QUEST FOR GLORY II (AGD)
TRIAL BY FIRE
WALKTHROUGH - MAGIC USER (PART 2)
This walkthrough was written by Frodo for The Hero's Glory
DAY 8
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room and sit down at the table. Shema
brings your breakfast. She tells you that an Air Elemental has
prevented some of the Katta from setting up their stalls this
morning. Oh dear, looks like you’ll have to find out more about this
Elemental, before you can defeat it. Click the Talk Icon on yourself,
and Thank Shema, then Say Goodbye. Click on the food in front of
you to eat your breakfast. Now stand up, and leave the inn. Shameen
tells you that Shema is dancing tonight. You’re looking forward to it.
Now outside the Inn, your Saurus will greet you with a big ‘GRONK’
and a lick to the face. Isn’t that nice! However, you have to take him
back to the Saurus Stables.
After dealing with your Saurus, SAVE YOUR GAME HERE. Click MAP
on yourself, and jump to Plaza Of The Palace, and see the Air
Elemental for yourself. He looks dangerous! Now walk up into the
safety of the streets.
Click MAP on yourself, and jump to Aziza's house, with the big purple
door. Remember, you have to be polite to her, so Knock On Door, and
she‘ll let you in. Walk down the steps to sit down at the table with
her. She asks if you want some tea, so use the Talk Icon on yourself,
and Answer Yes. Now talk to her, ask about Daily News, and then
work through the Elemental-related topics. Now use the Talk Icon on
yourself, and Say Goodbye to leave.
Let’s go and visit Keapon Laffin then. Use MAP on yourself and jump
to the Magic Shop. Talk to him, and ask about Daily News, then Air
Elemental, Mud, Fooler’s Earth, and Capture. He’ll give you a POT OF
DIRT, which you can use to defeat the Air Elemental. Now leave the
shop. Outside the Magic Shop, be sure to refill your WATERSKINS
from the fountain.
So from what Aziza and Keapon Laffin have told you, you need some
special earth to stop the Air Elemental, and you’ll need some
BELLOWS to contain it. You already have the FOOLER’S EARTH
from Keapon, so now you just need the BELLOWS.
Click MAP on yourself, and jump to the Weapons Shop. Have you
noticed the sign above his shop door? Those BELLOWS would be
ideal for dealing with the Air Elemental. Use Talk Icon on yourself,
and Tell About Air Elemental (if you haven‘t seen the Air Elemental at
the palace, this option won‘t be available). He’ll give you the
BELLOWS if you beat him at arm wrestling - but you have no chance
of beating him because you are not a Fighter! Never mind, as a Magic
User, you have other ways of getting what you want. Leave the shop
for now.
Now your Levitate spell has to be at least 100 to take on the Air
Elemental. If you’re not quite there yet, go up into the streets and
practice cast LEVITATE for a while.
When evening arrives, return to Katta’s Tail Inn. Sit down at the table
and watch Shema dance. She’s a talented dancer. When she’s
finished dancing, click on the table and Order A Meal. When Shema
brings your supper, use Talk Icon on yourself, Thank Shema, and Say
Goodbye. Click on the food in front of you to eat your supper. After
supper, stand up, and leave the Inn.
When it gets dark, Click MAP on yourself and jump to the Weapons
Shop. Issur has closed his shop for the day, so cast FETCH on the
BELLOWS. Now click MAP on yourself and jump to Katta’s Tail Inn.
Go to your room at the top right, and Sleep Until Morning.
DAY 9
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room and sit down at the table. Shema
brings your breakfast, so click the Talk Icon on yourself, and Thank
Shema, then Say Goodbye. Click on the food in front of you to eat
your breakfast. Now stand up, and leave the inn.
SAVE YOUR GAME HERE. You have to defeat the Air Elemental
today. Your LEVITATE SPELL should be at least 100 at this point.
When you’re ready, click MAP on yourself, and jump to Plaza Of The
Palace, which is on the right of the map.
Now the Palace Plaza spreads over 2 screens, and the Air Elemental
goes back and forth between them. SAVE YOUR GAME HERE.
Approach the Air Elemental and cast LEVITATE to rise above the level
of the Air Elemental. Now when it’s close, use POT OF DIRT (the
Fooler’s Earth from Keopon Laffin) on the funnel to ground it, then
lower yourself back down to the ground. Use BELLOWS on the
funnel to capture it. You suck up the Air Elemental with a loud
‘shlurp’. That's the end of the Air Elemental.
