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QUEST FOR GLORY III: WAGES OF WAR
WALKTHROUGH - MAGIC USER (PART 1)
This walkthrough was written by Frodo for The Hero's Glory
 
 
TIPS FOR MAGIC USERS
​
As you create your character, share your points between Magic and
Comms, giving most of the points to Comms. The better you can
communicate with others, then better you can Bargain with them
when purchasing items.
​
​
INTRODUCTION
​
The intro cut-scene shows your show-down with Ad Avis from the
last game, and then goes on to show how you came to be in Tarna -
Rakeesh‘s homeland. The intro is skippable, if you want to dive
straight into the game. But it’s good to watch it at least once.
​
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TARNA
​
Welcome to Tarna.
​
After Uhura leaves, you begin your adventures in Kreesha & Rakeesh’s
home. Look around their home if you like - it’s a beautiful place. Use
Mouth Icon on yourself and Greet Kreesha, then Tell About Shapier.
Talk to Rakeesh and work through all the topics. Talk to Kreesha and
work through all the topics. Have a look at your Inventory, and note
that Shema gave you a LETTER TO SHALLAH before you left Shapier.
Also from your Inventory, open the GIFT from Keapon Laffin (hee hee,
what a joker!). Now use the WRAPPING PAPPER in the Inventory
Window to learn the JUGGLING LIGHTS spell. When you’re ready,
leave Kreesha’s home - as you are leaving, Kreesha tells you she has
booked a room for you at the nearby inn.
Outside Kreesha’s home, climb up stairs to the next screen, then
climb up more stairs (on the right), and enter the Temple Of
Sekhmet. Walk around the temple, and after a few seconds, an angry
liontaur priestess will tell you to leave, since humans shouldn’t be in
this temple. However, the statue of Sekhmet comes alive, and gives
you a quest to find the GEM OF THE GUARDIAN so that you may be
judged. Now leave the temple.
Climb down stairs on the left, so you are next to Kreesha’s home
again, but don’t enter. Walk down some more stairs and head left to
the next area.
You’ve entered the bazaar - a wonderful marketplace where you can
buy so many wonderful items. The Junk Dealers are right at the
beginning of the bazaar - talk to them and work through all the
topics. Now use Talk Icon on yourself, and try to Buy Junk Goods.
Unfortunately your money is no good here. You need to visit the
Money Changer, to change it to the local currency. You can talk to the
other stall-holders if you like, but they’ll all say the same thing - they
won’t accept your money. SAVE YOUR GAME HERE, then head up,
further into the bazaar.
As you enter the North end of the bazaar, you witness a dispute. A
thief steals from the Money Changer, and tries to make his escape.
Quickly cast FORCE BOLT at the thief, to stop him escaping. A
liontaur guard arrives to arrest the thief. You are asked to come to
the Hall Of Judgement, since you were the one that stopped the
thief. The thief is declared ‘Honourless’ - the full extent of that
sentencing will become apparent later on. You are told off for using
magic within Tarna (it’s against Tarna law to use magic, except in
Kreesha’s home), and ordered not to do so again.
You are taken to King Rajah’s chambers. Rajah is Rakeesh’s brother.
As soon as you are able, use the Talk Icon on yourself, and use the
following responses:
Greet
Answer Rajah
Defend Rakeesh
Talk About Rakeesh
Say Goodbye
You now leave Rajah’s chamber’s. Wow, what magnificent chambers
he has. Talk to the guards and work through all the topics. Now,
let’s get back to the task at hand - changing your money into local
currency. Walk down the stairs and head left twice, so you are back i
n bazaar.
From the Junk Dealers in the Bazaar, walk up one screen, to where
you saw the thief. The Money Changer is in his stall on the left. Talk
to him and work through all the topics. Now click your MONEY
POUCH on him, and exchange your 200 DINARS into 180 ROYALS.
Now you’re ready to buy stuff. You’re just starting out, so you need
to be careful with your money. Talk to the Leather Merchant and
work through all the topics (talking to people improves your
Communication Skills). Now use the Talk Icon on yourself and Make
Purchase. Select WATER SKIN, change the quantity to 3, then
Bargain over the price - offer 150 COMMONS, then barter over the
price until you’re both happy, then Purchase the item. Talk to the
Fruit Merchant, work through all the topics, but don‘t buy anything
from him yet. Now head right (or head back down again - you end up
in the same place), so you are back to the start of the bazaar.
