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QUEST FOR GLORY IV: SHADOWS OF DARKNESS

WALKTHROUGH - PALADIN (PART 1)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

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The Paladin character can not be selected through the normal way.  

It can only be Imported after you successfully complete a previous

QFG game (including if you previously completed QFG 4), and Saved

your character at the end.  

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The Paladin Walkthrough is very similar to the Fighter Walkthrough,

except it has some extra tasks for you to complete.

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DARK ONE CAVES

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You begin your adventures in the dark, gloomy, Dark One Caves.   

 

First thing’s first.  You have to find a way out of here, and figure out

where you are.  Look around the room - what an eerie room!  There is

a corpse next to your feet - search the corpse to find a DAGGER and

some COINS.  Walk up to centre of the room, and search the corpse

to find FLINT.  There is another corpse right next to it, so search it to

find some COINS.  Look at altar on the right, and search the altar to

find a TORCH.  In your Inventory, use FLINT to light the TORCH.  Now

you can see where you are going.  Look at door at top-left of the

room, and open it - you automatically force it open with your

DAGGER.  

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You find yourself in another cave.  This one has 4 doors (one of which

you just came through, and a huge altar in the middle.  Have a look

round the room.  Take SWORD and SHIELD from warrior in the

bottom right corner.  Now walk down towards the exit.  You’ll be

attacked by some Badders - a bat \ spider mutant.  You can either

fight them manually (set the game style to Arcade) or if you’re not so

good with the battles, you can set the game to fight your battles for

you automatically (set the game style to Strategy).  Either way, the

Badders are quickly dealt with.  Now walk down through the exit.  

 

You’re in another cave, with a rope bridge stretching across a deep

chasm.  Have a look around the room.  Click on the rope bridge, and

Cross Hand-Over-Hand.  The tentacled beast below tries to attack

you, but luckily, you survive.  Leave this cave by the top-left exit.  

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SWAMP

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You finally made it out of those gloomy caves!  You’re on the edge of

a swamp now, and you sense great danger.  You are greeted by a

woman named Katrina.  She tells you that this is the land of

Mordavia.  Well, at least you know where you are now.  Look at the

archway, and take the DARK ONE SIGN.  Now walk left to the next

screen.  

 

SAVE YOUR GAME HERE, then walk \ slide down the slippy path.  

Look at BONSAI BUSH in the bottom-right corner.  It looks very out

of place there.  You can’t do anything else here at the moment, but

keep that BONSAI BUSH in mind, for later on.  Walk left to the next

screen.  

 

This place gives you the chills!  Skeletel hands reach up from the

swamp, as though wanting to pull you down under.  The Will-O-

Wisps are very pretty though.  Continue up to the next screen.  

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FOREST

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You’ve left the swamp behind, and find yourself on the edge of the

forest.  The forest is huge, and it’s easy to get lost.  As well as that,

it’s dark, and you’re hungry.  

 

Head up 5 times, until you reach the top of the forest.  Now go right

once, and up once.  You’ve reached the Town Gates.  

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TOWN

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Outside the town gates, take some CORN from the stacks on the

right.  Take some COINS from old tree stump on the left.  Continue

up through the gates.  

 

A huge boulder sits proud in the centre of the town.  This boulder

houses Erana’s Staff, and it’s surrounded by beautiful flowers.  Try to

take the STAFF, and hear a voice talking about ‘sacrifice’.  Take some

FLOWERS from the boulder.  Walk up left side of the boulder,

towards the buildings.  

 

The Burgomeister greets you.  Or rather, he makes it clear he‘s not

fond of strangers!  He’s not very friendly, but don’t let him scare you.

Talk to him and work through all the topics.  Now use Talk Icon on

yourself, and Greet Burgomesiter, then Tell About Yourself, then Say

Goodbye.  Now enter the Burgomeister’s Office.  

 

Inside the office, have a look around, and take note of the jail cell.  

Talk to Burgomeister again and work through all the topics.  When

you ask about the Adventurer’s Guild, he gives you the KEY for it.  

Now use Talk Icon on yourself and Greet Burgomeister (again) and

Tell About Your Adventures.  Finally, Say Goodbye.  Now leave his

office.  

 

Enter the General Store.  Olga, the shopkeeper already knows of your

arrival.  She seems to know everything that goes on in this town.  

