top of page

QUEST FOR GLORY II

TRIAL BY FIRE

WALKTHROUGH - THIEF (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

PLEASE NOTE:  All map directions are in italic.

DAY 8

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  Shameen tells you that Shema is dancing tonight.  You’re

looking forward to it.  

 

Now outside the Inn, your Saurus will greet you with a big ‘GRONK

and a lick to the face.  Isn’t that nice!  However, you have to take him

back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  USE MAP,

and jump to Aziza's house, with the big purple door.  Remember, you

have to be polite to her, so KNOCK DOOR, and she‘ll let you in.  Sneak

down the stairs and sit at the table with her.  She‘ll ask if you want to

share some tea, so tell her YES.  ASK ABOUT AIR ELEMENTAL.  She

will tell you all she can, but Keapon Laffin knows more about this

than she does.  Say BYE to leave.

 

Let’s go and visit Keapon Laffin then.  USE MAP and jump to the

Magic Shop.  ASK ABOUT AIR ELEMENTAL.  ASK ABOUT AIR.  ASK

ABOUT EARTH, ASK ABOUT FOOLER'S EARTH and he will give you a

Pot Of Dirt which you can use to defeat the Air Elemental.  Tell him

THANKS, then leave his shop.  

 

So from what Aziza and Keapon Laffin have told you, you need some

special earth to stop the Air Elemental, and you’ll need some Bellows

to contain it.  You already have the FOOLER’S EARTH from Keapon,

so now you just need the bellows.  

 

USE MAP and jump to the Weapons Shop.  Have you noticed the sign

above his shop door?  Those bellows would be ideal for dealing with

the Air Elemental.  TELL ABOUT AIR ELEMENTAL, then ASK ABOUT

BELLOWS.  You can’t get them yet, but at least you know they are

their.  Leave the shop.  

 

USE MAP and jump to the Fighter's Plaza.  If the Challenger is here

again, say YES to his challenge, PAY DINAR, then CLIMB ROPE.  

Keep trying, until you can cross the tightrope.  Press Left Arrow key to

move forward.  Press Right to hold your position.

 

Now your Throwing Skill has to be at least 135 to take on the Air

Elemental.  If you’re not quite there yet, go and practice THROW

DAGGER then GET DAGGER in the streets.  

 

When evening arrives, return to Katta’s Tail Inn, and SIT down at the

table to watch Shema dance.  She’s a talented dancer.  When she’s

finished dancing, ORDER FOOD, and she’ll bring your supper.  Tell her

THANKS, then EAT the food.  Now STAND up, and leave the Inn.  

 

USE MAP and jump to the Fighter's Plaza.  SAVE YOUR GAME HERE.

Sneak over to the Weapon Shop, USE ROPE and GET BELLOWS.  

Now USE MAP and jump to Katta's Tail Inn.  Go into your bedroom

and SLEEP UNTIL DAWN.  


DAY 9

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental

today.  Your Throwing Skill has to be at least 135 at this point.  If

you’re not there yet, THROW DAGGER in the streets for a while, and

GET DAGGER afterwards.  

 

When you’re ready, USE MAP, and jump to Palace Plaza, which is on

the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental

goes back and forth between them.  SAVE YOUR GAME HERE.  Now

when the Air Elemental is near you, THROW DIRT to ground it, then

USE BELLOWS to capture it.  That's the end of the Air Elemental,

and the guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a

reputation as a hero.  

 

USE MAP and jump to left side of the Fighter’s Plaza.  If the

Challenger is here, accept his challenge to cross the tightrope (if you

already won all his money, he won’t be here).

 

That’s all you have to do today.  Practice PICK LOCK in the streets if

you want, or simply go back to the Inn and SLEEP UNTIL EVENING.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.  

Shema will bring your supper, so tell her THANKS, then EAT the food.

After supper, STAND up, go to your room at top right, and SLEEP

UNTIL DAWN.  


DAY 10

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

Now you need to work on your PICK LOCK skills, and get them up to

145.  You’ll see why, later in the game.  So walk up into the streets,

find a door, and PICK LOCK.  Keep practicing until evening.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.  

Shema will bring your supper, so tell her THANKS, then EAT the food.

After supper, STAND up, go to your room at top right, and SLEEP

UNTIL DAWN.  


DAY 11

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen tells you that Omar the Poet will be performing tonight,

and wishes to speak with you.  Now SIT down at the table, and

Shema will bring you some breakfast.  This is the first time your trip

to Rasier is mentioned, and Shema asks you to look up her cousin in

Rasier.  Tell her THANKS for the breakfast, then EAT your food.  Now

STAND up, and leave the Inn.  

 

Do whatever you like today - practice THROW KNIFE (and GET KNIFE

afterwards) or PICK LOCK in the streets, or simply go back to Katta’s

Tail Inn, and SLEEP UNTIL EVENING.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he thanks you for defeating the Fire Elemental and the Air

Elemental.  He gives you a reward of 50 DINARS.  You automatically

sit down at the table, as Omar recites his poem - wow, it’s an ode to

you and your heroic deeds!  That’s kind of him!  Now remember, you

still have his purse that he dropped the other day.  After his poem,

STAND up, sneak over to him, and GIVE PURSE.  Now SIT down at

the table and ORDER FOOD.  Shema will bring your supper, so tell her

THANKS, then EAT the food.  After supper, STAND up, go to your

room at top right, and SLEEP UNTIL DAWN.  

