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QUEST FOR GLORY III:  WAGES OF WAR

WALKTHROUGH - MAGIC USER (PART 1)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

TIPS FOR MAGIC USERS

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As you create your character, share your points between Magic and

Comms, giving most of the points to Comms.  The better you can

communicate with others, then better you can Bargain with them

when purchasing items.  

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INTRODUCTION

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The intro cut-scene shows your show-down with Ad Avis from the

last game, and then goes on to show how you came to be in Tarna -

Rakeesh‘s homeland.  The intro is skippable, if you want to dive

straight into the game.  But it’s good to watch it at least once.  

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TARNA

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Welcome to Tarna. 

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After Uhura leaves, you begin your adventures in Kreesha & Rakeesh’s

home.  Look around their home if you like - it’s a beautiful place.  Use

Mouth Icon on yourself and Greet  Kreesha, then Tell About Shapier.  

Talk to Rakeesh and work through all the topics.  Talk to Kreesha and

work through all the topics.  Have a look at your Inventory, and note

that Shema gave you a LETTER TO SHALLAH before you left Shapier.

Also from your Inventory, open the GIFT from Keapon Laffin (hee hee,

what a joker!).  Now use the WRAPPING PAPPER in the Inventory

Window to learn the JUGGLING LIGHTS spell.  When you’re ready,

leave Kreesha’s home - as you are leaving, Kreesha tells you she has

booked a room for you at the nearby inn.  

 

Outside Kreesha’s home, climb up stairs to the next screen, then

climb up more stairs (on the right), and enter the Temple Of

Sekhmet.  Walk around the temple, and after a few seconds, an angry

liontaur priestess will tell you to leave, since humans shouldn’t be in

this temple.  However, the statue of Sekhmet comes alive, and gives

you a quest to find the GEM OF THE GUARDIAN so that you may be

judged.  Now leave the temple.  

 

Climb down stairs on the left, so you are next to Kreesha’s home

again,  but don’t enter.  Walk down some more stairs and head left to

the next area.  

 

You’ve entered the bazaar - a wonderful marketplace where you can

buy so many wonderful items.  The Junk Dealers are right at the

beginning of the bazaar - talk to them and work through all the

topics.  Now use Talk Icon on yourself, and try to Buy Junk Goods.  

Unfortunately your money is no good here.  You need to visit the

Money Changer, to change it to the local currency.  You can talk to the

other stall-holders if you like, but they’ll all say the same thing - they

won’t accept your money.   SAVE YOUR GAME HERE, then head up,

further into the bazaar.  

 

As you enter the North end of the bazaar, you witness a dispute.  A

thief steals from the Money Changer, and tries to make his escape.  

Quickly cast FORCE BOLT at the thief, to stop him escaping.  A

liontaur guard arrives to arrest the thief.  You are asked to come to

the Hall Of Judgement, since you were the one that stopped the

thief.  The thief is declared ‘Honourless’ - the full extent of that

sentencing will become apparent later on.  You are told off for using

magic within Tarna (it’s against Tarna law to use magic, except in

Kreesha’s home), and ordered not to do so again.  

 

You are taken to King Rajah’s chambers.  Rajah is Rakeesh’s brother.  

As soon as you are able, use the Talk Icon on yourself, and use the

following responses:  


Greet
Answer Rajah
Defend Rakeesh
Talk About Rakeesh
Say Goodbye


You now leave Rajah’s chamber’s.  Wow, what magnificent chambers

he has.  Talk to the guards and work through all the topics.  Now,

let’s get back to the task at hand - changing your money into local

currency.  Walk down the stairs and head left twice, so you are back i

n bazaar.  

 

From the Junk Dealers in the Bazaar, walk up one screen, to where

you saw the thief.  The Money Changer is in his stall on the left.  Talk

to him and work through all the topics.  Now click your MONEY

POUCH on him, and exchange your 200 DINARS into 180 ROYALS.  

