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QUEST FOR GLORY IV: SHADOWS OF DARKNESS

WALKTHROUGH - FIGHTER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

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SWAMP

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The swamp is still as eerie as it was when you started the game.  Go

right, to the Squid Stone. 

 

Remember the little BONSAI BUSH at the lower-right?  You should

have collected some rocks from the ground on your travels (you can

find ROCKS in most Forest areas).  Throw ROCKS at the BONSAI

BUSH to knock it loose, and keep throwing ROCKS until you

completely dislodge it.  Now pick up the BONSAI BUSH.  Also, use an

EMPTY FLASK to collect some of the GOO.  Actually, you’ll need 3

FLASKS OF GOO - one for Dr Cranium, and two for later in the game.  

So collect all 3 now.  

 

Now head left once and up once, so you’re not in the swamp

anymore.  

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FOREST

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Make your way up 3 times, then right 3 times.  Now up once, and

right once.  You should be at the Leshy bushes now.  

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FOREST - LESHY

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Search the bushes until you find the Leshy.   Now Leshy is very

cryptic.  Think of him as a Riddle-Master.  The first riddle he gives you

is to work out his name.  If you’ve read all the books back at the

Adventurer’s Guild, you’ll know his name is ‘Leshy’, so answer

accordingly.  

 

Leave the area, and immediately return.  Again, search the bushes to

find Leshy.  He’ll give you another riddle.  He talks about ‘saving a

plant that’s in a fix’, and ‘save a plant from goo’.  This can only be the

BONSAI BUSH you got from the swamp area.  Use Talk Icon on

yourself, and Tell About Bush In Goo.  He tells you to plant it in a

garden.  But where is the garden?   

 

Head right once, down twice, left once, and up once.  

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ERANA’S GARDEN

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You’ve reached Erana’s Garden.  Erana’s spirit watches over the

garden, making it a place of great peace and great safety.  Erana’s

staff rests in the giant boulder in the centre of town.  Look at the

hole in the bottom-right of the garden.  Hmmm, someone has

removed a small bush?  Could it be our BONSAI BUSH?  Okay, place

BONSAI BUSH back in the hole.  Now it’s back where it belongs, it

quickly thrives!  

 

Now, like I said, this is a place of great safety.  Sleep here for a while,

until you’re stamina is at maximum.  

 

When you’re ready, walk down to leave the garden.  

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FOREST

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Walk right once, up twice, and left once, so you are back at the Leshy

bushes.  

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FOREST - LESHY

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Search the bushes until you find Leshy.  His next riddle is to find out

who’s in the lake.  You’ll know the answer from reading the books

back in the Adventure’s Guild, or by visiting the Lake.  Use Talk Icon

on yourself, and Guess ‘Rusalka’.  

 

His next riddle is about a hidden hut, and some bushes.  You may not

have the answer yet, but don‘t worry, you can come back to it later.  

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FOREST

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It may be starting to get dark now.  Good - there’s some things that

can only be done at night.  

 

SAVE YOUR GAME HERE.  Head left once, down once, and left

once.  

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FOREST - GHOST

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When it’s dark, you’ll see a ghost here.  Look at the ghost, talk to her,

and work through all the topics.  Now use Talk Icon on yourself and

work through all the topics.  She doesn’t realise she’s a ghost - she

think she’s just lost, and needs help finding her way back home.  

After a while, she vanishes.  

 

Leave the area, then immediately return.  The ghost has returned.  

Talk to her and work through all the topics.  Before you’re done, she

vanishes again.  

 

Leave the area again, then return.  She’s back.  Talk to her and work

through all the topics.  Use Talk Icon on yourself and Tell About

Ghost.  She gets upset, and vanishes.  

 

Leave, and then return.  There she is!  She’s starting to remember

what happened to her - that she really is a ghost now, and she can’t

go home.   *sniff*   Talk to her and work through all the topics.  She

tells you her name is Anna.  She also mentions her poor Nikolai.  

Nikolai?  The old man in the town?  He’s been searching for his Anna

for so long.   *sniff sniff*   At least you found her for him.  

 

Well, it’s late now, and you’re tired.  Head right, down, right, and up,

so you’re in Erana’s Garden.  

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ERANA’S GARDEN

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The Garden looks even more beautiful at night, when the lanterns are

lit up.  Search lantern on the left to find 30 CROWNS.  Now Sleep

Until Morning.  

 

Through the night, you had a terrifying dream, and wake up in a cold

sweat.  You’re glad it’s over.  Leave the garden.  

