QUEST FOR GLORY I
SO YOU WANT TO BE A HERO
SCI WALKTHROUGH - FIGHTER (PART 1)
This walkthrough was written by Frodo for The Hero's Glory
SPIELBERG TOWN
Welcome to Spielburg.
Well, you came here to prove yourself a hero, so let’s get started.
After the Sherriff greets you, tell him your name. Now, it would be
good to know a little bit more about this town, so you know what
you’re up against, as you try to become a hero. So ASK ABOUT
SHERIFF, ASK ABOUT SPIELBURG, ASK ABOUT HERO, ASK ABOUT
BARON, ASK ABOUT WOLFGANG, ASK ABOUT GUILD HALL, ASK
ABOUT MONSTERS, ASK ABOUT BRIGANDS, ASK ABOUT
MERCHANT, ASK ABOUT TREASURE.
Notice the Hero’s Tale Inn. That looks like a good place to get infor-
mation, so enter it. Shameen, owner of the Hero’s Tale Inn, greets
you warmly. ASK ABOUT INN, ASK ABOUT SHAMEEN, ASK ABOUT
SHEMA, ASK ABOUT HOMELAND, ASK ABOUT ABDULLA, ASK
ABOUT ROBBERY, ASK ABOUT FATE, ASK ABOUT BRIGANDS, ASK
ABOUT WEALTH, ASK ABOUT CARAVAN, ASK ABOUT TOWN, ASK
ABOUT KATTA, ASK ABOUT GUILD HALL, ASK ABOUT MAGIC, ASK
ABOUT MONSTERS. Phew, that was a lot of information! Anyway,
it’s been a long walk to Spielburg, and you’re feeling hungry. Walk
over to the table, and SIT down. Shema will come out from the
kitchen to greet you, so say HELLO to her. Now ORDER FOOD, and
when Shema returns, EAT the food. That tasted good! When you’re
ready, STAND up and leave the Inn.
After talking to the sheriff, and Shameen, you know that the Guild
Hall is to the left, so let’s pay it a visit. Walk left to the next screen.
Enter the Guild Hall on the left. What an interesting place. Notice
that desk against the back wall - READ LOG BOOK, SIGN LOG BOOK,
and READ LOG BOOK again. Now go over to the Quest Board and
LOOK BOARD to see 6 posters hanging up. Click on each poster to
read details about each quest. Looks like you’ve got your work cut
out for you, if you want to become a hero. Now exit the close-up.
Notice the Guild Master, Wolfgang, fast asleep in his chair. Walk over
to him, and TALK MAN. Now that he’s woken up, ASK ABOUT
WOLFGANG, ASK ABOUT GUILD HALL, ASK ABOUT BARONET, ASK
ABOUT TROLL, ASK ABOUT ADVENTURER, ASK ABOUT HERO, ASK
ABOUT CURSE, ASK ABOUT MONSTERS, ASK ABOUT BRIGANDS,
ASK ABOUT ANTWERPS, ASK ABOUT BABA YAGA, ASK ABOUT
DAUGHTER, ASK ABOUT YORICK, ASK ABOUT PURPLE SAURUS,
ASK ABOUT GRYPHON, ASK ABOUT DRAGON, ASK ABOUT
CHEETAUR, ASK ABOUT MOOSE. That’s all the information
Wolfgang can give you, so leave the Guild Hall.
Enter the Magic Shop (it has a big eye above it). Walk up to the
counter, and the shop owner, Zara, will appear. ASK ABOUT ZARA,
ASK ABOUT SPIELBURG, ASK ABOUT AURA, ASK ABOUT ERANA,
ASK ABOUT MAGIC, ASK ABOUT BARON, ASK ABOUT TOWN, ASK
ABOUT BABA YAGA. Since you’re not a magic user, you don’t need to
know much about magic, so leave the Magic Shop.
Head right twice, to the Farmer’s Mart. Hilde, the Centaur, runs the
Farmer’s Mart stall, so BUY APPLES from her. Repeat this 5 times,
so you have 50 apples (you‘ll thank me later). Now talk to Hilde, and
ASK ABOUT CENTAURS, ASK ABOUT FATHER, ASK ABOUT
BRIGANDS.
The Dry Goods shop is next to Hilde, so enter it. The shop keeper is
busy reading a book, and doesn’t notice you come in, so TALK MAN
to get his attention. BUY FLASK from him, and repeat this 3 times,
so you have 3 flasks. Since you’re here, LOOK ARMOR. You can’t
afford it yet, but you can come back for it later. When you’re ready,
leave the shop.
Walk left to Tavern Street. Enter the alley to see Sam begging on the
street. GIVE SILVER to him, and then you can question him, so ASK
ABOUT NIGHT, ASK ABOUT BRIGANDS. When you’ve finished
talking, leave the alley. Sam will give you a parting warning not to
drink the Dragon’s Breath in the Tavern.