Now you’re ready to buy stuff.  You’re just starting out, so you need

to be careful with your money.  Talk to the Leather Merchant and

work through all the topics (talking to people improves your

Communication Skills).  Now use the Talk Icon on yourself and Make

Purchase.  Select WATER SKIN, change the quantity to 3, then

Bargain over the price - offer 150 COMMONS, then barter over the

price until you’re both happy, then Purchase the item.  Talk to the

Fruit Merchant, work through all the topics, but don‘t buy anything

from him yet.  Now head right (or head back down again - you end up

in the same place), so you are back to the start of the bazaar.  

 

Talk to the Weapons Merchant and work through all the topics, but

don‘t buy anything from him yet.  Talk to the Oil Merchant and work

through all the topics, but don‘t buy anything from him yet.  Talk to

the Junk Dealers, and if you haven’t already, work through all the

topics.  Now use Talk Icon on yourself and Buy Junk Goods.  Select

the TINDER BOX, then Bargain over the price - offer 150 COMMONS,

then barter over the price until you are both happy, then Purchase

the item.  Talk to the Honey Merchant and work through all the

topics.  Now use Talk Icon on yourself and Buy Honey.  Bargain for the

price, offer 50 COMMONS, barter over the price until you are both

happy, then Purchase the item.  Now head down into another section

of the bazaar.  

 

Talk to the Bead Merchant and work through all the topics.  Now use

Talk Icon on yourself and Buy BEADS.  You can try and barter over the

price if you like, but the Bead Seller won’t budge - her BEADS are 95

COMMONS, so just purchase them.  Talk to the Fish Merchant and

work through all the topics, but don’t buy anything from him yet.  

Talk to the Rope Merchant and work through all the topics but don‘t

buy anything from him.  Continue down into the bazaar.  

 

Talk to the Katta Wood Carving Merchant and work through all the

topics.  Wait… this Katta is named Shallah - this is Shema‘s nephew!  

Use Talk Icon on yourself, then Greet him and Tell About Shapier.  

Now give him your LETTER TO SHALLAH.  Click your MONEY POUCH

on him, and buy a WOODEN LEAPORD - since you gave him the

letter, he‘ll give you the carving for free.  That’s nice of him.  Talk to

the Meat Merchant and work through all the topics.  Now use Talk

Icon on yourself and Buy Meat.  Here’s where you can get some food

rations for dirt-cheap!  Change the quantity to 20, then Bargain over

the price.  Offer 1 COMMON, and the Meat Seller will accept (poor

Meat Seller!).  You can come back here and get more rations at any

time.  Now talk to the Jewellery Merchant and work through all the

topics, but don’t buy anything from him.  Talk to the Cloth Merchant

and work through all the topics, but don’t buy anything from her.  You

can try and talk to the drummer if you like, but he doesn’t understand

you.  However, click your MONEY POUCH on the drummer to give him

some COMMONS.  

 

This is all you can do in the bazaar for now.  Walk up twice, then right

once, so you are outside the bazaar.  

 

Now there are 3 buildings here - Kreesha & Rakeesh’s home is on the

right.  Enter the middle building (with the plants on top) to find your-

self in the Apothecary.  Salim runs this Apothecary, and he’s quite a

character!  Talk to him and work through all the topics.  When you ask

him about the tree, he tells you about the dream he’s been having

about a tree-woman.  If you played QFG2, you’ll know this is Julanar.  

Now use Talk Icon on yourself, and Say Hello, then Tell About Julanar.  

Now since you’re in the Apothecary, you should buy some stuff.  Use

Talk Icon on yourself and Make Purchase.  Select HEALING PILLS,

change the quantity to 2, and Bargain the price.  Offer 5 ROYALS,

then barter over the price until you are both happy, then Purchase the

item.  Now select POISON CURE PILLS, change the quantity to 2, and

Bargain the price.  Offer 10 ROYALS, then barter over the price until

you are both happy, then Purchase the item.  That will do for now -

you can come back for the other pills later.  Now leave the

Apothecary.  