Talk to her and work through all the topics.  Notice how she

mentions her husband a few times.  Now this is the General Store,

thus this is the place to buy supplies.  Use your MONEY POUCH on

Olga, and buy TRAIL RATIONS (10 will do for now), BROOM, GARLIC,

CANDY (get 2 of them), PIE PAN, and OIL.  When you’re done, simply

Exit the Shopping Window.  Now leave the General Store.  

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TOWN - INN

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Enter the Inn.  The Innkeeper greets you warmly, and welcomes you

to Hotel Mordavia.  You automatically pay for room and board here,

and he gives you a KEY to your room.  Talk to Yuri, the Innkeeper, and

work through all the topics.  Now use Talk Icon on yourself, and Say

Hello, Introduce Yourself, and Tell About How You Got Here.  Look at

the 3 townsmen sitting at the back table.  Talk to them and work

through all the topics.  Now sit down at the Innkeeper’s table to get

a good meal - it was very garlicy!  When meal is over, stand up, and

leave the Inn.  

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TOWN

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Walk up through arch on the left.  A very imposing Monastery looms

over the area, but we‘ll deal with that later.  Igor is busy carving

gravestones here.  Talk to him, and work through all the topics.  The

Adventurer’s Guild is also here - it’s the building on the left.  Use KEY

on the Guild door to enter the building.  

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TOWN - ADVENTURER’S GUILD

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The Adventurer’s Guild look like it’s been deserted for quite some

time.  Look at Logbook on the desk.  Click on the Logbook, and Read

Logbook then Sign Logbook.  Look at the display case above the desk

to see a FINE SWORD.  Click on the case, and Break Case Open to get

the FINE SWORD -  it‘s much better than the one you already have.  

Look at the bookcase a few times to see all the book on it.  Search

the bookcase, and Read Books, then read each of the books.  You get

a lot of information about Mordavia from these books, which will

help you throughout the game.  Take ROPE AND GRAPNEL from

corner of the room.  Now use the Exercise \ Bucket contraption on

the left, to build up your strength.  Rest for a while until your stamina

is back at Maximum, then use the Exercise machine again.  Repeat

this until the game won’t let you do any more for today.  That’s all

you can do here for now, so leave the Adventurer’s Guild.  

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TOWN

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Outside the Adventurer’s Guild, walk right to the next screen.  An old

man is walking back and forth here.  Talk to him and work through all

the topics.  You find out his name is Nikolai, and he’s searching for

someone called Anna.  Unfortunately, you haven’t seen Anna, so you

can’t help him.  

 

Look at Dr Cranium’s house on the right, and click on the door to

activate a Doorbell Puzzle.  You have to repeat the bell sequence.  

Don’t worry, if you get it wrong a few times, the game let’s you skip

past it.  

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TOWN - DR CRANIUM’S HOUSE

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You’re in a big hallway inside Dr Cranium’s house.  Open the doors on

the left and right for some amusing fun.  When you open door on the

right, you get Antwerped (hee hee).  But what IS that strange blue

creature that attacked you?  Click on T.R.A.P. machine in middle of

the room.  It will ask you a series of questions to help you identify it.  

Answer like so. 

 


SO YOU WANT TO IDENTIFY AN ANIMAL?
Yes

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IS IT BIGGER THAN A BREADBOX?
No

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IS IT SMALLER THAN AN ANT?
No

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IS IT BLACK AND WHITE AND RED ALL OVER?
No

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IS IT YELLOW?
No

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IS IT GREY AND WRINKLED?
No

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IS IT GREY AND WRINKLED AND WEARS A HAT?
No

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DOES IT BOUNCE?
Yes

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YOU WANT AN ELEPHANT?
No

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IS IT BLUE, AVACADO SHAPED, AND SINGS?
No

 


The T.R.A.P. machine identifies the creature as an Antwerp, and tells

you to feed it AVACADO.  Now where are you going to get AVACADO

from?  In your Inventory, look at your RATIONS to discover they are

avocado and garlic sandwiches.  Bait the T.R.A.P. machine with a

RATION, then open door on the right again, to release a bunch of

baby Antwerps.  Wait a few seconds, and one will be lured into the

machine.  

