top of page

QUEST FOR GLORY IV: SHADOWS OF DARKNESS

WALKTHROUGH - PALADIN (PART 3)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

 

FOREST

​

Walk up 4 times, left twice, and up to the Town Gates.  Since it’s

late, the Town Gates are locked.  But that won’t stop you.  Cast

LEVITATE to get over the gate and into town.  

​

​

​

​

TOWN

​

You’re in the area with Erana’s Staff.  Piotyr’s ghost appears, and

tells you the story of how he was defeated, and how Erana came to

be trapped in the darkness.  Now it’s very late, so Sleep Until

Morning.  You have another strange dream through the night.  

 

Next morning, head up to the Burgomeister’s office.  As per Piotyr’s

wishes, give PIOTYR’S SWORD to the Burgomeister (who is Piotry’s

great-grandson).  The Burgomeister is glad to see the SWORD, since

it means his family’s honour has been restored at last, but he lets

you keep the SWORD.  

 

Knock On Door of the Inn to enter.  

​

​

​

​

TOWN - INN

​

Sit down at the table to get some breakfast.  After breakfast, stand

up and leave the Inn again.  

​

​

​


TOWN

​

Walk down twice, so you are outside the Town Gates again.  

​

​

​

​

FOREST

​

You should have all the ingredients to make Baba Yaga’s ELDER-

BERRY PIE at this point.  Make your way down 3 times, right twice,

down once, right 3 times, and down twice.  

 

Use Talk Icon on yourself and Say Magic Phrase.  Now walk left,

through the hidden opening.  

​

​

​


BABA YAGA

​

SAVE YOUR GAME HERE.  Time to make some ELDERBERRY PIE.

Put BONES (you got them from one of the Wraith mounds) in the

giant pestle & mortar, then use the pestle & mortar to grind them up.

Use an EMPTY FLASK to get the POWDERED BONEMEAL from the

mortar.  Now in your Inventory window, place GRUE GOO,

POWDERED BONEMEAL, and ELDERBERRIES into the PIE PAN.  

Now you need to bake the pie.  SAVE YOUR GAME HERE.  Show the

uncooked PIE to Bonehead, then show it to the group of skulls.  They

will cook the pie with a laser.  Now enter Baba Yaga’s hut.  She turns

you into… something!  Not very nice, is she?  Anyway, she changes

you back when she remembers about the ELDERBERRY PIE.  Now

give her the cooked ELDERBERRY PIE.  As soon as you’re able, use

Talk Icon on yourself, and again, Tell About Gnome’s Humour - she

gives you a GOOD HUMOUR BAR to give to the gnome.  

 

Leave Baba’s area.  

​

​

​


FOREST

​

Let’s head back to town, to give Punny Bones his reward.  Head up

twice, left 4 times, up twice, left once, and up to the town.  

​

​

​


TOWN

​

Make your way to the Inn, and enter.  

​

​

​


TOWN - INN

​

Climb up stairs, and enter Punny Bones’s room at end of the hall.  

Give him the GOOD HUMOUR BAR.  He’s delighted to have his

humour back - he plans to do one more show, and then leave town.  

Talk to him and work through all the topics.  When you’re ready,

leave his room.  As you do so, he tells you the Ultimate Joke.  Now

leave the Inn.  

​

​

​


TOWN

​

Enter Burgomeister’s office.  Use Talk Icon on yourself and work

through all the topics.  Burgomeister finally knows the truth - that

his great-grandfather was a hero, not a coward.  He gives you

PIOTYR’S SHIELD as a ‘Thankyou’.  Continue working through all

the topics.  When you’re ready, leave the office.  

 

Now walk down twice, so you are outside the Town Gates, and

SAVE YOUR GAME HERE.  

​

​

​


FOREST

​

Let’s go and see the Leshy again.  Go down twice, then right 3 times.  

​

 


FOREST - LESHY

​

Search the bushes to find Leshy.  His next riddle is about a killer bush

with attitude.  Use Talk Icon on yourself and Guess Elderberry Bush.  

Leave the area, then immediately return.  

 

Search the bushes to find Leshy.  He’s only got one more riddle left.  