 

Enter Kreesha’s home on the right.  Talk to her, and work through all

the dialogue.  Rakeesh isn’t here right now - he’s talking with King

Rajah.  But it’s nice to talk with her, so you know what’s going on.  

When you’re ready, leave her home.  As you leave, Kreesha reminds

you that Rakeesh will be making a pledge of peace before the

Council, and you must stay within a day’s travel, so that you can

attend this meeting.  

 

Check the time.  Explore Tarna until evening, when the stall holders

pack up for the day.  I don’t recommend you leave Tarna at this point.   

When it’s evening, return to the area with Kreesha’s home and the

Apothecary.  Enter building on the left.  This is the Welcome Inn -  

this is where you can have meals, and sleep for the night.  Be aware

that while your room is free, you still have to pay for meals.  Look at

the Quest Board, and look at the notices on the board, then Exit the

board.  Now sit down on the empty cushion.  Talk to the Welcome

Woman and work through all the topics.  Now use Talk Icon on your-

self, and Say Hello, Tell About Shapier, Flirt with her if you like, then

Order Meal.  Use Order Meal last, since that will end your dialogue.  

After your meal, stand up and climb up stairs on the right to go to

your room.  

 

In your room, click on your bed, and Sleep Til Morning.  

 

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room.  

 

In the restaurant area, click on the empty cushion to sit down.  Talk

to the Welcome Woman and work through all the topics.  Now use

Talk Icon on yourself, Flirt with her, and then Order Meal.  After your

breakfast, stand up, and leave the inn.  

 

Enter the Apothecary.  Salim will ask about Julanar, so use Talk Icon

on yourself and Tell About Julanar.  He’s excited to know that the

woman from his dreams is actually real!  Now leave the Apothecary.  

 

Head right to the next screen.  This is the Main Entrance of Tarna.  

Talk to both guards and work through all the topics.  When

conversation is over, SAVE YOUR GAME HERE.  Now climb down the

steps.  

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WILDERNESS

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You now see the Overview Map screen.  This gives you access to all

other areas.  You are indicated by a little white dot, and your travel

path is indicated by red dots.  Make your way to an area on the lower-

right of the screen with 2 rocks (see Map 1).  It’s hard to identify,

which is why it’s a good idea to have saved your game before you left

Tarna.  Anyway, when you find this area, you’ll see some poisoned

vines and some meerbats.  The vines contain fruit, and the meerbats

are playing ‘Tag‘ with the vines.  Don’t approach the vines - they are

poisoned and they will hurt you.  Cast FETCH on the centre vine to

retrieve the VINE FRUIT.  Leave the area, then immediately return.  

The meerbats are still playing ‘Tag‘, but this time, one of the little

critters gets caught in the vines.  Poor little thing!  Maybe you could

help him?  Cast FLAME DART on the vine to free the meerbat.  Leave

the area again, and then immediately return again.  The little meer-

bat you saved is watching out for you, and has collected some things

that he leaves for you, before diving into the safety of his hole.  Take

the FIRE OPAL that the meerbat left for you (also take VINE FRUIT

if you don‘t already have it), then leave this area again.  

 

Remember that Rakeesh will appear before the Council tomorrow, so

make your way back to Tarna.  If it’s late enough, the game will

automatically take you back to Tarna, anyway.  

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TARNA

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Head for the Welcome Inn, and go up to your room to sleep for the

night.  

 

After a peaceful night’s sleep, you awaken early next morning, and

head for the meeting with the Council.  Rakeesh pledges himself to

bring peace to Tarna.  You are asked if you will also Swear The Oath,

so say Yes.  

 

You and Rakeesh, once again, find yourself in Rajah’s chambers.  As

soon as you are able, use the Talk Icon on yourself, and use the

following responses:  


Greet
Talk about Honour
Tell about Rakeesh
Say Goodbye


Watch the cut scene, as you and Rakeesh travel to the Simbani

Village.  

