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QUEST FOR GLORY V: DRAGON FIRE

WALKTHROUGH - FIGHTER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

SILMARIA

It should be Day 5 now.  Don’t forget you’re competing in the Arena

tonight.  

 

Head right to the Adventurer’s Guild, and have a shot on the tread-

mill to improve your strength.  Check the Notice Board for any new

notices.  Talk to Toro about everything.  Elsa is also here, so talk to

Elsa about everything.  Now leave the Adventurer’s Guild.  

 

Make your way to the pier, and then right to the Famous

Adventurer’s house.  Enter the house and give some HIPPOCRANE

WATER to Famous Adventurer, then talk to him about everything.  

Leave his house, and immediately return.  Talk to Famous Adventurer

again.  He has drunk some of the HIPPOCRANE WATER, and he

seems much more alive now.  He gives you a MAGICAL HELM to

show his appreciation.  Talk to him again about everything.  Again,

leave his house then return.  Talk to him about everything.  Now

leave his house again.  Outside his house, equip (wear) the MAGICAL

HELM he gave you - it will protect your head from attacks.  

 

Make your way to the Main Square.  

 

Enter the Apothecary and talk to Julanar about everything.  Talk to

Salim about everything.  Sell some PEGASUS FEATHERS to Salim

(but keep most of them for yourself).  Click on Salim again and Buy

Something From Salim.  Buy some STAMINA PILLS from him - 5

should be enough for now.  When you’re ready, leave the Apothecary.  

Enter the Magic Shop, and talk to Shakra about everything.  You can’t

do anything else here at the moment, so leave the Magic Shop.  

 

Keep an eye on the time, and when it’s approaching 6pm, make your

way up to the Arena.  SAVE YOUR GAME HERE, then enter the

Arena.  Talk to your opponent (Kokeeno), and the battle will begin.  

Good luck.  

 

After the battle, use your MYSTIC MAGNETS to teleport to Gnome

Ann’s Inn.  

 

 

 


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  

 

Next morning, leave your room, go downstairs, and sit at the table so

that Gnome Ann can bring your breakfast.  When you’re ready, leave

the Inn.  

 


SILMARIA

Head along to the Adventurer’s Guild.  Toro is here, along with

Magnum Opus.  Toro clearly doesn’t like Magnum very much.  Talk to

Toro about everything.  Talk to Magnum Opus about everything.  

Now leave the Adventurer’s Guild.  

 

You should have a decent amount of money at this point.  Make your

way to Silmaria Bank in the Main Square.  SAVE YOUR GAME HERE.  

Talk to the Banker about everything.  Now click on the Banker again,

and Make A Transaction, then Deposit 1000 DRACHMAS into your

bank account.  Finally, Enter The King’s Rite.  

 

The Rites Of Rulership finally has enough contestants.  Again, talk to

the Banker about everything.  When you’re ready, leave the bank.  

 

Make your way up to the Hall Of Kings, and enter it.  Logos

announces The Rites Of Rulership has now begun, and each of the 5

contenders - You, Magnum Opus, Elsa Von Spielburg, Gort (Dr

Mobius’s creation), and Kokeeno Pookameeso introduce themselves.  

The first Rite is the Rite Of Freedom.  

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1.  RITE OF FREEDOM


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SILMARIA

Five villages have been over-run by mercenaries, and each of those

villages must be freed.  By process of elimination, you are assigned

to free the village of Naxos.  You must also bring back the SIGIL of

the village, to prove that the mercenaries are gone.  Although you

have been assigned the village of Naxos, you get extra points if you

free the other villages as well.  After the opening ceremony, you are

escorted out of the Hall Of Kings.  

 

As eager as you are to get started on your mission, don’t rush into it

yet.  It’s best to start this mission early-morning, so you have a full

day to complete it.  

 

For now, go right, all the way along, until you see Rakeesh.  Talk to

Rakeesh about everything.  

 

Walk left to the Notice Board, and look at the Notice Board for new

notices.  Now head down the stairs, into the Main Square.  