His last riddle is about the Heart Scroll.  Use Talk Icon on yourself and

Guess Wraith.  

​

​

​


FOREST

​

Let’s concentrate on finding the remaining RITUALS now.  From the

Leshy bushes, go right once, down twice, right once, and down twice.  

Use Talk Icon on yourself and Say Magic Phrase.  

 

​

​


BABA YAGA

​

Yes, you’re at Baba Yaga’s place again.  She has one of the Rituals.  

Enter her hut again.  

 

Baba, the charming soul that she is, freezes you as soon as you

enter.  Give her a FLASK OF GRUE GOO.  Now use Talk Icon on

yourself and Ask For Dark One Ritual.  You now have the BREATH

RITUAL, so leave her hut, then walk up to leave her area.  

 

​

​


FOREST

​

Let’s go and get the next Ritual.  Walk up twice, then left 4 times, to

the end.  Continue up once, left twice, and down to the bottom, so

you’re back in the swamp area.  

​

​

​


SWAMP

​

SAVE YOUR GAME HERE.  Check the time, and wait here until

evening.  The Will O Wisps come out when it’s dark - you may have to

leave the screen, then return.  Place some CANDY on the ground to

lure them close to you, then catch them with an EMPTY FLASK.  

Now go right one screen.  

 

Remember the Squid Stone?  One of the Rituals is hidden here.  Hold

the WILL O WISPS up to the Squid Stone, and some hidden runes

will be revealed.  Use DARK ONE SIGN on the Squid Stone, and spell

out the name ‘Avoozl’.  Make sure you click on each letter until it

turns red.  If you’ve done it correctly, a hidden compartment will

open, and you automatically take the SCROLL from it.  You now have

the SENSE RITUAL.  

 

Now walk left, and SAVE YOUR GAME HERE.  Walk left, into the

swamp.  Continue left, making sure to avoid those grasping hands,

until you reach the Mad Monk’s Tomb.  

​

​

​


MAD MONK’S TOMB

​

There are 2 Chenovys here.  Rush up to them and kill them.  After-

wards, SAVE YOUR GAME HERE.  

 

Look at the tombstone, and place DARK ONE SIGN in the tomb-

stone.  The symbols here represent the Rituals, and you have to click

on them in the correct order.  Start with the Mouth symbol at top

right, then work your way clockwise, clicking on each symbol.  If done

correctly, you’ll find the BONE RITUAL.  SAVE YOUR GAME HERE.  

 

Head right back through the swamp, still avoiding those grasping

hands, until you reach the shore.  Place the flask of WILL O WISPS on

the swamp shore to release them.  

 

Now walk up, so you’ve left the swamp behind.  

​

​

​


RITUAL LOCATION SUMMARY

​

This is where all 5 Rituals can be found.  

​

Blood Ritual  -  Cask in basement of the Monastery.  

Heart Ritual  -  Wraith mound

Breath Ritual  -  Baba Yaga, after she has Elderberry Pie.

Sense Ritual  -  Squid Stone in the swamp.  

Bone Ritual  -  Mad Monk’s tomb in the swamp.  

​

​

​


FOREST

​

It’s very late now, and you’re tired.  Go up 3 times, right 3 times,

down twice, right once, and up once.  

 

​

​


ERANA’S GARDEN

​

Sleep Until Morning.  You had another weird dream through the

night.  When you’re ready, leave the Garden.  

 

​

​


FOREST

​

Walk left twice, up twice, left once, and up to the top.  

 

​

​


TOWN

​

Make your way to the Burgomeister’s office.  Talk to Burgomeister

and work through all the topics.  Now Knock On Door of the Inn, and

enter.  

​

​

​


TOWN - INN

​

Enter the Inn, sit down at the table, and have some breakfast.  Talk

with the Innkeeper and his wife if you like, but they have nothing

new to say.  Yuri & Bella are such nice people - if only you could find

their missing daughter for them.  When you’re ready, leave the Inn.  

 

Walk down twice, so you are outside the Town Gates, and SAVE

YOUR GAME HERE.  

​

​

​


FOREST

​

Head down twice, right twice, and up once to the graveyard.   

