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QUEST FOR GLORY III: WAGES OF WAR

WALKTHROUGH - THIEF (PART 1)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

TIPS FOR THIEVES

As you create your character, share your points between Stealth and

Comms, giving most of the points to Comms.  The better you can

communicate with others, then better you can Bargain with them

when purchasing items.  

 

Now you are a thief, so it’s important for you to be able to get in and

out of places undetected.  As soon as you can, go into the Character

Menu (the fancy square), and select the Sneak icon to sneak around.  

If at any time the game takes you into a Normal walk, make sure to

enter Sneak mode again.  


INTRODUCTION

The intro cut-scene shows your show-down with Ad Avis from the

last game, and then goes on to show how you came to be in Tarna -

Rakeesh‘s homeland.  The intro is skippable, if you want to dive

straight into the game.  But it’s good to watch it at least once.  


TARNA

Welcome to Tarna. 

After Uhura leaves, you begin your adventures in Kreesha & Rakeesh’s

home.  Look around their home if you like - it’s a beautiful place.  Use

Mouth Icon on yourself and Greet  Kreesha, then Tell About Shapier.  

Talk to Rakeesh and work through all the topics.  Talk to Kreesha and

work through all the topics.  Have a look at your Inventory, and note

that Shema gave you a LETTER TO SHALLAH before you left Shapier.

When you’re ready, leave Kreesha’s home - as you are leaving,

Kreesha tells you she has booked a room for you at the nearby inn.  

 

Outside Kreesha’s home, climb up stairs to the next screen, then

climb up more stairs (on the right), and enter the Temple Of

Sekhmet.  Sneak around the temple, and after a few seconds, an

angry liontaur priestess will tell you to leave, since humans shouldn’t

be in this temple.  However, the statue of Sekhmet comes alive, and

gives you a quest to find the GEM OF THE GUARDIAN so that you

may be judged.  Now leave the temple.  

 

Climb down stairs on the left, so you are next to Kreesha’s home

again,  but don’t enter.  Sneak down some more stairs and head left

to the next area.  

 

You’ve entered the bazaar - a wonderful marketplace where you can

buy so many wonderful items.  The Junk Dealers are right at the

beginning of the bazaar - talk to them and work through all the

topics.  Now use Talk Icon on yourself, and try to Buy Junk Goods.  

Unfortunately your money is no good here.  You need to visit the

Money Changer, to change it to the local currency.  You can talk to the

other stall-holders if you like, but they’ll all say the same thing - they

won’t accept your money.   SAVE YOUR GAME HERE, then head up,

further into the bazaar.  

 

As you enter the North end of the bazaar, you witness a dispute.  A

thief steals from the Money Changer, and tries to make his escape.  

Quickly throw a THROWING DAGGER at him.  It doesn’t injure him, it

only stops him from escaping.  Alternatively, you can just run after

him instead.  You won’t catch him this way - a guard stops him in the

next screen.  You are asked to come to the Hall Of Judgement,

because of your involvement in this incident.  The thief is declared

‘Honourless’ - the full extent of that sentencing will become apparent

later on.  

 

You are taken to King Rajah’s chambers.  Rajah is Rakeesh’s brother.  

As soon as you are able, use the Talk Icon on yourself, and use the

following responses:  


Greet
Answer Rajah
Defend Rakeesh
Talk About Rakeesh
Say Goodbye


You now leave Rajah’s chamber’s.  Wow, what magnificent chambers

he has.  Talk to the guards and work through all the topics.  Now,

let’s get back to the task at hand - changing your money into local

currency.  Sneak down the stairs and head left twice, so you are back

in bazaar.  

 

From the Junk Dealers in the Bazaar, sneak up one screen, to where

you saw the thief.  The Money Changer is in his stall on the left.  Talk

to him and work through all the topics.  Now click your MONEY

POUCH on him, and exchange your 200 DINARS into 180 ROYALS.  