 

Talk to Sarra the Katta about everything.  Talk to Wolfie about

everything.  Go into the Magic Shop and talk to Shakra about every-

thing.  Talk to Marrak at his Fruit Stall about everything.  

 

Go into the Apothecary.  Click on Salim and Buy Something From

Salim.  Now buy 15 each of STAMINA PILLS, POISON CURE PILLS,

and HEALING PILLS.  Now leave the Apothecary.  

 

Explore Silmaria until evening.  When it’s 5pm, go along to the Dead

Parrot Inn.  Go up stairs on the left, to the private seating area.  Talk

to Ugarte about everything.  Talk to Ferrari about everything.  Head

up to the upper-area, and click on the Score Board to collect any

winnings you’re due from the Arena Battles.  Place a Bet if you like,

and also enter yourself as a Challenger for the currant champion (this

battle will take place on Day 10).  Now leave the Dead Parrot Inn.  

Use your MYSTIC MAGNETS to teleport yourself to Gnome Ann’s

Inn.  


GNOME ANN’S INN

Lie down on the bed and Sleep Until Morning.  

 

Next morning, leave your room, climb downstairs, and sit at the table

for your breakfast.  When you’re ready, leave the Inn.  

 

Head along to the pier, and talk to Andre about everything.  

 

Make your way to the portcullis next to Gnome Ann’s Inn, and head

up through it.  Make sure you’re equipped with your MAGIC HELM,

SHIELD, CHAINMAIL, and SWORD.  SAVE YOUR GAME HERE.  

 

 


 

EXPLORING THE WILDERNESS

Time to get started on the first Rite.  The following villages can be

tackled in any order, but make sure you tackle Naxos (your assigned

village) last.  

 


KEROS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are

not important.  Run right over the bridge until you see a house with a

red roof.  Touch the door of this house and Force The Door Open.  Kill

the 4 invaders inside the house, making sure to take HEALING PILLS

as necessary.  Search the bodies to get some goodies.  Now there is a

chest in the lower-right corner.  Open the chest, and take all the

goodies, including SIGIL OF KEROS and MAGIC AXE.  Now leave the

house.  Since you have the SIGIL, all the mercenaries have fled, and

the village is free.  

 


IOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are

not important.  Run left to the house at the very left edge.  Touch the

door and Force The Door open.  Kill the 4 invaders inside the house,

and search their bodies for goodies.  Now there is a chest in the left

corner.  Open the chest and take all the goodies, including SIGIL OF

IOS and AMULET OF ATTACK.  Now leave the house.  Since you have

the SIGIL, all the mercenaries have fled, and the village is free.  

 


PAROS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are

not important.  Run left over the bridge, climb up the ladder, and

enter the house.  Ignore the invaders here.  Notice that door on the

left, inside the house - click on that door and Force The Door Open.  

Kill the 4 invaders in here, then search the bodies for any goodies.  

Now there is a chest on the left.  Open the chest and take all the

goodies, including SIGIL OF PAROS and AMULET OF DEFENCE.  

Now leave the house.  Since you have the SIGIL, all the mercenaries

have fled, and the village is free.  

 

 

 


TINOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are

not important.  Run left, up the stairs, and go to the house with the

red roof.  Click on the door and Force The Door Open.  Kill the 4

invaders in here, then search the bodies for any goodies.  Now there

is a chest in the left corner.  Open the chest and take all the goodies,

including SIGIL OF TINOS and MAGIC LEATHER ARMOUR.  Since

you have the SIGIL, all the mercenaries have fled, and the village is

free.  I recommend you equip yourself with this MAGIC LEATHER

ARMOUR, instead of the CHAINMAIL ARMOUR, as it is lighter, and

gives you more agility.  

NAXOS

SAVE YOUR GAME HERE.  Ignore all the invaders out here - they are

not important.  Run left, up the stairs to the house with the red roof.  

Click on the door and Force The Door Open.  Kill the 4 invaders in

here, then search the bodies for any goodies.  Now there is a chest in

left corner.  Open the chest and take all the goodies, including SIGIL

OF NAXOS and ATLAS ARMBAND.  Since you have the SIGIL, all the

mercenaries have fled, and the village is free.  

