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QUEST FOR GLORY II (AGD)

TRIAL BY FIRE

WALKTHROUGH - THIEF (PART 2)

 

This walkthrough was written by Frodo for The Hero's Glory

 

 

 

DAY 8

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast.  She tells you that an Air Elemental has

prevented some of the Katta from setting up their stalls this

morning.  Oh dear, looks like you’ll have to find out more about this

Elemental, before you can defeat it.  Click the Talk Icon on yourself,

and Thank Shema, then Say Goodbye.  Click on the food in front of

you to eat your breakfast.  Now stand up, and leave the inn. Shameen

tells you that Shema is dancing tonight.  You’re looking forward to it.  

Now outside the Inn, your Saurus will greet you with a big ‘GRONK

and a lick to the face.  Isn’t that nice!  However, you have to take him

back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  Click MAP

on yourself, and jump to Plaza Of The Palace, and see the Air

Elemental for yourself.  He looksdangerous!  Now sneak up into the

safety of the streets.  

 

Click MAP on yourself, and jump to Aziza's house, with the big purple

door.  Remember, you have to be polite to her, so Knock On Door, and

she‘ll let you in.  Sneak down the steps to sit down at the table with

her.  She asks if you want some tea, so use the Talk Icon on yourself,

and Answer Yes.  Now talk to her, ask about Daily News, and then

work through the Elemental-related topics.  Now use the Talk Icon

onyourself, and Say Goodbye to leave.  Outside her house, put

yourself back in SNEAK mode.  

 

Let’s go and visit Keapon Laffin then.  Use MAP on yourself and jump

to the Magic Shop.  Talk to him, and ask about Daily News, then Air

Elemental, Mud, Fooler’s Earth, and Capture.  He’ll give you a POT OF

DIRT, which you can use to defeat the Air Elemental.  Now leave the

shop.  Outside the Magic Shop, be sure to refill your WATERSKINS

from the fountain.  

 

So from what Aziza and Keapon Laffin have told you, you need some

special earth to stop the Air Elemental, and you’ll need some

BELLOWS to contain it.  You already have the FOOLER’S EARTH

from Keapon, so now you just need the BELLOWS.  

 

Click MAP on yourself, and jump to the Weapons Shop.  Have you

noticed the sign above his shop door?  Those BELLOWS would be

ideal for dealing with the Air Elemental.  Use Talk Icon on yourself,

and Tell About Air Elemental (if you haven‘t seen the Air Elemental at

the palace, this option won‘t be available).  He agrees to give you his

BELLOWS if you defeat him at arm wresting.  Unfortunately, you’re

not strong enough to beat him.  Not to worry, you’re a thief, and you

have other ways of getting what you want.  Leave the shop for now.  

 

Outside the Weapons Shop, walk down one screen.  The Challenger is

here again.  Being a thief, you need to be able to walk across a tight-

rope.  Use the Talk Icon on yourself, and Challenge him.  Then click

your COIN PURSE on him to pay him a DINAR.  Now SAVE YOUR

GAME HERE.  Use the Hand Icon to climb up the tightrope and read

the on-screen instructions how to cross the tightrope - use the Left

Arrow Key to move left.  Now this part is tricky, but I found it slightly

easier to get across as quickly as possible - don’t linger on the rope.  

When you cross the rope successfully, the Challenger will give you 10

DINARS.  SAVE YOUR GAME HERE.  Now challenge him again - click

your COIN PURSE on him to pay him a DINAR, then climb up the

rope, read the on-screen instructions, and cross the tightrope.  SAVE

YOUR GAME HERE.  For a third time, click your COIN PURSE on him

to pay him a DINAR, then climb up the rope and cross the tightrope.  

When you have successfully crossed the tightrope 3 times, he’ll

refuse to challenge you again, because you have won all his money.  

 

Now sneak up into the streets and practice throwing your DAGGERS.

You need to get up to at least 160.  If you’re already at that level, do

whatever you like until evening.  

 

When evening arrives, return to Katta’s Tail Inn.  Sit down at the table

and watch Shema dance.  She’s a talented dancer.  When she’s

finished dancing, click on the table and Order A Meal.  When Shema

brings your supper, use Talk Icon on yourself, Thank Shema, and Say

Goodbye.  Click on the food in front of you to eat your supper.  After

supper, stand up, leave the inn.  