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SIMBANI VILLAGE

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The village Elder, Mzee Mngoje, greets you, then Rakeesh takes you

down into the village, to be reunited with Uhura.  After a brief

conversation, Uhura will take you to meet the Laibon (the Simbani

leader).  Just like Rajah, you must show the Laibon respect.  As soon

as you are able, click the Talk Icon on yourself, and Greet the Laibon.  

Now Talk to the Laibon and work through all the topics.  After some

conversation, the Laibon will ask you to leave.  Eventually, you and

Rakeesh will end up in the guest hut - this guest hut offers a safe

place to sleep whenever you like.  Rakeesh tells you he will be leaving,

and returning to Tarna, at first light.  Talk to him, and work through

all the topics.  Now use Talk Icon on yourself, and Tell About Day,

then Say Goodnight.  Saying Goodnight triggers the end of the day,

and you and Rakeesh go to sleep for the night.  

 

The next morning, true to his word, Rakeesh has already gone by the

time you wake up.  You’re free to explore the Simbani village on your

own.  Remember, the Simbani are afraid of magic, so don’t cast any

spells here.  SAVE YOUR GAME HERE, then leave the guest hut.  

 

When you leave the hut, you find yourself in the campfire area - this is

the centre of the Simbani village.  Your hut (the guest hut) is on the

left, Uhura’s hut is on the right, and the Laibon’s hut is in the middle.  

You can’t enter the Laibon’s or Uhura’s hut at this point.  

 

Walk straight up either side of the Laibon’s hut, to meet his son,

Yesufu.  Yesufu is sitting next to a big rock, with a wooden cage

nearby.  However, it’s very easy to miss this area, and accidentally

find yourself in one of the training areas.  If this happens, just walk

left or right to find Yesufu.  Use Talk Icon on yourself, and Greet

Yesufu, then Talk About Shapier.  Now talk to him and work through

all the topics.  Play a game of Awari with him.  I don’t quite

understand how to play this game, but it’s useful to attempt it with

Yesufu, just the same.  As you are playing, click on Yesufu’s portrait,

and ask him about all the topics.  Also, click in the black area to Tell

About Spielburg and Tell About Peace.  

 

When you’ve finished talking and playing Awari with Yesufu, walk left

to the spear training area.  Being a Magic User, you don’t need to be

able to throw a spear (in fact, you can‘t throw to save your life).  If

Uhura shows up, just talk to her, and work through all the topics.  

 

Go back to the cage area, with Yesufu.  Now walk right again, to a

Wrestling Bridge area.  If Uhura shows up, talk to her and work

through all the topics.  Now being a Magic User (instead of a Fighter

or Thief), you can’t really train ON the bridge.  However, you can build

up your strength by clicking in the middle area of the bridge, and

crossing the bridge from underneath (this makes more sense when

you’re actually doing it in the game).  When you get tired, go to your

Guest Hut and rest for an hour or so, then return here and click

middle of the bridge to cross it again.  Keep doing this until evening.  

 

When it gets dark, and the campfire is burning in the centre area, go

and visit Uhura in her hut.  Talk to her and work through all the

topics.  Now leave her hut.  

 

Go back to your guest hut, and Sleep Til Morning.  

 

A new day arrives in the Simbani village.  Go up to the cage area.  

With any luck, the Elder will be here.  If he’s not, come back another

time.  Anyway, talk to the Elder and work through all the topics.  

When you’ve finished talking to him, head right to the Wrestling

Bridge.  

 

At the Wrestling Bridge, you still need to build your strength up more,

so spend a while crossing the bridge, as you did yesterday.  When

you’re strength reaches 300, that’s the maximum you can have, so do

what you like until evening.  

 

At the end of this day, the village Elder gathers everyone around the

campfire, and tells the story of how their Spear Of Death was stolen.  

Stay and listen to the story.  When the story is over, you

automatically go back to your guest hut and sleep for the night.  

 

When morning comes, leave your hut and SAVE YOUR GAME HERE.  