Now you’re ready to buy stuff.  You’re just starting out, so you need

to be careful with your money.  Talk to the Leather Merchant and

work through all the topics (talking to people improves your

Communication Skills).  Now use the Talk Icon on yourself and Make

Purchase.  Select WATER SKIN, change the quantity to 3, then

Bargain over the price - offer 150 COMMONS, then barter over the

price until you’re both happy, then Purchase the item.  Talk to the

Fruit Merchant, work through all the topics, but don‘t buy anything

from him yet.  Now head right (or head back down again - you end up

in the same place), so you are back to the start of the bazaar.  

 

Talk to the Weapons Merchant and work through all the topics, but

don‘t buy anything from him yet.  Talk to the Oil Merchant and work

through all the topics, but don‘t buy anything from him yet.  Talk to

the Junk Dealers, and if you haven’t already, work through all the

topics.  Now use Talk Icon on yourself and Buy Junk Goods.  Select

the TINDER BOX, then Bargain over the price - offer 150 COMMONS,

then barter over the price until you are both happy, then Purchase

the item.  Talk to the Honey Merchant and work through all the

topics.  Now use Talk Icon on yourself and Buy Honey.  Bargain for the

price, offer 50 COMMONS, barter over the price until you are both

happy, then Purchase the item.  Now sneak down into another

section of the bazaar.  

 

Talk to the Bead Merchant and work through all the topics.  Now use

Talk Icon on yourself and Buy BEADS.  You can try and barter over the

price if you like, but the Bead Seller won’t budge - her BEADS are 95

COMMONS, so just purchase them.  Talk to the Fish Merchant and

work through all the topics, but don’t buy anything from him yet.  

Talk to the Rope Merchant and work through all the topics.  Now use

the Talk Icon on yourself and Buy Rope.  Select ROPE, then Bargain

over the price - offer 60 COMMONS, then barter over the price until

you’re both happy, then Purchase the item.  In your Inventory,

combine ROPE with your GRAPNEL.  Now use Talk Icon on yourself

and Give Thief Sign to the Rope Merchant.  After he shows off for a

bit, talk to him, and ask about Acrobatics.  Now use Talk Icon on

yourself again and Train with him for 50 ROYALS.  You get a nice

boost to your Agility Skills.  Continue down into the bazaar.  

 

Talk to the Katta Wood Carving Merchant and work through all the

topics.  Wait… this Katta is named Shallah - this is Shema‘s nephew!  

Use Talk Icon on yourself, then Greet him and Tell About Shapier.  

Now give him your LETTER TO SHALLAH.  Click your MONEY POUCH

on him, and buy a WOODEN LEAPORD - since you gave him the

letter, he‘ll give you the carving for free.  That’s nice of him.  Talk to

the Meat Merchant and work through all the topics.  Now use Talk

Icon on yourself and Buy Meat.  Here’s where you can get some food

rations for dirt-cheap!  Change the quantity to 20, then Bargain over

the price.  Offer 1 COMMON, and the Meat Seller will accept (poor

Meat Seller!).  You can come back here and get more rations at any

time.  Now talk to the Jewellery Merchant and work through all the

topics, but don’t buy anything from him.  Talk to the Cloth Merchant

and work through all the topics, but don’t buy anything from her.  You

can try and talk to the drummer if you like, but he doesn’t understand

you.  However, click your MONEY POUCH on the drummer to give him

some COMMONS.  

 

This is all you can do in the bazaar for now.  Sneak up twice, then

right once, so you are outside the bazaar.  

 

Now there are 3 buildings here - Kreesha & Rakeesh’s home is on the

right.  Enter the middle building (with the plants on top) to find

yourself in the Apothecary.  Salim runs this Apothecary, and he’s

quite a character!  Talk to him and work through all the topics.  When

you ask him about the tree, he tells you about the dream he’s been

having about a tree-woman.  If you played QFG2, you’ll know this is

Julanar.  Now use Talk Icon on yourself, and Say Hello, then Tell

About Julanar.  Now since you’re in the Apothecary, you should buy

some stuff.  Use Talk Icon on yourself and Make Purchase.  Select

HEALING PILLS, change the quantity to 2, and Bargain the price.  