 

Use MAP on yourself and jump to Plaza Of The Fighters East.  SAVE

YOUR GAME HERE.  Sneak over to the Weapon Shop, use your

MAGIC ROPE, and get the BELLOWS, then lower yourself back down

to the ground.  Now USE MAP and jump to Katta's Tail Inn.  Go into

your bedroom and Sleep Until Morning.  

 

 


DAY 9

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn.   

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental

today.  Your Throwing Skill has to be at least 160 at this point.  

 

Use MAP on yourself, and jump to Plaza Of The Palace, which is on

the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental

goes back and forth between them.  SAVE YOUR GAME HERE.  Now

when the Air Elemental is near you, throw POT OF DIRT (the Fooler’s

Earth from Keopon Laffin) into the funnel to ground it.  Now use

BELLOWS on the funnel to capture it.  You suck up the Air Elemental

with a loud ‘shlurp’.  That's the end of the Air Elemental, and the

guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a

reputation as a hero.  

 

That’s all you have to do today.  Do whatever you like until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  

 


DAY 10

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

Nothing to do today.  Practice SNEAKing around, throwing your

DAGGERS (remember to retrieve them afterwards), or sleep at

Katta’s Inn until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  

 


DAY 11

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen tells you that Omar the

Poet will be performing tonight, and wishes to speak with you.  Sit

down at the table.  Shema brings your breakfast.  This is the first

time your trip to Rasier is mentioned, and Shema asks you to look up

her cousin in Rasier.  Talk to her, ask about Daily News, and then

work through the topics.  Now click the Talk Icon on yourself, and

Thank Shema, then Say Goodbye.  Click on the food in front of you to

eat your breakfast.  Now stand up, and leave the inn. 

 

Again, nothing to do today.  Do whatever you like until evening.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he thanks you for defeating the Fire Elemental and the Air

Elemental.  He gives you a reward of 50 DINARS.  You automatically

sit down at the table, as Omar recites his poem - wow, it’s an ode to

you and your heroic deeds!  That’s kind of him!  Now remember, you

still have his purse that he dropped the other day.  After his poem,

stand up, and give him his PURSE.  Now talk to Omar and work

through all the topics.  Now sit down at the table so that Shema can

bring your supper.  Use Talk Icon on yourself, and Thank Shema, then

Say Goodbye.  Click on the food in front of you to eat your supper.  

After supper, stand up, go to your room at top right, and Sleep Until

Morning.  


DAY 12

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen tells you about the Earth

Elemental that is now plaguing the city.  You’ll have to deal with this

problem as well.  Sit down at the table so that Shema brings your

breakfast.  Click the Talk Icon on yourself, and Thank Shema, then

Say Goodbye.  Click on the food in front of you to eat your breakfast.  

Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth

Elemental.  Use MAP on yourself, and jump to the Guild Hall.  

Rakeesh is here - talk to him, and ask about Daily News, then Earth

Elemental, Nature, Flame, and Sword.  Now leave the Guild Hall.  

 

Use MAP on yourself, and jump to the Apothecary, which is in the

Fountain Plaza.  Talk to Harik, and ask about Daily News, then Earth

Elemental, and Earth.  Now click Talk Icon on yourself and Tell About

Earth Elemental.  Now leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS in the

fountain.  Now sneak down, so you can see the Magic Shop.  From

here, leave the Fountain Plaza through exit at the top.   

 

SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Sneak up,

and follow the path, until the Earth Elemental jumps out at you.  

Approach the Earth Elemental, and throw POWDER at the Earth

Elemental.  But the Earth Elemental can be sneaky - it may

‘disappear’, and teleport itself somewhere else.  If this happens,

follow path again, or search in the north area of the city, until he re-

appears.  Throw POWDER again, and when he crumbles into a pile of

rubble, you know you really have defeated him.  Use the CLOTH BAG

to scoop up the remains of the Earth Elemental.  

 

Use MAP on yourself, and jump to the Saurus Lot.  The guard

mentions something about the Dervish - let’s go and pay him a visit.

Click on the gate to collect your saurus, then click on the saurus to

mount him.  Now go down to the City Overlook, and SAVE YOUR

GAME HERE.  

 

Take your saurus down 5 times, until you see the rock that looks like

a dinosaur head.Then head left to the Dervish.  

 

The Dervish mentions the Puzzle of Five Ws.  Dismount your saurus,

and take a drink from the pool.  Now talk to the Dervish, and ask

about Daily News, then Puzzle, When, Who, What, Beast, Harik,

Where, Skareen, and Why.  This is all very cryptic!  Maybe you could

find this Caged Beast that the Puzzle referenced?  Mount your saurus

again, and SAVE YOUR GAME HERE.  

