SPACE QUEST VI: THE SPINAL FRONTIER
WALKTHROUGH - PART 1
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This walkthrough was written by Frodo
for Janitor In Space
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POLYSORBATE LX
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The Streets
You begin your adventures on the planet Polysorbate LX, after having
been granted some shore leave. Except… there was a slight mal-
function as you beamed down, and you end up stuck in the pavement.
So before you do anything else, you need to free yourself
from your sticky predicament.
When the tall, humanoid robot walks past, grab him, and he’ll pull you
out of the pavement. Now you’re free, look at bike on the right, and
take ID CARD from the bike. It might be useful to have an ID CARD -
you just have to add your own photo to it. Have a look around the
screen if you want, and try to interact with various things. Notice the
Boot Liquor shop here - enter it.
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Boot Liquor Shop
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Inside the shop, talk to Pa Conshohocken - he welcomes you to his
shop, but in the same breath, he threatens to kill you if you steal
anything. Talk to him again, and you’ll ask about the ‘good stuff’ behind
the counter. Pa tells you that it’s COLDSORIAN BRANDY, and it costs
20 buckazoids, which you don’t have yet. E.T. is here, and he wants to
communicate with you, so touch his finger. Awww, sweet. For a bit of
fun, repeat this 5 times - on the fifth time, you’ll pull his finger. Now
have a look around if you want, and when you’re ready, leave the shop.
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The Streets
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Walk around the streets for a while. As you explore, keep an eye out for
the mobile photo booth. Use a BUCKAZOID from your Inventory on
the photo booth, and you enter the booth to get some PHOTOS of
yourself. But this is a VERY unique photo booth - it eats the next guy
that wants photos! Glad you didn’t want a second set of photos, eh
Roger? Now open your inventory screen, and use the PHOTOS with
the ID CARD. Very clever - you now have a valid ID CARD.
Also, as you explore the streets, keep your eye out for a man in a green
trench coat. Talk to him twice, and he’ll ask for you help in tracking
down a dangerous Endodroid. He’ll pay you 50 buckazoid if you can find
the Endodroid for him. He gives you a DATACORDER to help you in your
mission.
Okay, look for the ‘entertainment’ section. There’s an arcade here, as
well as Orion’s Bell bar. Enter Orion’s Belt.
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Orion’s Belt Bar
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Inside the bar, look at all the patrons. Quite a colourful bunch, aren’t
they? Walk right to the far wall at the end. Notice that door next to the
platform? Try to open it, but you won’t succeed. Kick the door four
times to enter through it. Uh-oh… that Endodroid is here… the one the
guy in the trench coat is looking for. But he looks dangerous! There’s
no way you can physically restrain him, but maybe you can use your
brains to defeat him. There’s a PIPE lying next to the stairs. Take the
PIPE, and leave.
Stand on the platform to go to the loft above. Up in the loft, look
carefully in the dark area of the screen, and find the unoccupied
conduit. The waitron stands in front of it when she’s cleaning the
middle table - it’s hard to see, but it’s there. Now notice the group of
people sitting at the table, enjoying a hookah pipe. Show them your ID
CARD to scare them away, then take the HOOKAH HOSES. Notice
there is also a NITRO TANK under the table. Pick up the NITRO TANK,
and drag it over to the unoccupied conduit, and snap it in place. Now in
your Inventory, untangle the HOOKAH HOSES to create one long
HOOKAH HOSE.
Stand on the platform and go back down to the bar. SAVE YOUR
GAME HERE. Show your ID CARD to the bartender, and when he
offers to make you a drink, choose the ‘Special’. When he’s busy, walk
behind the counter, open the fridge, and take the ICECUBE TRAY, then
close the fridge door. Next to the fridge, behind the flashing ‘Beer’ sign,
is four conduits. They’re attached to the same conduits you saw
upstairs. Start testing the valves on the conduits - the third one won’t
spray water at you, so pull this one free below the valve (in other words,
break it). Attach your HOOKAH PIPE to the conduit you just broke, and
attach other end of the HOOKAH PIPE to the unoccupied conduit on
left of the bar (next to the hairy bug guy).
