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QUEST FOR GLORY II

TRIAL BY FIRE

WALKTHROUGH - MAGIC USER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

PLEASE NOTE:  All map directions are in italic.

DAY 8

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  Shameen tells you that Shema is dancing tonight.  You’re

looking forward to it.  

 

Now outside the Inn, your Saurus will greet you with a big ‘GRONK

and a lick to the face.  Isn’t that nice!  However, you have to take him

back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  USE MAP,

and jump to Aziza's house, with the big purple door.  Remember, you

have to be polite to her, so KNOCK DOOR, and she‘ll let you in.  Walk

down the stairs and sit at the table with her.  She‘ll ask if you want to

share some tea, so tell her YES.  ASK ABOUT AIR ELEMENTAL.  She

will tell you all she can, but Keapon Laffin knows more about this

than she does.  Say BYE to leave.

 

Let’s go and visit Keapon Laffin then.  USE MAP and jump to the

Magic Shop.  ASK ABOUT AIR ELEMENTAL.  ASK ABOUT AIR.  ASK

ABOUT EARTH, ASK ABOUT FOOLER'S EARTH and he will give you a

Pot Of Dirt which you can use to defeat the Air Elemental.  Tell him

THANKS, then leave his shop.  

 

So from what Aziza and Keapon Laffin have told you, you need some

special earth to stop the Air Elemental, and you’ll need some Bellows

to contain it.  You already have the FOOLER’S EARTH from Keapon, so

now you just need the bellows.  

 

USE MAP and jump to the Weapons Shop.  Have you noticed the sign

above his shop door?  Those bellows would be ideal for dealing with

the Air Elemental.  ASK ABOUT BELLOWS and TELL ABOUT AIR

ELEMENTAL.  He‘ll give you the bellows if you beat him at arm

wrestling - but you‘re not strong enough to beat him.  It doesn’t

matter though, since as a Wizard, you have other ways of getting the

bellows.  But you can’t get them yet, so leave the shop.  

 

Now your Levitate spell has to be at least 60 to take on the Air

Elemental.  If you’re not quite there yet, go up into the streets and

practice CAST LEVITATE for a while.  

 

When evening arrives, return to Katta’s Tail Inn, and SIT down at the

table to watch Shema dance.  She’s a talented dancer.  When she’s

finished dancing, ORDER FOOD, and she’ll bring your supper.  Tell her

THANKS, then EAT the food.  Now STAND up, and leave the Inn.  

 

When it gets dark, USE MAP and jump to the Weapons Shop.  Issur

has closed his shop for the day, so CAST FETCH on the bellows.  Now

USE MAP and jump to Katta’s Tail Inn.  Go to your room at the top

right, and SLEEP UNTIL DAWN.  


DAY 9

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental

today.  Your Levitate Spell should be at least 60 at this point.  

 

When you’re ready, USE MAP, and jump to Palace Plaza, which is on

the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental

goes back and forth between them.  Approach the Air Elemental and

CAST LEVITATE to rise above the level of the Air Elemental.  Now

when it is close, THROW DIRT to ground it, then lower yourself back

down to the ground.  Now USE BELLOWS to capture it.  That's the

end of the Air Elemental, and the guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a

reputation as a hero.  

 

That’s all you have to do today.  Practice CASTing spells in the street,

and try to get each spell up to at least 90.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.  

Shema will bring your supper, so tell her THANKS, then EAT the food.

After supper, STAND up, go to your room at top right, and SLEEP

UNTIL DAWN.  


DAY 10

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

Nothing much to do today.  Walk up into the streets and practice

CASTing spells.  Try to get each spell up to at least 90.  Keep

practising until evening.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.  

Shema will bring your supper, so tell her THANKS, then EAT the food.

After supper, STAND up, go to your room at top right, and SLEEP

UNTIL DAWN.  


DAY 11

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen tells you that Omar the Poet will be performing tonight,

and wishes to speak with you.  Now SIT down at the table, and

Shema will bring you some breakfast.  This is the first time your trip

to Rasier is mentioned, and Shema asks you to look up her cousin in

Rasier.  Tell her THANKS for the breakfast, then EAT your food.  Now

STAND up, and leave the Inn.  

 

Again, nothing much to do today.  Walk up into the streets and

practice CASTing spells.  Try to get each spell up to at least 90.  Keep

practising until evening.    

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he thanks you for defeating the Fire Elemental and the Air

Elemental.  He gives you a reward of 50 DINARS.  You automatically

sit down at the table, as Omar recites his poem - wow, it’s an ode to

you and your heroic deeds!  That’s kind of him!  Now remember, you

still have his purse that he dropped the other day.  After his poem,

STAND up, walk over to him, and GIVE PURSE.  Now SIT down at the

table and ORDER FOOD.  Shema will bring your supper, so tell her

THANKS, then EAT the food.  After supper, STAND up, go to your

room at top right, and SLEEP UNTIL DAWN.  