 

From the Oasis, head down (North) twice, then left (West) 8 times,

until you reach the Caged Beast.  Dismount your saurus, and look at

the Caged Beast.  The poor thing won’t survive much longer.  Give him

some water from your WATERSKIN.  There’s nothing else you can do

for him at the moment.  

 

Mount your saurus, talk to him, and Return To The City.  Now make

your way up into the city, then use MAP on yourself, and jump to the

Apothecary.  Use the Talk Icon on yourself, and Tell About Beast (if

you haven’t seen the Caged Beast, this option won’t be available).  

Now talk to Harik, and ask about Dispel Potion, then Griffin Feather,

Fruit Of Compassion, Plant, and Hair.  Now leave the shop.  

 

That’s all your tasks for today.  Do whatever you like until evening.   

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  


DAY 13

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shema

brings your breakfast, so click the Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself, and jump to Aziza’s

house with the purple door.  Knock On Door, and she will let you in.  

Sneak down the stairs to sit at the table with her.  She asks if you

want to share some tea, so click the Talk Icon on yourself, and

Answer Yes.  After the tea, click Talk Icon on yourself again, and Tell

About Beast.  Now talk to Aziza, and ask about Beast, Dispel Potion,

Contrary Element, Capture, and Fruit Of Compassion.  When you ask

about Fruit Of Compassion, you learn the tragic tale of Julanar the

Healer.  You have to help her by giving her gifts of Kindness, Magic,

and Love.  Use Talk Icon on yourself, and Say Goodbye to leave her

house.    

 

Put yourself back in SNEAK mode.  Use MAP and jump to Plaza Of

The Fountain North.  Drink water from the fountain, and fill your

WATERSKINS.  

 

Now use MAP and jump to the Saurus Lot.  Click on gate to collect

your saurus, then click on saurus to mount him.  Go down to the City

Overlook, and SAVE YOUR GAME HERE.  

 

Aziza told you about Julanar, so let’s go and find her.  Travel right

(East) many screens, until you reach the Tree Woman.  Click on your

saurus to dismount.  Now remember, Aziza said you need to give her

gifts of Kindness, Magic, and Love, which will restore her spirit.  The

first gift is Kindness.  Give water from your WATERSKINS to the

Tree, then click the Talk Icon on yourself and Tell About Yourself (you

may have to repeat this several times, if your Communication Skills

are not high enough).  She turns round to face you.  The second gift is

Magic.  Give CLOTH BAG WITH ELEMENTAL EARTH to the tree, then

click Talk Icon on yourself and Tell About Earth Elemental.  She

sprouts leaves on her branches.  The third gift is Love.  Click on the

tree, and Hug Tree, then click Talk Icon on yourself, and Say Julanar.  

You have restored her spirit, and she will thank you by giving you the

Fruit Of Compassion.  That’s all you can do for her.  

 

Now mount your saurus, and travel left (West) many screens (past

the City Over-look) along the desert wall, until you reach the sleeping

Griffin.  Dismount your saurus, and SAVE YOUR GAME HERE.  Look

around, and look at the Griffin.  He’s sleeping peacefully.  Sneak over

to the left side of him, use your MAGIC ROPE to climb up, and take a

FEATHER from the nest (don‘t take from the Griffin, or he will come

back and attack you later).  Now lower yourself back down to the

ground.  

 

You have both the ingredients Harik needed for his Dispel Potion

now, so click on your saurus to mount him, talk to him, and Return To

City.  Head up to the Saurus Stables, dismount your saurus, then

sneak up to the Gates Plaza.  

 

Make sure you are in Sneak Mode.  Use MAP on yourself and jump to

the Apothecary.  Give GRIFFIN FEATHER and give FRUIT OF

COMPASSION to Harik.  He completes the Dispel Potion, and gives

you 3 bottles of DISPEL POTION.  Now leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS from the

fountain.  Now use MAP on yourself and jump to the Saurus Lot.  

Click on the gate to collect your saurus, then click on saurus to mount

him.  Now sneak down once to the City Overlook, and SAVE YOUR

GAME HERE.  

 

Now you have the DISPEL POTION, you can help the Caged Beast.  