Head back up to the loft above, and turn on the Nitro tank. Return to
the bar below. If the bartender has unhooked your hose, simply show
him your ID CARD again, ask for a ‘Special’, and reconnect your hose,
then go back upstairs to turn on the Nitro tank again. When you think
everything’s ready, go through door on the right, where you saw the
Endodroid. If all goes according to plan, the Endodroid will now be
frozen solid. Brains over brawl! Use your PIPE to smash him into pieces.
Use your BROOM AND DUSTPAN to sweep him up. Then in your
Inventory window, pour the Endodroid cubes into ICECUBE TRAY. Go
back upstairs to the bar.
If necessary, show ID CARD to bartender again, and ask for a ‘Special’,
so he is distracted with making you a drink. Now open fridge door
behind the counter, and place ICECUBE TRAY WITH ENDODROID
CUBES in the fridge, to make sure it doesn’t defrost. Take ICECUBE
TRAY WITH ENDODROID CUBES back from the fridge again, and then
leave the bar. The guy with the trench coat is waiting for you, so give
him ICECUBE TRAY WITH ENDODROID CUBES. After a bit of
persuasion, he pays you the 50 buckazoids he promised.
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The Arcade
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Enter arcade on the left, and SAVE YOUR GAME HERE. Look at every-
one having fun in the arcade. Talk to the big guy with horns on the right
(Djurkwhad), and accept his challenge to play Stooge Fighter 3. You
won’t win, no matter what you do, so don’t worry about it, but you have
to play him anyway. After he beats you, refuse his offer of a rematch.
Now leave the arcade.
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The Streets
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Explore the streets again, and look for the drunk guy. Hey, it’s Elmo
from Space Quest III. Former CEO of ScumSoft. Seems like he’s fallen
on hard times. Talk to him, and he’ll admit to selling cheat sheets for
arcade games. He agrees to sell you a cheat sheet for Stooge Fighter 3,
if you can give him a bottle of fine BRANDY.
Make your way back to the Boot Liquor shop, and enter.
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Boot Liquor Shop
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You have plenty of BUCKAZOIDS now, thanks to your reward for
catching the Endodroid. Give 20 BUCKAZOIDS to Pa Conshohocken,
and he’ll give you the BRANDY in return. Now leave the shop.
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The Streets
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Elmo will be sitting outside the shop, extremely drunk. Talk to him to
give him the BRANDY, and he’ll give you the CHEAT SHEET In
exchange. He also gives you a metal FISH. Look at the CHEAT SHEET
in your Inventory, and note down the cheat code (ABBACACA). Now
make your way back to the arcade.
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The Arcade
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Enter the arcade, and SAVE YOUR GAME HERE. Talk to Djurkwhad
again, and challenge him to a rematch of Stooge Fighter 3. Accept his
terms. At the Character Selection screen, enter the cheat code by
clicking on the relevant buttons - ABBACACA. A new button will be
revealed. Now choose whichever character you want. When the game
begins, use your new button contentiously, and you’ll win easily. After
Djurkwhad’s humiliation, he gives you 300 BUCKAZOIDS (heehee), then
skulks off to lick his wounds. Leave the arcade.
Walk down to the red light district, then left into the hotel.
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Dew Beam Inn
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SAVE YOUR GAME HERE. Notice the 2 goons sitting here. Talk to
manager behind the desk. He ignores you, so talk to him again. He
denies all knowledge of the reservation StarCon made for you, and
insists you have to pay 300 BUCKAZOIDS if you want a room. Well,
seems you don’t have much choice. Give him 300 BUCKAZOIDS, and
he gives you KEYCARD for Room 1220J. Summon the lift, then head
on up to your room.
