.  Before long, she

asks you to rattle the handle on her toilet - do it.  Next, she’ll ask you to

fetch her medication.  Open cabinet above sink in the bathroom - but

her medication is not there.  

 

Suddenly, you’re shocked to see gas pouring into the room from the

vent.  What’s worse, the door is locked.  You HAVE to stop the gas,

before you choke to death.  Take PISTON from Sharpei’s bed, and use

it to force the door open.  Stellar beams in to rescue you once again.  

She shoves you through the small gap in the door… then the door snaps

shut again.  

 

With Stellar trapped inside!

 

She sacrificed herself… for YOU, Roger!   *sniff*  

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SCS DEEP SHIP 86

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An emotional funeral is held for Stellar Santiago in the HoloSuite.  Use

EULOGY on yourself, to read it out loud.  When funeral is over, use

ComPost on the left.  Choose Intraship Transport, navigate to Roger’s

Quarters, and Transport there.  

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Your Quarters

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Back in your Quarters, look at ComPost again, and use ComPost.  Wow,

you have a message.  Play the message - IT’S FROM STELLAR!  Is she

still alive somehow?  You need to let the Captain know IMMEDIATELY! 

 

Use ComPost again, select Intraship Transport, and go to the Bridge.  

 

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Bridge

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Talk to Captain Keilbasa, but he doesn’t believe you that Stellar is still

alive.  Looks like you have to deal with this on your own.  But one thing’s

for sure, you will NOT abandon Stellar!  

 

Use ComPost on the left and select the Database tab.  Choose 1 (Entity

Database), 2 (Known Races), 4 (S-Z), 4 (Vulgars), and read through the

entire entry to learn about the Vulgar Nerve Pinch.  Also, take note of

HoloJoint Programme 5551212.  

 

Still looking at the ComPost, select Intraship Transport, then

HoloCubana.  

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HoloSuite

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Use HoloDeck Control Panel.  Turn the machine ON, then enter 5551212

into the keypad.  Watch the Vulgar Nerve Pinch demonstration.  

 

When demonstration is over, use ComPost, and select Intraship

Transport.  Go to 8-Rear.  

 

 

 

 

8-Rear

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This is the lounge, use for drink and relaxation.  Have a look around if

you want.  Talk to Sydney, and keep talking to him until he gives you his

ARM and his EYE (poor Sydney).  Take ARM and EYE from the table.  

Now stand up, and use ComPost on the left again.  Select Intraship

Transport, then choose 5 (More), then 3 (Sickbay).  

 

 

 

 

Sickbay

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In the Sickbay, look at console in middle of the room.  Notice the

cabinet on the right side of the console.  Click on handles to open

cabinet, and you’ll get a BOTTLE OF MORPHIN.  Use ComPost on the

left again, choose Intraship Transport, and make your way to Shuttle

Bay Entrance.  

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Shuttle Bay Entrance

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Now you want to get into the Shuttle Bay, but there are two guards…

guarding the door.  You need to get past them somehow.  Maybe your

new-found skill would help you?  Walk up to Chesbro (the little guy),

and give him the Vulgar Nerve Pinch.  Hmmm, apparently Chesbro’s

partner didn’t like you doing that to his partner - you end up in the brig. 

 

 

 

 

Brig

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Oh dear, this isn’t what you planned.  You need to find a way to escape.  

Dorff, the Security Chief, kindly brings you some food.  Well, gotta feed

the prisoners, right?  Dorff appears to be very short sighted - you could

use that to your advantage.  If you could create a replica of yourself, you

might be able to fool him.  

 

When Dorff sends the food cart into your cell, take all the FOOD from

it.  Now wait until Dorff is gone.  Open your Inventory window, and

combine the YODA’S EARS thingies with the BOBBIT KABOBS.  It

kinda looks like legs and feet.  Combine this with RACK OF ORAT,

then add PASTRIES.  Now combine this with the TUBEROUS

GROWTHS.  Can you see this taking shape yet?  Add MELON to your

sculpture, then finally, add SPAGHETTI.  Voila!  A perfect Roger-

Replica!  

 

Place Roger-Replica on the bench, and wait for Dorff to return.  When

he sends in the cart, simply click on the cart to climb in and hide in it.  

Dorff will bring the cart back out, without even realising it’s not really

you sitting on that bench (heehee!).  Nice work, Roger!  

 

Okay, let’s get back to the Shuttle Bay.  When Dorff has gone, use

ComPost on the right.  You know how to work this by now.  Select

Intraship Transport, and make your way to the Shuttle Bay.  

 

 

 

 

Shuttle Bay Entrance

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The two guards are still here.  Notice how Magnum Opus (the big guy)

keeps munching on a donut.  Maybe he would like a fresh donut?  One

that you have ‘prepared’ specially for him?  Open your Inventory

window, and inject BOTTLE OF MORPHIN into the DONUT, then

add your DOCTORED DONUT to the plate of donuts next to Magnum

Opus.  Wait for a while, until he eats the donut.  Watch all the

transformations he goes through (love his rendition of ‘Girl In The

Tower’), before collapsing unconscious.  

 

That’s Magnum taken care off.  You already know how to deal with

Chesbro - use the Vulgar Nerve Pinch on him.  That’s both guards down

for the count.  You automatically take KEYRING from Chesbro.  

 

Notice there are two buttons - one on each side of the door.  Press

either of them.  But it seems like you need BOTH buttons pressed for

the door to open.  Unfortunately, you can’t reach both buttons at once.  

 

Remember your conversation with Sydney?  Boy, he would give his right

arm for you.  Literally!  Press either button next to the door, and use

SYDNEY’S ARM to reach the other button.  

 

Phew, you finally made it into the Shuttle Bay.  But look at all those

ships.  Which one do you use?  

 

Use KEYRING on yourself, and the right-middle ship (a standard

StarCon shuttle) flashes to show it’s alarm is now deactivated.  Enter right-middle ship.  

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Click Here For Part 2...

 

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