That’s 2 Elementals you’ve defeated now. You’re really building a
reputation as a hero.
That’s all you have to do today. Practice CASTing spells in the street,
and try to get each spell (except Zap) up to at least 100.
When evening arrives, sit down at the table in Katta’s Tail Inn. Shema
brings your supper, so use Talk Icon on yourself, and Thank Shema,
then Say Goodbye. Click on the food in front of you to eat your
supper. After supper, stand up, go to your room at top right, and
Sleep Until Morning.
DAY 10
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room and sit down at the table. Shema
brings your breakfast, so click the Talk Icon on yourself, and Thank
Shema, then Say Goodbye. Click on the food in front of you to eat
your breakfast. Now stand up, and leave the inn.
Nothing much to do today. Walk up into the streets and practice
CASTing spells. Try to get each spell up to at least 100. Keep
practising until evening.
When evening arrives, sit down at the table in Katta’s Tail Inn. Shema
brings your supper, so use Talk Icon on yourself, and Thank Shema,
then Say Goodbye. Click on the food in front of you to eat your
supper. After supper, stand up, go to your room at top right, and
Sleep Until Morning.
DAY 11
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room - Shameen tells you that Omar the
Poet will be performing tonight, and wishes to speak with you. Sit
down at the table. Shema brings your breakfast. This is the first
time your trip to Rasier is mentioned, and Shema asks you to look up
her cousin in Rasier. Talk to her, ask about Daily News, and then work
through the topics. Now click the Talk Icon on yourself, and Thank
Shema, then Say Goodbye. Click on the food in front of you to eat
your breakfast. Now stand up, and leave the inn.
Again, nothing much to do today. Walk up into the streets and
practice CASTing spells. Try to get each spell up to at least 100.
Keep practising until evening.
When evening arrives, return to Katta’s Tail Inn. Omar the Poet is
here, and he thanks you for defeating the Fire Elemental and the Air
Elemental. He gives you a reward of 50 DINARS. You automatically
sit down at the table, as Omar recites his poem - wow, it’s an ode to
you and your heroic deeds! That’s kind of him! Now remember, you
still have his purse that he dropped the other day. After his poem,
stand up, and give him his PURSE. Now talk to Omar and work
through all the topics. Now sit down at the table so that Shema can
bring your supper. Use Talk Icon on yourself, and Thank Shema, then
Say Goodbye. Click on the food in front of you to eat your supper.
After supper, stand up, go to your room at top right, and Sleep Until
Morning.
DAY 12
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room - Shameen tells you about the Earth
Elemental that is now plaguing the city. You’ll have to deal with this
problem as well. Sit down at the table so that Shema brings your
breakfast. Click the Talk Icon on yourself, and Thank Shema, then Say
Goodbye. Click on the food in front of you to eat your breakfast. Now
stand up, and leave the inn.
SAVE YOUR GAME HERE. Let’s find out more about the Earth
Elemental. Use MAP on yourself, and jump to the Guild Hall.
Rakeesh is here, along with Uhura. Talk to Rakeesh, and ask about
Daily News, then Earth Elemental, Nature, Flame, and Sword. Now
leave the Guild Hall.
Use MAP on yourself, and jump to the Apothecary. Talk to Harik, and
ask about Daily News, then Earth Elemental, and Earth. Now click
Talk Icon on yourself and Tell About Earth Elemental. You should
have a bit more money now, so you can buy some more supplies. Use
Talk Icon on yourself, and Make Purchase. Select MANA PILLS (blue
bottle), offer 5 DINARS, then barter over the price. Use Talk Icon on
yourself again and Make Purchase. Select VIGOR PILLS (green
bottle), offer 450 CENTIMES, then barter over the price. Use Talk
Icon on yourself yet again, and Make Purchase. Select POISON CURE
PILLS (brown bottle), offer 5 DINARS, then barter over the price.
When you have all the pills, leave the Apothecary.
Drink water from the fountain, and fill your WATERSKINS in the
fountain. Now walk down, so you can see the Magic Shop. From
here, leave the Fountain Plaza through exit at the top.