Talk to the Weapons Merchant and work through all the topics, but
don‘t buy anything from him yet. Talk to the Oil Merchant and work
through all the topics, but don‘t buy anything from him yet. Talk to
the Junk Dealers, and if you haven’t already, work through all the
topics. Now use Talk Icon on yourself and Buy Junk Goods. Select
the TINDER BOX, then Bargain over the price - offer 150 COMMONS,
then barter over the price until you are both happy, then Purchase
the item. Talk to the Honey Merchant and work through all the
topics. Now use Talk Icon on yourself and Buy Honey. Bargain for the
price, offer 50 COMMONS, barter over the price until you are both
happy, then Purchase the item. Now head down into another section
of the bazaar.
Talk to the Bead Merchant and work through all the topics. Now use
Talk Icon on yourself and Buy BEADS. You can try and barter over the
price if you like, but the Bead Seller won’t budge - her BEADS are 95
COMMONS, so just purchase them. Talk to the Fish Merchant and
work through all the topics, but don’t buy anything from him yet.
Talk to the Rope Merchant and work through all the topics but don‘t
buy anything from him. Continue down into the bazaar.
Talk to the Katta Wood Carving Merchant and work through all the
topics. Wait… this Katta is named Shallah - this is Shema‘s nephew!
Use Talk Icon on yourself, then Greet him and Tell About Shapier.
Now give him your LETTER TO SHALLAH. Click your MONEY POUCH
on him, and buy a WOODEN LEAPORD - since you gave him the
letter, he‘ll give you the carving for free. That’s nice of him. Talk to
the Meat Merchant and work through all the topics. Now use Talk
Icon on yourself and Buy Meat. Here’s where you can get some food
rations for dirt-cheap! Change the quantity to 20, then Bargain over
the price. Offer 1 COMMON, and the Meat Seller will accept (poor
Meat Seller!). You can come back here and get more rations at any
time. Now talk to the Jewellery Merchant and work through all the
topics, but don’t buy anything from him. Talk to the Cloth Merchant
and work through all the topics, but don’t buy anything from her. You
can try and talk to the drummer if you like, but he doesn’t understand
you. However, click your MONEY POUCH on the drummer to give him
some COMMONS.
This is all you can do in the bazaar for now. Walk up twice, then right
once, so you are outside the bazaar.
Now there are 3 buildings here - Kreesha & Rakeesh’s home is on the
right. Enter the middle building (with the plants on top) to find your-
self in the Apothecary. Salim runs this Apothecary, and he’s quite a
character! Talk to him and work through all the topics. When you ask
him about the tree, he tells you about the dream he’s been having
about a tree-woman. If you played QFG2, you’ll know this is Julanar.
Now use Talk Icon on yourself, and Say Hello, then Tell About Julanar.
Now since you’re in the Apothecary, you should buy some stuff. Use
Talk Icon on yourself and Make Purchase. Select HEALING PILLS,
change the quantity to 2, and Bargain the price. Offer 5 ROYALS,
then barter over the price until you are both happy, then Purchase the
item. Now select POISON CURE PILLS, change the quantity to 2, and
Bargain the price. Offer 10 ROYALS, then barter over the price until
you are both happy, then Purchase the item. That will do for now -
you can come back for the other pills later. Now leave the
Apothecary.
Enter Kreesha’s home on the right. Talk to her, and work through all
the dialogue. Rakeesh isn’t here right now - he’s talking with King
Rajah. But it’s nice to talk with her, so you know what’s going on.
When you’re ready, leave her home. As you leave, Kreesha reminds
you that Rakeesh will be making a pledge of peace before the
Council, and you must stay within a day’s travel, so that you can
attend this meeting.
Check the time. Explore Tarna until evening, when the stall holders
pack up for the day. I don’t recommend you leave Tarna at this point.
When it’s evening, return to the area with Kreesha’s home and the
Apothecary. Enter building on the left. This is the Welcome Inn -
this is where you can have meals, and sleep for the night. Be aware
that while your room is free, you still have to pay for meals. Look at
the Quest Board, and look at the notices on the board, then Exit the
board. Now sit down on the empty cushion. Talk to the Welcome
Woman and work through all the topics. Now use Talk Icon on your-
self, and Say Hello, Tell About Shapier, Flirt with her if you like, then
Order Meal. Use Order Meal last, since that will end your dialogue.
After your meal, stand up and climb up stairs on the right to go to
your room.