 

You’ll also want to identify another creature - the creature that your

DARK ONE SIGN represents, which is also the creature above the

Monastery door.  Click on the T.R.A.P. machine again to begin the

Question Process, and answer like so.  

 


DO YOU WISH TO IDENTIFY ANOTHER ANIMAL?
Yes

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OKAY, LET’S GO.  DOES IT HAVE LEGS?
Yes

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HMMM, DOES IT HAVE MORE THAN ONE LEG?
Yes

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DOES IT HAVE MORE THAN TWO LEGS?
Yes

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HMM, DOES IT HAVE MORE THAN THREE LEGS?
Yes

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DOES IT HAVE MORE THAN FOUR LEGS?
Yes

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THIS IS GETTING TRICKY.  DOES IT HAVE MORE THAN FIVE LEGS?
Yes

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DOES IT HAVE EXACTLY SIX LEGS?
Yes

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DOES IT LOOK LIKE AN OCTOPUS AND A SQUID?
Yes

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HMM, HEXAPODS USUALLY EAT HEROES?
No

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WELL, A CLOVE OF GARLIC WILL DO?
No

 


So your DARK ONE sign is a Hexapod, and it likes to eat garlic.  Good

to remember that!  

 

Now open door on left again, and the baby Antwerp automatically

enters.  You have to guide the Antwerp to the key.  Rotate the maze,

avoiding the holes, until it reaches the KEY, then guide it to the Exit.  

 

When you have the KEY, click on door on the back wall, and Unlock

Door.  However, before you can actually unlock the door, you have to

recreate the keyhole.  Move the puzzle squares around to recreate

the keyhole.  Just click on a square, then click where you want it to

go.  When you have the keyhole intact, click on the Inventory chest,

and use KEY in the keyhole.  

 

Inside the lab, talk to Dr Cranium and work through all the topics.   Dr

Cranium is willing to give you a HEALING POTION, however, he can’t

remember the formula.  You must tell him what the formula is.  You

can find the answers in the game manual, but for convenience, I’ve

added ‘Dr Cranium’s Formulas’ as a separate file.  Simply give him the

5-symbol code.  Go through the same process to get POISON CURE

POTION.  Also make sure you ask for some EMPTY FLASKS (10

should be enough).  Continue working through all the topics, until

you’ve asked about everything.  

 

When conversation is over, leave the lab, and leave the house.  

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TOWN

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Back outside, talk to the old man again, and work through all the

topics to find out more about him and Anna.  When conversation is

over, head down to the next screen.  

 

You’re back at the boulder with Erana’s Staff.  Walk down through

the town gates.  

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FOREST

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SAVE YOUR GAME HERE.  Now the forest has all sorts of monsters

roaming around in it.  You can either fight them manually, or have

the game auto-fight them for you.  Afterwards, search their bodies

for any goodies they might be carrying.  

 

Okay, back to the game.  Walk down once more, so you can see the

town gates in the distance.  Grab some ROCKS from the ground (do

this a few times), and take some FLOWERS from the tree.  Now

head left twice and up once, to the Castle Gates.  

 

Talk to Boris, the Gate Keeper, and work through all the topics.  Wait

a minute… his name is Boris Stovich?  Is he related to the shop-

keeper, Olga Stovich, by any chance?  

 

Walk down once, right twice, and up twice, so you are back in

Mordavia Town.  

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TOWN

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Return to the General Store, and enter it.  Talk to Olga and ask about

her Husband.  Now use Talk Icon on yourself, and Tell About Gate

Keeper.  In case you haven’t guessed, Boris is her husband.  Wouldn’t

it be nice if you could get the two of them talking again?  Talk to her

again and ask about Husband again.  She gives you a message to

give to Boris.  When you’re ready, leave the shop.  

 

Walk down twice, so you are outside the town.  

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FOREST

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SAVE YOUR GAME HERE.  Go down again, then head left twice, then

up to Boris the Gate Keeper.  

 

Talk to Boris and ask about his Wife.  Now use Talk Icon on yourself,

and Talk About Olga.  Apparently, Boris left Olga a long time ago,

because he was tired of her complaining about him all the time.  

Let’s go back and tell her why he left.  

 

Walk down, right twice, and up twice, so you are back in the town.  

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TOWN

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Go to the General Store again.  Talk to her and ask about Husband.  