DAY 12

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen tells you about the Earth Elemental that is now plaguing

the city.  You’ll have to deal with this problem as well.  Now SIT down

at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth

Elemental.  USE MAP, and jump to the Guild Hall.  Rakeesh is here, so

ASK ABOUT EARTH ELEMENTAL and ASK ABOUT NATURE.  Now

leave the Guild Hall.  

 

USE MAP, and jump to the Apothecary, which is in the Fountain

Plaza.  ASK ABOUT EARTH, TELL ABOUT EARTH ELEMENTAL, then

leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now sneak

down, so you can see the Magic Shop.  From here, leave the Fountain

Plaza through exit at the top.  SAVE YOUR GAME HERE.  Okay, Earth

Elemental beware!  Sneak up, and follow the path, until the Earth

Elemental jumps out at you.  Approach the Earth Elemental, and

THROW  POWDER.  But the Earth Elemental can be sneaky - it may

‘disappear’, and teleport itself somewhere else.  If this happens,

follow path again, or search in the north area of the city, until he re-

appears.  THROW POWDER again, and when he crumbles into a pile

of rubble, you know you really have defeated him.  GET EARTH to

store him in your cloth bag.  

 

Sneak around the streets, find a door, and PICK LOCK as much as you

can.  Get your skill level up to at least 150.  After that, do whatever

you like for the rest of the day.  

 

When evening arrives, return to Katta’s Tail Inn.  SIT down at the

table, and Shema will bring your supper, so tell her THANKS, then

EAT the food.  After supper, STAND up, go to your room at top right,

and SLEEP UNTIL DAWN.  

DAY 13

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  There’s a lot to do today.  USE MAP, and

jump to Aziza’s house with the purple door.  KNOCK DOOR, and she

will let you in.  Sneak down the stairs to sit at the table with her.  Say

YES you will share some tea.  Now you may have heard about a

strange tree on your travels.  So ASK ABOUT TREE, to learn the sad

tale of Julanar the Healer.  You have to help her by giving her gifts of

Kindness, Magic, and Love.  Tell Aziza THANKS, and then tell her

BYE.  

Outside Aziza’s home, make sure you are SNEAKing.  Now USE MAP

and jump to the Apothecary.  ASK ABOUT TREE.  He doesn’t know

much about it, so leave the shop.  DRINK water from the fountain,

and FILL WATERSKINS.  

 

Now USE MAP and jump to the Gate Plaza.  Sneak down to the

Saurus Stables.  When your green saurus is in sight, GET SAURUS.  

Now go down once, to the City Overlook, and SAVE YOUR GAME

HERE.  Travel right (East) many screens, until you reach the Tree

Woman.  DISMOUNT your saurus, and sneak over to the Tree

Woman.  

 

Remember, Aziza said you need to give her gifts of Kindness, Magic,

and Love, which will restore her spirit.  The first gift is Kindness.  

GIVE WATER to the tree, and TELL ABOUT SELF.  She turns round to

face you.  The second gift is Magic.  GIVE ELEMENTAL EARTH to the

tree and TELL ABOUT EARTH.  She sprouts leaves on her branches.  

The third gift is Love.  HUG TREE and TELL ABOUT JULANAR.  You

have restored her spirit, and she will thank you by giving you the Fruit

Of Compassion.  Tell her THANKS.  You’ve done all you can for her, so

tell her BYE.  

 

Now MOUNT SAURUS, and travel left (West) many screens (past the

City Overlook) along the desert wall, until you reach the sleeping

Griffin.  DISMOUNT your saurus, and LOOK around, then LOOK

GRIFFIN.  He’s sleeping peacefully.  Walk over to the left side of him,

USE ROPE, and GET FEATHER.  

 

You have both the ingredients Harik needed for his Dispel Potion

now, so MOUNT your saurus and GO HOME.  Head up to the Saurus

Stables, DISMOUNT your saurus, then sneak up to the Gates Plaza.  

 

Make sure you are SNEAKing.  USE MAP and jump to the Apothecary.

GIVE FRUIT Of Compassion to Harik and GIVE FEATHER to Harik.  He

completes the Dispel Potion, and gives you 3 bottles of DISPEL

POTION.  Now leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now USE

MAP and jump to the Gate Plaza.  Sneak down to Saurus Stables.  

When your green saurus is in sight, GET SAURUS.  Now sneak down

once to the City Overlook, and SAVE YOUR GAME HERE.  