Enter the Laibon’s hut - the guard lets you in this time.  Remember to

be polite.  Click Talk Icon on yourself, and Greet the Laibon.  Look at

the drum he has next to him.  Now talk to him and work through all

the topics - make sure you ask about the spear and the drum.  The

Laibon soon asks you to leave.  

 

You’ve been in the Simbani village for a few days now, but you can‘t

stay here forever!  You have a war to prevent!  Head up to the village

Elder, talk to him, and work through all the topics.  SAVE YOUR

GAME HERE.  Now head out into the wilderness.  

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WILDERNESS

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The Wilderness is home to many monsters.  Since you are not a

fighter, you don’t need to fight these monsters.  However, Lizardmen

often carry ROYALS and COMMONS, which is use useful.  I

recommend you seek out some Lizardmen, blast them with FLAME

DART, and then search their bodies afterwards to claim their

goodies.  

 

When you’ve had enough of fighting, head down to the Pool Of Peace

at bottom of the screen.  

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POOL OF PEACE

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This is a beautiful area, and anyone can find peace here.  It offers you

another place of safety to sleep, whenever you need, and the pool

heals any aches and pains you may have, as well as restoring your

stamina.  

 

Take a drink from the pool, and then fill up all your WATERSKINS

from the pool.  Now SAVE YOUR GAME HERE, and head back out

into the Wilderness.  

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WILDERNESS

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Okay, you have 2 areas where you can sleep safely - the Simbani

Village, and the Pool Of Peace.  

 

Remember, Salim (from the Apothecary) told you about the Honey-

bird feather.  You need to find the Honeybird.  Hope you bought some

HONEY from the bazaar.  

 

In the same section as the Pool Of Peace, search the upper-left area

of this map (see Map 2), until you find the Honeybird.  Sometimes it

can be hard to find, but keep looking.  Follow it right (but don’t over-

take it) twice, until it settles in the tree full of bees.  Pour some

HONEY on the ground, and then leave the area, but immediately

return.   The Honeybird is happily playing in the HONEY.  Approach

the bird, and it will fly away, but it will leave behind a FEATHER.  Take

the FEATHER, and then leave the area.  

 

Head right into the next section of the map.  

 

In this new section, you’ll see a giant tree in the upper-right area.  

Head for that tree now.  

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HEART OF THE WORLD

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This tree is known as The Heart Of The World, and it’s another area of

safety for you.  Make your way up into the tree, and enter a cave just

past the waterfall.  

 

A sphere of energy lives in this cave.  After a few seconds, the sphere

will ‘surround’ you, and tell you she is the Guardian.  When you are

able, use Talk Icon on yourself, and work through all the topics.  Also,

Greet, Answer Guardian, Tell About Shapier, and Tell About Water.  

Make sure you ask about WOOD, and she’ll tell you to find a BLUE

ORCHID in the jungle, and bathe it in the Pool Of Peace.  Also ask

about the GEM, and then take a GEM (but only one!) from the circle

left by the Guardian.  When you’re ready, leave the cave.  

 

Continue up the tree, until you reach the very top.  This area is

another safe place to sleep, and will heal all your aches and pains,

and restore your stamina.  Anyway, if you have any WATERSKINS

containing water from the Pool Of Peace, pour that water onto the

spiral platform, and be rewarded with a GIFT FROM THE HEART.  

 

Check the time, and if it’s getting late, you can Sleep Till Morning.

Make your way back down to the base of the tree, and SAVE YOUR

GAME HERE.  Now head back out into the wilderness.  

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WILDERNESS

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Head to the right half of this area, about half-way up (see Map 3).  

You should find a tree with blue orchids.  It won’t show up until you

are told about it by Heart Of The World.  Cast Fetch on a BLUE

ORCHID to get one.  Now leave the area and head left, back to Pool

Of Peace.  