Check your stats, and if necessary, take a MANA PILL. SAVE YOUR
GAME HERE. Okay, Earth Elemental beware! Walk up, and follow
the path, until the Earth Elemental jumps out at you. When you see
it, cast FLAME DART repeatedly at it. However, when it gets too
close to you, the game takes you into Close Combat Mode, and you
won‘t be able to access your Spell Menu Bar. You’ll have to rely on the
Keyboard shortcuts instead (which you can find in the game manual
download) - back a little bit away from the Earth Elemental, and
press D to cast FLAME DART. Now the Earth Elemental can be
sneaky - it may ‘disappear’, and teleport itself somewhere else. If this
happens, follow path again, or search in the north area of the city,
until he re-appears. cast FLAME DART again (or use the keyboard
shortcut ‘D‘), and when he crumbles into a pile of rubble, you know
you really have defeated him. Use the CLOTH BAG to scoop up the
remains of the Earth Elemental.
Use MAP on yourself, and jump to the Saurus Lot. The guard
mentions something about the Dervish - let’s go and pay him a visit.
Click on the gate to collect your saurus, then click on the saurus to
mount him. Now go down to the City Overlook, and SAVE YOUR
GAME HERE.
Take your saurus down 5 times, until you see the rock that looks like
a dinosaur head. Then head left to the Dervish.
The Dervish mentions the Puzzle of Five Ws. Dismount your saurus,
and take a drink from the pool. Now talk to the Dervish, and ask
about Daily News, then Puzzle, When, Who, What, Beast, Harik,
Where, Skareen, and Why. This is all very cryptic! Maybe you could
find this Caged Beast that the Puzzle referenced? Mount your saurus
again, and SAVE YOUR GAME HERE.
From the Oasis, head down (North) twice, then left (West) 8 times,
until you reach the Caged Beast. Dismount your saurus, and look at
the Caged Beast. The poor thing won’t survive much longer. Give him
some water from your WATERSKIN. There’s nothing else you can do
for him at the moment.
Mount your saurus, talk to him, and Return To The City. Now make
your way up into the city, then use MAP on yourself, and jump to the
Apothecary. Use the Talk Icon on yourself, and Tell About Beast (if
you haven’t seen the Caged Beast, this option won’t be available).
Now talk to Harik, and ask about Dispel Potion, then Griffin Feather,
Fruit Of Compassion, Plant, and Hair. Now leave the shop.
Go up into the streets, and practice CASTing spells until evening. Try
to get each spell to at least 100.
When evening arrives, sit down at the table in Katta’s Tail Inn. Shema
brings your supper, so use Talk Icon on yourself, and Thank Shema,
then Say Goodbye. Click on the food in front of you to eat your
supper. After supper, stand up, go to your room at top right, and
Sleep Until Morning.
DAY 13
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room and sit down at the table. Shema
brings your breakfast, so click the Talk Icon on yourself, and Thank
Shema, then Say Goodbye. Click on the food in front of you to eat
your breakfast. Now stand up, and leave the inn.
SAVE YOUR GAME HERE. There’s a lot to do today. Use MAP on
yourself, and jump to Aziza’s house with the purple door. Knock On
Door, and she will let you in. Walk down the stairs to sit at the table
with her. She asks if you want to share some tea, so click the Talk
Icon on yourself, and Answer Yes. After the tea, click Talk Icon on
yourself again, and Tell About Beast. Now talk to Aziza, and ask
about Beast, Dispel Potion, Contrary Element, Capture, and Fruit Of
Compassion. When you ask about Fruit Of Compassion, you learn the
tragic tale of Julanar the Healer. You have to help her by giving her
gifts of Kindness, Magic, and Love. Use Talk Icon on yourself, and Say
Goodbye to leave her house.
Use MAP and jump to the Fountain Plaza. Drink water from the
fountain, and fill your WATERSKINS.
Now use MAP and jump to the Saurus Lot. Click on gate to collect
your saurus, then click on saurus to mount him. Go down to the City
Overlook, and SAVE YOUR GAME HERE.
Aziza told you about Julanar, so let’s go and find her. Travel right
(East) many screens, until you reach the Tree Woman. Click on your
saurus to dismount. Now remember, Aziza said you need to give her
gifts of Kindness, Magic, and Love, which will restore her spirit. The
first gift is Kindness. Give water from your WATERSKINS to the Tree,
then click the Talk Icon on yourself and Tell About Yourself (you may
have to repeat this several times, if your Communication Skills are not
high enough). She turns round to face you. The second gift is Magic.
