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QUEST FOR GLORY II (AGD)

TRIAL BY FIRE

WALKTHROUGH - MAGIC USER (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

DAY 8

 

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast.  She tells you that an Air Elemental has

prevented some of the Katta from setting up their stalls this

morning.  Oh dear, looks like you’ll have to find out more about this

Elemental, before you can defeat it.  Click the Talk Icon on yourself,

and Thank Shema, then Say Goodbye.  Click on the food in front of

you to eat your breakfast.  Now stand up, and leave the inn. Shameen

tells you that Shema is dancing tonight.  You’re looking forward to it.  

 

Now outside the Inn, your Saurus will greet you with a big ‘GRONK’

and a lick to the face.  Isn’t that nice!  However, you have to take him

back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  Click MAP

on yourself, and jump to Plaza Of The Palace, and see the Air

Elemental for yourself.  He looks dangerous!  Now walk up into the

safety of the streets.  

 

Click MAP on yourself, and jump to Aziza's house, with the big purple

door.  Remember, you have to be polite to her, so Knock On Door, and

she‘ll let you in.  Walk down the steps to sit down at the table with

her.  She asks if you want some tea, so use the Talk Icon on yourself,

and Answer Yes.  Now talk to her, ask about Daily News, and then

work through the Elemental-related topics.  Now use the Talk Icon on

yourself, and Say Goodbye to leave.

 

Let’s go and visit Keapon Laffin then.  Use MAP on yourself and jump

to the Magic Shop.  Talk to him, and ask about Daily News, then Air

Elemental, Mud, Fooler’s Earth, and Capture.  He’ll give you a POT OF

DIRT, which you can use to defeat the Air Elemental.  Now leave the

shop.  Outside the Magic Shop, be sure to refill your WATERSKINS

from the fountain.  

 

So from what Aziza and Keapon Laffin have told you, you need some

special earth to stop the Air Elemental, and you’ll need some

BELLOWS to contain it.  You already have the FOOLER’S EARTH

from Keapon, so now you just need the BELLOWS.  

 

Click MAP on yourself, and jump to the Weapons Shop.  Have you

noticed the sign above his shop door?  Those BELLOWS would be

ideal for dealing with the Air Elemental.  Use Talk Icon on yourself,

and Tell About Air Elemental (if you haven‘t seen the Air Elemental at

the palace, this option won‘t be available).  He’ll give you the

BELLOWS if you beat him at arm wrestling - but you have no chance

of beating him because you are not a Fighter!  Never mind, as a Magic

User, you have other ways of getting what you want.  Leave the shop

for now.  

 

Now your Levitate spell has to be at least 100 to take on the Air

Elemental.  If you’re not quite there yet, go up into the streets and

practice cast LEVITATE for a while.  

 

When evening arrives, return to Katta’s Tail Inn.  Sit down at the table

and watch Shema dance.  She’s a talented dancer.  When she’s

finished dancing, click on the table and Order A Meal.  When Shema

brings your supper, use Talk Icon on yourself, Thank Shema, and Say

Goodbye.  Click on the food in front of you to eat your supper.  After

supper, stand up, and leave the Inn.  

 

When it gets dark, Click MAP on yourself and jump to the Weapons

Shop.  Issur has closed his shop for the day, so cast FETCH on the

BELLOWS.  Now click MAP on yourself and jump to Katta’s Tail Inn.  

Go to your room at the top right, and Sleep Until Morning.  


DAY 9

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental

today.  Your LEVITATE SPELL should be at least 100 at this point.  

 

When you’re ready, click MAP on yourself, and jump to Plaza Of The

Palace, which is on the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental

goes back and forth between them.  SAVE YOUR GAME HERE.  

Approach the Air Elemental and cast LEVITATE to rise above the level

of the Air Elemental.  Now when it’s close, use POT OF DIRT (the

Fooler’s Earth from Keopon Laffin) on the funnel to ground it, then

lower yourself back down to the ground.  Use BELLOWS on the

funnel to capture it.  You suck up the Air Elemental with a loud

‘shlurp’.  That's the end of the Air Elemental.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a

reputation as a hero.  