Offer 5 ROYALS, then barter over the price until you are both happy,

then Purchase the item.  Now select POISON CURE PILLS, change

the quantity to 2, and Bargain the price.  Offer 10 ROYALS, then

barter over the price until you are both happy, then Purchase the

item.  That will do for now - you can come back for the other pills

later.  Now leave the Apothecary.  

 

Enter Kreesha’s home on the right.  Talk to her, and work through all

the dialogue.  Rakeesh isn’t here right now - he’s talking with King

Rajah.  But it’s nice to talk with her, so you know what’s going on.  

When you’re ready, leave her home.  As you leave, Kreesha reminds

you that Rakeesh will be making a pledge of peace before the

Council, and you must stay within a day’s travel, so that you can

attend this meeting.  

 

Check the time.  Explore Tarna until evening (keep sneaking around,

so you can practice your Stealth skills), when the stall holders pack up

for the day.  I don’t recommend you leave Tarna at this point.   

 

When it’s evening, return to the area with Kreesha’s home and the

Apothecary.  Enter building on the left.  This is the Welcome Inn -  

this is where you can have meals, and sleep for the night.  Be aware

that while your room is free, you still have to pay for meals.  Look at

the Quest Board, and look at the notices on the board, then Exit the

board.  Now sit down on the empty cushion.  Talk to the Welcome

Woman and work through all the topics.  Now use Talk Icon on your-

self, and Say Hello, Tell About Shapier, Flirt with her if you like, then

Order Meal.  Use Order Meal last, since that will end your dialogue.  

After your meal, stand up and climb up stairs on the right to go to

your room.  

 

In your room, click on your bed, and Sleep Til Morning.  

 

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room.  

 

In the restaurant area, click on the empty cushion to sit down.  Talk

to the Welcome Woman and work through all the topics.  Now use

Talk Icon on yourself, Flirt with her, and then Order Meal.  After your

breakfast, stand up, and leave the inn.  

 

Enter the Apothecary.  Salim will ask about Julanar, so use Talk Icon

on yourself and Tell About Julanar.  He’s excited to know that the

woman from his dreams is actually real!  Now leave the Apothecary.  

 

Head right to the next screen.  This is the Main Entrance of Tarna.  

Talk to both guards and work through all the topics.  When

conversation is over, SAVE YOUR GAME HERE.  Now climb down the

steps.  

 


WILDERNESS

You now see the Overview Map screen.  This gives you access to all

other areas.  You are indicated by a little white dot, and your travel

path is indicated by red dots.  Make your way to an area on the lower-

right of the screen with 2 rocks (see Map 1).  It’s hard to identify,

which is why it’s a good idea to have saved your game before you left

Tarna.  Anyway, when you find this area, you’ll see some poisoned

vines and some meerbats.  The vines contain fruit, and the meerbats

are playing ‘Tag‘ with the vines.  Don’t approach the vines - they are

poisoned and they will hurt you.  Use your MAGIC GRAPNEL HOOK

on the centre vine to retrieve the VINE FRUIT.  Leave the area, then

immediately return.  The meerbats are still playing ‘Tag‘, but this

time, one of the little critters gets caught in the vines.  Poor little

thing!  Maybe you could help him?  Pick up some ROCKS from the

ground, and throw ROCKS at the vine, to free the meerbat.  Leave the

area again, and then immediately return again.  The little meerbat

you saved is watching out for you, and has collected some things that

he leaves for you, before diving into the safety of his hole.  Take the

FIRE OPAL that the meerbat left for you (also take VINE FRUIT if you

don‘t already have it), then leave this area again.  

 

Remember that Rakeesh will appear before the Council tomorrow, so

make your way back to Tarna.  If it’s late enough, the game will

automatically take you back to Tarna, anyway.  

 


TARNA

Head for the Welcome Inn, and go up to your room to sleep for the

night.  

