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QUEST FOR GLORY I

SO YOU WANT TO BE A HERO

VGA WALKTHROUGH - THIEF (PART 1)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

SPIELBERG TOWN

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Welcome to Spielburg. 

 

Well, you came here to prove yourself a hero, so let’s get started.  

 

The sheriff gives you a warm, friendly greeting.  Now, it would be

good to know a little bit more about this town, so you know what

you’re up against, as you try to become a hero.  So talk to the sheriff

and ask about everything.  

 

Now you are a thief, so it’s important for you to be able to get in and

out of places undetected.  As soon as you can, go into the Character

Menu (the fancy square), and select the Sneak icon to sneak around.  

If at any time the game takes you into a Normal walk, make sure to

enter Sneak mode again.  

 

Notice the Hero’s Tale Inn.  That looks like a good place to get

information, so enter it.  Shameen, owner of the Hero’s Tale Inn,

greets you warmly.  Talk to him and ask about everything.  Phew, that

was a lot of information!  Anyway, it’s been a long walk to Spielburg,

and you’re feeling hungry.  Sneak over to the bench & table, and sit

down.  Shema will come out from the kitchen to greet you, so talk to

her and ask about everything.  Now take your COIN PURSE from your

Inventory, and click it on Shema, then buy yourself a meal.  When

Shema returns with the food, click on it to eat it.  That tasted good!  

When you’ve finished your meal, stand up and leave the Inn.  

 

After talking to the sheriff, and Shameen, you know that the Guild

Hall is to the left, so let’s pay it a visit.  Sneak left to the next screen.  

 

Enter the Guild Hall on the left.  What an interesting place.  Notice

that desk in the middle of the room?  Look at the Log Book, Sign the

Log Book, and Look at the Log Book again.  Now click on the Quest

Board on the back wall, and look at each of the 6 posters to read

details about each quest.  Looks like you’ve got your work cut out for

you, if you want to become a hero.  Now exit the close-up.  Notice the

Guild Master, Wolfgang, fast asleep in his chair.  Sneak over to him,

talk to him, and ask about everything.  That’s all the information

Wolfgang can give you, so leave the Guild Hall.  

 

Enter the Magic Shop (it has a big eye above it).  Sneak up to the

counter, and the shop owner, Zara, will appear.  Talk to her and ask

about everything.  Since you’re not a magic user, you don’t need to

know much about magic, so leave the Magic Shop.  

 

Head right twice, to the Farmer’s Mart.  Hilde, the Centaur, runs the

Farmer’s Mart stall.  Click your COIN PURSE on Hilde, and buy some

apples from her.  Repeat this 5 times, so you have 50 apples (you‘ll

thank me later).  Now talk to Hilde, and ask about everything.  

 

The Dry Goods shop is next to Hilde, so enter it.  The shop keeper is

busy reading a book, and doesn’t notice you come in at first, Talk to

him and ask about everything.  Click your COIN PURSE on him and

buy a FLASK from him - repeat this 3 times, so you have 3 flasks.  

When you’re ready, leave the shop.  

 

Sneak left to Tavern Street.  Enter the alley to see Sam begging on

the street.  Click your COIN PURSE on him to give him a SILVER.  

Now talk to him and ask about everything.  When you’ve finished

talking, leave the alley.  Sam will give you a parting warning not to

drink the Dragon’s Breath in the Tavern.  

 

Enter the Tavern.  Notice that white thing on the floor, near the stool.

Pick up the NOTE to learn some information about 2 people with the

initial ‘B’.  Now take the NOTE from your Inventory, and replace it

where you found it, and avoid suspicion.  SAVE YOUR GAME HERE.  

Now order some drinks from the bar if you like (including the

Dragon’s Breath, hee hee!), and DRINK them.  When you’re ready,

Restore your game, and leave the Inn.  

 

Check the time, and when it’s evening (sneak around town for a

while, if it‘s still the afternoon), return to the Hero’s Tale Inn.  Abdulla

Doo is here, and he is very upset about the Brigands robbing him.  