Give CLOTH BAG WITH ELEMENTAL EARTH to the tree, then click
Talk Icon on yourself and Tell About Earth Elemental. She sprouts
leaves on her branches. The third gift is Love. Click on the tree, and
Hug Tree, then click Talk Icon on yourself, and Say Julanar. You have
restored her spirit, and she will thank you by giving you the Fruit Of
Compassion. That’s all you can do for her.
Now mount your saurus, and travel left (West) many screens (past
the City Over-look) along the desert wall, until you reach the sleeping
Griffin. Dismount your saurus, and SAVE YOUR GAME HERE. Look
around, and look at the Griffin. Walk over to the Griffin and CAST
LEVITATE, so you are at the level of the Griffin. Now click on the left
side of the ledge\nest, to get a FEATHER from the nest. If you’ve
done it correctly, you won’t disturb the sleeping Griffin. However, if
you DO disturb him, he comes back later to attack you.
You have both the ingredients Harik needed for his Dispel Potion
now, so click on your saurus to mount him, talk to him, and Return To
City. Head up to the Saurus Stables, dismount your saurus, then walk
up to the Gates Plaza.
Use MAP on yourself and jump to the Apothecary. Give GRIFFIN
FEATHER and give FRUIT OF COMPASSION to Harik. He completes
the Dispel Potion, and gives you 3 bottles of DISPEL POTION. Now
leave the shop.
Drink water from the fountain, and fill your WATERSKINS from the
fountain. Now use MAP on yourself and jump to the Saurus Lot.
Click on the gate to collect your saurus, then click on saurus to mount
him. Now walk down once to the City Over-look, and SAVE YOUR
GAME HERE.
Now you have the DISPEL POTION, you can help the Caged Beast.
Travel left (West) 5 times (one screen past the Griffin), then down
(South) three times. The Caged Beast is here. Dismount your saurus,
and SAVE YOUR GAME HERE. Walk up to the cage and give one of
your RATIONS to the Beast. While he is distracted, click on his tail to
get some of the Beast’s HAIR, which you automatically mix into the
DISPEL POTION. Now give DISPEL POTION to the Beast. The Beast
transforms into… Al Scurva. He’s not exactly grateful that you
dispelled him, but at least he gives you a warning about Ad Avis, his
old Master. Now mount your saurus, talk to him, and Return To The
City. Head up to the Saurus Stables, dismount your saurus, then walk
up into the Gates Plaza.
Go up into the streets and practice CASTing spells for the rest of the
day. Try to get each spell up to at least 100.
When evening arrives, sit down at the table in Katta’s Tail Inn. Shema
brings your supper, so use Talk Icon on yourself, and Thank Shema,
then Say Goodbye. Click on the food in front of you to eat your
supper. After supper, stand up, go to your room at top right, and
Sleep Until Morning.
DAY 14
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room and sit down at the table next to
Abdulla. He tells you about the Water Elemental that has been
unleashed upon the city. Shema brings your breakfast, so click the
Talk Icon on yourself, and Thank Shema, then Say Goodbye. Click on
the food in front of you to eat your breakfast. Now talk to Abdulla
and ask about Daily News, then Water Elemental. The city isn’t safe,
until you prove yourself once again. Now stand up, and leave the inn.
SAVE YOUR GAME HERE. You need to deal with this Water
Elemental. FAST! Now where else would a Water Elemental be,
other than in the fountain? Use MAP on yourself and jump to the
Fountain Plaza. Yep, there it is, playing in the fountain. SAVE YOUR
GAME HERE. Approach the fountain, but don’t get too close. Now
drop WATERSKIN onto the ground, then use BELLOWS on the Water
Elemental. You automatically pick up the WATERSKIN again. You’ve
now defeated the Water Elemental, and the fountain returns to
normal.
Use MAP on yourself and jump to Plaza Of The Palace. The Katta
have set up their stalls again, now that the Air Elemental is gone
(thanks to you), and they want to show their appreciation. They give
you a treasured SAPHIRE PIN, which is a very high honour in their
land.