DAY 12

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen tells you about the Earth Elemental that is now plaguing

the city.  You’ll have to deal with this problem as well.  Now SIT down

at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth

Elemental.  USE MAP, and jump to the Guild Hall.  Rakeesh is here,

along with Uhura.  ASK ABOUT EARTH ELEMENTAL and ASK

ABOUT NATURE.  Tell him THANKS, then leave the Guild Hall.  

 

USE MAP, and jump to the Apothecary, which is in the Fountain

Plaza.  BARGAIN MANA PILLS - 3 should do for now.  ASK ABOUT

EARTH, TELL ABOUT EARTH ELEMENTAL, then leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now you

have some reward money from Omar, so walk over to the food stall,

and BARGAIN RATIONS - 3 will do for now.  

 

Now walk down, so you can see the Magic Shop.  From here, leave the

Fountain Plaza through exit at the top.   

 

SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Walk up,

and follow the path, until the Earth Elemental jumps out at you.  

When you see it, CAST FLAME DART repeatedly at it.  But the Earth

Elemental can be sneaky - it may ‘disappear’, and teleport itself

somewhere else.  If this happens, follow path again, or search in

the north area of the city, until he re-appears.  CAST FLAME DART

again, and when he crumbles into a pile of rubble, you know you really

have defeated him.  GET EARTH to store him in your cloth bag.  

 

Okay, you’ve defeated the Earth Elemental.  Go up into the streets,

and practice CASTing spells until evening.  Try to get each spell to at

least 90.  

 

When evening arrives, return to Katta’s Tail Inn.  SIT down at the

table, and Shema will bring your supper, so tell her THANKS, then

EAT the food.  After supper, STAND up, go to your room at top right,

and SLEEP UNTIL DAWN.  


DAY 13

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  


SAVE YOUR GAME HERE.  There’s a lot to do today.  USE MAP, and

jump to Aziza’s house with the purple door.  KNOCK DOOR, and she

will let you in.  Walk down the stairs to sit at the table with her.  Say

YES you will share some tea.  Now you may have heard about a

strange tree during your travels.  So ASK ABOUT TREE, to learn the

sad tale of Julanar the Healer.  You have to help her by giving her gifts

of Kindness, Magic, and Love.  Tell Aziza THANKS, and then tell her

BYE.  

 

USE MAP and jump to the Apothecary.  ASK ABOUT TREE.  He

doesn’t know much about it, so leave the shop.  DRINK water from

the fountain, and FILL WATERSKINS.  Now USE MAP and jump to

the Gate Plaza.  Walk down to the Saurus Stables.  When your green

saurus is in sight, GET SAURUS.  Now go down once, to the City

Overlook, and SAVE YOUR GAME HERE.  Travel right (East) many

screens, until you reach the Tree Woman.  DISMOUNT your saurus,

and walk over to the Tree Woman.  Remember, Aziza said you need

to give her gifts of Kindness, Magic, and Love, which will restore her

spirit.  The first gift is Kindness.  GIVE WATER to the tree, and TELL

ABOUT SELF.  She turns round to face you.  The second gift is

Magic.  GIVE ELEMENTAL EARTH to the tree and TELL ABOUT

EARTH.  She sprouts leaves on her branches.  The third gift is Love.  

HUG TREE and TELL ABOUT JULANAR.  You have restored her spirit,

and she will thank you by giving you the Fruit Of Compassion.  Tell

her THANKS.  You’ve done all you can for her, so tell her BYE.  

 

Now MOUNT SAURUS, and travel left (West) many screens (past the

City Overlook) along the desert wall, until you reach the sleeping

Griffin.  DISMOUNT your saurus, and LOOK around, and LOOK

GRIFFIN.  Now walk over to the griffin, and CAST LEVITATE, so you

are at the level of the griffin, then GET FEATHER

 

You have both the ingredients Harik needed for his Dispel Potion

now, so MOUNT your saurus and GO HOME.  Head up to the Saurus
Stables, DISMOUNT your saurus, then walk up to the Gates Plaza.  

 

USE MAP and jump to the Apothecary.  GIVE FRUIT Of Compassion

to Harik and GIVE FEATHER to Harik.  He completes the Dispel

Potion, and gives you 3 bottles of DISPEL POTION.  Now leave the

shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now USE

MAP and jump to the Gate Plaza.  Walk down to Saurus Stables.  

When your green saurus is in sight, GET SAURUS.  Now walk down

once to the City Overlook, and SAVE YOUR GAME HERE.  