 

​

​


GRAVEYARD

​

Look at the Borgov family crypt.  It’s quite imposing, isn’t it?  Igor

gave you the KEY for this after you rescued him, so use KEY in the

crypt door to enter it.  

 

Have a look around the crypt.  Now if you remember, there should be

a secret passage leading through this crypt into Castle Borgov.  But

where is it?  

 

Look at the Borgov crest on the floor.  Notice the different colour

strips on the left of the crest.  Now there’s a big clue in the name.  

Press the coloured strips in the following order.  

 


B  -  Blue (5)
O  -  Orange (2)
R  -  Red (1)
G  -  Green(4)
O  -  Orange (2)
V  -  Violet (6)

 


If you’ve done this correctly, a secret compartment opens up, and

you gain another KEY.  Use KEY to unlock Bas Relief on the right.  

​

​

​


CASTLE BORGOV

​

You’ve done it!  You’re inside the castle!  SAVE YOUR GAME HERE.  

Now the castle is rather complicated, with lots of secret passages,

and stairways leading up and down, making it very tricky to make a

map.  But here’s how you get through it.  

 


Walk right 3 times.
Defeat the Badders and climb up the stairs.
Go through door at top of the stairs.
Click on crest at top of the bookcase.
Walk through newly-revealed passage.
You’ve reached the pink bedroom.  Go through door on right.
Climb up the stairs.
Go through door at top of stairs.
In the room with pink curtains, go through door on the left.
Go up another set of stairs.
Try to go through door at top of stairs.

 


There’s a monster here that won’t let you into the room.  Check the

time, and wait until it’s evening.  

 

Open door at top of the stairs again.  This time, the monster won‘t

slam the door on you.  A little girl is here, and she called the monster

‘Toby’.  The girl looks like a vamp.  Talk to the little girl and work

through all the topics.  She tells you her name is Tanya.  Could this be

the Innkeeper’s lost child?  Talk to Toby and work through all the

topics.  Give Tanya the DOLL.  Use Talk Icon on yourself and work

through all the topics (except Goodbye).  Make sure to tell them

about Erana’s Staff.  Toby demands that you take them to the staff.  

​

​

​


TOWN

​

You, Toby, and Tanya travel back to town, and stand around Erana’s

Staff.  Toby understands the sacrifice, and he’s willing to give his life

so that Tanya may become a human child again.  His nods, and his

‘Uh-huh’ grunts are heartbreaking!  The sacrifice is complete - Tanya

is human again.  Toby proved how much he loves Tanya.   *sniff*   You

take Tanya home to her parents.  

 

​

​


TOWN - INN

​

The next morning, you awake in the inn, and ERANA’S STAFF is in

your possession.  Leave your room and go downstairs.  

 

The Innkeeper thanks you for returning Tanya.  Talk to Tanya and

work through all the topics.  Talk to the Innkeeper and work through

all the topics.  Use Talk Icon on yourself and work through all the

topics.  Sit down at the table to get some breakfast.  When Bella

appears, talk to her and work through all the topics.  When you’re

ready, stand up, and leave the Inn.  

 

Walk down twice, so you are outside the Town Gates, and SAVE

YOUR GAME HERE.  

 

​

​


FOREST

​

Let’s get another reading from Magda.  Head down twice, right 4

times, up 3 times, right once, then up to the Gypsy Camp.  

 

​

​


GYPSY CAMP

​

Enter Magda’s caravan.  Talk to her and work through all the topics.  

Talk to Davy and work through the topics.  Use your MONEY POUCH

on Magda to get a reading.  Use Talk Icon on yourself and Tell About

Child, then Say Goodbye.  When you’re ready, leave the Gypsy Camp.  

 

​

​


FOREST

​

Check the time.  Do whatever you like for the rest of the day.  When

it’s evening, return to the Inn in town.  

 

​

​


TOWN - INN

​

Enter the Inn.  The gnome should still be here - sit down at the table

to watch his last performance.  Talk to Punny Bones and work

through the topics.  Talk to the Innkeeper and work through the

topics.  Talk to 3 men at the back table and work through the topics.

