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QUEST FOR GLORY II (AGD)

TRIAL BY FIRE

WALKTHROUGH - FIGHTER (PART 1)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

PLEASE NOTE:  


All map directions are in italic.
 

It’s important to bargain for things as much as possible, to improve your Communication Skills.  

 

 


DAY 1

You begin your adventures in the land of Shapier, enjoying breakfast

with your good friend Abdulla Do, in the Katta’s tail Inn.  

 

Talk to Abdulla, and work through all the topics.  Now stand up, walk

over to Shameen, talk to him, and work through all the topics.  When

you are ready, leave the inn.  

 

Outside the Inn, Alichica is here, with his stall.  He mentions a MAP

and a COMPASS.  Great!  Talk to him and work through all the topics.

Now click the Talk Icon on yourself to Make Purchase.  Dang, you hit a

snag!  Your money is no good here.  You have 150 gold coins, but the

currency in Shapier is Dinars.  You need to get your money changed

into Dinars.  But in order to do that, you need to find the Money

Changer.  You can talk to Alichica again if you want, and ask about

Shapier, then Moneychanger, but the directions he gives you are very

confusing.  

 

Okay, here’s how you find the Money Changer.

 


From the Gate Plaza, where you are now:
Head straight north, all the way to the next plaza, the Fountain Plaza.  
Go down one screen, so you can see the Magic Shop (with the big

eye). 
Go through door on the left, next to the brass-seller.  
Go forward to the intersection.  
Turn right into Naufara Darb.  
Follow the path (ignore that path on the right) to the intersection. 
Turn left into Dinar Tarik.
Follow the path (ignore that path on the right) to another

intersection.  
Turn left (so you are still on DINAR TARIK).
Follow the long path, until you reach the Money Changer.

 


The Money Changer introduces herself as Dinarzad.  Have a look

around the place, if you want.  Talk to Dinarzad and work through all

the topics.  Now use  the Talk Icon on yourself, and Exchange Coins.  

You need to exchange all 150 GOLD COINS into 105 GOLDEN

DINARS.  

 

Now you have the local currency, you can use it to buy things.  You

still need that COMPASS and MAP from Alichica.  Let’s head back

there now.  

 


From the Money Changer:
Walk down.
Follow path through all the turns.
Enter through path on the right, into Dinar Tarik.
Follow path through all the turns (ignore path on the left) 
Take path on the right, into Naufara Darb.
Follow path through all the turns.
Enter through path on the left, into Tarik Of Rafir.
Follow path along all the turns.
Take path on the right, into Trab Darb.  
Walk forward to the intersection.
Turn right into Shmali Tarik.
Follow path through all the turns. 
Phew!  You’re back in the Fountain Plaza.
 

 


Walk down one screen, to the Meat Seller Stall.  Head up through

doorway at top of the screen.  Continue along path, until you’re back

at Alichica’s stall in the Gate Plaza.  

 

Walk over to Ali, use the Talk Icon on yourself, and Make Purchase.  

Now you need the MAP and the COMPASS.  Bartering is an essential

way of communicating in Shapier, so select the MAP, and offer 70

CENTIMES, then find a middle ground, so you can buy the MAP.  Now

again, use the Talk Icon on yourself, and Make Purchase.  This time,

select the COMPASS, and offer 70 CENTIMES, then find a middle

ground, so you can buy the COMPASS.  Now you can use the MAP

and COMPASS any time to travel around the city.  Click the COMPASS

on yourself, and it will pop up on-screen, so you can always see which

direction you’re heading.  Click the MAP on yourself to see the map

on-screen.  Places you’ve already visited are marked on the map, and

you can jump to them by clicking on them.  

 

Now you are new in town, so you should find the Guild Hall and

register yourself.  Click the MAP on yourself now, and click on Plaza

Of The Fighters West.  You find yourself outside the Guild Hall.  There

is a liontaur - Rakeesh - sunbathing outside the Guild Hall.  Talk to

him, and work through all the topics.  Now use the Talk Icon on

yourself, and Greet him, Tell About Spielburg, then Say Goodbye.  

Now enter the Guild Hall.  