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FOREST

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Well, you met Anna’s Ghost last night - you should tell poor Nikolai

about it.  Make your way left twice, up twice, left once, then up to

the top, until you reach the town.  

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TOWN

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When you’re in the town, head up left to the buildings, then up

through the left arch.  

 

Talk to Igor and work through all the topics.  Use Talk Icon on your-

self and Tell About Dr Cranium.  Now enter Adventurer’s Guild on the

left.  

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TOWN - ADVENTURER’S GUILD

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Use Exercise machine on the left.  Take some WEIGHTS from the

pile, then use Exercise \ Bucket machine again.  Rest for a while, then

use the Exercise machine again.  Repeat this until the game won’t let

you do anymore for today.  Now leave the Adventurer’s Guild.  

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TOWN

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Outside the Adventurer’s Guild, walk right to the next screen.  

 

The old man is still here.  Talk to him and work through the topics.  

Use Talk Icon on yourself and Tell About Ghost Wife, and how you

saw her in the woods.  He immediately leaves to be with her… but

does he really understand that she’s dead?  

 

Enter Dr Cranium’s house on the right.  

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TOWN - DR CRANIUM’S HOUSE

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Enter his lab at the back.  He tells you about his wonderful

Rehydration Formula.  Talk to him and work through all the topics.  

Get a HEALING POTION, POISON CURE POTION, and EMPTY FLASK

from him.  When you ask about the Rehydration Formula, you will

have to tell him what the formula is.  Tell him the five-symbol code.  

He also asks for some GRUE GOO.  When conversation is over, give

him FLASK OF GOO.  As promised, he gives you some

REHYDRATION SOLUTION.  Now leave his lab and leave his house.  

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TOWN

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Make your way back to the Burgomeister’s office.  The Burgomeister

tells you that Nikolai has disappeared from his home, and he fears

the old man is dead.  Talk to the Burgomeister and work through all

the topics.  Now use Talk Icon on yourself and Tell About Old Man.  

 

Check the time, and do whatever you like until evening.  

 

When evening time comes, return to the Inn.  Knock on the Inn door,

and enter.  

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TOWN - INN

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The gnome has arrived.  Click on the table to sit down and watch the

comedy show.  After the gnome has finished his comedy routine, talk

to him and work through all the topics.  Now use Talk Icon on yourself

and Introduce Yourself To The Gnome.  Talk to Innkeeper and work

through all the topics.  Talk to the 3 men at the back table and work

through all the topics.  

 

Enter your room at top of the stairs.  Take a clove of GARLIC from the

strands hanging from the ceiling.  Now leave your room again.  

 

The gnome has gone.  Sit down at the table, and your supper will be

brought out to you.  

 

After supper, climb back up the stairs again.  The gnome, Punny

Bones, is staying at room at the end of the hallway.  Click on door and

Knock On Door.  You get an electric shock before entering the

gnome’s room.  

 

In the gnome’s room, talk to him, and work through all the topics.  

You learn how Baba Yaga cursed him and took away his humour.  Use

Talk Icon on yourself and Tell About Yourself.  In a way, it’s YOUR

fault that Puny Bones is cursed.  If Baba wasn’t ‘hopping’ mad, she

wouldn’t have been insulted at Punny Bones‘s jokes.  So the least you

can do is help him get his humour back.  Notice that yellow RUBBER

CHICKEN perched on the corner of his bed - take RUBBER CHICKEN.  

Now leave his room.  

 

Return to your own room.  Click on the bed and Rest For 60 Minutes.  

Keep doing this until ‘You Are Getting Tired’.  This means it’s mid-

night.  Leave your room.  

 

The Domovai is here again, perched above the fireplace.  Talk to him

and work through all the topics.  He tells you about all the problems

in Mordavia that need a Hero’s help.   When conversation is over,

return to your room.  

 

Click on your bed and  Sleep Until Morning.  

 

Next morning, leave your room.  Click on Punny Bones’s door, Knock

On Door and enter his room.  Talk to him and work through all the

topics.  When conversation is over, leave his room.  

 

Now climb downstairs, and sit at the table so you can have some

breakfast.  After breakfast, leave the Inn.  

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TOWN

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A crowd has gathered outside the Burgomeister’s office.  Talk to the

crowd and work through all the topics - apparently, Igor, the Grave-

digger, has gone missing, and it’s thought that he was eaten by

werewolves.  You also learn that the Innkeeper’s daughter went

missing quite some time ago, and the townspeople think that were-

wolves are responsible for that, as well.  The gypsies have been

blamed for everything, and one of them has been brought in for

‘questioning’.  The Burgomeister is trying to make sure that the

gypsy gets a fair hearing, but the crowd is determined that the gypsy

should pay for his crimes.  