In your room, click on your bed, and Sleep Til Morning.
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room.
In the restaurant area, click on the empty cushion to sit down. Talk
to the Welcome Woman and work through all the topics. Now use
Talk Icon on yourself, Flirt with her, and then Order Meal. After your
breakfast, stand up, and leave the inn.
Enter the Apothecary. Salim will ask about Julanar, so use Talk Icon
on yourself and Tell About Julanar. He’s excited to know that the
woman from his dreams is actually real! Now leave the Apothecary.
Head right to the next screen. This is the Main Entrance of Tarna.
Talk to both guards and work through all the topics. When
conversation is over, SAVE YOUR GAME HERE. Now climb down the
steps.
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WILDERNESS
​
You now see the Overview Map screen. This gives you access to all
other areas. You are indicated by a little white dot, and your travel
path is indicated by red dots. Make your way to an area on the lower-
right of the screen with 2 rocks (see Map 1). It’s hard to identify,
which is why it’s a good idea to have saved your game before you left
Tarna. Anyway, when you find this area, you’ll see some poisoned
vines and some meerbats. The vines contain fruit, and the meerbats
are playing ‘Tag‘ with the vines. Don’t approach the vines - they are
poisoned and they will hurt you. Cast FETCH on the centre vine to
retrieve the VINE FRUIT. Leave the area, then immediately return.
The meerbats are still playing ‘Tag‘, but this time, one of the little
critters gets caught in the vines. Poor little thing! Maybe you could
help him? Cast FLAME DART on the vine to free the meerbat. Leave
the area again, and then immediately return again. The little meer-
bat you saved is watching out for you, and has collected some things
that he leaves for you, before diving into the safety of his hole. Take
the FIRE OPAL that the meerbat left for you (also take VINE FRUIT
if you don‘t already have it), then leave this area again.
Remember that Rakeesh will appear before the Council tomorrow, so
make your way back to Tarna. If it’s late enough, the game will
automatically take you back to Tarna, anyway.
​
​
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TARNA
​
Head for the Welcome Inn, and go up to your room to sleep for the
night.
After a peaceful night’s sleep, you awaken early next morning, and
head for the meeting with the Council. Rakeesh pledges himself to
bring peace to Tarna. You are asked if you will also Swear The Oath,
so say Yes.
You and Rakeesh, once again, find yourself in Rajah’s chambers. As
soon as you are able, use the Talk Icon on yourself, and use the
following responses:
Greet
Talk about Honour
Tell about Rakeesh
Say Goodbye
Watch the cut scene, as you and Rakeesh travel to the Simbani
Village.
​
​
SIMBANI VILLAGE
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The village Elder, Mzee Mngoje, greets you, then Rakeesh takes you
down into the village, to be reunited with Uhura. After a brief
conversation, Uhura will take you to meet the Laibon (the Simbani
leader). Just like Rajah, you must show the Laibon respect. As soon
as you are able, click the Talk Icon on yourself, and Greet the Laibon.
Now Talk to the Laibon and work through all the topics. After some
conversation, the Laibon will ask you to leave. Eventually, you and
Rakeesh will end up in the guest hut - this guest hut offers a safe
place to sleep whenever you like. Rakeesh tells you he will be leaving,
and returning to Tarna, at first light. Talk to him, and work through
all the topics. Now use Talk Icon on yourself, and Tell About Day,
then Say Goodnight. Saying Goodnight triggers the end of the day,
and you and Rakeesh go to sleep for the night.
The next morning, true to his word, Rakeesh has already gone by the
time you wake up. You’re free to explore the Simbani village on your
own. Remember, the Simbani are afraid of magic, so don’t cast any
spells here. SAVE YOUR GAME HERE, then leave the guest hut.
When you leave the hut, you find yourself in the campfire area - this is
the centre of the Simbani village. Your hut (the guest hut) is on the
left, Uhura’s hut is on the right, and the Laibon’s hut is in the middle.
You can’t enter the Laibon’s or Uhura’s hut at this point.
Walk straight up either side of the Laibon’s hut, to meet his son,
Yesufu. Yesufu is sitting next to a big rock, with a wooden cage
nearby. However, it’s very easy to miss this area, and accidentally
find yourself in one of the training areas. If this happens, just walk
left or right to find Yesufu. Use Talk Icon on yourself, and Greet
Yesufu, then Talk About Shapier. Now talk to him and work through
all the topics. Play a game of Awari with him. I don’t quite
understand how to play this game, but it’s useful to attempt it with
Yesufu, just the same. As you are playing, click on Yesufu’s portrait,
and ask him about all the topics. Also, click in the black area to Tell
About Spielburg and Tell About Peace.