 

Inside the Guild Hall, Uhura greets you.  Talk to her and work through

all the topics.  Now use the Talk Icon on yourself, and Greet her, Tell

About Spielburg, then Say Goodbye.  Have a look around the Guild

Hall if you like - it seems like an interesting place.  Sign the LOG

BOOK on the right, then look at the LOG BOOK to read it.  Now click

on the Quest Board on the back wall, and look at each of the 5

posters to see what your quests are.  Click on ‘Done’ to exit the close-

up.

 

Now Uhura is a good teacher.  You are a warrior, and you need to

practice your fighting skills.  Enter door on the right, so you are in the

Training Room.  Talk to Uhura, and ask about Tutorial.  As a Fighter,

it’s essential to get to grips with the Combat system.  Listen to what

Uhura says, since she is teaching you how to fight.  Combat is done

through the Number Pad on the keyboard, but each number has a

different function.  Talk to Uhura again, and this time, Challenge her

for another fight.  When she falls, take a step forward, until she can‘t

back up any more.  After the Challenge, you’re pretty tired, so leave

the Training Room, and leave the Guild Hall.  

 

Click MAP on yourself and jump to Katta’s Tail Inn.  Enter your room

at top right of the Inn, click on your bed, and Rest An Hour.  You

awake feeling much refreshed.  Now you still have things to do, so

leave the Inn.  

 

Outside, in the Gate Plaza, click MAP on yourself, and jump to Plaza

Of The Fighters East.  The Weapon’s Shop is here - enter the shop.  

Look around the shop if you like.  Now Talk to Issur and work through

all the topics.  You can’t do anything else here at the moment, so

leave the shop.  

 

Walk over to Cloth Merchant Stand on the right, talk to him, and work

through all the topics.  Now use Talk Icon on yourself, and Make

Purchase.  Select the CLOTH BAG and offer 30 CENTIMES for it, then

find a middle ground, so you can buy the CLOTH BAG.  Now walk over

to Leather Merchant Stand on the left, talk to him, and work through

all the topics.  Click Talk Icon on yourself and Make Purchase.  Select

the WATERSKIN, change the quantity to 2, and offer 75 CENTIMES

for it, then find middle ground, so you can buy the WATERSKIN.  

 

Walk down one screen, so you are outside the Guild Hall again.  Check

the time, and if it’s still the afternoon, enter the Guild Hall, enter the

Training Room.  Talk to Uhura and Challenge her to another duel.  

When you are tired, leave the Guild Hall, click MAP on yourself, and

jump back to Katta’s Tail Inn.  Enter your room at top right on the inn,

click on the bed, and Rest An Hour.  Then return to the Guild Hall.  

Repeat this, until evening.  

 

When evening comes, return to Katta’s Tail Inn.  Sit down next to

Abdulla.  Shema brings you some supper - click the Talk Icon on

yourself, and Thank Shema, then Say Goodbye.  Now click on the food

in front of you to eat it.  When you have finished your supper, stand

up, go to your room, and Sleep Until Morning.  


DAY 2

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room, and sit down at the table.  Shema

brings your breakfast.  She is dancing tonight, and asks you to come

and watch her.  Of course you’ll watch her dancing!  Talk to her and

ask her about Daily News, then Dance, then Enough Already.  Now

click the Talk Icon on yourself and Thank Shema, then Say Goodbye.  

Click on the food in front of you to eat your breakfast.  Now stand up

and leave the Inn.  

 

Outside the Inn, SAVE YOUR GAME HERE.  Click MAP on yourself and

jump to Plaza Of The Fountain South.  Click on the fountain to drink

from it, and use your WATERSKINS on the fountain to fill them with

water.  

 

Notice Apothecary on the left.  Enter Apothecary, Look around the

shop if you like.  Talk to Harik and work through all the topics.  Now

use the Talk Icon on yourself, and Greet him, then Make Purchase.  