Your room is at end of the hall, on the left. Walk up to the door, and
use KEYCARD in the keypad next to the door. The door opens… but
before you can enter the room, the 2 goons from downstairs appear.
They grab you, and take you prisoner.
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Goons Hideout
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Next thing you know, you’re handcuffed in a strange room. A NAIL
protrudes from wall on the right, and KEYS to your handcuffs hang
from the NAIL. Grab KEYS from the nail (you use your feet to do it, but
you have to use the Hand verb), and knock them to the floor.
Unfortunately, the goon sees what you are up to, and takes the keys
from the floor. Damn! Get NAIL from the wall, then use NAIL on
yourself to pick the lock on your handcuffs. Thankfully, the goon hasn’t
noticed you’re free.
Look on back of his neck to see a plug receptor. Look at the PELVIS
RUG hanging from wall on the right, and take the PELVIS RUG twice,
to remove it from the wall. Now pick up PELVIS RUG from the floor.
Lay the PELVIS RUG flat out on the floor, and use Hand verb on the
PELVIS RUG to start dancing on it, and build up some static
electricity. Now stick your finger in the plug receptor on the goon’s
neck, and you electrify him. Couldn’t happen to a nicer guy!
Now search the goon to get KEYRING. Take your DATACORDER from
desk, and take BURLESQUE MODDIE from the portable dehumidifier.
Look carefully on back of the desk to see a pile of CD ROMS, then
search through the CD ROMS. Keep searching through the CD ROMS
until you find the POPULAR TECKRONICS DISC.
Insert POPULAR TECKRONICS DISK into the computer. Read the
Table Of Contents, and ‘Go To’ each article in turn. Pay special
attention to the ‘From Datacorder To Homing Beacon’ article. Now
eject the DISC, take the DISC, and exit the close-up. Look at door on
the left, and use KEYCARD on keypad next to the door to unlock it.
You automatically walk through the door.
You’re in the Control Room now, and the other goon is here, but he
doesn’t seem particularly bothered that you’re trying to escape. Look at
the box of MODDIES under that desk, and search box to get the
CHURLISH MODDIE.
Try to walk through the Damping Field doorway on the left, but you
can‘t get through the forcefield. And you can’t turn the Damping Field
off while the goon is still there. In your Inventory window, take the
LABEL from the CHURLISH MODDIE, and stick it onto the
BURLESQUE MODDIE. Give the doctored MODDIE to the goon, and
watch the hilarious results.
Okay, now the goon has gone. What a performance! Pick up BELT
that he left behind, and in your Inventory window, use the Hand verb to
get a close-up of the BELT. Remove PERSONAL GROOMING
ASSISTANT from the belt, and remove DAMPING FIELD ACTUATOR
from the belt. Exit the close-up, and back in your Inventory window,
activate the DAMPING FIELD ACTUATOR to turn off the forcefield.
Now simply walk out through the Damping Field doorway.
Out on the balcony, you have no idea where you are. You need a
HOMING BEACON, so you can be rescued. Now if you used to
computer earlier, you will have seen the article ‘From Datacorder To
Homing Beacon’.
SAVE YOUR GAME HERE. In your Inventory window, pick up your
DATACORDER, then open the lid (click on the Open button). There’s
a whole bunch of chips, plates, and IRK switches. Remove all the chips
and plates, and set them all on the space on the right. Now there are
some clues on how to alter your Datacorder in the computer article, as
well as the game manual. But basically, it comes down to this:
POSITION PLATE CHIP IRK
A RF SPN 9
B TT DEN 7
C PS FER 1
D FC REP 5
E SE DIM 3
Close the lid then turn the power on. A rescue ship will come and take
you back to your own ship, Deep Ship 86.
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SCS DEEP SHIP 86
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Watch the cutscene, as you learn that your rescuer is Stellar. She
makes it VERY clear that she’s interested in you. Thankfully, you’re still
loyal to Beatrice (your crush from SQ5, and future mother of your son).