 

That’s all you have to do today.  Practice CASTing spells in the street,

and try to get each spell (except Zap) up to at least 100.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema

brings your supper, so use Talk Icon on yourself, and Thank Shema,

then Say Goodbye.  Click on the food in front of you to eat your

supper.  After supper, stand up, go to your room at top right, and

Sleep Until Morning.  


DAY 10

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

Nothing much to do today.  Walk up into the streets and practice

CASTing spells.  Try to get each spell up to at least 100.  Keep

practising until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema

brings your supper, so use Talk Icon on yourself, and Thank Shema,

then Say Goodbye.  Click on the food in front of you to eat your

supper.  After supper, stand up, go to your room at top right, and

Sleep Until Morning.  


DAY 11

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen tells you that Omar the

Poet will be performing tonight, and wishes to speak with you.  Sit

down at the table.  Shema brings your breakfast.  This is the first

time your trip to Rasier is mentioned, and Shema asks you to look up

her cousin in Rasier.  Talk to her, ask about Daily News, and then work

through the topics.  Now click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

Again, nothing much to do today.  Walk up into the streets and

practice CASTing spells.  Try to get each spell up to at least 100.  

Keep practising until evening.    

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he thanks you for defeating the Fire Elemental and the Air

Elemental.  He gives you a reward of 50 DINARS.  You automatically

sit down at the table, as Omar recites his poem - wow, it’s an ode to

you and your heroic deeds!  That’s kind of him!  Now remember, you

still have his purse that he dropped the other day.  After his poem,

stand up, and give him his PURSE.  Now talk to Omar and work

through all the topics.  Now sit down at the table so that Shema can

bring your supper.  Use Talk Icon on yourself, and Thank Shema, then

Say Goodbye.  Click on the food in front of you to eat your supper.  

After supper, stand up, go to your room at top right, and Sleep Until

Morning.  

DAY 12

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen tells you about the Earth

Elemental that is now plaguing the city.  You’ll have to deal with this

problem as well.  Sit down at the table so that Shema brings your

breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say

Goodbye.  Click on the food in front of you to eat your breakfast.  Now

stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth

Elemental.  Use MAP on yourself, and jump to the Guild Hall.  

Rakeesh is here, along with Uhura.  Talk to Rakeesh, and ask about

Daily News, then Earth Elemental, Nature, Flame, and Sword.  Now

leave the Guild Hall.  

 

Use MAP on yourself, and jump to the Apothecary.  Talk to Harik, and

ask about Daily News, then Earth Elemental, and Earth.  Now click

Talk Icon on yourself and Tell About Earth Elemental.  You should

have a bit more money now, so you can buy some more supplies.  Use

Talk Icon on yourself, and Make Purchase.  Select MANA PILLS (blue

bottle), offer 5 DINARS, then barter over the price.  Use Talk Icon on

yourself again and Make Purchase.  Select VIGOR PILLS (green

bottle), offer 450 CENTIMES, then barter over the price.  Use Talk

Icon on yourself yet again, and Make Purchase.  Select POISON CURE

PILLS (brown bottle), offer 5 DINARS, then barter over the price.  

When you have all the pills, leave the Apothecary.  

 

Drink water from the fountain, and fill your WATERSKINS in the

fountain.  Now walk down, so you can see the Magic Shop.  From

here, leave the Fountain Plaza through exit at the top.   