Select the HEALING PILLS (red bottle), change the quantity to 2, and

offer 5 DINARS for them, and find a middle ground, so you can buy

the HEALING PILLS.  Use the Talk Icon on yourself again, and Make

Purchase.  Select the VIGOR PILLS (green bottle), change the

quantity to 2, and offer 450 CENTIMES for them, then find a middle

ground so you can buy the VIGOR PILLS.  For the 3rd time, use Talk

Icon on yourself and Make Purchase.  Select the POISON CURE PILLS

(brown bottle), change the quantity to 2, and offer 5 DINARS for

them, then find a middle ground, so you can buy the POISON CURE

PILLS.  Now leave the Apothecary.  

 

Walk down one screen, so you can see the Magic Shop (it has the big

eye above it), and enter the shop.  Wow, there’s a lot of interesting

things on the shelves here.  Keapon Laffin, the shop owner is sitting

on a cloud!  Talk to him, and work through all the topics.  You can’t do

anything else here at the moment, so leave the shop.  

 

Walk over to Brass Merchant on the left.  Talk to him, and work

through all the topics.  Use the Talk Icon on yourself, Greet him, then

Make Purchase.  Select the BRASS LAMP and offer 10 DINARS, then

find a middle ground, so you can buy the BRASS LAMP.  

 

Now click MAP on yourself, and jump to Guild Hall.  Uhura and

Rakeesh are here.  Enter Training Room on the right.  Rakeesh will be

observing you this time - talk to him and work through all the topics

to get some good fighting tips.  Talk to Uhura, and Challenge her for

another fight.  When she falls, take a step forward, until she can‘t

back up any more.  When you defeat her, Challenge her again.  When

you are tired, leave the Guild Hall, click MAP on yourself, and jump

back to Katta’s Tail Inn.  Enter your room at top right on the inn, click

on the bed, and Rest An Hour.  Now leave the Inn, so you are out in

the Gate Plaza.  

 

SAVE YOUR GAME HERE.  Walk down one screen, to find yourself at

the Saurus Stable.  Ali Fakir will try to sell you a Saurus.  Tell him YES

you want to buy a Saurus.  Say NO to his first offer of 50 DINARS.  

Keep saying NO to him, until he gets down to 10 DINARS, then tell

him YES.  He sells you a cute green dinosaur for 10 DINARS (who

promptly gives your face a huge lick), then he leaves.  You are now

the proud owner of a green Saurus, and you are eager to explore the

desert.  Click on the Saurus to mount him, then exit down one screen,

so you are at the City Overlook in the desert.  

 

SAVE YOUR GAME HERE.  Head down 5 screens, until you see a rock

that looks like a dinosaur head.  Your prospective will change, with

the camera jumping to behind you instead of in front of you, but

don’t let that fool you.  Just keep going in the same direction - South.

If you see a monster, fight it, then search the body afterwards.  As a

fighter, you should aim to kill at least 1 of each type of monster.  

 

When you reach the dinosaur head rock, turn left (East), and head for

the Oasis.  At the Oasis, click on your saurus to dismount, and click on

the pool to drink the water.  Your saurus may also take a nice drink

from the pool.  Now there is a man here, with his long white beard

wrapped around a tree.  If you read the Quest Board, you’ll know this

is the Dervish - his beard is the ‘Whirl‘ mentioned on the Quest Board.

Talk to him and work through all the topics.  Click on his BEARD to

get some of it (so you have the ‘Whirl’). Now click on your Saurus to

mount him again, talk to him, and Return To The City.  Your Saurus’s

natural homing instinct will have no trouble finding his way there.  

 

Back at the City Overlook, head down (North) to the Saurus Stables.  

Click on your saurus to dismount, and the guard will put him back in

the stables for you.  

 

Walk up (North) to the Gate Plaza.  Don’t forget that Shema is

dancing at Katta’s Tail Inn tonight.  Check the time, and if it’s still

daytime, click MAP on yourself and jump to the Guild Hall.  

 

Enter Training Room in the Guild Hall, talk to Uhura, and Challenge

her.  Listen to all the advice Rakeesh gives you.  You know the drill -

when you are tired, return to Katta’s Tail Inn to Rest An Hour, then

return here and Challenge Uhura again.  Repeat this until the

evening.  