Sneak over to the bench and sit down.  When Shema appears, click

your COIN PURSE on her and buy yourself a meal.  When she returns

with the food, click on it to eat it.  Now talk to Abdulla, and ask about

everything.  Poor Abdulla has had a hard time recently, and needs

some sympathy.  Click your COIN PURSE on him and buy Abdulla a

meal.  Also, give a RATION from your Inventory to him.  You can’t do

anything else for him, so stand up, and then leave the inn.  

 

Remember, you are a thief, and the night-time is when you shine.  It’s

also the best time to practice your lock picking skills without being

seen.  Sneak around the town, until it gets dark.  

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OLD LADY'S HOUSE

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When it’s dark, head left to the old lady’s house, which is next to the

Magic Shop.  The old lady was sitting here in her rocking chair earlier,

but she’s gone to bed now.  Perfect!  Walk up to the old lady's house,

take the LOCK PICK from your Inventory, and use it on the old lady’s

door.  Repeat this until you manage to break into her house.  As soon

as you enter, SAVE YOUR GAME.  There is a cat wandering around

here, so pet the cat to make friends with her, then keep as far away

from the cat as your can, or she will alert the old lady.  Search through

the desk on the left to find a SILVER.  Take CANDLESTICKS from on

top of the desk.  Search through the settee to find 3 SILVERS.  

Search through the bag on the settee to find 20 more SILVERS.  

Search basket next to the settee to find a STRING OF PEARLS.  Now

leave the house.  That was a good haul!  

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SHERIFF'S HOUSE

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Walk right twice, to the Sheriff's House.  His house is in a different

place to the Sheriff's Office - it is the wooden door next to the Dry

Goods Shop.  SAVE YOUR GAME HERE.  Now use your LOCK PICK on

the door, and you should hopefully be able to break in.  Keep trying,

until you can get inside.  Once inside, SAVE YOUR GAME HERE.  Take

the CANDELABRA from on top of the desk on the left, then search

through the desk drawers to find some SILVER.  There is a MUSIC

BOX on top of the table in middle of the room - for some fun, open

the MUSIC BOX, and watch Otto appear.  You can only do this once

though.  Now take the MUSIC BOX.  A nice house like this is bound to

have a hidden safe somewhere - you just have to find it.  Notice that

vase on the shelf next to the fireplace.  Move the vase, to get to the

painting behind it.  Now move the painting.  Ah-ha!  A hidden safe!  

Click on the safe to crack it open, and get the bag of 50 SILVERS

inside.  Now close the safe and replace the painting to cover your

tracks.  Take the VASE.  Now leave the Sheriff's house.

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SPIELBURG TOWN

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What an exciting day!  There’s nothing like the adrenaline rush of

sneaking around in someone’s house when they don’t even know

you’re there!

 

It’s very late now, and you are tired.  Sneak back to the Hero’s Tale

Inn, and enter the inn.  Click your COIN PURSE on Shameen and buy a

night‘s rest.  You auto-matically enter room at the back left of the

Inn.  

 

If you have taken too long in the old lady’s house and the sheriff’s

house, the Hero's Tale Inn might be locked up for the night.  If this is

the case, you will have to sleep next to the town gates, which is not

as good, since you will not be as well rested, and you will loose some

of your money.  

 

The next morning, sneak back into the Hero’s Tale Inn if you slept

outside.  Now sneak over to the table, and sit down on the bench.  

Click your COIN PURSE on Shema, and buy yourself a meal.  When

Shema brings your breakfast, click on the food to eat it.  You’re ready

for another day’s adventuring, so stand up, and leave the Inn.  

 

Sneak down through the town gates.  If Bruno is here, click on him

and show the thief sign - he’ll recognise you as a fellow thief.  Now

give him a SILVER, then talk to him and ask about everything.  But

don’t worry if he’s not here.  SAVE YOUR GAME HERE.  