Travel left (West) 5 times (one screen past the Griffin), then down

(South) three times.  The Caged Beast is here.  Dismount your saurus,

and SAVE YOUR GAME HERE.  Sneak up to the cage and give one of

your RATIONS to the Beast.  While he is distracted, click on his tail to

get some of the Beast’s HAIR, which you automatically mix into the

DISPEL POTION.  Now give DISPEL POTION to the Beast.  The Beast

transforms into… Al Scurva.  He’s not exactly grateful that you

dispelled him, but at least he gives you a warning about Ad Avis, his

old Master.  Now mount your saurus, talk to him, and Return To The

City.  Head up to the Saurus Stables, dismount your saurus, then

sneak up into the Gates Plaza.  

 

Do what you like for the rest of the day.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, and leave the inn.

 

Outside the Inn, click MAP on yourself, and jump to Money Changer.  

She has more work for you, so tell her 'Yes', you are interested.  She

asks for 20 dinars up front, so click MONEY POUCH on her to pay her.

After she gives your instructions, leave the shop. 

 

Click MAP on yourself, and jump to Plaza Of The Fountain North.  

SAVE YOUR GAME HERE.  Now this is how to find the guard’s house

Dinarzad told you about.  

 


Leave Plaza Of The Fountain North by the top exit.  
Follow long path along (ignore that path on the left) to the

intersection.
Turn left into Khalsa Darb.
Follow path until you see path on the left.
Take left path into Kudra Darb.
Follow long path until you see path on the right.
Take right path into Sahir Tarik.
 

 


You’ve reached a dead end, but there is a door on the left, just as

Dinarzad told you.  Check the time, and wait until The Night Is Still

Young.  Make sure you are SNEAKing and SAVE YOUR GAME HERE.  

Use your THIEVES TOOLKIT on the door to break in.  

 

Inside the house, SAVE YOUR GAME HERE.  Look at table on the left,

and look at blue jewellery box on the table.  Use your THIEVES

TOOLKIT on the blue box to open it - if you‘ve been practising your

Lock Picking skills, this will be no problem to you.  Now click on blue

box to open it, then Search Box.  Repeat this several times, until

you ‘Spy Something That Looks Valuable’ - unfortunately, it’s too

tangled to take.  Use your DAGGER in the blue jewellery box to cut

through the tangle, and you are left with a JADE BRACELET.  Now

click on the blue box again to Close Box.  Now look at cabinet on the

back left wall, and use OIL on the cabinet to oil it’s hinges.  Open the

cabinet to find some DAGGERS and a HEALING PILL, which you

take.  You hear voices outside, so click on the table a few times to

hide behind it.  When the coast is clear, come out of your hiding

place.  SAVE YOUR GAME HERE.  Sneak over to drawers on the right,

open drawers, and find a BAG OF COINS.  You hear a knock on the

door, so quickly click on the table again to hide.  Now Rahat will start

looks for his father’s stash… which you happen to be holding!  While

he’s busy searching drawers on the right, you click on the table to

stand up, then click BAG OF COINS on cabinet on the left.  Quickly

click on the table again to hide.  Rahat will find the stash, take a few

coins, and then leave.  When the coast is clear, click on cabinet again

to get BAG OF COINS.  SAVE YOUR GAME HERE.  Now look at those

nice silver swords above the doorway in the back wall.  Don't they

look tempting?  Sneak over to them (make sure to avoid that squeaky

floorboard right at the back), and click MAGIC ROPE on them.  Climb

up, grab the SWORDS, then lower yourself back down to the ground.

You’ve done well here!  Click on door on the right to sneak out again.

Phew, you’re safe!  

 

Click MAP on yourself, and jump to Money Changer.  Give her the

SILVER SWORDS and accept her offer.  Give her the JADE BRACELET

and accept her offer.  When you’re ready, leave her shop.  

 

Well that was quite a thrill, but it’s very late now, and you’re tired.  

Use MAP on yourself and return to Katta’s Tail Inn.  Enter your room,

and Sleep Until Morning.  


DAY 14

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table next to

Abdulla.  He tells you about the Water Elemental that has been

unleashed upon the city.  Shema brings your breakfast, so click the

Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on

the food in front of you to eat your breakfast.  Now talk to Abdullaand ask about Daily News, then Water Elemental.  The city

isn’t safe, until you prove yourself once again.  Now stand up, and

leave the inn. 