Enter the Tavern. Notice that white thing on the floor, near the stool.
GET NOTE to learn some information about 2 people with the initial
‘B’. Now DROP NOTE, to replace it where you found it, and avoid
suspicion. SAVE YOUR GAME HERE. Now order some drinks from
the bar if you like (including the Dragon’s Breath, hee hee!), and
DRINK them. When you’re ready, Restore your game, and leave the
Inn.
Check the time, and when it’s evening (walk around town for a while,
if it‘s still the afternoon), return to the Hero’s Tale Inn. Abdulla Doo is
here, and he is very upset about the Brigands robbing him. Walk over
to the table and SIT down. When Shema appears, ORDER FOOD,
then EAT food when she returns. Now talk to Abdulla, and ASK
ABOUT ABDULLA, ASK ABOUT BRIGANDS, ASK ABOUT SHEMA,
ASK ABOUT SHAMEEN. Poor Abdulla has had a hard time recently,
so show him some sympathy - GIVE MONEY and GIVE RATION to
him. You can’t do anything else for him, so STAND, walk over to
Shameen, and PAY ROOM. You automatically enter room at the
back left of the Inn. Whew, what a day!
The next morning, SIT at the table and ORDER FOOD. When Shema
brings your breakfast, EAT the food. Now you’re ready for some
more adventuring, so STAND, and leave the Inn. Walk down through
the town gates. If Bruno is here, GIVE SILVER, and GIVE SILVER
again, then ASK ABOUT BABA YAGA, ASK ABOUT CASTLE, ASK
ABOUT GOBLINS. But don’t worry if he’s not here. SAVE YOUR
GAME HERE.
SPIELBERG FOREST
Those apples are really weighing you down - maybe you should do
something about that!
If you meet any enemies outside the town, simply RUN away - you’re
not ready to deal with them yet. Now walk right, and continue right,
until you reach the avalanche. Then turn around, and head back to
town (but don’t go through the town gates). Walk back and forth
between town and the avalanche. Eventually, you will see a fox
trapped in a snare. FREE FOX - he’ll thank you, and give you some
good advice. Now walk up one screen, and head right, until you meet
Brauggi. He’s hungry, so GIVE FRUIT to Brauggi (aren’t you glad you
bought all those apples now?), and he will give you a glowing gem in
return.
Now let’s head back to town. Walk left once, down once, and left
twice, so you are back at the town gates.
HEALER’S RING QUEST
Walk up once, to the Healer’s Hut. Now if you read the Quest Board,
you know that the Healer has lost her ring. KNOCK DOOR, and the
Healer will let you in. What a quaint little house. ASK ABOUT RING,
ASK ABOUT POTIONS, ASK ABOUT COMPONENTS (remember the
components she‘s looking for). Leave her hut. LOOK NEST up in the
tree, and LOOK BIRD. Hmmm, I wonder if that bird stole the Healer’s
ring, and hid it up there? GET ROCKS from the ground, and THROW
ROCKS at the nest. Repeat this until you manage to knock the nest
down to the ground. You automatically take the ring from the nest.
KNOCK DOOR again, and the Healer will let you in.
GIVE RING to the Healer, and she will reward you with 6 gold pieces
and 2 healing potions. You automatically leave the hut.
THE CASTLE
Walk up once, to the castle gates. Karl, the Gate Keeper is patrolling
above the gate - ASK ABOUT CASTLE, ASK ABOUT BARON, ASK
ABOUT BARNARD, ASK ABOUT ELSA, ASK ABOUT YORICK, ASK
ABOUT BABA YAGA, ASK ABOUT CURSE. Now ask him to OPEN
GATE. Head up through the gate, and enter the castle grounds.
Inside the courtyard, the Weapons Master should be here. If he’s not,
simply leave the screen, then return. Now since you are a fighter, you
need to know about fighting, so ASK ABOUT FIGHTING. He will ask
if you fight, so tell him YES. He will ask if you want a lesson, so tell
him YES. He’ll now give you a quick lesson. You have no chance of
beating him, so don’t worry about that, but it’s good experience.
When lesson is over, REST for 10 minutes. Keep RESTing, until you
are too impatient to rest anymore.
Walk right to the stables. The stable hand will ask if you’re looking
for work, so tell him YES. He’ll set you to work, raking up the stables. It’s hard work, but you’ll get 5 silvers for your troubles.
Now walk left to the castle courtyard, then walk down to leave the
castle grounds.
SPIELBERG FOREST
Walk down once to the Healer’s Hut, then walk left once to meet
Heinrich the Centaur. You already met his daughter, Hilde, in the
town. Approach him, and ASK ABOUT CENTAUR, ASK ABOUT
HEINRICH, ASK ABOUT HILDE, ASK ABOUT FARM, ASK ABOUT
BRIGANDS, ASK ABOUT LEADER. Hmm, it seems that there’s more
to the brigand leader than meets the eye! SAVE YOUR GAME HERE.