When evening arrives, return to Katta’s Tail Inn.  Sit down at the

table, and watch as Shema dances.  That spin she does at the end is

spectacular.  When her performance is over, talk to Shameen, and

Order A Meal.  When Shema brings your supper, use Talk Icon on

yourself, Thank Shema, then Say Goodbye.  Now click on the food in

front of you to eat it.  When you’ve finished, stand up, go to your

room, and  Sleep Until Morning.  


DAY 3

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room, and sit down at the table.  Shema

brings your breakfast.  Talk to her and ask her about Daily News, then

Omar, then Enough Already.  Now click the Talk Icon on yourself and

Thank Shema, then Say Goodbye.  Click on the food in front of you to

eat your breakfast.  Now stand up and leave the Inn.  As you are

leaving, Shameen tells you that Omar the poem is performing here

tonight.  

 

SAVE YOUR GAME HERE.  The first order of business today, is to find

the Astrologer.  You can talk to Alichica and ask about the Astrologer

if you like, but his directions are just as confusing as before.  Never

mind.  

 


This is how you find the Astrologer:


Leave the Gate Plaza by the top exit.  
Walk up to the first intersection.
Turn right into Sharki Darb.  
Follow long path along (ignore that path on the left) to the

intersection.
Turn right into Tarik Of Stars
Follow path along, until you reach Astrologer’s House
.  

 


As soon as you enter, Abu will ask for your name, so TYPE YOUR

NAME.  Talk to Abu and work through all the topics.  He can’t tell

your future without knowing a bit about you, so click the Talk Icon on

yourself, Greet him, Tell About Spielburg, then Say Goodbye.  But he

still can’t tell your future yet - you need to come back later.  So leave

the Astrologer’s House.  

 

Click MAP on yourself, and jump to Plaza Of The Fountain South.  A

beggar should be here - show some compassion, and click your COIN

PURSE on the beggar and give him a CENTIME.  Now walk down one

screen, so you can see the Magic Shop.  Enter Magic Shop, and give

WHIRL (the Dervish’s beard) to Keopon Laffin, to sell it to him.  Now

leave the shop.  

 

Click on the fountain to drink from it, and also fill your WATERSKINS

here.  Let’s find the Enchantress now.  

 


From outside the Magic Shop:


Leave Fountain Plaza through the top exit.  
Follow path to the intersection (ignore that path on the left).
Turn right into Shmali Tarik.
Follow path, until you see path on the left.
Go through door on left, into Sitt Tarik.  
There’s a purple door in front of you - the Enchantress’s door.

 


Knock On Door.  You’ll be asked some questions, which you need to

answer correctly, before you can enter the door.  

 

 

Who is it that seeks to enter?
TYPE YOUR NAME.

Who is it that sent you here?
KEAPON LAFFIN.

 

What element is most appropriate for the owner of the Magic Shop?
AIR.

 

My first is the first.  My second is the last.  Next comes myself.  Then

back to the end, and to the beginning again.  Who am I?
AZIZA.

 

 

You are now invited into Aziza’s home.  Be polite to her!  Walk down

the steps to sit down at the table with her.  She asks if you want

some tea, so use the Talk Icon on yourself, and Answer Yes.  Look

around her home - she seems to have a water theme going.  Now talk

to her and work through all the topics.  There’s nothing else you can

do here at the moment, so click the Talk Icon on yourself, and Say

Goodbye.  You automatically leave the house.  

 

Now as a fighter, you need to build up your fighting skills.  Click MAP

on yourself, and jump to the Saurus Lot.  Click on the gate to collect

your saurus, then click on your saurus to mount him.  Head down

once to the City Overlook, and SAVE YOUR GAME HERE.  Now go out

into the desert, and look for (and defeat) a Brigand.  When you defeat

him, search his body for some goodies.  Avoid other monsters for

now - you’re not ready to deal with them yet.  Now while you are

fighting baddies, your saurus will run off in fear.  Don’t worry, after

you defeat your enemy, simply leave the screen, then return, and your

loyal saurus will be here again.  Click on your saurus to mount him,

and continue your search for Brigands.  

 

Keep an eye on the time, and when evening approaches, talk to your

saurus, and Return To The City.  Walk up to the Saurus Stables, and

click on your saurus to dismount.  Make your way up to Katta’s Tail

Inn, and enter the Inn.  