 

Enter the Burgomeister’s office.  Talk to him and work through all the

topics.  Use Talk Icon on yourself and Say Gypsy Is Innocent.  The

gypsy is being held in the cell here.  Try to talk to him if you like, but

he won’t say a word.  It looks like finding Igor is the only way to prove

his innocence.  Leave the Burgomiester’s office.  

 

Walk down twice, so you are outside the Town Gates, and SAVE

YOUR GAME HERE.  

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FOREST

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Now… where could Igor be?  Well, he’s a gravedigger.  Maybe he’s in

the graveyard?  

 

Walk down twice, right twice, then up.  

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GRAVEYARD

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So this is Mordavia’s graveyard.  Suitably spooky.  Wait… what’s that

groaning noise?  

 

Look at the fallen headstone and the open grave.  Out of respect, you

should get that headstone standing up again.  Okay, you’re strong!  

Simply lift up the gravestone.  Ooooh, there’s Igor!  He was trapped

underneath, and he’s VERY glad to be free.  So much for gypsy

werewolves eating Igor!  

 

You should go back to town, and make sure that the gypsy has been

released from jail.  He is innocent, after all.  Leave the graveyard.  

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FOREST

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Go left twice, and up 3 times, so you are back in the town.  

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TOWN

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Head up to the Burgomeister’s office, and enter his office.  The gypsy

is no longer locked in the cell.  Good!  Now talk to Burgomeister and

work through all the topics.  When you’re ready, leave his office.  

 

Head up through arch on the left.  Igor is here again.  Talk to him and

work through all the topics.  Now enter Adventurer’s Guild on the left.  

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TOWN - ADVENTURER’S GUILD

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Take some WEIGHTS from the pile, and use Exercise machine.  When

you get tired, rest for a while, then use Exercise machine again.  

Repeat this until the game won’t let you do any more for today, then

leave the Guild.  

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TOWN

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Insert DARK ONE SIGN into the Monastery door (ignore Igor‘s

protests), and enter the Monastery.  

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TOWN - MONASTERY

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The dehydrated Domovai is still in the cabinet on the left.  Use

REHRDRATION SOLUTION on the Domovai - he’s grateful to you for

dehydrating him.  Now walk over to the fireplace, and pull post on the

right.  

 

Down in the basement, SAVE YOUR GAME HERE.  If you’ve been

exercising in the Adventurer’s Guild, you’re strength should be at

least 300 by now.  Look at the roll-top desk, touch it, and Force

Drawer Open (if you don’t have that option, you’ll need to exercise

more to become stronger).  Now the desk was booby-trapped, and

you’re now poisoned.  Don’t panic.  Simply use one of the POISON

CURE POTIONS you got from Dr Cranium, and you’re healed.  Now

that’s out the way, read through the Mad Monk’s Diary to learn

about the Dark One Rituals.  It also gives clues where to find the

Rituals.  You should already have the BLOOD RITUAL SCROLL from

the casket.  

 

There’s nothing more you can do here, so climb back upstairs, and

leave the Monastery.  

 

Walk right to the next screen.  Don’t you kinda miss the old man?  I

wonder if he’s with his beloved Anna now?  Anyway, enter Dr

Cranium’s house.  

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TOWN - DR CRANIUM’S HOUSE

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Enter Dr Cranium’s lab.  He’s feeling very proud of his Frankie

creation.  Talk to him and work through all the topics.  Get HEALING

POTION, POISION CURE POTION, and EMPTY FLASK from him.  

When conversation is over, leave the lab and leave his house.  

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TOWN

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Go down twice, so you are outside the Town Gates, and SAVE YOUR

GAME HERE.  

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FOREST

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Walk down 3 times.  Now check the time, and wait until it starts to

get dark.  

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FOREST

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When it’s dark, go right to the next screen.  You’ll witness Anna &

Nikolai, finally reunited.  What a bitter-sweet moment.   *sniff sniff

sniff*  

 

Leave the screen, then immediately return.  Talk to Anna and work

through all the topics.  Talk to Nikolai and work through all the topics.  

He tells you about a secret passage leading into the Borgov Castle.  

He also gives you his HAT.  Now use Talk Icon on yourself, and Say

Goodbye to the ghosts.  

 

Go left, and then walk up a few times, until you reach the Town

Gates.  Katrina, the mysterious stranger you met at start of the

game is here.  Talk to her and work through all the topics.  After a

while, she has to leave.  