When you’ve finished talking and playing Awari with Yesufu, walk left
to the spear training area. Being a Magic User, you don’t need to be
able to throw a spear (in fact, you can‘t throw to save your life). If
Uhura shows up, just talk to her, and work through all the topics.
Go back to the cage area, with Yesufu. Now walk right again, to a
Wrestling Bridge area. If Uhura shows up, talk to her and work
through all the topics. Now being a Magic User (instead of a Fighter
or Thief), you can’t really train ON the bridge. However, you can build
up your strength by clicking in the middle area of the bridge, and
crossing the bridge from underneath (this makes more sense when
you’re actually doing it in the game). When you get tired, go to your
Guest Hut and rest for an hour or so, then return here and click
middle of the bridge to cross it again. Keep doing this until evening.
When it gets dark, and the campfire is burning in the centre area, go
and visit Uhura in her hut. Talk to her and work through all the
topics. Now leave her hut.
Go back to your guest hut, and Sleep Til Morning.
A new day arrives in the Simbani village. Go up to the cage area.
With any luck, the Elder will be here. If he’s not, come back another
time. Anyway, talk to the Elder and work through all the topics.
When you’ve finished talking to him, head right to the Wrestling
Bridge.
At the Wrestling Bridge, you still need to build your strength up more,
so spend a while crossing the bridge, as you did yesterday. When
you’re strength reaches 300, that’s the maximum you can have, so do
what you like until evening.
At the end of this day, the village Elder gathers everyone around the
campfire, and tells the story of how their Spear Of Death was stolen.
Stay and listen to the story. When the story is over, you
automatically go back to your guest hut and sleep for the night.
When morning comes, leave your hut and SAVE YOUR GAME HERE.
Enter the Laibon’s hut - the guard lets you in this time. Remember to
be polite. Click Talk Icon on yourself, and Greet the Laibon. Look at
the drum he has next to him. Now talk to him and work through all
the topics - make sure you ask about the spear and the drum. The
Laibon soon asks you to leave.
You’ve been in the Simbani village for a few days now, but you can‘t
stay here forever! You have a war to prevent! Head up to the village
Elder, talk to him, and work through all the topics. SAVE YOUR
GAME HERE. Now head out into the wilderness.
​
​
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WILDERNESS
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The Wilderness is home to many monsters. Since you are not a
fighter, you don’t need to fight these monsters. However, Lizardmen
often carry ROYALS and COMMONS, which is use useful. I
recommend you seek out some Lizardmen, blast them with FLAME
DART, and then search their bodies afterwards to claim their
goodies.
When you’ve had enough of fighting, head down to the Pool Of Peace
at bottom of the screen.
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POOL OF PEACE
​
This is a beautiful area, and anyone can find peace here. It offers you
another place of safety to sleep, whenever you need, and the pool
heals any aches and pains you may have, as well as restoring your
stamina.
Take a drink from the pool, and then fill up all your WATERSKINS
from the pool. Now SAVE YOUR GAME HERE, and head back out
into the Wilderness.
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​
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WILDERNESS
​
Okay, you have 2 areas where you can sleep safely - the Simbani
Village, and the Pool Of Peace.
Remember, Salim (from the Apothecary) told you about the Honey-
bird feather. You need to find the Honeybird. Hope you bought some
HONEY from the bazaar.
In the same section as the Pool Of Peace, search the upper-left area
of this map (see Map 2), until you find the Honeybird. Sometimes it
can be hard to find, but keep looking. Follow it right (but don’t over-
take it) twice, until it settles in the tree full of bees. Pour some
HONEY on the ground, and then leave the area, but immediately
return. The Honeybird is happily playing in the HONEY. Approach
the bird, and it will fly away, but it will leave behind a FEATHER. Take
the FEATHER, and then leave the area.
Head right into the next section of the map.
In this new section, you’ll see a giant tree in the upper-right area.
Head for that tree now.
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​
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HEART OF THE WORLD
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This tree is known as The Heart Of The World, and it’s another area of
safety for you. Make your way up into the tree, and enter a cave just
past the waterfall.