 

Inside the Inn, sit down at the table, and watch Omar recite his poem.

When the poem is finished, stand up, walk over to Omar, talk to him,

and work through all the topics.  Now use the Talk Icon on yourself,

Greet Omar, Thank Poet, then Say Goodbye.  Now sit down at the

table again, and Shema will bring your supper.  Use the Talk Icon on

yourself and Thank Shema, then Say Goodbye.  Now click on the food

in front of you to eat it.  When you’ve finished, stand up, go to your

room, and  Sleep Until Morning.  


DAY 4

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, and tells you about a strange fire that

prevented the stall holders from setting up their stalls in the Plaza

outside.  Oh dear!  Use the Talk Icon on yourself, Thank Shema, then

Say Goodbye.  Click on the food in front of you to eat your breakfast.  

Now stand up and leave the Inn.  

 

Outside, the Plaza is a sorry sight, with only the chars of Ali’s stall

remaining.  Talk to Alichica, ask about Daily News, then Fire

Elemental.  Poor Ali!  

 

Remember yesterday, the Astrologer said to come back in the future,

to ask about the future.  Click MAP on yourself and jump to the

Astrologer's house.  Talk to him, and ask about Fortune, then Enough

Already.  Now leave the house.  

 

Now you still have some monsters to fight.  Click MAP on yourself,

and jump to the Saurus Lot.  Click on gate to collect your saurus, then

click on saurus to mount.  Head to the City Overlook, and SAVE YOUR

GAME HERE.  Look for, and defeat, a Brigand (search the body after-

wards), and a Scorpion (get TAIL afterwards).  Remember to keep an

eye on your stats, and use a HEALING PILL and use a VIGOR PILL

when necessary.  Also remember to SAVE YOUR GAME after each

enemy.  After you defeat an enemy, leave the screen, return, then

click on your saurus to mount him, and look for more monsters.  

 

Keep an eye on the time, and when evening approaches, talk to your

saurus, and Return To City.  From the City Overlook, make your way

up to Katta’s Tail Inn.  

 

Inside the Inn, sit down and the table, and Shema will bring your

supper.  Use the Talk Icon on yourself, Thank Shema, then Say

Goodbye.  Click on the food in front of you to eat your supper.  Now

stand up again, and leave the Inn.  

 

Click MAP on yourself, and jump to Plaza Of The Fountain North.  

Drink from the fountain, and fill your WATERSKINS from the

fountain.  Now use HEALING PILL on yourself and use VIGOR PILL

on yourself, to top-up your stats.  

 

Now wait until it gets dark, click MAP on yourself, and jump to Saurus

Lot.  It’s time to face the night-time monsters.  Click on the gate to

collect your saurus, then click on your saurus to mount him.  Go to the

City Overlook, and SAVE YOUR GAME HERE.  Look for, and defeat,

Jackel Men (search the bodies afterwards), Ghoul (get CLAWS

afterwards), and Terrorsaurus.  

 

When you’ve had enough of fighting monsters, talk to your saurus,

and Return To The City.  Now head up to the Saurus Stables, and click

on your saurus to dismount.  Make your way into Katta’s Tail Inn,

enter your room at top right, and Sleep Until Morning.  


DAY 5

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table next to

Abdulla.  He tells you that the Fire Elemental has hit Shapier, and

things are not looking good.  Shema brings your breakfast, so click

the Talk Icon on yourself, and Thank Shema, then Say Goodbye.

Click on the food in front of you to eat your breakfast.  Now talk to

Abdulla, and ask about Daily News, then Fire Elemental.  Now stand

up, and SAVE YOUR GAME HERE.  

 

Leave the Inn, but be careful, since the Fire Elemental is outside.  

Leave the Gate Plaza through the top exit, being careful you don’t get

burned.  

 

You need to find out how to defeat the Fire Elemental.  Once in the

safety of the streets, click MAP on yourself, and jump to Aziza’s

house.  