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POOL OF PEACE

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SAVE YOUR GAME HERE.  Check the time, and when it’s night, use

BLUE ORCHID in the Pool to make it glow.  Also, refill your WATER-

SKINS, and take a drink from the pool.  Now it’s late, and you’re tired,

so Sleep Until Morning.  The next morning, leave the area and head

back out into the wilderness.  

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WILDERNESS

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Go right to the next screen, and make your way to Heart Of The

World.  

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HEART OF THE WORLD

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Climb the tree to the very top.  Place BLUE ORCHID on the spiral

platform, and you’ll be rewarded with some MAGIC WOOD.  Check

the time, and if it’s late, Sleep Till Morning.  

 

Now head back down the tree.  SAVE YOUR GAME HERE, and head

back out into the Wilderness.  

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WILDERNESS

​

Go right to the next section of the map.  This is the last section.  Walk

around for a while, until you find a monkey trapped in a cage.  This is

little Manu.  Free him.  He’ll run straight up into the nearest tree.  Talk

to him and work through all the topics, before he leaves to return to

his own monkey-village.  Leave the area.  

 

Head left two screens, and return to the Pool Of Peace.  

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POOL OF PEACE

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Take a drink of water, and fill all your WATERSKINS with water from

the pool.  Check the time, and if it’s late, spend the night here.  Now

SAVE YOUR GAME HERE, and head back out to the Wilderness.  

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WILDERNESS

​

Seek out some Lizardmen, fight them, and search their bodies

afterwards for ROYALS and COMMONS.  When you’re ready, head

left one screen, and make your way back to Tarna.  

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TARNA

​

Go up all the stairs, to the very top of the pyramid, and enter the

Temple Of Sekhmet.  The statue of Sekhmet senses you have the

GEM OF THE GUARDIAN, so you are given a drink that knocks you

out, so you are ready to be judged.  You are asked questions, and you

have to pick a symbol\answer for each question.  As a Magic User,

answer like so:

 


CHOOSE THAT WHICH YOU WERE
Pentagram

​

YOU ARE AIDING AN OLD WIZARD…?
4.  Do what you can to help the old wizard.

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CHOOSE THAT WHICH YOU ARE
Yin Yang Symbol

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YOU ARE CALLED TO A DISTANT CITY
4.  Accept the position.

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CHOOSE THAT WHICH YOU WILL BE
Ankh

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THREE HUGE STONE STATUES STAND BEFORE YOU
4.  You choose not to choose.  

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You have been judged worthy.  Listen to the judgement - it is a

prophecy of what is to come.  

 

You wake up in your room in the Welcome Inn.  Go downstairs, sit on

the empty cushion at the table.  The Welcome Woman will come -

use Talk Icon on yourself and Order Meal.  After breakfast, stand up

and leave the Welcome Inn.  

 

Go to the Apothecary, and talk to Salim and work through all the

topics.  Now use Talk Icon on yourself and Tell About everything.  

Now give HEART OF THE WORLD, WATER FROM POOL OF PEACE,

HONEYBIRD FEATHER (he gives you some HEALING PILLS as a

‘thank you‘), and VENEMOUS VINE FRUIT to Salim.  Now leave the

Apothecary.  

 

Go to Kreesha’s home.  She senses you have the MAGIC WOOD, and

begins the ritual to transform it into a STAFF, which is kept in your

SPELLS Inventory.  She also teaches you the Summon Staff spell.  

After you have the STAFF, you automatically leave her home.  

 

Check the time, and if it’s late, go to the Welcome Inn, go to your

room, and Sleep Till Morning.  

 

The next morning, leave your room and leave the Welcome Inn.  

 

Head down the stairs on the left, and make your way into the Bazaar.

Now head down two screens.  

 

Use your MONEY POUCH on the Meat Merchant.  Remember, this is

where you can get some RATIONS dirt-cheap.  Change quantity to 30

(this should last you the rest of the game), and Bargain over the

price.  And offer 1 COMMON.  The Merchant will accept, so Purchase

the item.  Now walk back up one screen, to where the Rope

Merchant is.  