 

Well you’ve successfully freed all 5 villages.  Congratulations!  But

DON’T rush back to Silmaria just yet.  SAVE YOUR GAME HERE.  

Leave Naxos and head back out into the Wilderness.  


EXPLORING THE WILDERNESS

Go to the Dragon Pillar to the left of Silmaria.  Kill any enemies you

see here and search their bodies for any goodies.  There is someone

lying face down in the ground - oh no!  It’s Kokeeno!  Someone’s

killed him in cold blood!  R.I.P. Kokeeno.  Also look at the broken

Dragon Pillar.  This can’t be good!  

 

Return to Silmaria now.  


SILMARIA

The guard door is right next to the portcullis, so Knock At The Door

to tell the guard about Kokeeno.  

 

Now I know you’re excited about completing your first mission, but

it’s very late now, you’re tired, you’re hungry, and you’re extremely

overloaded.  Head left, and go back to Gnome Ann’s Inn.  


GNOME ANN’S INN

Sit down at the table, and Ann will bring a meal out for you.  After

the meal, go up to your room.  

 

Lie down in the bed and Sleep Until Morning.  

 

Next morning, leave your room and go back downstairs.  Sit at the

table so Gnome Ann can bring your breakfast.  After breakfast, leave

the Inn.  


SILMARIA

You’re still very overloaded from all the goodies you acquired in

yesterday’s mission.  Okay, let’s deal with that.  

 

Head right, and make your way to Pholus’s Weapons Stall.  Talk to

Pholus about everything.  Click on Pholus again and Sell Something

to him.  Now Sell him any excess SHIELDS, CHAINMAIL ARMOUR,

and ARROWS.  

 

Make your way to the Apothecary, and enter it.  Talk to Julanar and

Tell About Andre.  Talk to Salim and Buy Something From Salim.  

You’ve got plenty of money, so buy 20 each of STAMINA PILLS,

POISON CURE PILLS and HEALING PILLS.  Now leave the

Apothecary.  

 

Go left a bit, and enter the Bank.  Talk to the Banker and Make A

Transaction.  Now deposit roughly 3000 DRACHMAS into your

account.  You can deposit more or less if you want, but make sure

you still have enough DRACHMAS to buy any supplies you might

need.  Now leave the Bank.  

 

Now you’re not carrying all those DRACHMAS, and all those excess

weapons, you shouldn’t be overloaded anymore.  Phew!  

 

Head down to the pier, and talk to Andre the fisherman.  He’s

extremely grateful that you spoke to Julanar on his behalf, so that

now he can become a healer.  Talk to him about everything.  

 

Climb up stairs next to the bank.  Check the Notice Board and read

the new notices.  SAVE YOUR GAME HERE.  

 

Go to the Hall Of Kings.  Give one of the SIGILS (it doesn’t matter

which one) to the guards at the gate.  

 

Logos declares the Rite Of Freedom ended, with you, Hero, as the

winner.  It is with great sorrow that Logos also announced the news

of Kokeeno’s murder.  

 

You are given a chance to rest, before the next Rite starts.  

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2.  RITE OF CONQUEST

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces

the next Rite - The Rite Of Conquest.  This mission requires you to

seek out the ruthless Warlord, General Claudius, who has a fortress

hidden on one of the islands surrounding Marete, and make sure he

is no longer a threat to Silmaria.  You’ll need to bring back his SHIELD

as proof.  

 

After you are escorted from the Hall Of Kings, head all the way right,

until you see Rakeesh.  Talk to Rakeesh about everything.  

 

Just as before, don’t rush into it.  Prepare yourself first.  

 

Go left to the Notice Board, look at the Notice Board, and read all the

new notices.  Now head down the stairs into the Main Square.  

 

Continue down to Pholus’s Weapons Stall and talk to Pholus about

everything.  

 

Walk along to the Adventurer’s Guild and enter it.  Look on the

Notice Board and read the new notice.  Talk to Toro about every-

thing.  Talk to Elsa about everything.  Now leave the Adventurer’s

Guild.  

 

After 5pm, go to the Dead Parrot Inn.  