 

When you’re at the purple door, Knock On Door, and Aziza will let you

in.  Walk down the stairs at sit down at the table with her.  She will

ask if you want to share some tea, so click the Talk Icon on yourself,

and Answer Yes.  Now talk to Aziza, ask about Daily News, then

Elemental, Fire Elemental, Contrary Element, and Capture.  That’s all

the information she has for you, so click the Talk Icon on yourself,

Thank Aziza, then Say Goodbye to leave. 

 

Now after your fighting spree yesterday, you should have some

goodies to sell.  Click MAP on yourself, and jump to the Apothecary.  

Give GHOUL CLAWS to Harik, and give SCORPION TAILS to Harik -

he pays you accordingly.  Talk to Harik, ask about Daily News, then

Fire, Flame, and Incense.  Now use Talk Icon on yourself and Tell About the Fire Elemental.  Now Make A Purchase, select the

INCENSE, and offer 50 CENTIMES for it.  Harik is feeling very

generous, and gives it to you for free since it will save the city.  Now

since you are here, you should top up on some supplies.  Again, use

Talk Icon on yourself, and Make Purchase.  Select HEALING PILLS

(red bottle), change the quantity to 4, and offer 5 DINARS, then

barter over the price.  Now select VIGOR PILLS (green bottle), change

the quantity to 4, and offer 450 CENTIMES, and barter over the price.

When you’re ready, leave the shop.  

 

Walk towards the fountain, drink from the fountain, and fill your

WATERSKINS.  SAVE YOUR GAME HERE.  

 

Click MAP on yourself and jump to the Gate Plaza.  Use INCENSE on

the fire, and lure it up into the streets, away from the Plaza.  Continue

walking up until you run out of incense, then place LAMP on the

ground.  Walk towards the Elemental (but be careful not to get

burned) and use WATERSKIN on the Fire Elemental.  The Fire

Elemental should jump into the lamp, so get the LAMP.  That's the

end of the Fire Elemental, and you now have a MAGIC LAMP!  Well

done!  

 

Click MAP on yourself, and jump to Plaza Of The Fountain North.  

Drink water from the fountain, and fill your WATERSKINS from the

fountain.  

 

Click MAP on yourself, and jump to the Guild Hall.  Enter the Training

Room, talk to Uhura, and Challenge her, to get some practice - this

will help to improve your strength.  Repeat this until evening.  

 

When evening approaches, return to Katta’s Tail Inn.  Sit down at the

table next to Abdulla.  Shema brings your supper, so use Talk Icon on

yourself, and Thank Shema, then Say Goodbye.  Click on the food in

front of you to eat your supper.  After supper, stand up, and leave the

Inn.  

 

Now wait until it gets dark.  If you didn‘t manage to kill at least one

of each monster last night, try again tonight.  Walk down to the

Saurus Stables, click on the gate to collect your saurus, and click on

the saurus to mount him.  Now go out into the desert, and SAVE

YOUR GAME HERE.  Look for, and defeat, Jackel Men (search the

body afterwards), Ghoul (get CLAWS afterwards), and Terrorsaurus.  

 

When you’ve had enough of fighting monsters, talk to your saurus,

and Return To The City.  Now make your way into Katta’s Tail Inn,

enter your room at top right, and Sleep Until Morning.  


DAY 6

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR  GAME HERE.  It’s a quiet day today, after the

excitement of capturing the Fire Elemental yesterday.  Practice your

fighting skills with Uhura for the day, or fight monsters in the desert.

You need to get your strength up to at least 175, and fighting helps

you do that.  Keep doing this until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  


DAY 7

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Click MAP on yourself, and jump to Guild

Hall.  Rakeesh thanks you for saving Shapier from the Fire Elemental,

and gives you 50 DINARS as a reward.  Now leave the Guild Hall.  

 

Use MAP on yourself, and jump to Plaza Of The Fountain South.  

Omar is here, reciting one of his poems.  Listen to his poem - there’s

4 verses, with a long pause in between each verse.  Now leave the

area, but return again straight away.  Omar has dropped his PURSE

on the ground.  Look at the PURSE, then take the PURSE.  You can

return it to him next time you see him.  

 

Practice your fighting skills with Uhura for the day - you need to get

your strength up to 175.  You’ll see why, soon enough.  Rakeesh will

be observing, so take heed of his advice.

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  

Click Here For Part 2
 

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