 

You’re looking for the Caged Beast.  Travel left (West) 5 times (one

screen past the Griffin), then down (South) three times.  The Caged

Beast is here.  DISMOUNT your saurus, and SAVE YOUR GAME

HERE.  Sneak up to the cage and LOOK BEAST.  Now GIVE WATER

and GIVE FOOD to the Beast.  While he is distracted, sneak round to

back of the cage, and GET HAIR from the Beast’s tail, which you

automatically mix into the Dispel Potion.  Now sneak back round to

front of the cage, and GIVE DISPEL POTION to the Beast.  The Beast

transforms into… Al Scurva.  He’s not exactly grateful that you

dispelled him, but at least he gives you a warning about Ad Avis, his

old Master.  Now MOUNT your saurus and GO HOME.  Head up to the

Saurus Stables, DISMOUNT your saurus, then sneak up into the

Gates Plaza.  

 

Do what you like for the rest of the day.  When evening comes, return

to Katta’s Tail Inn.  SIT down at the table, and Shema will bring your

supper, so tell her THANKS, then EAT the food.  After supper,

STAND up, go to your room, and SLEEP UNTIL DAWN.  

DAY 14

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table next to Abdulla.  He tells you about the Water

Elemental that has been unleashed upon the city.  ASK ABOUT

WATER ELEMENTAL.  Now ORDER FOOD, and Shema will bring you

some breakfast.  Tell her THANKS, then EAT your breakfast.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You need to deal with this Water

Elemental.  FAST!  Now where else would a Water Elemental be,

other than in the fountain?  USE MAP and jump to the Fountain

Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR GAME

HERE.  Approach the fountain, but don’t get too close.  Now DROP

WATERSKIN onto the ground, USE BELLOWS, and then GET

WATERSKIN.  You’ve now defeated the Water Elemental, and the

fountain returns to normal.  

 

USE MAP and jump to left side of the Palace Plaza.  The Katta have

set up their stalls again, now that the Air Elemental is gone (thanks

to you), and they want to show their appreciation.  They give you a

treasured SAPHIRE PIN, which is a very high honour in their land.  Tell

them THANKS.  

 

Do what you like for the rest of the day.  When evening comes, return

to Katta’s Tail Inn.  SIT down at the table with Abdulla, and ORDER

FOOD.  Shema will bring your supper, so tell her THANKS, then EAT

the food.  After supper, STAND up, go to your room at top right, and

SLEEP UNTIL DAWN.  

DAY 15

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  

Shameen informs you that Aziza has requested your company

tomorrow (Day 16).  SIT down at the table, and Shema will bring you

some breakfast.  Tell her THANKS, then EAT your breakfast.  Now

STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  Do what you like until evening.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the

table with Abdulla, and ORDER FOOD.  Shema will bring your supper,

so tell her THANKS, then EAT the food.  After supper, STAND up, go

to your room, and SLEEP UNTIL DAWN.  

DAY 16

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT

down at the table, and Shema will bring you some breakfast.  Tell her

THANKS, then EAT your breakfast.  Now STAND up, and leave the

Inn.  

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you

need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  USE MAP and

jump to Aziza's house with the purple door.  KNOCK DOOR, and Aziza

will let you in.  She has some important information she wishes to

share with you, but before she can do so, your faithful saurus turns

up with a loud ‘Gronk’!  She welcomes your saurus into her home, and

it is revealed that the saurus is really… Emir Arus Al-Din, the missing

Emir from Rasier.  But he has been enchanted.  You have to carry on

to Rasier, while your saurus stays with Aziza.  You automatically leave

her home.  

 

Make sure you are SNEAKing.  USE MAP and jump to the Guild Hall.

Rakeesh is here, and he gives you some good advice.  Now leave the

Guild Hall. 

 

Outside the Guild Hall, if the Challenger is here, this is your last

chance to walk over the tightrope.  PAY DINAR, CLIMB ROPE, then

take your time on the tightrope.  But if you have already won all his

money, he won‘t be here.  

 

USE MAP and jump to right side of the Fighter’s Plaza.  Approach

katta merchant on the left, and BARGAIN WATERSKINS - 5 should

do it.  

 

USE MAP and jump to the Apothecary.  BARGAIN HEALING PILLS  -

4 should be enough.  BARGAIN VIGOR PILLS - again, 4 should be

enough.  Leave Apothecary and approach the Katta's food stand.  

BARGAIN RATION - 5 rations should be enough.  Sneak over to the

fountain, and DRINK water to quench your thirst, then FILL

WATERSKINS.  

 

Do what you like for the rest of the day.  When evening comes, return

to Katta’s Tail Inn.  Omar the Poet is here, and he rewards you with

100 DINARS for everything you have done for the City.  Now sit down,

and watch Omar recite another poem… dedicated to you!  When he’s

finished his poem, ORDER FOOD.  Shema will bring your supper, so

tell her THANKS, then EAT the food.  After supper, STAND up, go to

your room at top right, and SLEEP UNTIL DAWN.  

DAYS 17 - 26

In the morning, the caravan to Rasier will leave immediately.  The

game takes control at this point.  Shema will give you several rations

and a change of clothes and you will be sent on your way with a new

Saurus.  You will meet up with the caravan, and the game's

intermission will carry out.

Click Here For Part 3
 

bottom of page