A sphere of energy lives in this cave. After a few seconds, the sphere
will ‘surround’ you, and tell you she is the Guardian. When you are
able, use Talk Icon on yourself, and work through all the topics. Also,
Greet, Answer Guardian, Tell About Shapier, and Tell About Water.
Make sure you ask about WOOD, and she’ll tell you to find a BLUE
ORCHID in the jungle, and bathe it in the Pool Of Peace. Also ask
about the GEM, and then take a GEM (but only one!) from the circle
left by the Guardian. When you’re ready, leave the cave.
Continue up the tree, until you reach the very top. This area is
another safe place to sleep, and will heal all your aches and pains,
and restore your stamina. Anyway, if you have any WATERSKINS
containing water from the Pool Of Peace, pour that water onto the
spiral platform, and be rewarded with a GIFT FROM THE HEART.
Check the time, and if it’s getting late, you can Sleep Till Morning.
Make your way back down to the base of the tree, and SAVE YOUR
GAME HERE. Now head back out into the wilderness.
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​
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WILDERNESS
​
Head to the right half of this area, about half-way up (see Map 3).
You should find a tree with blue orchids. It won’t show up until you
are told about it by Heart Of The World. Cast Fetch on a BLUE
ORCHID to get one. Now leave the area and head left, back to Pool
Of Peace.
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POOL OF PEACE
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SAVE YOUR GAME HERE. Check the time, and when it’s night, use
BLUE ORCHID in the Pool to make it glow. Also, refill your WATER-
SKINS, and take a drink from the pool. Now it’s late, and you’re tired,
so Sleep Until Morning. The next morning, leave the area and head
back out into the wilderness.
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WILDERNESS
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Go right to the next screen, and make your way to Heart Of The
World.
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HEART OF THE WORLD
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Climb the tree to the very top. Place BLUE ORCHID on the spiral
platform, and you’ll be rewarded with some MAGIC WOOD. Check
the time, and if it’s late, Sleep Till Morning.
Now head back down the tree. SAVE YOUR GAME HERE, and head
back out into the Wilderness.
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​
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WILDERNESS
​
Go right to the next section of the map. This is the last section. Walk
around for a while, until you find a monkey trapped in a cage. This is
little Manu. Free him. He’ll run straight up into the nearest tree. Talk
to him and work through all the topics, before he leaves to return to
his own monkey-village. Leave the area.
Head left two screens, and return to the Pool Of Peace.
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​
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POOL OF PEACE
​
Take a drink of water, and fill all your WATERSKINS with water from
the pool. Check the time, and if it’s late, spend the night here. Now
SAVE YOUR GAME HERE, and head back out to the Wilderness.
​
​
​
WILDERNESS
​
Seek out some Lizardmen, fight them, and search their bodies
afterwards for ROYALS and COMMONS. When you’re ready, head
left one screen, and make your way back to Tarna.
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​
​
TARNA
​
Go up all the stairs, to the very top of the pyramid, and enter the
Temple Of Sekhmet. The statue of Sekhmet senses you have the
GEM OF THE GUARDIAN, so you are given a drink that knocks you
out, so you are ready to be judged. You are asked questions, and you
have to pick a symbol\answer for each question. As a Magic User,
answer like so:
CHOOSE THAT WHICH YOU WERE
Pentagram
​
YOU ARE AIDING AN OLD WIZARD…?
4. Do what you can to help the old wizard.
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CHOOSE THAT WHICH YOU ARE
Yin Yang Symbol
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YOU ARE CALLED TO A DISTANT CITY
4. Accept the position.
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CHOOSE THAT WHICH YOU WILL BE
Ankh
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THREE HUGE STONE STATUES STAND BEFORE YOU
4. You choose not to choose.
​
You have been judged worthy. Listen to the judgement - it is a
prophecy of what is to come.
You wake up in your room in the Welcome Inn. Go downstairs, sit on
the empty cushion at the table. The Welcome Woman will come -
use Talk Icon on yourself and Order Meal. After breakfast, stand up
and leave the Welcome Inn.
Go to the Apothecary, and talk to Salim and work through all the
topics. Now use Talk Icon on yourself and Tell About everything.
Now give HEART OF THE WORLD, WATER FROM POOL OF PEACE,
HONEYBIRD FEATHER (he gives you some HEALING PILLS as a
‘thank you‘), and VENEMOUS VINE FRUIT to Salim. Now leave the
Apothecary.