 

SAVE YOUR GAME HERE.  You need to deal with this Water

Elemental.  FAST!  Now where else would a Water Elemental be,

other than in the fountain?  Use MAP on yourself and jump to Plaza

Of The Fountain.  Yep, there it is, playing in the fountain.  SAVE

YOUR GAME HERE.  Approach the fountain, but don’t get too close.  

Now drop WATERSKIN onto the ground, then use BELLOWS on the

Water Elemental.  You automatically pick up the WATERSKIN again.  

You’ve now defeated the Water Elemental, and the fountain returns

to normal.  

 

Use MAP on yourself and jump to Plaza Of The Palace.  The Katta

have set up their stalls again, now that the Air Elemental is gone

(thanks to you), and they want to show their appreciation.  They give

you a treasured SAPHIRE PIN, which is a very high honour in their

land.  

 

Do what you like for the rest of the day.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn, next to

Abdulla.  Shema brings your supper, so use Talk Icon on yourself, and

Thank Shema, then Say Goodbye.  Click on the food in front of you to

eat your supper.  After supper, stand up, go to your room at top right,

and Sleep Until Morning.  


DAY 15

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room and sit down at the table.  Shameen

informs you that Aziza has requested your company tomorrow (Day

16).  Sit down at the table, so that Shema can bring your breakfast.  

Click the Talk Icon on yourself, and Thank Shema, then Say Good-

bye.  Click on the food in front of you to eat your breakfast.  Now

stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Do what you like until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  

Shema brings your supper, so use Talk Icon on yourself, and Thank

Shema, then Say Goodbye.  Click on the food in front of you to eat

your supper.  After supper, stand up, go to your room, and Sleep Until

Morning.  


DAY 16

 

After a peaceful night’s sleep, you awaken the next morning feeling

very refreshed.  Leave your room - Shameen reminds you to go and

see Aziza today.  Sit down at the table, so that Shema can bring your

breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say

Goodbye.  Click on the food in front of you to eat your breakfast.  Now

stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you

need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  Use MAP on

yourself, and jump to Aziza's house with the purple door.  Knock On

Door, and Aziza will let you in.  She has some important information

she wishes to share with you, but before she can do so, your faithful

saurus turns up with a loud ‘Gronk’!  She welcomes your saurus into

her home, and it is revealed that the saurus is really… Emir Arus Al-

Din, the missing Emir from Rasier.  But he has been enchanted.  You

have to carry on to Rasier, while your saurus stays with Aziza.  You

automatically leave her home.  

 

Make sure you are in Sneak Mode.  Use MAP on yourself and jump to

the Guild Hall. Rakeesh is here, and he gives you some good advice.

Now leave the Guild Hall. 

 

From outside the Guild Hall, sneak down one screen.  Approach katta

merchant on the left, next to the Weapon Shop.  Use Talk Icon on

yourself, and Make Purchase.  Select the WATERSKINS, change

quantity to 5, offer 60 CENTIMES, then find a middle ground that the

Katta will accept.  

 

Use MAP on yourself and jump to the Apothecary.  Use the Talk Icon

on yourself, and Make Purchase.  Select HEALING PILLS (red bottle),

change the quantity to 4, and offer 5 DINARS, then find a middle

ground that Harik is willing to sell them for.  Again, use Talk Icon on

yourself and Make Purchase.  Select VIGOR PILLS (green bottle),

change quantity to 4, and offer 470 CENTIMES, then find a middle

ground that Harik is willing to sell them for.  Leave the Apothecary.  

 

Approach the Katta's food stand on the right.  Use Talk Icon on

yourself and Buy Meat.  Select LIZARD JERKY RATIONS, change

quantity to 5, offer 80 CENTIMES, then find a price that the Katta will

accept.  Sneak over to the fountain, and drink water to quench your

thirst, then fill your WATERSKINS from the fountain.  

 

Do what you like for the rest of the day.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is

here, and he rewards you with 100 DINARS for everything you have

done for the City.  Now sit down at the table, and watch Omar recite

another poem… dedicated to you!  When he’s finished his poem, click

on the table, and Order A Meal.  Shema brings your supper, so use

Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on

the food in front of you to eat your supper.  After supper, stand up,

go to your room at top right, and Sleep Until Morning.    


DAYS 17 - 26

Shameen and Shema wake you up very early in the morning, and give

you some supplies for your journey to Rasier.  Leave your room - the

Katta bid you farewell.  The game takes control at this point, and you

will be sent on your way with a new Saurus.  You will meet up with

the caravan, and the game's intermission will carry out.

Click Here For Part 3

 

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