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SPIELBERG FOREST

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Those apples are really weighing you down - maybe you should do

something about that!  

 

If you meet any enemies outside the town, simply RUN away - you’re

not ready to deal with them yet.  Now sneak right, and continue right,

until you reach the avalanche.  Then turn around, and head back to

town (but don’t go through the town gates).  Sneak back and forth

between town and the avalanche.  Eventually, you will see a fox

trapped in a snare.  Click on the fox to free him - he’ll thank you, and

give you some good advice.  Now sneak up one screen, and head

right, until you meet Brauggi.  He’s hungry, so give him the APPLES

from your Inventory (aren’t you glad you bought all those apples

now?), and he will give you a GLOWING GEM in return.  

 

Now let’s head back to town.  Sneak left once, down once, and left

twice, so you are back at the town gates.  

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HEALER’S RING QUEST

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Sneak up once, to the Healer’s Hut.  Now if you read the Quest Board,

you know that the Healer has lost her ring.  Knock on the door, and

the Healer will let you in.  What a quaint little house.  Talk to the

Healer and ask about everything.  When you’ve finished talking, leave

her hut.  

 

Look at the bird up in the tree.  Hmmm, I wonder if that bird stole the

Healer’s ring, and hid it up there?  SAVE YOUR GAME HERE.  Now

click on the tree to climb it, and repeat this until you successfully

manage to climb up the tree, but remember to rest every so often so

you don’t tire yourself out.  Now look at the nest again and get the

RING.  You automatically climb back down.  

 

Knock on door of the hut again, and the Healer will let you in.  Give RING to the Healer, and she will reward you with 6 GOLDS and 2

HEALING POTIONS.  You automatically leave the hut.  

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THE CASTLE

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Sneak up once, to the castle gates.  Karl, the Gate Keeper is patrolling

above the gate - talk to Karl and ask about everything.  Now click on

the gate, and Karl will open it for you.  Head up through the gate, and

enter the castle grounds.  

 

Inside the courtyard, the Weapons Master might be here.  Since

you’re not a fighter, you don’t have to worry about him.  

 

Sneak right to the stables.  The stable hand will ask if you’re looking

for work, so tell him YES.  He’ll set you to work, raking up the stables.

It’s hard work, but you’ll get 5 SILVERS for your troubles.  

 

Now sneak left to the castle courtyard, then sneak down to leave the

castle grounds.  

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SPIELBERG FOREST

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Sneak down once to the Healer’s Hut, then sneak left once to meet

Heinrich the Centaur.  You already met his daughter, Hilde, in the

town.  Talk to Heinrich and ask about everything.  Hmm, it seems

that there’s more to the brigand leader than meets the eye!  SAVE

YOUR GAME HERE.  

 

Check the time, and sneak around, or climb the tree next to the

Healer’s Hut, until evening.  When evening comes, return to the town.  

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SPIELBERG TOWN

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It is night time again - the time you like best!  Continue sneaking

around, until it gets dark.  

 

Now you have all this stolen loot, but what are you going to do with

it?  If only there was a Thieves' Guild somewhere around.  

 

Make your way back to the tavern, but don‘t enter it.  There’s a

strange flashing light coming from the alley.  SAVE YOUR GAME

HERE, then enter the alley to see something flashing at the far end.  

Try to take the flashing item, and 2 thieves will jump out at you.  Click

on the thieves to make the Thief Sign.  Your attackers will recognise

the sign, and change their mind about robbing you.  They also tell you

the password to give to Crusher in the Tavern.  This is randomly

generated, so take note of it.  Leave the alley, and enter the Tavern.  

Talk to Crusher the Goon, and ask about the Thieves Guild.  He

demands you tell him the password, so make sure you select the

right word from the list.  If you chose correctly, Crusher will take you

into the Thieves Guild.  