 

After a peaceful night’s sleep, you awaken early next morning, and

head for the meeting with the Council.  Rakeesh pledges himself to

bring peace to Tarna.  You are asked if you will also Swear The Oath,

so say Yes.  

 

You and Rakeesh, once again, find yourself in Rajah’s chambers.  As

soon as you are able, use the Talk Icon on yourself, and use the

following responses:  


Greet
Talk about Honour
Tell about Rakeesh
Say Goodbye


Watch the cut scene, as you and Rakeesh travel to the Simbani

Village.  

 


SIMBANI VILLAGE

The village Elder, Mzee Mngoje, greets you, then Rakeesh takes you

down into the village, to be reunited with Uhura.  After a brief

conversation, Uhura will take you to meet the Laibon (the Simbani

leader).  Just like Rajah, you must show the Laibon respect.  As soon

as you are able, click the Talk Icon on yourself, and Greet the Laibon.  

Now Talk to the Laibon and work through all the topics.  After some

conversation, the Laibon will ask you to leave.  Eventually, you and

Rakeesh will end up in the guest hut - this guest hut offers a safe

place to sleep whenever you like.  Rakeesh tells you he will be leaving,

and returning to Tarna, at first light.  Talk to him, and work through

all the topics.  Now use Talk Icon on yourself, and Tell About Day,

then Say Goodnight.  Saying Goodnight triggers the end of the day,

and you and Rakeesh go to sleep for the night.  

 

The next morning, true to his word, Rakeesh has already gone by the

time you wake up.  You’re free to explore the Simbani village on your

own.  SAVE YOUR GAME HERE, then leave the guest hut.  

 

When you leave the hut, you find yourself in the campfire area - this is

the centre of the Simbani village.  Your hut (the guest hut) is on the

left, Uhura’s hut is on the right, and the Laibon’s hut is in the middle.  

You can’t enter the Laibon’s or Uhura’s hut at this point.  

 

Sneak straight up either side of the Laibon’s hut, to meet his son,

Yesufu.  Yesufu is sitting next to a big rock, with a wooden cage

nearby.  However, it’s very easy to miss this area, and accidentally

find yourself in one of the training areas.  If this happens, just sneak

left or right to find Yesufu.  Use Talk Icon on yourself, and Greet

Yesufu, then Talk About Shapier.  Now talk to him and work through

all the topics.  Play a game of Awari with him.  I don’t quite under-

stand how to play this game, but it’s useful to attempt it with

Yesufu, just the same.  As you are playing, click on Yesufu’s portrait,

and ask him about all the topics.  Also, click in the black area to Tell

About Spielburg and Tell About Peace.  

 

When you’ve finished talking and playing Awari with Yesufu, walk left

to the spear training area.  Being a thief, you need to be able to throw

well, so you can attack enemies from a distance.  SAVE YOUR GAME

HERE.  Take the THROWING DAGGERS from your Inventory, and

throw them at the target.  Click on the target afterwards, to retrieve

them.  Keep doing this until you get tired.  When you are tired, go to

the guest hut, and Rest For 60 Minutes, then return left to the spear

training area.  

 

When it gets dark, and the campfire is burning in the centre area, go

and visit Uhura in her hut.  Talk to her and work through all the

topics.  Now leave her hut.  

 

Go back to your guest hut, and Sleep Til Morning.  

 

A new day arrives in the Simbani village.  Go back to the spear

training area, and spend the day practising throwing your

THROWING DAGGERS at the target.  

 

At the end of this day, the village Elder gathers everyone around the

campfire, and tells the story of how their Spear Of Death was stolen.  

Stay and listen to the story.  When the story is over, you auto-

matically go back to your guest hut and sleep for the night.  

 

When morning comes, leave your hut and SAVE YOUR GAME HERE.  