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Sick Bay
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Now you’re back onboard your own ship, you want to find out who
those goons were that kidnapped you… and WHY they kidnapped you.
Have a look round the Sick Bay. Open your Inventory window, and
remove a large HAIRBALL from the PERSONAL GROOMING
ASSISTANT. Try to use HAIRBALL on the DNA Sequencer, but Jebba
won’t let you. Talk to Jebba, and persuade him to let you use the DNA
Sequencer. He finally agrees, so again, use HAIRBALL on the DNA
Sequencer (twice), then press the SCAN button. Press IMPRINT
DATACART, then take the DATACART.
Use DATACART on the ComPost on the left (where you beamed in).
You find out that the HAIRBALL belongs to Nigel Rancid, but that his
file is sealed, so you can’t find any more information about him. Watch
the cutscene, as Stellar suggests you could get more information by
logging into Cyberspace and exploring the Information SuperHighway.
You just have to figure out how to do that.
Commander Keilbasa broadcasts a ship-wide message that they are
approaching Delta Burksilon V, and that everyone should carry out their
assignments as ordered. Well, you don’t know what your assignment is
yet, Roger, so you automatically teleport to your quarters.
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Your Quarters
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So this is your bedroom, Roger. Have a look around. Look at ComPost
underneath the poster, then use the ComPost to get your assignment
from Commander Keilbasa - you have to beam down to Delta Burksilon
V. Okay, you have to get to the Transport Room, so you can beam
down.
While at the close-up of the ComPost, choose 5 (More), then 4
(Transporter), then 1 (Confirm Transport). You beam down to the
planet.
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DELTA BURKSILON V
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Commander Keilbasa greets you, and orders you to report to Sharpei’s
quarters. Inside the lift, look at Control Panel on the wall, and press
Quarters. Walk right to enter Sharpei’s Quarters.
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Sharpei’s Quarters
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Inside Sharpei’s Quarters, you’ll see a very sick old Sharpei lying in her
bed. She’s not at all friendly, Roger. Apparently, she summoned you
here, just so you could clean her room!
Pick up MOP (it’s right next to you) to wash the floor. Before long, she
asks you to rattle the handle on her toilet - do it. Next, she’ll ask you to
fetch her medication. Open cabinet above sink in the bathroom - but
her medication is not there.
Suddenly, you’re shocked to see gas pouring into the room from the
vent. What’s worse, the door is locked. You HAVE to stop the gas,
before you choke to death. Take PISTON from Sharpei’s bed, and use
it to force the door open. Stellar beams in to rescue you once again.
She shoves you through the small gap in the door… then the door snaps
shut again.
With Stellar trapped inside!
She sacrificed herself… for YOU, Roger! *sniff*
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SCS DEEP SHIP 86
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An emotional funeral is held for Stellar Santiago in the HoloSuite. Use
EULOGY on yourself, to read it out loud. When funeral is over, use
ComPost on the left. Choose Intraship Transport, navigate to Roger’s
Quarters, and Transport there.
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Your Quarters
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Back in your Quarters, look at ComPost again, and use ComPost. Wow,
you have a message. Play the message - IT’S FROM STELLAR! Is she
still alive somehow? You need to let the Captain know IMMEDIATELY!
Use ComPost again, select Intraship Transport, and go to the Bridge.
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Bridge
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Talk to Captain Keilbasa, but he doesn’t believe you that Stellar is still
alive. Looks like you have to deal with this on your own. But one thing’s
for sure, you will NOT abandon Stellar!
Use ComPost on the left and select the Database tab. Choose 1 (Entity
Database), 2 (Known Races), 4 (S-Z), 4 (Vulgars), and read through the
entire entry to learn about the Vulgar Nerve Pinch. Also, take note of
HoloJoint Programme 5551212.