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THIEVES’ GUILD

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You’ve earned your way into the secret Thieves’ Guild.  Well done,

you.  The Chief Thief isn’t very happy though, and he’s busy

complaining about ‘beginner’ thieves.  When he’s seated again, try

and talk to him, but he refuses to talk to you because you’re

‘unlicensed’.  Click your COIN PURSE on the window at top-right, and

buy a LICENSE.  Also buy a THIEF TOOL KIT (this improves your lock

picking skills).  

 

You are now the proud owner of a Thieves Guild License, thus you

now have permission to sell your stolen goods.  Talk to the Chief

Thief and ask about every-thing.  Now let’s sell the stuff you

’acquired’.  Click STRING OF PEARLS, CANDLESTICKS, MUSIC BOX,

CANDELABRA and VASE on Boris’s window at the top-right.  Now

climb the ladder to leave the Thieves Guild, and then leave the tavern.  

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SPIELBERG TOWN

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It's getting late, and you are very tired.  Make your way back to the

Hero’s Tale Inn, and enter the inn.  Sneak over to Shameen, click your

COIN PURSE on him, and buy a night’s rest.  You automatically enter

room at the back left of the Inn.  

 

The next morning, sneak over to the table and sit down on the bench.

When Shema appears, click your COIN PURSE on her and buy a meal.

When she brings your breakfast, click on the food to eat it.  You’re

ready for another day’s adventuring, so stand up, leave the Inn, and

leave the town.  

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SPIELBERG FOREST

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Let’s explore some more.  From outside the Town Gates, sneak right

once, up 3 times, and right twice.  

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ERASMUS

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You’ve reached Mount Zauberburg, which is where the eccentric

Erasmus lives.  Head up the mountain path, taking note of all the

amusing signs that appear.  Did I mention, Erasmus is rather

eccentric?  

 

When you reach his purple castle at top of the mountain, you’ll see a

gargoyle sitting above the castle, guarding it.  He will ask you 3

questions, so make sure you answer them correctly.  If you’ve been

paying attention to what the townspeople have told you, you should

know the answers.  The possible questions are:  

 


WHAT IS YOUR NAME:                                      Enter your name
WHAT IS YOUR QUEST:                                     Glory
WHAT IS YOUR FAVOURITE COLOUR:         Purple
WHOSE SPELL PROTECTS THE TOWN:       Erana
WHOM DO YOU SEEK:                                        Erasmus
WHAT IS THE BARON’S FIRST NAME:          Stefan
THIEF’S PASSWORD:                                           I Don’t Know

 


Now enter the castle, and do as the gargoyle says - go straight

upstairs to the tower, and don’t touch anything.

 

Sit down to talk to Erasmus, and Fenrus the rat.  Ask about every-

thing - make sure you ask about Curses and Countercurses.  When

you’ve had enough of Erasmus’s jokes, simply stand up, and he will

send you back to bottom of the mountain.  

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SPIELBERG FOREST

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Sneak left twice, up once, left twice, up once, right once, and up

once.  You‘ve now reached Erana‘s Peace.  

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ERANA’S PEACE

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Erana’s Peace is a magical place that has mystical healing properties.

This is the best place to sleep at night from now on, as you will be

fully healed by the next morning.  You can also eat FRUIT from the

tree every day to satisfy your hunger.  Now get some FLOWERS for

the Healer (2 or 3 should be enough for now - you can come back and

get more later).  Now, as beautiful as this place is, you can’t stay here

forever.  You have quests to solve!  SAVE YOUR GAME HERE.  

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SPIELBURG FOREST

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Sneak down, left, down, and left, until you see some unusual flowers.  

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SPITTING FLOWERS

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These strange flowers are known as Spitting Flowers.  Watch as they

spit their seed to each other.  A seed like that must be highly sought

after - if only you could get it.  

 

SAVE YOUR GAME HERE, and then climb the rock up to the Spitting

Flowers.  Keep trying, until you successfully manage to climb up the

rock.  Now click on a flower, and you’ll eventually catch the SEED.  

When you’re ready, climb down again.  SAVE YOUR GAME HERE.  