 

Check your stats, and if necessary, take a MANA PILL.  SAVE YOUR

GAME HERE.  Okay, Earth Elemental beware!  Walk up, and follow

the path, until the Earth Elemental jumps out at you.  When you see

it, cast FLAME DART repeatedly at it.  However, when it gets too

close to you, the game takes you into Close Combat Mode, and you

won‘t be able to access your Spell Menu Bar.  You’ll have to rely on the

Keyboard shortcuts instead (which you can find in the game manual

download) - back a little bit away from the Earth Elemental, and

press D to cast FLAME DART.  Now the Earth Elemental can be

sneaky - it may ‘disappear’, and teleport itself somewhere else.  If this

happens, follow path again, or search in the north area of the city,

until he re-appears.  cast FLAME DART again (or use the keyboard

shortcut D‘), and when he crumbles into a pile of rubble, you know

you really have defeated him.  Use the CLOTH BAG to scoop up the

remains of the Earth Elemental.  

 

Use MAP on yourself, and jump to the Saurus Lot.  The guard

mentions something about the Dervish - let’s go and pay him a visit.  

Click on the gate to collect your saurus, then click on the saurus to

mount him.  Now go down to the City Overlook, and SAVE YOUR

GAME HERE.  

 

Take your saurus down 5 times, until you see the rock that looks like

a dinosaur head.  Then head left to the Dervish.  

 

The Dervish mentions the Puzzle of Five Ws.  Dismount your saurus,

and take a drink from the pool.  Now talk to the Dervish, and ask

about Daily News, then Puzzle, When, Who, What, Beast, Harik,

Where, Skareen, and Why.  This is all very cryptic!  Maybe you could

find this Caged Beast that the Puzzle referenced?  Mount your saurus

again, and SAVE YOUR GAME HERE.  

 

From the Oasis, head down (North) twice, then left (West) 8 times,

until you reach the Caged Beast.  Dismount your saurus, and look at

the Caged Beast.  The poor thing won’t survive much longer.  Give him

some water from your WATERSKIN.  There’s nothing else you can do

for him at the moment.  

 

Mount your saurus, talk to him, and Return To The City.  Now make

your way up into the city, then use MAP on yourself, and jump to the

Apothecary.  Use the Talk Icon on yourself, and Tell About Beast (if

you haven’t seen the Caged Beast, this option won’t be available).  

Now talk to Harik, and ask about Dispel Potion, then Griffin Feather,

Fruit Of Compassion, Plant, and Hair.  Now leave the shop.  

 

Go up into the streets, and practice CASTing spells until evening.  Try

to get each spell to at least 100.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema

brings your supper, so use Talk Icon on yourself, and Thank Shema,

then Say Goodbye.  Click on the food in front of you to eat your

supper.  After supper, stand up, go to your room at top right, and

Sleep Until Morning.  


DAY 13

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  There’s a lot to do today.  Use MAP on

yourself, and jump to Aziza’s house with the purple door.  Knock On

Door, and she will let you in.  Walk down the stairs to sit at the table

with her.  She asks if you want to share some tea, so click the Talk

Icon on yourself, and Answer Yes.  After the tea, click Talk Icon on

yourself again, and Tell About Beast.  Now talk to Aziza, and ask

about Beast, Dispel Potion, Contrary Element, Capture, and Fruit Of

Compassion.  When you ask about Fruit Of Compassion, you learn the

tragic tale of Julanar the Healer.  You have to help her by giving her

gifts of Kindness, Magic, and Love.  Use Talk Icon on yourself, and Say

Goodbye to leave her house.    

 

Use MAP and jump to the Fountain Plaza.  Drink water from the

fountain, and fill your WATERSKINS.  

 

Now use MAP and jump to the Saurus Lot.  Click on gate to collect

your saurus, then click on saurus to mount him.  Go down to the City

Overlook, and SAVE YOUR GAME HERE.  

 

Aziza told you about Julanar, so let’s go and find her.  Travel right

(East) many screens, until you reach the Tree Woman.  Click on your

saurus to dismount.  Now remember, Aziza said you need to give her

gifts of Kindness, Magic, and Love, which will restore her spirit.  The

first gift is Kindness.  Give water from your WATERSKINS to the Tree,

then click the Talk Icon on yourself and Tell About Yourself (you may

have to repeat this several times, if your Communication Skills are not

high enough).  She turns round to face you.  The second gift is Magic.