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TOWN

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Now since it’s late, the Town Gates will be locked.  Click on the gate

and Climb Over Gate.  It will take you several attempts, since you’re

climbing skills are still not that great, but you should make it in the

end.  

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TOWN - INN

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Inside the town, head up to the Inn.  This is also locked, and everyone

is asleep inside.  Click on your window (it’s right above the door) a few

times, until you successfully climb into your room.  Don’t go to sleep

yet - you still have some business you need to attend to.  

 

Leave your room.  The Domovai is perched in his usual spot above the

fireplace (if he‘s not there, sleep on your bed 60 minutes at a time,

until ‘You Are Getting Tired‘).  Talk to him and work through all the

topics.  You learn about the Innkeepers daughter, Tanya, and her

DOLL.  When conversation is over, open cabinet on the back wall, and

take DOLL.  Now climb up stairs to your room.  

 

Click on bed and Sleep Until Morning.  

 

The next morning, leave your room, sit down at the table, and have

some breakfast.  After breakfast, stand up and leave the Inn.  

 

The Burgomesiter informs you that the werewolf threat has ended.  

Talk to him and work through all the topics.  

 

Head down twice, so you are outside the Town Gates, and SAVE

YOUR GAME HERE.  

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FOREST

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Now that the gypsy is free, you should go and pay him a visit in his

camp.  Walk down twice, and right 3 times.  

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FOREST - LESHY

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You’re at the Leshy bushes again.  Search the bushes to find Leshy.  

His last riddle was about a hidden hut.  After talking with Punny

Bones, you know the answer is Baba Yaga, so answer accordingly.  

 

Let’s continue on to the gypsy camp.  

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FOREST

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Head up 3 times, right twice, then up again.  

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GYPSY CAMP

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Davy, the gypsy you saved, welcomes you into his camp, and calls you

‘Gypsy Friend’.  He takes you into Magda’s caravan.  Magda is a

fortune teller.  She gives you an UNDEAD AMULET that will protect

you from evil spirits.  Talk to Magda and work through all the topics.  

Talk to Davy and work through all the topics.  Use your MONEY

POUCH on Magda, to ‘cross her palm with silver’.  She tells your

fortune.  After your fortune, use Talk Icon on yourself and work

through all the topics.  When you Say Goodbye, you spend an

enjoyable evening with the gypsies.  

 

You wake up the next morning, next to the fire pit.  Enter Magda’s

caravan again.  Talk to her and work through all the topics to get

some new information.  Talk to Davy and work through all the topics

again.  Use  MONEY POUCH on Magda again to get another reading.  

Now use Talk Icon on yourself and Greet, Tell About Past, then Say

Goodbye.  

 

This is all you can do in the camp for now, so SAVE YOUR GAME,

then walk down to leave the camp.  

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FOREST

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Let’s head back to town, and see what’s going on back there.  Walk

left twice and down 3 times to the Leshy bushes.  Ignore Leshy for

now, and continue left another 3 times.  Now head up into the Town.  

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TOWN

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Head up to the Burgomeister’s office, and enter his office.  He tells

you that Nikolai’s body has been found.  He will be missed.  Talk to

the Burgomeister and work through all topics.  Use Talk Icon on

yourself and Tell About Anna’s Ghost.  Now leave his office.  

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TOWN - ADVENTURER’S GUILD

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Pick up the last of the weights, and use the Exercise machine.  Keep

using the machine (rest whenever you need to) until you’ve done as

much as you can handle, then leave the Guild.  

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TOWN

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Check the time - it’s probably getting late.  Stay in the town until

evening, then return to the Inn.  

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TOWN - INN

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Knock on the Inn door to enter.  The 3 townsmen are discussing Igor

and the gypsy situation.  It’s lucky you were in town, otherwise an

innocent man would have been burned at the stake.  Talk to the

Innkeeper and work through all topics.  Talk to the 3 townsmen and

work through all topics.  Use Talk Icon on yourself and Talk About

Gypsy’s Release.  Sit down at the table to get some supper.  When

Bella, the Innkeeper’s wife comes out, talk to her and work through

all topics.  

 

When you’ve finished talking to Bella, stand up, and go up to your

room.  Click on the bed and Sleep Until Morning.  

 

Next morning, leave your room, sit and the table, and get some

breakfast.  When Bella appears, talk to her and work through all the

topics.  Talk to the Innkeeper and work through all the topics.  Now

stand up and leave the Inn.  

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TOWN

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Make your way to Dr Cranium’s house, and enter.  