When you’re ready, go up to your room.  

 

Immediately leave your room again.  Punny Bones has left now.  Sit

down at the table to get some supper.  When Bella arrives, talk to

her and work through all the topics.  After supper, stand up and leave

the Inn.  

 

​

​


TOWN

​

Head down to the area with Erana’s Staff.  Piotyr’s ghost will appear

again (you may have to leave the screen, then return).  He tells you to

free Erana’s spirit.  

 

Now return to the Inn, Knock On Door, and enter the Inn.  

 

​

​


TOWN - INN

​

Climb upstairs to your room.    

 

Click on your bed, and Sleep Until Morning.  

 

When you wake the next morning, a NOTE has been left at the end

of your bed.  Take the NOTE to read it.  It’s a note from Katrina,

asking you to meet her at the Castle Gates this evening. 

 

Leave your room, and climb downstairs.  Sit at the table to get your

breakfast.  After breakfast, leave the Inn.  

 

​

​


FOREST

​

Walk down twice, so you are outside the Town Gates, and SAVE

YOUR GAME HERE.  Check the time and do whatever you want until

evening.  When evening arrives, make your way to the Castle Gates.  

​

​

​


CASTLE BORGOV

​

Uh-oh!  Your old pal Ad Avis is here!  It was really him that sent the

note asking you to meet here.  He’s now a vamp, and he’s under the

Dark Master’s control, which he’s not too happy about!  He captures

you, takes you to the Castle Dungeon, and chains you up.  He casts a

sleep spell on you, and you don’t wake up until the next morning.  

 

You HAVE to escape from this dungeon!  Luckily you’re a powerful

Paladin - simply click on yourself to break the chains.  Take the

STAKE and take the HAMMER that Ad Avis left next to you.  Click on

the door twice to hear the goons talking outside.  So there’s a secret

passage in here?  Let’s find it!  SAVE YOUR GAME HERE.  Click on

the Iron Maiden to open it, then step inside.  

 

Wow, you find yourself in a bedroom.  A very large, luxurious bed-

room.  Have a look around if you want.  Look at the coffin, then open

the coffin.  It’s… it’s… KATRINA!!!  Quickly, before she wakes, Kiss

Katrina.  

 

She’s not very happy, and chains you up in the dungeon again.  Talk

to her and work though all the topics.  Now use Talk Icon on yourself

and say whatever you like.  Whatever you say, it will end the same

way - she’ll force you to help her find the Five Rituals.   Use Talk Icon

on yourself and Agree To Help.  You have 3 days to return with the

Rituals.  Then she teleports you outside the Castle Gates.  

 

Since you already have all 5 Rituals, simply leave, then return.  The

gate is open, so head on up to the castle.  Katrina takes you to the

Dark One Caves, so that you can perform the Rituals and summon

the Dark One to cast Eternal Night.   *gulp*  

 

​

​


DARK ONE CAVES

​

SAVE YOUR GAME HERE.  You’re in the cave with the tentacled

beast.  Use ROPE AND GRAPNEL to climb down into the pit.  Attack

him and defeat him, then take the BOOK that was next to him.  The

Book was the diary of the last Boyar, and contained the Essence

Ritual.  You memorise it to heart.  Use ROPE AND GRAPNEL to climb

up again.  Click on the rope, and Cross Hand-Over-Hand, as you did

before.  Go right into the next cave.  

 

This is the cave with 4 doors.  The door on the right is pulsating -

click on that door to enter.  

 

You’re back in the Bone Chamber.  SAVE YOUR GAME HERE.  The

Dark One Altar is on the right, with a torch holder on each side of it.  

Use your TORCH to light altar-torch on the left, then replace YOUR

TORCH in sconce on the right of the altar.  Use DARK ONE SIGN in

the altar, then use BONE RITUAL on the altar.  Dang!  The bones

have formed a cage around you, trapping you inside.  But don’t worry.

You’re a mighty paladin, simply click on the bone cage, then Break

Cage.  You’re free!  Take the TORCH again, and leave the cave.  

 

The door on the left is pulsating - click on that door to enter.  