Now use Talk Icon on yourself, and Talk About Boris.  She retaliates

by saying he is lazy and he spent all his time at the Inn.  It’s hard work

getting these two to talk to each other again.  

 

Leave the shop, and head down twice, so you are outside the Town

Gates.  

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FOREST

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Go down once, left twice, and up to the Castle Gates.  Talk to Boris

and ask about Wife.  Now use Talk Icon on yourself and Talk About

Olga.  He explains that he wasn’t lazy - he was just bored in the shop,

because there were never any customers.  

 

Head down once, right twice, and up twice, so you are in the town.  

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TOWN

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Go to the General Store.  Talk to Olga and ask about Husband.  Now

use Talk Icon on yourself and Talk About Boris.  Her side of the story

is that she only wanted the shop to be nice and clean, so that any

customers that DID come in, would want to buy stuff.  Besides, this

is HIS family business!  

 

Leave the shop and head down twice, so you are outside the Town

Gates.  

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FOREST

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Walk down again.  Now go left twice, and up to the Castle Gates.  

Talk to Boris and ask about his Wife.  Now use Talk Icon on yourself,

and Talk About Olga.  Boris admits that there is a lot of work involved

in running a shop.  On the other hand, there’s no customers, and

nothing to sell.  

 

You know the score.  Go down once, right twice, and up twice, so you

are back in the town.  

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TOWN

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Walk up to the General Store and enter.  Talk to Olga and ask about

her husband.  Now use Talk Icon on yourself and Talk About Boris.  

Olga talks about how popular her avocado and garlic sandwiches are.  

Maybe Boris would be interested to know that?  Leave the shop.  

 

Head down twice to the Town Gates.  

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FOREST

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Go down again, then go left twice, and up to the Castle Gates.  Talk

to Boris and ask about Wife again.  Now use Talk Icon on yourself,

and Talk About Olga.  Boris finally realises how much he misses Olga.  

He decides to go and visit her, the first chance he gets.  

 

Head down once, right twice, and up twice to the Town Gates.  

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TOWN

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Return to the General Store.  Talk to Olga and ask about Husband.  

She tells you that Boris came to visit her, and it was so good to see

him again.  Awww, playing Matchmaker was hard work, but it was

worth it.  You finally managed to re-unite Boris & Olga.  Nice work!  

Leave the shop again.  

 

Check the time - when the Burgomeister’s closes his window, that

means it’s evening.  Knock on door of the Inn, and enter. 

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TOWN - INN

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Talk to the Innkeeper again, and work through all the topics.  Talk to

the 3 men at the back table and work through all the topics (if

they‘re not here yet, come back again later).  Now sit down at the

table, to get a good meal.  

 

After the meal, stand up, and leave the Inn.  

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TOWN

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Wait until it gets dark, then walk down to Erana’s Staff.  

 

You see the ghost of the Paladin Piotyr next to Erana’s staff.  If he’s

not there yet, simply wait a while, then return.  He urges you to heal

the sorrows of this land, or else share his fate.  Then he vanishes.  

 

Walk back up to the Inn.  Knock on door of the Inn, and enter.  

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TOWN - INN

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Climb up the stairs.  Click on door at top of the stairs to enter your

room.  

 

In your room, click on candle next to the bed to light it.  Now click on

the bed, and Rest For 60 Minutes (don’t Sleep Until Morning yet).  

Repeat this until ’You Are Getting Tired’.  It’s midnight.  Get up and

leave your room - you have a feeling you’re being watched.  Look at

the Domovai perched above the fireplace on the left.  Talk to him and

work through all the topics.  He seems rather troubled.  Anyway,

there’s nothing you can do for him right now, so return to your room.  

Click on your bed, and Sleep Until Morning.  

 

The next morning, leave your room, climb down the stairs, and sit at

the table to get some breakfast.  Talk to the Innkeeper and work

through all the topics.  When you’re ready, leave the Inn.  

 

Talk to the Burgomeister and work through all the topics.  He still

doesn’t trust you.  

 

Walk up through arch on the left.  Talk to Igor and work through all

the topics.  When conversation is over, enter the Adventurer’s Guild.  

 

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TOWN - ADVENTURER’S GUILD

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Use Exercise \ Bucket contraption on the left to build up your

strength (you need to do this every day).  Rest, until your stamina is

back up to Maximum.  Now use the Exercise contraption again.  