Walk up into the streets and practice CASTing spells for the rest of
the day. Try to get each spell up to at least 100.
When evening arrives, sit down at the table in Katta’s Tail Inn, next to
Abdulla. Shema brings your supper, so use Talk Icon on yourself, and
Thank Shema, then Say Goodbye. Click on the food in front of you to
eat your supper. After supper, stand up, go to your room at top right,
and Sleep Until Morning.
DAY 15
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room and sit down at the table. Shameen
informs you that Aziza has requested your company tomorrow (Day
16). Sit down at the table, so that Shema can bring your breakfast.
Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.
Click on the food in front of you to eat your breakfast. Now stand up,
and leave the inn.
SAVE YOUR GAME HERE. Nothing much to do today. Walk up into
the streets and practice CASTing spells. Try to get each spell up to at
least 100. Keep practising until evening.
When evening arrives, return to Katta’s Tail Inn. Sit down at the table
with Abdulla. Shema brings your supper, so use Talk Icon on yourself,
and Thank Shema, then Say Goodbye. Click on the food in front of
you to eat your supper. After supper, stand up, go to your room, and
Sleep Until Morning.
DAY 16
After a peaceful night’s sleep, you awaken the next morning feeling
very refreshed. Leave your room - Shameen reminds you to go and
see Aziza today. Sit down at the table, so that Shema can bring your
breakfast. Click the Talk Icon on yourself, and Thank Shema, then Say
Goodbye. Click on the food in front of you to eat your breakfast. Now
stand up, and leave the inn.
SAVE YOUR GAME HERE. This is your last day in Shapier, so you
need to tie up any loose ends.
Remember, Aziza requested your presence today. Use MAP on your-
self, and jump to Aziza's house with the purple door. Knock On Door,
and Aziza will let you in. She has some important information she
wishes to share with you, but before she can do so, your faithful
saurus turns up with a loud ‘Gronk’! She welcomes your saurus into
her home, and it is revealed that the saurus is really… Emir Arus Al-
Din, the missing Emir from Rasier. But he has been enchanted. You
have to carry on to Rasier, while your saurus stays with Aziza. You
automatically leave her home.
Use MAP on yourself, and jump to the Guild Hall. Rakeesh is here, and
he gives you some good advice. When you’re ready, leave the Guild
Hall.
From outside the Guild Hall, walk down one screen. Approach katta
merchant on the left, next to the Weapon Shop. Use Talk Icon on
yourself, and Make Purchase. Select the WATERSKINS, change
quantity to 6, offer 70 CENTIMES, then find a middle ground that the
Katta will accept.
Use MAP on yourself and jump to the Apothecary. Use the Talk Icon
on yourself, and Make Purchase. Select HEALING PILLS (red bottle),
change the quantity to 2, and offer 5 DINARS, then find a middle
ground that Harik is willing to sell them for. Again, use Talk Icon on
yourself and Make Purchase. Select MANA PILLS (blue bottle),
change quantity to 4, and offer 5 DINARS, then find a middle ground
that Harik is willing to sell them for. Leave the Apothecary.
Approach the Katta's food stand on the right (Sloree‘s stand). Use
Talk Icon on yourself and Buy Meat. Select LIZARD JERKY RATIONS,
change quantity to 5, offer 70 CENTIMES, then find a price that the
Katta will accept. Walk over to the fountain, and drink water to
quench your thirst, then fill your WATERSKINS from the fountain.
Practice CASTing spells for a while, and try to get each spell up to at
least 100. When you’ve reached that level, do what you like for the
rest of the day.
When evening arrives, return to Katta’s Tail Inn. Omar the Poet is
here, and he rewards you with 100 DINARS for everything you have
done for the City. Now sit down at the table, and watch Omar recite
another poem… dedicated to you! When he’s finished his poem, click
on the table, and Order A Meal. Shema brings your supper, so use
Talk Icon on yourself, and Thank Shema, then Say Goodbye. Click on
the food in front of you to eat your supper. After supper, stand up,
go to your room at top right, and Sleep Until Morning.
DAYS 17 - 26
Shameen and Shema wake you up very early in the morning, and give
you some supplies for your journey to Rasier. Leave your room - the
Katta bid you farewell. The game takes control at this point, and you
will be sent on your way with a new Saurus. You will meet up with
the caravan, and the game's intermission will carry out.