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GOBLIN CAMP

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Now as a thief, you need to know how to defend yourself.  A good

place to do this, is in the Goblin Camp.  Let’s head there now.  

 

From the Spitting Seeds, go down 3 times, and left twice, to the

Goblin Camp.  This is not a nice place to be!  Check your stats, and if

your health is low, drink a HEALING POTION, and SAVE YOUR GAME

HERE.  

 

Now you won’t be able to do much at first, so take things slowly.  Let

one of the goblins approach you, and fight him.  Different sword

attacks are shown in the shield on the right, so click on a sword

attack, then click on the goblins until they are dead.  To begin with,

just fight one goblin.  After you have defeated him, search the body

to get any goodies he was carrying.  Keep an eye on your health and

stamina, and when it gets too low, escape right one screen, and rest

for 60 minutes.  Then return left to the goblin camp.  

 

Remember, you can always RUN mid-fight, if your health or stamina

are getting too low.  Also remember to search the bodies of the

goblins that you kill, and when you have enough money, you can buy

some more HEALING POTIONS and STAMINA POTIONS from the

Healer.  

 

When evening comes, make your way up to Erana’s Peace (right 3

times to the Centaur, Up 4 screens to the top, right once, and up

once).  The next morning, eat FRUIT from the tree, and then return

here to the camp, to train more.  

 

Keep practising, and fighting the goblins until you can comfortably

defeat at least 7 goblins, and your Weapon use is at least 70.  

Remember to keep an eye on your health and stamina, and SAVE

often.  This will take you several days.  

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MUSHROOM RING

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From the Goblin Camp, sneak down twice, to the Mushroom Ring.  
 

The Mushroom Ring is a very magical place.  Take some

MUSHROOMS (2 or 3 should be enough for now).  

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SPIELBURG TOWN

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As a thief, you also need excellent throwing skills.  

 

In order to have throwing skills, you need to buy some daggers.  

Sneak back to the town, and enter the Dry Goods shop.  Click your

COIN PURSE on Kasper, and buy some DAGGERS - about 4 or

5 should do for now.  Now leave the Dry Goods Shop, and leave town.  

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ARCHERY RANGE

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So you have the daggers now… but you still need to build up your

throwing skills.  

 

From outside the town gates, sneak down twice, left once, and up

once to the archery range.  Throw DAGGERS at the target, and

repeat until all your daggers are used, then retrieve your DAGGERS

from the target.  Keep practising throw your DAGGERS and retrieve

your DAGGERS until your Throwing skill is at least 85.  

 

Remember to keep an eye on your health and stamina, and rest when

you need to.  

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THIEVES’ GUILD

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Now your throwing skills are at a decent level, head back to Spielburg

Town.  SAVE YOUR GAME HERE.  

 

Enter the tavern in town.  Talk to Crusher the Goon, ask about the

Thieves Guild, and say the password (hope you took a note of it) to

enter the Thieves' Guild.  You can to play a game of Dag-Nab-It with

the Chief Thief for some extra money.  It is kind of like darts, except

you use daggers instead of darts.  The aim is to throw a dagger at the

centre of the target.  To begin, simply click on the dart board.  First,

decide how much you are willing to bet.  You can bet as much money

as you want, but try to throw better than the Chief Thief does.  You

can adjust your angle and force used by clicking on the relevant

boxes.  Make sure to SAVE YOUR GAME after every game you win,

then load your game when you lose.  

 

When you’ve had enough of this game, climb the ladder to leave the

Thieves’ Guild.  Now leave the town.  

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THE DRYAD

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From outside the town gates, sneak down twice, and then left 3

times, and you’ll see a white stag.  The stag will run away, so follow it

left.  Keep following it left, until it leads you to the Dryad.  Sneak left

a little bit, and the Dryad will introduce herself.  She will ask if you are

at one with the woods, so tell her YES.  She will ask if you will give her

the seed of the Spore Spitting Spires (the spitting flowers), so tell her

YES, and give her the seed.  She gives you the recipe for a DISPEL

POTION, before returning to her tree.  Look carefully on the ground,

and notice that she left a magic acorn behind.  Pick up the ACORN.  