DEAD PARROT INN

Go up stairs on the left, to the private seating area.  Talk to Ugarte

about everything.  Ugarte mentions wanting payment for

information, but DON’T pay him anything yet.  Now leave the Dead

Parrot Inn.  

 


SILMARIA

SAVE YOUR GAME HERE.  Make your way left, back towards Gnome

Ann’s Inn.  As you cross the bridge next to the Adventurer’s Guild,

Ugarte sneaks out from the shadows and talks to you (he was in the

Dead Parrot Inn a moment ago - how did he get here before you?).  

Talk to him about everything.  He tells you that the Assassin is

following him, and he doesn’t feel safe.  Just as you Say Goodbye to

Ugarte, the Assassin teleports in, throws a poisoned dagger at

Ugarte, then teleports out again.  Poor Ugarte is in terrible pain!  

QUICKLY give a POISON CURE PILL to Ugarte.  A guardsman comes

to help, and says that his men are searching for the Assassin.  You

are summoned to the Hall Of Kings, where Logos tells you that

Ugarte is unconscious, but he will live, thanks to your quick actions.  

However, they can’t identify the poison that the Assassin used.  Talk

to Logos about everything.  When conversation is over, you will be

escorted from the Hall Of Kings.  

 

Head right and talk to Rakeesh about everything.  When

conversation is over, enter the Arena.  Pay DRACHMAS to Abdum to

watch the battle.  After the battle, return to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Sit down at the table and Ann will bring a meal for you.  Now climb

the stairs up to your room.  

 

Lie down in the bed and Sleep Until Morning.  When morning comes,

leave your room again.  

 

Sit down at the table so that Ann can bring your breakfast.  Now

leave the Inn.  

 


SILMARIA

Make your way to the Apothecary in the Main Square.  Talk to Salim

about everything.  Talk to Julanar about everything.  Now leave the

Apothecary.  

 

Head down to the pier, and talk to Andre the fisherman about

everything.  SAVE YOUR GAME HERE.  Now talk to Andre again and

Rent Boat.  Andre tells you that the fortress is rumoured to be near

the island of Sifnos.  Guide the boat to the south-west area of the

map.  Andre will tell you when you are near - he’ll wait until it’s dark,

then drop you off, and then he’ll leave.  

 


ISLAND OF SIFNOS

SAVE YOUR GAME HERE.  There are 6 mercenaries guarding the

area.  Equip your SWORD, SHIED, ARMOUR and MAGIC HELM, then

defeat each of the mercenaries.  Search the bodies for any goodies.  

 

Climb up the stairs into the fortress.  There’s more mercenaries in

here.  Start attacking them until most of them are defeated.  Look at

the pile of SPEARS on the cart, and take several SPEARS.  When

you’ve taken out some of the mercenaries, run forward to the next

section, and a centaur Wizard will teleport in one of the upper areas.  

Don’t bother chasing him - he’ll just teleport himself to safety.  

Instead, throw SPEARS at him until you defeat him.  

 

After you defeat the centaur Wizard, General Claudius will appear.  

Take him on, and defeat him - remember to search his body after-

wards, and take GENERAL’S SHIELD.  Now without their leader, all

the remaining mercenaries flee in terror.  

 

Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Well, that was an exhausting day.  But now it’s very late, and you’re

tired.  Lie down on the bed and sleep until morning.  

 

When morning comes, leave your room, go downstairs, and sit at the

table so that Gnome Ann can bring your breakfast.  Now leave the

Inn.  

 


SILMARIA

You’re really overloaded again.  Make your way along to Pholus’s

Weapons Stall, and sell him any excess SHIELDS and SWORDS you

picked up from General Claudius’s island.  

 

Head up to the Apothecary in the Main Square, and stock up on

HEALING PILLS, STAMINA PILLS, and POISON CURE PILLS - 15 of

each should be enough.  Leave the Apothecary.  

 

Go to the bank.  Talk to the Banker and Make A Transaction, then put

roughly 2000 into your account.  You shouldn’t be overloaded any

more.  Leave the bank.  