Head up, and continue up to the very top. If you meet any enemies,
just RUN. Now go right once, and then up once. You’ve now reached
Erana’s Peace.
ERANA’S PEACE
Erana’s Peace is a magical place that has mystical healing properties. This is the best place to SLEEP at night from now on, as you will be
fully healed by the next morning. You can also EAT FRUIT from the
tree every day to satisfy your hunger. Now GET FLOWERS for the
Healer (2 or 3 should be enough for now - you can come back and get
more later). Now, as beautiful as this place is, you can’t stay here
forever. You have quests to solve! SAVE YOUR GAME HERE.
ERASMUS
Well you’ve had a good night’s sleep, and a good breakfast in Erana‘s
Peace. Let’s go and meet the Magic User known as Erasmus.
From Erana’s Peace, walk down, left, down, right twice, down, and
right twice. You’ve reached Mount Zauberburg, which is where the
eccentric Erasmus lives. Head up the mountain path, taking note of
all the amusing signs that appear. Did I mention, Erasmus is rather
eccentric?
When you reach his purple castle at top of the mountain, you’ll see a
gargoyle sitting above the castle, guarding it. He will ask you 3
questions, so make sure you answer them correctly. If you’ve been
paying attention to what the townspeople have told you, you should
know the answers. The possible questions are:
WHAT IS YOUR NAME: Enter your name
WHAT IS YOUR QUEST: Hero
WHAT IS YOUR FAVOURITE COLOUR: Purple
WHOSE SPELL PROTECTS THE TOWN: Erana
WHOM DO YOU SEEK: Erasmus
WHAT IS THE BARON’S FIRST NAME: Stefan
THIEF’S PASSWORD: I Don’t Know
Now enter the castle, and do as the gargoyle says - go straight up-
stairs to the tower, and don’t touch anything.
SIT down to talk to Erasmus, and Fenrus the rat. ASK ABOUT
ERASMUS, ASK ABOUT FENRUS, ASK ABOUT ERANA, ASK ABOUT
BABA YAGA, ASK ABOUT ZARA, ASK ABOUT WARLOCK, ASK
ABOUR BRIGAND, ASK ABOUT ELSA, ASK ABOUT HENRY, ASK
ABOUT CURSE, ASK ABOUT COUNTERCURSE.
When you’ve had enough of Erasmus’s jokes, simply STAND, and he
will send you back to bottom of the mountain.
SPIELBERG FOREST
Let’s explore some more. From Erasmus’s place, go left twice, up
once, and left 3 times.
SPITTING FLOWERS
These strange flowers are known as Spitting Flowers. Watch as they
spit their seed to each other. A seed like that must be highly sought
after - if only you could get it. GET ROCK from the ground, and
THROW ROCK at the Spitting Flowers. Repeat this until you manage
to knock the seed away from the flowers. You automatically pick up
the seed.
GOBLIN CAMP
Since you are a fighter, you need to practice your fighting skills. A
good place to do this, is in the Goblin Camp. Let’s head there now.
From the Spitting Seeds, go down 3 times, and left twice, to the
Goblin Camp. This is not a nice place to be! Check your stats, and if
your health is low, DRINK HEALING POTION, and SAVE YOUR GAME
HERE.
Now you won’t be able to do much at first, so take things slowly. Let
one of the goblins approach you, and FIGHT him. Use the Arrow keys
to move your sword, and the Up Arrow key to attack. To begin with,
just fight one goblin. After you have defeated him, SEARCH BODY to
get any goodies he was carrying. Keep an eye on your health and
stamina, and when it gets too low, RUN right one screen, and REST
for 10 minutes. Keep RESTing until you’re too impatient to rest
anymore. Then return left to the goblin camp.
Remember, you can always RUN mid-fight, if your health or stamina
are getting too low. Also remember to SEARCH BODY of the goblins
that you kill, and when you have enough money, you can buy some
more Healing Potions from the Healer.
When evening comes, make your way up to Erana’s Peace (right 3
times to the Centaur, Up 4 screens to the top, right once, and up
once). The next morning, EAT FRUIT from the tree, and then return
here to the camp, to train more.
Keep practising, and fighting the goblins until you can comfortably
defeat at least 7 goblins, and your Weapon use is at least 85.
Remember to keep an eye on your health and stamina, and SAVE
often. This will take you several days.
SPIELBERG FOREST
Now your fighting skills are good, you should be ready to fight any
monsters you come across. Some monsters only appear at night, so
remember to explore the forest at night, as well. As a fighter, you get
points for killing Purple Saurus, Brigand, Mantray, Cheetaur, Saurus,
and Troll.