Give CLOTH BAG WITH ELEMENTAL EARTH to the tree, then click

Talk Icon on yourself and Tell About Earth Elemental.  She sprouts

leaves on her branches.  The third gift is Love.  Click on the tree, and

Hug Tree, then click Talk Icon on yourself, and Say Julanar.  You have

restored her spirit, and she will thank you by giving you the Fruit Of

Compassion.  That’s all you can do for her.  

 

Now mount your saurus, and travel left (West) many screens (past

the City Over-look) along the desert wall, until you reach the sleeping

Griffin.  Dismount your saurus, and SAVE YOUR GAME HERE.  Look

around, and look at the Griffin.  Walk over to the Griffin and CAST

LEVITATE, so you are at the level of the Griffin.  Now click on the left

side of the ledge\nest, to get a FEATHER from the nest.  If you’ve

done it correctly, you won’t disturb the sleeping Griffin.  However, if

you DO disturb him, he comes back later to attack you.    

 

You have both the ingredients Harik needed for his Dispel Potion

now, so click on your saurus to mount him, talk to him, and Return To

City.  Head up to the Saurus Stables, dismount your saurus, then walk

up to the Gates Plaza.  

 

Use MAP on yourself and jump to the Apothecary.  Give GRIFFIN

FEATHER and give FRUIT OF COMPASSION to Harik.  He completes

the Dispel Potion, and gives you 3 bottles of DISPEL POTION.  Now

leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS from the

fountain.  Now use MAP on yourself and jump to the Saurus Lot.  

Click on the gate to collect your saurus, then click on saurus to mount

him.  Now walk down once to the City Over-look, and SAVE YOUR

GAME HERE.  

 

Now you have the DISPEL POTION, you can help the Caged Beast.  

Travel left (West) 5 times (one screen past the Griffin), then down

(South) three times.  The Caged Beast is here.  Dismount your saurus,

and SAVE YOUR GAME HERE.  Walk up to the cage and give one of

your RATIONS to the Beast.  While he is distracted, click on his tail to

get some of the Beast’s HAIR, which you automatically mix into the

DISPEL POTION.  Now give DISPEL POTION to the Beast.  The Beast

transforms into… Al Scurva.  He’s not exactly grateful that you

dispelled him, but at least he gives you a warning about Ad Avis, his

old Master.  Now mount your saurus, talk to him, and Return To The

City.  Head up to the Saurus Stables, dismount your saurus, then walk

up into the Gates Plaza.  

 

Go up into the streets and practice CASTing spells for the rest of the

day.  Try to get each spell up to at least 100.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema

brings your supper, so use Talk Icon on yourself, and Thank Shema,

then Say Goodbye.  Click on the food in front of you to eat your

supper.  After supper, stand up, go to your room at top right, and

Sleep Until Morning.  


DAY 14

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table next to

Abdulla.  He tells you about the Water Elemental that has been

unleashed upon the city.  Shema brings your breakfast, so click the

Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on

the food in front of you to eat your breakfast.  Now talk to Abdulla

and ask about Daily News, then Water Elemental.  The city isn’t safe,

until you prove yourself once again.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  You need to deal with this Water

Elemental.  FAST!  Now where else would a Water Elemental be,

other than in the fountain?  Use MAP on yourself and jump to the

Fountain Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR

GAME HERE.  Approach the fountain, but don’t get too close.  Now

drop WATERSKIN onto the ground, then use BELLOWS on the Water

Elemental.  You automatically pick up the WATERSKIN again.  You’ve

now defeated the Water Elemental, and the fountain returns to

normal.  

 

Use MAP on yourself and jump to Plaza Of The Palace.  The Katta

have set up their stalls again, now that the Air Elemental is gone

(thanks to you), and they want to show their appreciation.  They give

you a treasured SAPHIRE PIN, which is a very high honour in their

land.  