 

Make your way up to the Hall Of Kings and give GENERAL’S SHIELD

to the guards at the gate.  

 

Logos declares the Rite Of Conquest ended, with you, Hero, as the

winner.  Logos also announces that Magnum Opus was found dead

next to another broken Dragon Pillar.  Another tragic death.  

Magnum may have been arrogant and conceited, but he didn’t

deserve to be murdered.  

 

You are given a chance to rest, before the next Rite starts.  

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3.  RITE OF VALOUR

 

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SILMARIA

After some rest, you return to the Hall Of Kings.  Logos announces

the next Rite - The Rite Of Valour.  In this mission, you must defeat

the Hydra beast on Hydra Island, and return to Silmaria with the

HYDRA TEETH.  

 

After you are escorted from the Hall Of Kings, you find yourself

discussing the situation with Rakeesh.  Talk to him about everything.  

Unfortunately, the Assassin strikes again - this time at Rakeesh.  

Give POISON CURE PILL to Rakeesh.  The guards come to help.  You

return to the Hall Of Kings, and an angry Logos urges you to find the

Assassin.  First, however, you still have to deal with the Hydra beast.  

 

After you are escorted from the Hall Of Kings, walk left a little bit to

the Notice Board.  Look at the Notice Board and read all the new

notices.  Now head down stairs to the Main Square.  

 

You got to keep General Claudius’s SHIELD after the last mission.  I

recommend you equip yourself with that SHIELD, since it’s lighter

and gives you more protection than your current SHIELD.  

 

Go to Wolfie’s stall, talk to Wolfie, and Purchase Something.  Buy

some AMPHORAS from him - 10 should be enough.  

 

Go to the Magic Shop and talk to Shakra about everything.  When

conversation is over, leave the Magic Shop.  

 

Go to the Apothecary.  Talk to Julanar about everything.  Talk to

Salim about everything.  Thanks to your quick thinking, Rakeesh will

survive.  However, he is in a deep coma, and Salim & Julanar can‘t

find a cure for him.  Now leave the Apothecary.  

 

Make your way left to the Adventurer’s Guild, and enter it.  Look at

the Notice Board and read the new notices.  Read the Log Book

again, until you see the entry about Icarus and Deadalus.  Talk to

Toro about everything.  When you’re ready, leave the Adventurer’s

Guild.  

 

Go down to the pier area.  Go to Pholus’s Weapons Stall and talk to

Pholus about everything.  Now talk to Pholus again and Purchase

Something.  Buy the MAGIC SWORD.  You’re going to need this

weapon to deal with the Hydra beast.  

 

Head right to the Famous Adventurer, and enter his library.  Talk to

Famous Adventurer about everything.  He tells you a poem about the

Ocean Queen - remember this poem for later.  When you’re ready,

leave the Famous Adventurer.  

GNOME ANN’S INN

Return to Gnome Ann’s Inn, and talk to Ann about everything.  

Hmmm, it seems she owes money to Ferrari, and she can‘t afford to

pay him back. Oh dear!  Leave the Inn for now.  


DEAD PARROT INN

Check the time, and when it’s 5pm, walk along to the Dead Parrot

Inn.  Enter the Inn, and go up stairs to the left, to the private seating

area.  Talk to Ferrari about everything - he agrees to trade you the

DEED for Gnome Ann’s Inn, for something of equal value.  You don’t

have anything like that at the moment, so leave the Inn for now.  

 


GNOME ANN’S INN

Return to Gnome Ann’s Inn.  Talk to Ann and tell her what Ferrari

said.  There’s nothing much else you can do this evening, so head up

to your room.  

 

Lie down on the bed and Sleep Until Morning.  When morning comes,

leave your room.  

 

Sit down at the table, so that Ann can bring your breakfast.  When

you’re ready, leave the Inn.  

 

 

 


SILMARIA

Now you need to travel to Hydra Island.  The boats don’t go that far

out, so you need to find another way.  

 

I’ll save you some time, and tell you now that you’re going to need

some PEGASUS FEATHERS.  If you don’t have any left, return to

Pegasus Peaks at top of the map to get some.  