Also, GET CLAWS from the Cheetaur, and GET BEARD from the troll.
You can sell these to the Healer.
Now from the Goblin Camp, walk down twice, to the Mushroom Ring.
MUSHROOM RING
The Mushroom Ring is a very magical place. TAKE MUSHROOMS (2
or 3 should be enough for now).
THE DRYAD
Walk right once and down once, and you’ll see a white stag. The stag
will run away, so follow it left. Keep following it left, until it leads you
to the Dryad (you feel as though the eyes of the forest are watching
you). Walk left a little bit, and the Dryad will introduce herself. She
will ask if you are at one with the woods, so tell her YES. She will ask
if you will give her the seed of the Spore Spitting Spires (the spitting
flowers), so tell her YES, and give her the seed. She gives you the
recipe for a Dispel Potion, before returning to her tree. Look carefully
on the ground, and notice that she left a magic acorn behind. GET
ACORN.
DISPEL POTION
Since the Dryad gave you the recipe for the Dispel Potion, you should
start collecting ingredients for it. You’re going to need this spell later
on. Okay, let’s get started.
Magic Acorn: This is found next to the Dryad’s tree, after you have
given her the seed from the Spitting Flowers.
Fairy Dust: This can only be found at night time. You MUST have an
empty flask for this. Now check the time, and wait until it‘s dark.
From the Dryad’s tree, head right once, and then up once to the
Mushroom Ring. Look at the fairies dancing around the ring. Aren’t
they pretty? Just make sure you don’t go inside the mushroom circle.
They will ask you to dance, so tell them YES, and then DANCE for
them. When you have finished dancing, ASK ABOUT FAIRY DUST,
and they will give you some (as long as you have an empty flask). Tell
them THANKS.
Green Fur: You can get some green fur from the Meeps. Meeps are
cute little critters that live in holes under the ground. Now from the
Mushroom Ring, walk up once and left twice. Notice how they keep
popping out of their holes. Wait for one of the Meeps to pop up, and
then TALK MEEP. They’ll talk amongst themselves for a while,
then the Green Meep will jump out and talk to you. ASK ABOUT
MEEPS, ASK ABOUT FUR, ASK ABOUT GREEN FUR. The Meep will
drop some of his green fur on the ground for you - TAKE FUR, and tell
him THANKS.
Flowers From Erana’s Peace: Head all the way back up to Erana’s
Peace, and GET FLOWERS. You can get a few flowers if you like. If
it’s getting late, remember to SLEEP here for the night.
Flying Water: Again, you need an empty flask for this one. If you
don’t have any, you can buy some from the Dry Goods shop in town.
Now you can find Flying Water at the Flying Falls, which is found at
the very bottom right of the map. If you find yourself at the Mirror
Lake, simply walk up once and right once. Now there’s a beautiful
waterfall here. DRINK water to quench your thirst, and then GET
WATER to store some of the flying water in your empty flask.
‘ENRY THE ‘ERMIT
You have all the ingredients for the Dispel Potion now. But since you
are here, at the Flying Falls, you might as well talk to ‘Enry the ‘Ermit.
Notice the door in the Cliffside. GET ROCK from the ground, and
THROW ROCK at the door. Repeat this a few times, until ‘Enry
comes out. He will reveal a ladder that was hidden in the wall.
CLIMB LADDER, and then KNOCK DOOR. After knocking on the
door, stand on the right edge of the door, so it doesn’t knock you off
the cliff.
Inside ‘Enry’s cave, ASK ABOUT ENRY, ASK ABOUT CAVE, ASK
ABOUT MAGIC, ASK ABOUT BRIGANDS, ASK ABOUT WARLOCK. You can’t do anything else here, so leave the cave and CLIMB DOWN
the ladder.
DISPEL POTION AND THE HEALER
You have all the necessary ingredients, but you don’t know how to
make the Dispel Potion. Never mind, the Healer will make it for you.
Return to the Healer’s Hut, and KNOCK DOOR to enter. You auto-
matically tell the Healer about the Dryad and the Dispel Potion. Now
GIVE ACORN, GIVE FAIRY DUST, GIVE FUR, GIVE FLOWERS (repeat
as many times as necessary, until you don’t have any flowers left),
GIVE FLYING WATER, GIVE MUSHROOMS (repeat as many times
as necessary, until you don’t have any mushrooms left). Now ASK
ABOUT HEALING POTION, and BUY HEALING POTION. Buy as many
Healing Potions as you can afford. The Healer will start preparing the
Dispel Potion. Leave the hut, and immediately KNOCK DOOR to
enter again. The Dispel potion is now ready, and she will give it to
you.
Since you are here, check your Inventory. You should have at least
100 silver coins at this point. If not, go back, and fight some more
goblins at the goblin camp. Now BUY UNDEAD UNGUENT, and then
leave the Healer’s hut.