Enter the Laibon’s hut - the guard lets you in this time.  Remember to

be polite.  Click Talk Icon on yourself, and Greet the Laibon.  Look at

the drum he has next to him.  Now talk to him and work through all

the topics - make sure you ask about the spear and the drum.  The

Laibon soon asks you to leave.  

 

Go back to the spear training area, and practice throwing your

THROWING DAGGERS for the rest of the day.  When evening comes,

return to your hut and Sleep Till Morning.  

 

Another morning comes.  Your Throwing Skills should be at least 215

by now.  But as a thief, you also need to be good at Acrobatics, and

practice what the Rope Seller taught you.  There is a Wrestling Bridge

in the village, that’s just perfect for practising.  Go to the cage area,

and sneak right to the Bridge area, and SAVE YOUR GAME HERE.  

This is the Wrestling Bridge, and you can practice your Balance and

Acrobatic Skills here.  Climb up the bridge - Uhura will appear.  Talk to

her, and work through all the topics.  Now climb up the bridge and

sneak across to the other side.  Uhura now shows you the finer

details of balancing on the bridge when there is someone else on

there as well.  After she leaves, practise crossing the bridge a few

times.  Now if you have Skill Level set to High, you will also have to

practice Jumping, Ducking, Turning Left and Turning Right.  Spend a

few days practising these skills.  I had Skill Level set to low, so I didn’t

have to worry about this.  When you’ve had enough of the bridge,

leave the area.  

 

You’ve been in the Simbani village for a few days now, but you can‘t

stay here forever!  You have a war to prevent!  Head up to the village

Elder, talk to him, and work through all the topics.  SAVE YOUR

GAME HERE.  Now head out into the wilderness.  

 


WILDERNESS

The Wilderness is home to many monsters.  Since you are not a

fighter, you don’t need to fight these monsters.  However, Lizardmen

often carry ROYALS and COMMONS, which you need (ironically, I find

the thief character the hardest to manage money with).  I

recommend you seek out some Lizardmen, fight them, and then

search their bodies afterwards to claim their goodies.  

 

When you’ve had enough of fighting, head down to the Pool Of Peace

at bottom of the screen.  


POOL OF PEACE

This is a beautiful area, and anyone can find peace here.  It offers you

another place of safety to sleep, whenever you need, and the pool

heals any aches and pains you may have, as well as restoring your

stamina.  

 

Take a drink from the pool, and then fill up all your WATERSKINS

from the pool.  Now SAVE YOUR GAME HERE, and head back out

into the Wilderness.  


WILDERNESS

Okay, you have 2 areas where you can sleep safely - the Simbani

Village, and the Pool Of Peace.  

 

Remember, Salim (from the Apothecary) told you about the Honey-

bird feather.  You need to find the Honeybird.  Hope you bought some

HONEY from the bazaar.  

 

In the same section as the Pool Of Peace, search the upper-left area

of this map (see Map 2), until you find the Honeybird.  Sometimes it

can be hard to find, but keep looking.  Follow it right (but don’t over-

take it) twice, until it settles in the tree full of bees.  Pour some

HONEY on the ground, and then leave the area, but immediately

return.   The Honeybird is happily playing in the HONEY.  Approach

the bird, and it will fly away, but it will leave behind a FEATHER.  Take

the FEATHER, and then leave the area.  

 

Head right into the next section of the map.  

 

In this new section, you’ll see a giant tree in the upper-right area.  

Head for that tree now.  


HEART OF THE WORLD

This tree is known as The Heart Of The World, and it’s another area of

safety for you.  Make your way up into the tree, and enter a cave just

past the waterfall.  

 

A sphere of energy lives in this cave.  After a few seconds, the sphere

will ‘surround’ you, and tell you she is the Guardian.  When you are

able, use Talk Icon on yourself, and work through all the topics.  Also,

Greet, Answer Guardian, Tell About Shapier, and Tell About Water.  

Make sure you ask about the GEM, and then take a GEM (but only

one!) from the circle left by the Guardian.  When you’re ready, leave

the cave.  