 

Go through the portcullis next to Gnome Ann.  Make sure you are

equipped with your SWORD, SHIELD, ARMOUR, and MAGIC HELM.  

 


WILDERNESS

Head out into the Wilderness, and make your way up to Pegasus

Peaks.  

 

 

 


PEGASUS PEAKS

Pegasus is still flying around here.  

Walk to the far-right of this area, so you can see the Hippocrene

stream.  If necessary, refill your AMPHORAS with Hippocrene water.  

 

Go over to the see-saw contraption, and stand on the right edge of

it.  Throw ROCK at the boulder on the ledge high up, and you’ll be

catapulted up to the high ledge on the right.  Follow path up & round,

until you reach the overhanging branch.  Click on the branch to swing

across the gap, Tarzan-style, onto the opposite path.  Follow the

path up to the top.  Take the PEGASUS FEATHERS.  Now use your

MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Leave your room and leave the Inn.  

 


SILMARIA

Head right, and make your way over to Science Island, using the

Gondola to get across to the Island.  


SCIENCE ISLAND

Enter the Lab, and SAVE YOUR GAME HERE.  Talk to whichever

scientist is there about everything.  Now look behind the scientist -

notice the wing-frame on the wall?  You can soon transform the

frame into functioning wings.  Use BEESWAX on the wing-frame to

make it sticky, then attach PEGUSES FEATHERS.  Now pick up the

newly restored WINGS.  You automatically take the WINGS outside,

and fly like Icarus.  This is your way to Hydra Island.  

 

Well… you fly like Icarus, but you also crash like Icarus.  

 


HYDRA ISLAND

Luckily, you landed in Hydra Island.  Click on the Hydra icon to go to

the Hydra beast, and SAVE YOUR GAME HERE.  

 

As soon as you arrive in the Hydra beast area, look at that eerie

green GOO on the tree.  Use an empty AMPHORA to collect some of

the GOO.  Make sure you do this before dealing with the Hydra beast.  

Make sure you are equipped with MAGIC HELM, MAGIC SWORD,

SHIELD and ARMOUR.  

 

Now go along the upper-path and start attacking the Hydra head

nearest you.  In a few seconds, Elsa will show up, offering to help.  

Say YES to Elsa’s help.  Talk to her about everything.  When you Tell

About Defeating The Hydra, she’ll agree to you chopping the Hydra’s

heads, while she uses her torch to prevent the heads growing back.  

 

Deal with each head one at a time.  Deal with the left & right heads

first by running along the upper paths and attacking each head.  Elsa

will burn the head afterwards.  Then deal with the middle head by

standing in front of it in the lower path.  Together, you and Elsa slay

the Hydra beast.  

 

Talk with Elsa about everything.  Click on the dead Hydra beast and

take HYDRA SCALE and HYDRA TEETH.  Elsa asks what her reward

is for her part in defeating the Hydra beast.  Do the right thing - give

her the HYDRA TEETH so that she can claim victory to this Rite.  

 

Enter the cave behind the Hydra beast.  Elsa finds a magical bow,

and then leaves to return to Silmaria.  You should search the cave

further.  Take DRACHMAS on the ground near the entrance.  Take

MAGIC HELM from the ground.  Now SAVE YOUR GAME HERE.  

Look at the chest on the left.  Take some HEALNG PILLS so your

Health is at maximum.  Examine The Chest to see that it’s booby-

trapped, then Force Open The Chest.  Wow, that trap REALLY hit

you hard!  Take all the goodies from the chest, including ROPE and

MAGIC CHAINMAIL.  Now take another HEALING PILL.  

 

Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.  

 


GNOME ANN’S INN

Lie on the bed and Sleep Until Morning.  You are woken the next

morning by someone banging at your door - you are summoned to

the Hall Of Kings.  

 


SILMARIA

Elsa has presented the HYDRA TEETH, and Logos declares her the

winner of this Rite.  Elsa tells about your part in defeating the Hydra

beast.  She has shown honour in doing this, so the victory is still

rightfully hers.  

 

You are given a chance to rest, before the next Rite starts.  

Click Here For Part 3
 

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