 

You’re in the Blood Chamber.  Walk down to bottom of the path.  

Click on the ledge above you to climb up onto it.  Walk up to altar on

the right.  Use BLOOD RITUAL on the altar.  An acidic liquid starts

flooding the cave.  Use ROPE AND GRAPNEL on the ledge above you

to climb up.  Now push the rock down into the pool below.  This cuts

the flow of the liquid off.  Climb back down to the ledge below, then

work your way down to the left side of the lower pool.  Click on the

ledge below to climb down.  Make your way out of the cave again.  

 

The top-left door is pulsating.  Click on that door to enter.  

 

You’re in the Breath Chamber.  SAVE YOUR GAME HERE.  Walk over

to the altar on the left, and use BREATH RITUAL on the altar.  Now

this bit is kinda tricky, and it’s hard to make out.  There are 6

tentacles on the altar on the altar, and they have to be blown in the

correct order.  Blow the tentacles as so, SAVING your game between

each blow.  

 


Bottom Right
Bottom Left
Bottom Middle
Top Middle

 


If you did it correctly, a door will open, and a strong wind will pulsate

through the cave.  SAVE YOUR GAME HERE.  Walk back towards the

right of the cave.  As you do so, you’ll get sucked in by the wind.  Grab

onto the flapping tendril on the floor, roughly half-way up the path -

it will ‘flip’ you over to the right side of the path.  Good!  Now leave

the cave.  

 

The top-right door is pulsating.  Click on it to enter.  

 

You’re in the Sense Chamber.  You can’t see anything, feel anything,

hear anything, or smell anything.  Work your way to the lower-left,

then upper-left, then upper-right of the cave.  Gradually, your senses

return.  When you reach the top-right, you’re at the Altar.  Use

SENSE RITUAL on the altar.  The dendrites are now activated, and

pulsating with electricity.  You have to find a safe way out of there.  

SAVE YOUR GAME HERE.  Walk along the top platform, until you’re

standing underneath a giant slingshot (roughly halfway along).  Use

ROPE AND GRAPNEL on the slingshot to swing across the large gap.  

Now simply walk down, and out the cave.  

 

All that’s left now is the Heart Ritual.  This is the giant altar in middle

of the room.  SAVE YOUR GAME HERE.  Use HEART RITUAL on the

stone altar, then click on the stone altar to climb up.  

 

Katrina and Ad Avis are here.  You begin the Ritual to summon

Avoozl.  As soon as you are able, SAVE YOUR GAME HERE.  Now all

hell begins to break loose.  Ad Avis blasts the platform you are

standing on, leaving you hanging on for dear life.  Katrina doesn’t

approve of this (she’s become quite fond of you), and attacks Ad

Avis.  Unfortunately, this is her downfall!  By attacking Ad Avis, she

has broken the bonds that control him, allowing him to do as he

pleases.  He attacks her.  She retaliates and attacks him.  Both of

them throw some spells at each other.  Then Ad Avis turns his

attention to you, and tries to kill you with a spell.  Katrina jumps in

front of the spell to save you - but it kills her instead.  You finally

manage to pull yourself back up onto the platform.  You HAVE to

stop Ad Avis, once and for all!  Use ERANA’S STAFF - it transforms

into a spear.  Ad Avis taunts you, saying that you can’t just throw the

spear at him, cos he’ll knock it aside.  Okay, let’s try something more

devious.  Use Talk Icon on yourself and Tell Ultimate Joke.  This

distracts Ad Avis, and he can’t stop himself from laughing.  Now

throw SPEAR \ ERANA’S STAFF at him.  The STAFF returns to you,

asking you to free Erana.  It seems poor Erana was trapped by the

Dark One, and cursed to spend eternity in darkness and torment.  

Use ERANA’S STAFF on the glowing crystal to free her spirit,

allowing her to finally pass on to the afterlife.  She drives Ad Avis

back to the darkness, where he belongs.  

 

Thanks to you, the Shadows Of Darkness have been driven from

Mordavia.  Now sit back and enjoy the Hero’s Ceremony.  

 

Congratulations - you proved yourself a hero once again.  
 

​

​

​

​
 

bottom of page