 

Continue up the tree, until you reach the very top.  This area is

another safe place to sleep, and will heal all your aches and pains,

and restore your stamina.  Anyway, if you have any WATERSKINS

containing water from the Pool Of Peace, pour that water onto the

spiral platform, and be rewarded with a GIFT FROM THE HEART.  

 

Check the time, and if it’s getting late, you can Sleep Till Morning.  

 

Make your way back down to the base of the tree (remember to

Sneak again), and SAVE YOUR GAME HERE.  Now head back out into the wilderness.  

 


WILDERNESS

Go right to the next section of the map.  This is the last section.  

Sneak around for a while, until you find a monkey trapped in a cage.

This is little Manu.  Free him.  He’ll run straight up into the nearest

tree.  Talk to him and work through all the topics, before he leaves to

return to his own monkey-village.  Leave the area.  

 

Head left two screens, and return to the Simbani Village.  

 


SIMBANI VILLAGE

As you enter the village, the Elder should mention that a Leapordman

has been captured.  Talk to him and work through all the topics.  Now

sneak down to Yesufu‘s area with the cage - sure enough, a Leapord-

man is being held prisoner.  Talk to Yesufu and work through all the

topics.  You can try and talk to the Leapordman if you like, but he

won’t talk to you.  

 

Go down to the campfire area, and enter the Laibon’s hut - the guard

lets you in this time.  Remember to be polite.  Click Talk Icon on your-

self, and Greet the Laibon.  Look at the drum he has next to him.  

Now talk to him and work through all the topics - make sure you ask

about the spear and the drum.  The Laibon soon asks you to leave.  

 

If you could turn the Leapordman back into a man, that would be a

good chance to find the Leapordman village, and try to find peace

with them.  But in order to do that, you need a DISPEL POTION.  

Maybe Salim could help you out here.  

 

There‘s nothing else you can do in the Simbani Village for now, so l

eave, and head down to the Pool Of Peace.
 

POOL OF PEACE

Take a drink of water, and fill all your WATERSKINS with water from

the pool.  Check the time, and if it’s late, spend the night here.  Now

SAVE YOUR GAME HERE, and head back out to the Wilderness.  

 


WILDERNESS

Seek out some Lizardmen, fight them, and search their bodies after-

wards for ROYALS and COMMONS.  When you’re ready, head left one

screen, and make your way back to Tarna.  


TARNA

Go up all the stairs, to the very top of the pyramid, and enter the

Temple Of Sekhmet.  The statue of Sekhmet senses you have the

GEM OF THE GUARDIAN, so you are given a drink that knocks you

out, so you are ready to be judged.  You are asked questions, and you

have to pick a symbol\answer for each question.  As a thief, answer

like so:

 


CHOOSE THAT WHICH YOU WERE
Key

AS YOU REACH TO REPLACE THE SACRED JEWELLED STATUE…?
3.  Explain to the child that you are cleaning the idol. 

CHOOSE THAT WHICH YOU ARE
Yin Yang Symbol

YOU ARE CALLED TO A DISTANT CITY
3.  Admit to the town magistrate that you are a friend.

CHOOSE THAT WHICH YOU WILL BE
Cup

THREE VEILED AND ROBES WOMAN STAND BEFORE YOU
4.  Bitter, dark liquid


You have been judged worthy.  Listen to the judgement - it is a

prophecy of what is to come.  

 

You wake up in your room in the Welcome Inn.  Go downstairs, sit on

the empty cushion at the table.  The Welcome Woman will come -

use Talk Icon on yourself and Order Meal.  After breakfast, stand up

and leave the Welcome Inn.  

 

Go to the Apothecary, and talk to Salim and work through all the

topics.  Now use Talk Icon on yourself and Tell About everything.  

Now give HEART OF THE WORLD, WATER FROM POOL OF PEACE,

HONEYBIRD FEATHER (he gives you some HEALING PILLS as a

‘thank you‘), and VENEMOUS VINE FRUIT to Salim.  Now leave the

Apothecary.  