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TOWN - DR CRANIUM’S HOUSE

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Enter his lab.  He’s finally completed Frankie, and shows her to you.  

Talk to him and work through all the topics.  Now leave his lab and

leave his house.  

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TOWN

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Head down twice, so you are outside the Town Gates.  Go down 3

times, right once, and down twice.  

 

This is where you’re find the Elderberry Bush.  You need the ELDER-

BERRIES from this bush.  Throw some ROCKS at the bush, to knock a

branch loose.  Now place RUBBER CHICKEN on the ground (yes,

really!), and the Bush will crawl over to play with it.  Now you can

safely get the ELDERBERRIES from the loose branch.  

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FOREST

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Now you know that Baba Yaga’s hut is somewhere to the south-east.  

It’s about time you checked it out.  Walk up once, right 4 times, and

down twice.  

 

There are some odd-looking bushes here.  Use Talk Icon on yourself

and Say Magic Phrase.  The bush magically disappears.  Walk left,

through the newly-revealed opening.  

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BABA YAGA

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Skulls, a hanging body, a giant pestle and mortar, and… a chicken hut.  

Yup, this is definitely where Baba Yaga is hiding out.  

 

Talk to the skull nearest you - it’s Bonehead, the skull from QFG1!  

Work through all the topics.  Use Talk Icon on yourself and work

through all the topics.  Give him the HAT you got from Nikolai, and he

will let you through to see Baba Yaga.  SAVE YOUR GAME HERE.  

 

Approach the hut.  Hmmm, it doesn’t like you very much, and tries to

get away.  Place CORN on the ground.  The hut comes for the corn,

and sits down.  Now enter the hut.  

 

Baba remembers you, and how you turned her into a frog.  She’s not

very happy about it.  As soon as you’re able, use Talk Icon on yourself

and Tell About Gnome.  Then talk to her and work through the topics.  

She demands that you bring her some ELDERBERRY PIE, then

teleports you back outside her hut.  DON’T enter her hut again, until

you have the PIE.  

 

Walk up to leave her area.  

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FOREST

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It’s been a day since you were last at the gypsy camp.  Let’s go and

get another reading from Magda.  

 

Walk up twice, left once, then all the way up to the top.  Now go

right, and up again.  

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GYPSY CAMP

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Davy welcomes you to the camp.  Talk to him and work through all

the topics.  Enter Magda’s caravan.  

 

Talk to Magda and work through all the topics.  She tells you about

the Destiny Spell - how one would sacrifice themselves to save the

one they love.  Talk to Davy and work through all the topics.  Use

COIN PURSE on Magda to get a reading.  Use Talk Icon on yourself

and work through all the topics.  When you’re ready, Say Goodbye to

leave Magda’s caravan.  

 

SAVE YOUR GAME HERE, and leave the gypsy camp.  

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FOREST - WRAITHS

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Now that you have the UNDEAD AMULET from Magda, you’re ready

to deal with those nasty Wraiths that only come out at night.  

 

Walk left twice.  Check the time, and SAVE YOUR GAME HERE.  Wait

here until it gets dark (you may have to leave the screen, and re-

enter).  As soon as you see the Wraith Mound, rush up to it and

attack.  After you defeat the Wraith, search the mound for some

goodies.  SAVE YOUR GAME HERE.  

 

Go down 3 times, and right twice.  There’s another Wraith here.  Rush

up to the mound and immediately attack.  Afterwards, search mound

for some goodies.  

 

Walk left 4 times.  Rush up to the mound and attack the Wraith.  

After you defeat the Wraith, search the mound for some goodies.  

SAVE YOUR GAME HERE.  

 

Go left one and down twice.  You know how to deal with the Wraiths

now.  SAVE YOUR GAME HERE.  

 

Head up once, right twice, and down 3 times.  This is the last, and

most important Wraith.  Make sure you get the HEART RITUAL (as

well as the other goodies) from the mound.  

 

Well, that’s all 5 Wraiths dealt with now.  You’re getting very tired, so

let’s find somewhere to sleep.  Walk up once, right once, and up

twice.  

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ERANA’S GARDEN

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You’re in Erana’s Garden again.  Sleep Until Morning.  

 

You had another scary dream through the night.  Brrrrr!  Leave the

Garden.  

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FOREST

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You should have all the ingredients to make Baba Yaga’s ELDER-

BERRY PIE at this point.  Go right twice and down twice.  Use Talk

Icon on yourself and Say Magic Phrase.  Now walk left, through the

hidden opening.  

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Click Here For Part 3
 

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