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DISPEL POTION

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Since the Dryad gave you the recipe for the DISPEL POTION, you

should start collecting ingredients for it.  You’re going to need this

spell later on.  Okay, let’s get started.  

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Magic Acorn:  This is found next to the Dryad’s tree, after you have

given her the seed from the Spitting Flowers.  

 

Fairy Dust:  This can only be found at night time.  You MUST have an

empty flask for this.  Now check the time, and wait until it‘s dark.  

From the Dryad’s tree, head right once, and then up once to the

Mushroom Ring.  Look at the fairies dancing around the ring.  Aren’t

they pretty?  Just make sure you don’t go inside the mushroom circle.

They will ask you to dance, so tell them YES, and then DANCE for

them.  When you have finished dancing, click an empty flask on them,

and they will give you some FAIRY DUST.  

 

Green Fur:  You can get some green fur from the Meeps.  Meeps are

cute little critters that live in holes under the ground.  Now from the

Mushroom Ring, sneak up once and left twice.  Notice how they keep

popping out of their holes.  Wait for one of the Meeps to pop up, and

then talk to him.  They’ll talk amongst themselves for a while, then

the Green Meep will jump out and talk to you.  Talk to the Green

Meep, and ask about everything.  The Meep will drop some of his

green fur on the ground for you - take the FUR.  

 

Flowers From Erana’s Peace:  Head all the way back up to Erana’s

Peace, and get some FLOWERS.  If it’s getting late, remember to

sleep here for the night.  

 

Flying Water:  Again, you need an empty FLASK for this one.  If you

don’t have any, you can buy some from the Dry Goods shop in town.  

Now you can find Flying Water at the Flying Falls, which is found at

the very bottom right of the map.  If you find yourself at the Mirror

Lake, simply sneak up once and right once.  Now there’s a beautiful

waterfall here.  Click on the water to collect some FLYING WATER

in a flask.  

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‘ENRY THE ‘ERMIT

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You have all the ingredients for the DISPEL POTION now.  But since

you are here, at the Flying Falls, you might as well talk to ‘Enry the

‘Ermit.  

 

Notice the door in the Cliffside.  Get some ROCKS from the ground,

and throw ROCK at the door.  Repeat this a few times, until ‘Enry

comes out.  He will reveal a ladder that was hidden in the wall.  Climb

up the ladder, and then knock on the door.  After knocking on the

door, stand on the right edge of the door, so it doesn’t knock you off

the cliff.  

 

Inside ‘Enry’s cave, talk to ’Enry, and ask about everything.  You can’t

do anything else here, so leave the cave and climb down the ladder.  

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DISPEL POTION AND THE HEALER

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You have all the necessary ingredients, but you don’t know how to

make the DISPEL POTION.  Never mind, the Healer will make it for

you.  

 

Return to the Healer’s Hut, and knock on the door to enter.  You

automatically tell the Healer about the Dryad and the Dispel Potion.  

Now give ACORN, FAIRY DUST, FUR, FLOWERS (repeat as many

times as necessary, until you don’t have any flowers left), FLYING

WATER, and MUSHROOMS (repeat as many times as necessary, until

you don’t have any mushrooms left) to the Healer.  Now click your

COIN PURSE on her, and buy a HEALING POTION.  The Healer will

start preparing the DISPEL POTION.  Leave the hut, and immediately

knock on the door again to enter.  The DISPEL POTION is now ready,

and she will give it to you.  

 

Since you are here, check your Inventory.  You should have at least

100 silver coins at this point.  If not, go back, and fight some more

goblins at the goblin camp.  Now click your COIN PURSE on her, and

buy UNDEAD UNGUENT, and then leave the Healer’s Hut.  

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Click here for Part 2

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