Still looking at the ComPost, select Intraship Transport, then
HoloCubana.
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HoloSuite
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Use HoloDeck Control Panel. Turn the machine ON, then enter 5551212
into the keypad. Watch the Vulgar Nerve Pinch demonstration.
When demonstration is over, use ComPost, and select Intraship
Transport. Go to 8-Rear.
8-Rear
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This is the lounge, use for drink and relaxation. Have a look around if
you want. Talk to Sydney, and keep talking to him until he gives you his
ARM and his EYE (poor Sydney). Take ARM and EYE from the table.
Now stand up, and use ComPost on the left again. Select Intraship
Transport, then choose 5 (More), then 3 (Sickbay).
Sickbay
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In the Sickbay, look at console in middle of the room. Notice the
cabinet on the right side of the console. Click on handles to open
cabinet, and you’ll get a BOTTLE OF MORPHIN. Use ComPost on the
left again, choose Intraship Transport, and make your way to Shuttle
Bay Entrance.
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Shuttle Bay Entrance
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Now you want to get into the Shuttle Bay, but there are two guards…
guarding the door. You need to get past them somehow. Maybe your
new-found skill would help you? Walk up to Chesbro (the little guy),
and give him the Vulgar Nerve Pinch. Hmmm, apparently Chesbro’s
partner didn’t like you doing that to his partner - you end up in the brig.
Brig
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Oh dear, this isn’t what you planned. You need to find a way to escape.
Dorff, the Security Chief, kindly brings you some food. Well, gotta feed
the prisoners, right? Dorff appears to be very short sighted - you could
use that to your advantage. If you could create a replica of yourself, you
might be able to fool him.
When Dorff sends the food cart into your cell, take all the FOOD from
it. Now wait until Dorff is gone. Open your Inventory window, and
combine the YODA’S EARS thingies with the BOBBIT KABOBS. It
kinda looks like legs and feet. Combine this with RACK OF ORAT,
then add PASTRIES. Now combine this with the TUBEROUS
GROWTHS. Can you see this taking shape yet? Add MELON to your
sculpture, then finally, add SPAGHETTI. Voila! A perfect Roger-
Replica!
Place Roger-Replica on the bench, and wait for Dorff to return. When
he sends in the cart, simply click on the cart to climb in and hide in it.
Dorff will bring the cart back out, without even realising it’s not really
you sitting on that bench (heehee!). Nice work, Roger!
Okay, let’s get back to the Shuttle Bay. When Dorff has gone, use
ComPost on the right. You know how to work this by now. Select
Intraship Transport, and make your way to the Shuttle Bay.
Shuttle Bay Entrance
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The two guards are still here. Notice how Magnum Opus (the big guy)
keeps munching on a donut. Maybe he would like a fresh donut? One
that you have ‘prepared’ specially for him? Open your Inventory
window, and inject BOTTLE OF MORPHIN into the DONUT, then
add your DOCTORED DONUT to the plate of donuts next to Magnum
Opus. Wait for a while, until he eats the donut. Watch all the
transformations he goes through (love his rendition of ‘Girl In The
Tower’), before collapsing unconscious.
That’s Magnum taken care off. You already know how to deal with
Chesbro - use the Vulgar Nerve Pinch on him. That’s both guards down
for the count. You automatically take KEYRING from Chesbro.
Notice there are two buttons - one on each side of the door. Press
either of them. But it seems like you need BOTH buttons pressed for
the door to open. Unfortunately, you can’t reach both buttons at once.
Remember your conversation with Sydney? Boy, he would give his right
arm for you. Literally! Press either button next to the door, and use
SYDNEY’S ARM to reach the other button.
Phew, you finally made it into the Shuttle Bay. But look at all those
ships. Which one do you use?
Use KEYRING on yourself, and the right-middle ship (a standard
StarCon shuttle) flashes to show it’s alarm is now deactivated. Enter right-middle ship.
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