 

Head down the stairs on the left, and make your way into the Bazaar.

Use your COIN POUCH on the Junk Dealer.  Select BLACK BIRD and

Bargain over the price.  Offer 20 COMMONS, then find a price you are

both happy with, and Purchase the item.  Use your COIN POUCH on

the Oil Merchant.  Select OLIVE OIL and Bargain over the price.  Offer

70 COMMONS, then find a price you are both happy with, and

Purchase the item.  Now sneak down two screens.  

 

Use your MONEY POUCH on the Meat Merchant.  Remember, this is

where you can get some RATIONS dirt-cheap.  Change quantity to 30

(this should last you the rest of the game), and Bargain over the

price.  And offer 1 COMMON.  The Merchant will accept, so Purchase

the item.  Now sneak back up one screen, to where the Rope

Merchant is.  

 

The thief who was declared ‘Honourless’ approaches you, and asks

you for help.  He wants you to meet him in the evening, after the

bazaar stall-holders have left for the day.  Use Talk Icon on yourself

and agree to meet with him.  Keep an eye on the time, and when

evening comes, meet up with the thief in the empty bazaar.  Talk to

him, and work through all the topics.  The consequences of being

‘Without Honour’ are really hitting him hard, and he’s glad to have

someone to talk to.  Show some compassion - give him a MEAT

JERKY RATION.  Also show him the Thief Sign.  This is all you can do

him right now, so tell him Goodbye, then leave the bazaar.  

 

Enter Kreesha & Rakeesh’s home, and find them in the back parlour

(it’s so sweet to find them cuddled up like that!).  Talk to Rakeesh

and work through all the topics.  Talk to Kreesha and work through all

the topics.  Now use Talk Icon on yourself, and Tell About Tarna, and

Tell About Prisoner.  Finally, Say Farewell to leave their room, and

then leave Kreesha’s home.  

 

Go to the Welcome Inn, and sit on the empty cushion.  The Survivor

may show up as well.  Talk to the Welcome Woman and Order Meal.  

After supper, talk to the Survivor, and work through all the topics.  

The poor man is badly traumatised, and can’t talk for long.  When he

has fallen asleep, stand up, and climb up the stairs to your room.  

Click on the bed and Sleep Till Morning.  

 

The next morning, after a peaceful night’s sleep, leave your room and

go down to the restaurant area.  Sit on the empty cushion.  When the

Welcome Woman comes, Order Meal.  After breakfast, stand up and

leave the Welcome Inn.  

 

Go back to the Apothecary.  Salim tells you he has the DISPEL

POTIONS ready.  Click your MONEY POUCH on Salim and select

DISPEL POTION.  Purchase (don’t try to Bargain) the DISPEL

POTION - Salim gives you the potions for free, since he is still happy

that you told him about Julanar.  Now since you are here, you should

stock up on some pills.  Select HEALING PILLS, change Quantity to 2,

and Bargain over the price.  Offer 5 ROYALS, then find a price you’re

both happy with, and Purchase the item.  Select POISON CURE

PILLS, change Quantity to 2, and Bargain over the price.  Offer 10

ROYALS, then find a price you’re both happy with, and Purchase the

item.  Now leave the Apothecary.  

 

Return to Kreesha & Rakeesh’s home, and find them in the back

parlour.  Talk to Rakeesh and work through all the topics.  Talk to

Kreesha and work through all the topics.  Now use Talk Icon on

yourself and Say Goodbye to leave them.  Now leave their home.  

 

Do whatever you like for today - sneak around Tarna and talk to

everyone, or head off into the Wilderness to hunt monsters.  If you

choose to explore the wilderness, make sure you stay close to Tarna.  

 

Keep an eye on the time, and when evening rolls in, return to Tarna.  

Go to the empty bazaar, and find the ‘Honourless’ thief in the same

place you saw him before.  Use Talk Icon on yourself, and Tell About

Mission.  Now give him a MEAT JERKY RATION, then leave him for

today.  

Click Here For Part 2
 

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