 

Walk up into the streets and practice CASTing spells for the rest of

the day.  Try to get each spell up to at least 100.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn, next to

Abdulla.  Shema brings your supper, so use Talk Icon on yourself, and

Thank Shema, then Say Goodbye.  Click on the food in front of you to

eat your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  


DAY 15

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shameen

informs you that Aziza has requested your company tomorrow (Day

16).  Sit down at the table, so that Shema can bring your breakfast.  

Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  

Click on the food in front of you to eat your breakfast.  Now stand up,

and leave the inn. 

 

SAVE YOUR GAME HERE.  Nothing much to do today.  Walk up into

the streets and practice CASTing spells.  Try to get each spell up to at

least 100.  Keep practising until evening.  

 

When evening arrives, return to Katta’s Tail Inn.  Sit down at the table

with Abdulla.  Shema brings your supper, so use Talk Icon on yourself,

and Thank Shema, then Say Goodbye.  Click on the food in front of

you to eat your supper.  After supper, stand up, go to your room, and

Sleep Until Morning.  


DAY 16

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen reminds you to go and

see Aziza today.  Sit down at the table, so that Shema can bring your

breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say

Goodbye.  Click on the food in front of you to eat your breakfast.  Now

stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you

need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  Use MAP on your-

self, and jump to Aziza's house with the purple door.  Knock On Door,

and Aziza will let you in.  She has some important information she

wishes to share with you, but before she can do so, your faithful

saurus turns up with a loud ‘Gronk’!  She welcomes your saurus into

her home, and it is revealed that the saurus is really… Emir Arus Al-

Din, the missing Emir from Rasier.  But he has been enchanted.  You

have to carry on to Rasier, while your saurus stays with Aziza.  You

automatically leave her home.  

 

Use MAP on yourself, and jump to the Guild Hall. Rakeesh is here, and

he gives you some good advice.  When you’re ready, leave the Guild

Hall. 

 

From outside the Guild Hall, walk down one screen.  Approach katta

merchant on the left, next to the Weapon Shop.  Use Talk Icon on

yourself, and Make Purchase.  Select the WATERSKINS, change

quantity to 6, offer 70 CENTIMES, then find a middle ground that the

Katta will accept.  

 

Use MAP on yourself and jump to the Apothecary.  Use the Talk Icon

on yourself, and Make Purchase.  Select HEALING PILLS (red bottle),

change the quantity to 2, and offer 5 DINARS, then find a middle

ground that Harik is willing to sell them for.  Again, use Talk Icon on

yourself and Make Purchase.  Select MANA PILLS (blue bottle),

change quantity to 4, and offer 5 DINARS, then find a middle ground

that Harik is willing to sell them for.  Leave the Apothecary.  

 

Approach the Katta's food stand on the right (Sloree‘s stand).  Use

Talk Icon on yourself and Buy Meat.  Select LIZARD JERKY RATIONS,

change quantity to 5, offer 70 CENTIMES, then find a price that the

Katta will accept.  Walk over to the fountain, and drink water to

quench your thirst, then fill your WATERSKINS from the fountain.  

 

Practice CASTing spells for a while, and try to get each spell up to at

least 100.  When you’ve reached that level, do what you like for the

rest of the day.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he rewards you with 100 DINARS for everything you have

done for the City.  Now sit down at the table, and watch Omar recite

another poem… dedicated to you!  When he’s finished his poem, click

on the table, and Order A Meal.  Shema brings your supper, so use

Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on

the food in front of you to eat your supper.  After supper, stand up,

go to your room at top right, and Sleep Until Morning.    


DAYS 17 - 26

Shameen and Shema wake you up very early in the morning, and give

you some supplies for your journey to Rasier.  Leave your room - the

Katta bid you farewell.  The game takes control at this point, and you

will be sent on your way with a new Saurus.  You will meet up with

the caravan, and the game's intermission will carry out.

Click Here For Part 3

 

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