 

The thief who was declared ‘Honourless’ approaches you, and asks

you for help.  He wants you to meet him in the evening, after the

bazaar stall-holders have left for the day.  Use Talk Icon on yourself

and agree to meet with him.  Keep an eye on the time, and when

evening comes, meet up with the thief in the empty bazaar.  Talk to

him, and work through all the topics.  The consequences of being

‘Without Honour’ are really hitting him hard, and he’s glad to have

someone to talk to.  Show some compassion - give him a MEAT

JERKY RATION.  This is all you can do him right now, so tell him

Goodbye, then leave the bazaar.  

 

Go to the Welcome Inn, and sit on the empty cushion.  The Survivor

may show up as well.  Talk to the Welcome Woman and Order Meal.  

After supper, talk to the Survivor, and work through all the topics.

The poor man is badly traumatised, and can’t talk for long.  When he

has fallen asleep, stand up, and climb up the stairs to your room.  

Click on the bed and Sleep Till Morning.  

 

The next morning, after a peaceful night’s sleep, leave your room and

go down to the restaurant area.  Sit on the empty cushion.  When the

Welcome Woman comes, Order Meal.  After breakfast, stand up and

leave the Welcome Inn.  

 

Go back to the Apothecary.  Salim tells you he has the DISPEL

POTIONS ready.  Click your MONEY POUCH on Salim and select

DISPEL POTION.  Purchase (don’t try to Bargain) the DISPEL POTION

- Salim gives you the potions for free, since he is still happy that you

told him about Julanar.  Now since you are here, you should stock up

on some pills.  Select HEALING PILLS, change Quantity to 2, and

Bargain over the price.  Offer 5 ROYALS, then find a price you’re both

happy with, and Purchase the item.  Select POISON CURE PILLS,

change Quantity to 2, and Bargain over the price.  Offer 10 ROYALS,

then find a price you’re both happy with, and Purchase the item.  Now

leave the Apothecary.  

 

Return to Kreesha & Rakeesh’s home, and find them in the back

parlour.  Talk to Rakeesh and work through all the topics.  Talk to Kreesha and work through all the topics.  Now use Talk Icon on yourself and Say Goodbye to leave them.  Now leave their home.  

 

Do whatever you like for today - walk around Tarna and talk to everyone, or head off into the Wilderness to hunt monsters.  If you choose to explore the wilderness, make sure you stay close to Tarna.  

 

Keep an eye on the time, and when evening rolls in, return to Tarna.  Go to the empty bazaar, and find the ‘Honourless’ thief in the same place you saw him before.  Use Talk Icon on yourself, and Tell About Mission.  Now give him a MEAT JERKY RATION, then leave him for today.  

 

Go back to the Welcome Inn and sit down on the empty cushion.  When the Welcome Woman comes, use Talk Icon on yourself and Order Meal.  After supper, stand up, and climb upstairs to your room.  Click on the bed and Sleep Till Morning.  

 

After another peaceful night’s sleep, leave your room and go down to the restaurant area.  Sit down on the empty cushion.  When the Welcome Woman comes, use Talk Icon on yourself, and Order Meal.  After breakfast, stand up and leave the Welcome Inn.  

 

Again, do whatever you like today.  When evening comes, make your way to the empty bazaar in Tarna.  Meet up with the thief again.  Talk to him about everything.  Now use Talk Icon on yourself, and Tell About Mission then Tell About Rakeesh.  If those options aren’t available yet, go back and talk to Rakeesh, then come back here

tomorrow and talk to the thief again.  Give him a MEAT JERKY

RATION.  You’ve done what you can for the thief, so leave the empty

bazaar.  

 

Enter the Welcome Inn and sit down on the empty cushion.  When

the Welcome Woman comes, use Talk Icon on yourself and Order

Meal.  After supper, stand up, and climb up the stairs to your room.  

Click on the bed and Sleep Till Morning.  

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Click Here For Part 2
 

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