Repeat until the game won’t let you use the Exercise machine any-

more, then leave the Guild.  

 

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TOWN

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Back outside the Adventurer’s Guild, there’s also that rather

imposing Monastery here.  SAVE YOUR GAME HERE.  Try to enter

the Monastery.  Poor Igor will get very agitated and try and stop you.  

Look at the bas relief above the Monastery door - it looks just like the

DARK ONE SIGN you found earlier.  Thanks to the T.R.A.P. machine,

you know this is a Hexapod.  Insert the DARK ONE SIGN into the

Monastery door, and then enter.   

 

 

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TOWN - MONASTERY

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Inside the Monastery, look at Domovai on cabinet on the left - it’s

completely dehydrated!  Now look at fireplace on the right, and note

the hexapod above the fireplace.  Give some GARLIC to the hexapod,

then move log-holder post on the right, and enter the basement.  

 

Look around the basement - this place really makes the hairs on the

back of your neck stand up!  SAVE YOUR GAME HERE.  Notice the

blood dripping from the huge cask.  Taste the blood and watch the

vision of the Dark One rising.  Yikes!  The blood has changed to a

scroll, so take the BLOOD RITUAL.  Now look at book and sign on

altar on the left, but DON’T touch them.  Do note, however, that the

Dark One sign spells out the name ‘Avoozl’.  Now there’s nothing else

you can do here for the moment, so go back upstairs, and leave the

Monastery.  

 

 

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TOWN

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Go right to the next screen.  The old man is still here, still looking for

his beloved wife Anna.  Poor man!  Talk to him and work through the

topics.  Now enter Dr Cranium’s house on the right.  

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TOWN - DR CRANIUM’S HOUSE

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Use door on the back wall to enter his lab.  Dr Cranium is a very

excitable man!  Talk to him, and work through all the topics.  Make

sure you get a HEALING POTION, POISON CURE POTION and an

EMPTY FLASK from him.  When you’re ready, leave the lab and leave

the house.  

 

 

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TOWN

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Walk down twice, so you are outside the Town Gates, and SAVE

YOUR GAME HERE.  

 

 

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FOREST

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Let’s explore more of Mordavia, outside the town.  

 

From outside the Town Gates, go  down twice.  There are some trees

here.  Now if you read the books from the Adventurer’s Guild, you’ll

know the basics of climbing.  But you still need to practice.  So click

on the tree to climb it.  Repeat this a few times.  Most trees in the

forest will give you good climbing experience.  

 

Continue down twice more, so you are at the bottom.  Now head left

3 times, and down once.  

 

 

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RUSALKA

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What a beautiful lake.  The Rusalka is also here.  Whatever you do,

DON’T enter the lake.  Talk to Rusalka and work through all the

topics.  Now use Talk Icon on yourself and work through all the

topics.  Be kind to her, and give her some FLOWERS.  Now talk to her

again, and work through all the topics again to get some more

information from her.  When conversation is over, it’s time to leave

her.  Walk up one screen.  

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FOREST

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Head right twice, then down 3 times, so you are at the bottom.  

You’re at the swamp again.  

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SWAMP

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The swamp is still as eerie as it was when you started the game.  Go

right, to the Squid Stone. 

 

Remember the little BONSAI BUSH at the lower-right?  You should

have collected some rocks from the ground on your travels (you can

find ROCKS in most Forest areas).  Throw ROCKS at the BONSAI

BUSH to knock it loose, and keep throwing ROCKS until you

completely dislodge it.  Now pick up the BONSAI BUSH.  Also, use an

EMPTY FLASK to collect some of the GOO.  Actually, you’ll need 5

FLASKS OF GOO - one for Dr Cranium, and 4 for later in the game.  

So collect all 5 now.  

 

Now head left once and up once, so you’re not in the swamp any-

more.  

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FOREST

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Make your way up 3 times, then right 3 times.  Now up once, and

right once.  You should be at the Leshy bushes now.  

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FOREST - LESHY

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Search the bushes until you find the Leshy.   Now Leshy is very

cryptic.  Think of him as a Riddle-Master.  The first riddle he gives you

is to work out his name.  If you’ve read all the books back at the

Adventurer’s Guild, you’ll know his name is ‘Leshy’, so answer

accordingly.  

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Click Here For Part 2
 

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