Go to Kreesha’s home. She senses you have the MAGIC WOOD, and
begins the ritual to transform it into a STAFF, which is kept in your
SPELLS Inventory. She also teaches you the Summon Staff spell.
After you have the STAFF, you automatically leave her home.
Check the time, and if it’s late, go to the Welcome Inn, go to your
room, and Sleep Till Morning.
The next morning, leave your room and leave the Welcome Inn.
Head down the stairs on the left, and make your way into the Bazaar.
Now head down two screens.
Use your MONEY POUCH on the Meat Merchant. Remember, this is
where you can get some RATIONS dirt-cheap. Change quantity to 30
(this should last you the rest of the game), and Bargain over the
price. And offer 1 COMMON. The Merchant will accept, so Purchase
the item. Now walk back up one screen, to where the Rope
Merchant is.
The thief who was declared ‘Honourless’ approaches you, and asks
you for help. He wants you to meet him in the evening, after the
bazaar stall-holders have left for the day. Use Talk Icon on yourself
and agree to meet with him. Keep an eye on the time, and when
evening comes, meet up with the thief in the empty bazaar. Talk to
him, and work through all the topics. The consequences of being
‘Without Honour’ are really hitting him hard, and he’s glad to have
someone to talk to. Show some compassion - give him a MEAT
JERKY RATION. This is all you can do him right now, so tell him
Goodbye, then leave the bazaar.
Go to the Welcome Inn, and sit on the empty cushion. The Survivor
may show up as well. Talk to the Welcome Woman and Order Meal.
After supper, talk to the Survivor, and work through all the topics.
The poor man is badly traumatised, and can’t talk for long. When he
has fallen asleep, stand up, and climb up the stairs to your room.
Click on the bed and Sleep Till Morning.
The next morning, after a peaceful night’s sleep, leave your room and
go down to the restaurant area. Sit on the empty cushion. When the
Welcome Woman comes, Order Meal. After breakfast, stand up and
leave the Welcome Inn.
Go back to the Apothecary. Salim tells you he has the DISPEL
POTIONS ready. Click your MONEY POUCH on Salim and select
DISPEL POTION. Purchase (don’t try to Bargain) the DISPEL POTION
- Salim gives you the potions for free, since he is still happy that you
told him about Julanar. Now since you are here, you should stock up
on some pills. Select HEALING PILLS, change Quantity to 2, and
Bargain over the price. Offer 5 ROYALS, then find a price you’re both
happy with, and Purchase the item. Select POISON CURE PILLS,
change Quantity to 2, and Bargain over the price. Offer 10 ROYALS,
then find a price you’re both happy with, and Purchase the item. Now
leave the Apothecary.
Return to Kreesha & Rakeesh’s home, and find them in the back
parlour. Talk to Rakeesh and work through all the topics. Talk to Kreesha and work through all the topics. Now use Talk Icon on yourself and Say Goodbye to leave them. Now leave their home.
Do whatever you like for today - walk around Tarna and talk to everyone, or head off into the Wilderness to hunt monsters. If you choose to explore the wilderness, make sure you stay close to Tarna.
Keep an eye on the time, and when evening rolls in, return to Tarna. Go to the empty bazaar, and find the ‘Honourless’ thief in the same place you saw him before. Use Talk Icon on yourself, and Tell About Mission. Now give him a MEAT JERKY RATION, then leave him for today.
Go back to the Welcome Inn and sit down on the empty cushion. When the Welcome Woman comes, use Talk Icon on yourself and Order Meal. After supper, stand up, and climb upstairs to your room. Click on the bed and Sleep Till Morning.
After another peaceful night’s sleep, leave your room and go down to the restaurant area. Sit down on the empty cushion. When the Welcome Woman comes, use Talk Icon on yourself, and Order Meal. After breakfast, stand up and leave the Welcome Inn.
Again, do whatever you like today. When evening comes, make your way to the empty bazaar in Tarna. Meet up with the thief again. Talk to him about everything. Now use Talk Icon on yourself, and Tell About Mission then Tell About Rakeesh. If those options aren’t available yet, go back and talk to Rakeesh, then come back here
tomorrow and talk to the thief again. Give him a MEAT JERKY
RATION. You’ve done what you can for the thief, so leave the empty
bazaar.
Enter the Welcome Inn and sit down on the empty cushion. When
the Welcome Woman comes, use Talk Icon on yourself and Order
Meal. After supper, stand up, and climb up the stairs to your room.
Click on the bed and Sleep Till Morning.
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