 

You’re looking for the Caged Beast.  Travel left (West) 5 times (one

screen past the Griffin), then down (South) three times.  The Caged

Beast is here.  DISMOUNT your saurus, and SAVE YOUR GAME

HERE.  Walk up to the cage and LOOK BEAST.  Now GIVE WATER

and GIVE FOOD to the Beast.  While is distracted, walk round to back

of the cage, and GET HAIR from the Beast’s tail, which you auto-

matically mix into the Dispel Potion.  Now walk back round to front of

the cage, and GIVE DISPEL POTION to the Beast.  The Beast

transforms into… Al Scurva.  He’s not exactly grateful that you

dispelled him, but at least he gives you a warning about Ad Avis, his

old Master.  Now MOUNT your saurus and GO HOME.  Head up to the

Saurus Stables, DISMOUNT your saurus, then walk up into the Gates

Plaza.  

 

Walk up into the streets and practice CASTing spells for the rest of

the day.  Try to get each spell up to at least 90.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the

table, and Shema will bring your supper, so tell her THANKS, then

EAT the food.  After supper, STAND up, go to your room at top right,

and SLEEP UNTIL DAWN.  


DAY 14

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table next to Abdulla.  He tells you about the Water

Elemental that has been unleashed upon the city.  ASK ABOUT

WATER ELEMENTAL.  Now ORDER FOOD, and Shema will bring you

some breakfast.  Tell her THANKS, then EAT your breakfast.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You need to deal with this Water

Elemental.  FAST!  Now where else would a Water Elemental be,

other than in the fountain?  USE MAP and jump to the Fountain

Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR GAME

HERE.  Approach the fountain, but don’t get too close.  Now DROP

WATERSKIN onto the ground, USE BELLOWS, and then GET

WATERSKIN.  You’ve now defeated the Water Elemental, and the

fountain returns to normal.  

 

USE MAP and jump to left side of the Palace Plaza.  The Katta have

set up their stalls again, now that the Air Elemental is gone (thanks

to you), and they want to show their appreciation.  They give you a

treasured sapphire pin, which is a very high honour in their land.  Tell

them THANKS.  

 

Walk up into the streets and practice CASTing spells for the rest of

the day.  Try to get each spell up to at least 90.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the

table with Abdulla, and ORDER FOOD.  Shema will bring your supper,

so tell her THANKS, then EAT the food.  After supper, STAND up, go

to your room at top right, and SLEEP UNTIL DAWN.  


DAY 15

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen informs you that Aziza has requested your company

tomorrow (Day 16).  SIT down at the table, and Shema will bring you

some breakfast.  Tell her THANKS, then EAT your breakfast.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  Nothing much to do today.  Walk up into

the streets and practice CASTing spells.  Try to get each spell up to at

least 90.  Keep practising until evening.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the

table with Abdulla, and ORDER FOOD.  Shema will bring your supper,

so tell her THANKS, then EAT the food.  After supper, STAND up, go

to your room at top right, and SLEEP UNTIL DAWN.  


DAY 16

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you

need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  USE MAP and

jump to Aziza's house with the purple door.  KNOCK DOOR, and Aziza

will let you in.  She has some important information she wishes to

share with you, but before she can do so, your faithful saurus turns

up with a loud ‘Gronk’!  She welcomes your saurus into her home, and

it is revealed that the saurus is really… Emir Arus Al-Din, the missing

Emir from Rasier.  But he has been enchanted.  You have to carry on

to Rasier, while your saurus stays with Aziza.  You automatically leave

her home.  

 

USE MAP and jump to the Guild Hall. Rakeesh is here, and he gives

you some good advice.  When you’re ready, leave the Guild Hall. 

 

USE MAP and jump to right side of the Fighter’s Plaza.  Approach

katta merchant on the left, and BARGAIN WATERSKINS - 5 should

do it.  

 

USE MAP and jump to the Apothecary.  BARGAIN HEALING PILLS  -

4 should be enough.  BARGAIN MANA PILLS - 4 should be enough.  

Leave Apothecary and approach the Katta's food stand.  BARGAIN

RATION - 2 rations should be enough.  Walk over to the fountain, and

DRINK water to quench your thirst, then FILL WATERSKINS.  

 

Practice CASTing spells for a while, and try to get each spell up to at

least 90.  When you’ve reached that level, do what you like for the

rest of the day.  When evening comes, return to Katta’s Tail Inn.  

Omar the Poet is here, and he rewards you with 100 DINARS for

everything you have done for the City.  Now sit down, and watch

Omar recite another poem… dedicated to you!  When he’s finished his

poem, ORDER FOOD.Shema will bring your supper, so tell her

THANKS, then EAT the food.  After supper, STAND up, go to your

room at top right, and SLEEP UNTIL DAWN.  


DAYS 17 - 26

In the morning, the caravan to Rasier will leave immediately.  The

game takes control at this point.  Shema will give you several rations

and a change of clothes and you will be sent on your way with a new

Saurus.  You will meet up with the caravan, and the game's

intermission will carry out.


Click Here For Part 3


 

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